Magic
Primary Magic: Crow Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Crow magic is a magic that revolves around the summoning and using of crow related attacks. The user can do a variety of things, and at a high enough level turn into a crow themselves, but mastering such a technique takes a hardly trained mage.
Strengths:
●Attacking is swift
●Attacking covers multiple ranges
●The attacks are quiet and are good for stealth
Weaknesses:
●Weak to fire, lightning, and light magic
●No attacks are effective against any rank or type of armor
●The user can catch illnesses easier, also counting with poisons.
●Attacks are easily blocked
Abilities/Powers:
●User can call crows and communicate with them
Primary Magic: Crow Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Crow magic is a magic that revolves around the summoning and using of crow related attacks. The user can do a variety of things, and at a high enough level turn into a crow themselves, but mastering such a technique takes a hardly trained mage.
Strengths:
●Attacking is swift
●Attacking covers multiple ranges
●The attacks are quiet and are good for stealth
Weaknesses:
●Weak to fire, lightning, and light magic
●No attacks are effective against any rank or type of armor
●The user can catch illnesses easier, also counting with poisons.
●Attacks are easily blocked
Abilities/Powers:
●User can call crows and communicate with them
- Spells:
- Name: Crow's feathers
Rank: D
Type: Offensive
Description:
The user lifts one of their arms and yells out the spell name. Depending on how many the user wants to send out (the range being 1-10) feathers with extremely sharp tips shoot out and go in the direction they were sent out. This attack can be shot from a distance, but it gives more time for the target to dodge. The feathers, depending on how many are shot, can hit multiple people.
Strengths:
●The spell cooldown is 2 posts
●The spell's range is incredibly far (up to a mile)
●The feathers are extremley sharp and can do decent damage if many are used.
Weaknesses:
●The feathers only do 5 damage for each one, so the user has to shoot them collectively
●Shooting more than five takes an extra 5 MP
●Can be easily broken by any sort of block
●Can be burnt away by fire magic
Name: Crow's talons
Rank: D
Type: Offensive
Description:
The user shoves both their hands forward and says the spell name. The tips of their fingers contort into black talons that can be used to attack at close range. They are sharped to an almost unnatural point, and therefore can cut through solid metal.
Strengths:
●This attack does 15 damage to the target
●Can easily cut through walls
●The effect lasts 7 posts
Weaknesses:
●Can't pierce through armor of any rank
●The user has to get into close range, increasing the risk of being wounded gravely
●The user can only attack one person at a time, making fighting more than one person a challenge.
Name: Crow's flight
Rank: D
Type: Supportive
Description:
The user kneels down and yells out the spell. A dark glow forms around the user's body and speed is increased. The duration is 3 posts.
Strengths:
●The user can go faster than normal (about 30 miles per hour), allowing swift attacking.
●The user can more easily dodge attacks
●The user can jump farther.
Weaknesses:
●The user can't use any other spell while this is active
●After the spell has worn off, the user is slower than usual. This wears off after 2 posts.
●The user doesn't have any stability, so falling over or getting dizzy is easy and can cause attacks to miss more often
●If the user runs into a blockade of any kind, it causes D-rank damage.
Name: Crow's armor
Rank: D
Type: Defensive
Description:
The user hugs themselves and calls out the spell name. Feathers begin to grow starting from the chest and expanding until the entire body is covered in feathers. The feathers harden and can be broken by 2 hits of D rank damage or 1 hit by C and above.
Strengths:
●The user is protected from attacks
●The user can blend in with dark environments
●This gives the user time to plan out there next move
Weaknesses:
●The user cannot see well, if at all.
●The user's mobility is cut off as the weight of the hardened feathers weigh the user down
●Cooldown is 6 posts
●The user can't breathe well, and if no damage is done soon the user can faint from lack of oxygen