Magic
Primary Magic:
Memory-Make Magic
Secondary Magic:
N/A
Caster or Holder:
Caster
Description:
Memory-Make Magic is a Caster-Type Molding Magic which grants the caster the ability to manipulate memories. It also gives the user amazing memory capacity, being able to memorize opponent's heart beats, footsteps and Magic. The caster can also create "memories" of themselves which are similar to holograms. This Magic also allows the user to create new Magic spells by combining spells from other Magic which the user has memorized before. Furthermore, the user is able to negate Magic spells used by the opponent which the user also had already memorized by "forgetting" the spell.
an extremely unorthodox magic, at least, when its classification is considered. Unlike the traditional Molding Magic, Memory-Make does not tamper with a tangible element, such as Ice; rather, this magic involves with the manipulation of memories at their base form in order to create a variety of visibly disconnected effects that can be traced together to form a single root. This root is the fact that all the memories that can be manipulated by this magic are all sensations that can be felt and visualized by every person; essentially, they each correlate to one or more of the five staple senses: sight, sound, smell, taste, touch. This is the main difference between Memory-Make and any other form of memory controlling magic, as it relies completely on physical memory, rather than emotional memories, such as bonds with other people.
If Raven tries to represent her own memories in attack, it could be really useful, since she has lived for more than 200 years, has been in loads of battles, and knows many techinques.
Strengths:
· The user can manipulate the memories of a person in order to create a person, object or situation that can emotionally destroy or discapacitate the oponnent, depending on what their relationship is with the scene/person created.
· This magic is generally focusing on representing the spells memorized by the user, so it does not have an element. As long as the Spell is Memorized, it can be used.
· Excelent Senses: Memory-Make users tend to have enhaced senses of smell, sight, hear and touch.
Weaknesses:
· The user must have his fingers on his templates to cast a spell. If he is moved from that position, the spell fails.
· Absolute concentration: Memory-Make is an extremely difficult magic, and requires the user to be completely calm and concentrated to cast the spell correctly. If the user's concentration is broken, the spell casting might fail.
· Absolute Focus on Spell-Casting: Since it requires absolute concentration, it also requires absolute focus, which means that the user might have to take his focus away from the battle, which might be fatal for him.
· The user must see a spell to memorize it, he cannot create it himself.
Abilities/Powers:
· Excelent Memory
· Power over all Elements
· Enhaced Senses
Primary Magic:
Memory-Make Magic
Secondary Magic:
N/A
Caster or Holder:
Caster
Description:
Memory-Make Magic is a Caster-Type Molding Magic which grants the caster the ability to manipulate memories. It also gives the user amazing memory capacity, being able to memorize opponent's heart beats, footsteps and Magic. The caster can also create "memories" of themselves which are similar to holograms. This Magic also allows the user to create new Magic spells by combining spells from other Magic which the user has memorized before. Furthermore, the user is able to negate Magic spells used by the opponent which the user also had already memorized by "forgetting" the spell.
an extremely unorthodox magic, at least, when its classification is considered. Unlike the traditional Molding Magic, Memory-Make does not tamper with a tangible element, such as Ice; rather, this magic involves with the manipulation of memories at their base form in order to create a variety of visibly disconnected effects that can be traced together to form a single root. This root is the fact that all the memories that can be manipulated by this magic are all sensations that can be felt and visualized by every person; essentially, they each correlate to one or more of the five staple senses: sight, sound, smell, taste, touch. This is the main difference between Memory-Make and any other form of memory controlling magic, as it relies completely on physical memory, rather than emotional memories, such as bonds with other people.
If Raven tries to represent her own memories in attack, it could be really useful, since she has lived for more than 200 years, has been in loads of battles, and knows many techinques.
Strengths:
· The user can manipulate the memories of a person in order to create a person, object or situation that can emotionally destroy or discapacitate the oponnent, depending on what their relationship is with the scene/person created.
· This magic is generally focusing on representing the spells memorized by the user, so it does not have an element. As long as the Spell is Memorized, it can be used.
· Excelent Senses: Memory-Make users tend to have enhaced senses of smell, sight, hear and touch.
Weaknesses:
· The user must have his fingers on his templates to cast a spell. If he is moved from that position, the spell fails.
· Absolute concentration: Memory-Make is an extremely difficult magic, and requires the user to be completely calm and concentrated to cast the spell correctly. If the user's concentration is broken, the spell casting might fail.
· Absolute Focus on Spell-Casting: Since it requires absolute concentration, it also requires absolute focus, which means that the user might have to take his focus away from the battle, which might be fatal for him.
· The user must see a spell to memorize it, he cannot create it himself.
Abilities/Powers:
· Excelent Memory
· Power over all Elements
· Enhaced Senses
- D Rank Spells:
- Memory Make:
Name:
Memory Make: Ice Tornado
Rank:
D
Type:
Memory-Make, Ice, Offensive
Description:
The user places his fingers to his temples. Suddenly, a gigantic tornado forms. It begins looming around, consuming everything around it. The specific treat of this spell is the fact that there are Ice shards travelling around the Tornado. The range of this spell is for about 15 meters, and it moves with 10m/s. This spell is usually quite destructive, considering the fact that it consumes most of the things around him. It consumes small buildings/ small houses, like, really small houses, with ease, but not more than that. The Ice Shards deal D Rank Damage.
Strengths:
· Fast Spell: The tornadoe travels for about 10m/s, so it is quite a fast spell, and quite hard to dodge.
· Multiple Enemy Attack: This spell, due to its large range, can attack multiple enemies.
· Enemy diziness: It leaves the enemies completely out of combat during one post.
Weaknesses:
· Ally Diziness: If the allies are caught by the tornado, after the spell dissapears, they will be left dizzy and completely out of combat for one post.
· Ally Damage: The tornado can catch the user's allies and the shards can damage them.
· Weak against Fire Magic: Fire magic can weaken this spell, since it will eliminate the Ice shard travelling around the tornado, which are the main damage cause in this spell, and, if they are caught by the spell, they will only be dizzy, and not damaged at all.
· Duration/Cooldown 2 Posts/ 4 posts.
- Memory Make:
Name:
Memory Make: Fire Wolf
Rank:
D
Type:
Fire, Offensive
Description:
The user puts his fingers against his temple and concentrates, making a wolf of pure fire appear. The wolf is mainly designet for combat/offensive uses, so it cannot be used passively, like to transport injured people, because the wolf's body is mainly made out of fire, and it would deal the person who touches it D Ranked damage. If the wolf attacks with is jaw/claws, he deals D Ranked damage. He will disappear after getting hit by 2 D or 1 C Ranked Spell. The wolf is around 5 feet tall.
Strengths:
· Additional Fire Damage: Since the body of the wolf is made out of fire, it deal additional D Ranked fire damage to whoever touches it.
· Useful against Ice Magic/ Ice-Make spells: Due to the fact that fire is the natural opposite of Ice, and has a higher temperature than it, this wolf can take on on 1 D Ranked Ice Spell without recieving any damage, since his body would simply
· Absolute obeyance to the user: Unlike many other Make-Spell creatures, this wolf obeys completely to his creator.
Weaknesses:
· No Passive Usage:
· Ally Damage:
· Useless against Water Magic: 1 D Ranked water magic spell will destroy the wolf completely, since it is the fire's opposite, and water extinguishes fire without problems, and the wolf's body is made out of pure fire.
· Duration/Cooldown: 2 posts/ 4 posts.
- Memory Make:
Name:
Memory Make: Wave
Rank:
D
Type:
Offensive, Water
Description:
The user concentrates and pits his hands against his temples. Suddenly, a wave, or a big amount of water is created in the air, and the user can control it with his hands. He can modelate the water's appearance, sharpness, etc... The wave deals D Ranked damage, and the maximum length the user can make it be is of 30 feet in height and 50 feet. The wave can travel at a speed of 10m/s.
Strengths:
· Shapeshifting: Raven can change the shape of the water to make it sharper, larger, or whatever she wants to.
· Multiple Enemy Attack: Due to the fact this spell can be enlarged, so it can hit more than one enemy.
· Useful against fire Magic: Since this is a water-magic spell, it will naturally extinguish fire D Ranked spells, due to its opposite nature.
Weaknesses:
· Cannot be used as a shield: Since the user can only change the general apperance of the water or its shape, but not its
· If concentration fails, spell fails: If the concentration of the user fails, the spell will fail too, and he will have to wait for its cooldown to pass, even though he didn't get it to work.
· [CHARACTER SPECIFIC] Perillous for the user: Due to the fact that, in this case, Raven, the user, is a vampire, and is affected by water highly, she can deal self-damage if she accidentally touches this spell with her hands.
·Can't switch its temperature: The user can only shape it, not change its temperature, so, he cannot freeze it to use the water as a shield, or make the water extremely hot to burn the skin of the enemies...
· Duration/Cooldown: 2 posts/ 4 posts
- Memory Make:
Name:
Memory Make: Shadow Swords
Rank:
D
Type:
Passive, Offensive, Shadow
Description:
The user puts his fingers against his templates and creates five Shadow Made Swords. These swords are not held by the user, but they hover around the user. The user can control them with a movement of his hand, but this spell requires absolute concentration and focus on the control over the swords. All swords together deal D Ranked damage, and they always attack in a group. It is a large-ranged spell that can reach for 10 m around the user.
Strengths:
· Multiple Sword Attack: It is not only one sword attacking, but 5, so it is a group of swords attacking the opponent.
· If it is casted in a shadowy area, it is hard to see: Due to the fact that this spell is a shadow spell, if it is casted in a shadowy area, it can hardly be seen.
· Fast: The swords move at 5m/s.
Weaknesses:
· Useless against Light Magic: Light magic desintegrates this spell at ease.
· Cannot break through Shields: This spell cannot break through material things, so it cannot go through shields of any type.
· Cannot go through walls: This spell, unless there is a broken wall, cannot go through walls. Unmaterial things cannot go through material things.
· Duration/Cooldown: Duration of 2 posts/ Cooldown of 3
Last edited by Mr Badass on 6th June 2014, 8:02 am; edited 8 times in total