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    Cyber Magic

    Serina
    Serina

    Player 
    Lineage : Glory Of The Slayer
    Position : None
    Posts : 51
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Cyber Magic
    Second Skill:
    Third Skill:

    Cyber Magic Empty Cyber Magic

    Post by Serina 18th November 2014, 5:36 pm

    Magic

    Primary Magic: Cyber Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Cyber (or robot) magic is based around using machinery or technology built into Serinas body to her advantage. Wether this be sensing things or firing a missile, it all has both a relation to technology and Serinas body, which I just stated. Some spells, however are also used for outside of battle, such as healing magic or creating medicines. She also uses her advanced memory to her advantage, finding out opponents weaknesses and memorizing crutial facts in battle.
    Innate Abilities:
    •Due to the growing knowledge of the world, Serina has managed to learn and be adept at every fighting style and martial art there is in existence
    •After fighting someone, Serina can store their magic and spells (that they used) and their fight style in her memory, making it easier to fight them later on
    •Magic allows for Serina to easily figure out puzzles, mazes and other tricks of the mind, including illusions that people of equal or less rank creates
    Aura Type:
    Strengths:
    •Wide variety of spells, in and out of battle
    •Magic is used to figure out others' weaknesses and use it against them
    •Move set is generally unpredictable, for the attacks and spells she has are mostly different with a general similarity
    Weaknesses:
    •Most attacks (not all) are not ranged, leaving ranged magic users at an advantage during battle
    •Fire and water mages have a high advantage facing Serina due to her not being heat resistant and she can't withstand water
    •Also generally most (again not all) spells that participate within battle do not have any specific effects such as burns or stuns, and are mainly physical without a specific element
    •All spells revolve around Serinas body, therefore if her body is immobilized or disabled, the magic becomes ineffective
    Lineage: Glory of the Slayer
    Unique Abilities:

    Spells:

    Name: Double Rocket Punch
    Rank: D
    Type: Offensive, has very little fire element
    Description: Serina points her fists in a direction, and both shoot of of her wrists. When they connect with something, be it opponent or Sheild, they explode and burn whatever they touched. The two fists can go at maximum 30 feet before exploding on their own, and explosion has a small 5 feet radius. Only after the explosion has occurred, Serinas hands replenish and then cooldown occurs. The fists cause d rank damage, explosion included.
    Strengths:
    •One of Serinas only ranged attacks
    •Deals damage with fire element, and can burn anything flammable (that means I can't set water on fire unless certain circumstances are in play or anything else non-flammable)
    •Quickly replenishes, given that the explosion occurs quick enough
    •Can be fired in two different directions, not just one
    Weaknesses:
    •Generally slow, moving at only 10 mph
    •Can be batted away using a reflector spell, an the explosion will not occur
    •Given the situation that the attack misses and does not make contact with something quickly, Serina cannot use her hands until it does
    •Can't be used with destruction mode
    •Only causes minor burns when burning skin
    •(as stated above) Can't burn non-flammable objects
    Cooldown- 3 posts
    Duration- 1 post

    Name: Destruction Mode
    Rank: D
    Type: Offensive
    Description: Serina throws her arms down, and one 3 foot long chainsaw blade (blade only) ejects from both wrists. They run just like a normal chainsaw, and cut and grind no differently. With each attack it causes D Ranked damage.
    Strengths:
    •Can easily cut through trees and plants, giving an advantage over plant magic users
    •Bladed, so can cause cuts and draw blood
    •Can block minor projectiles of equal or less rank using the flat of the chainsaw (not the blade)
    Weaknesses:
    •Not ranged, giving ranged users an advantage
    •Can't cut through any tree/plant created by a person of higher rank
    •Can't block any ranged spell of a person of higher rank
    •Can't use any other spell (unless specifically stated) during this mode
    •Has no element advantage to it, so no fire water or anything
    •After a D Rank damage to each chainsaw, it will break
    •After the chainsaws break, it will automattically go on cooldown
    Cooldown-  4 posts
    Duration- 3 posts (or until she decides before that limit to retract)

    Name: Hertz Blade Flare
    Rank: D
    Type: Defensive, Fire
    Description: Herts blade flare is when Serina is in destructive mode. She crosses her arms, the saws surround themselves with electricity and a half sphere of electricity surrounds the front of her body, creating an electric shield that blocks damage from equal rank or lower.
    Strengths:
    •Can block D rank damage
    •When blocking a physical attack (as in someone attacks her either hand-to-hand or other of that type), it recoils with 1 d rank electric elemental damage
    •One of the few only elemental attacks Serina has
    Weaknesses:
    •Can't absorb or block any attack over d rank, or more than one d rank damage
    •Can only be used while in Destruction Mode
    •Recoil damage deals less to those electric-resistant
    •Only blocks the front, and Serinas back is exposed
    •Serina must be idle when using the shield
    Cooldown- 3 posts
    Duration- 1 post

    Name: Pandora
    Rank: D
    Type: Offensive/Supportive
    Description: Serina begins to feel a power clawing at her, as if she was being overloaded. Her entire body changes pitch black with a slight glow, and her eyes, hands and hair change white with the same glow as well. Three red-pink symbols float around her body. One is the symbol of chaos, one is the symbol of power, and the last symbol, obviously the symbol of pandora. One last obvious change is her voice, Serinas voice amplified, and sounds almost completely different.
    Strengths:
    •Speed increases by 25%
    •Strength increases by 25% as well
    •Can be used with Destruction Mode or not
    Weaknesses:
    •After the spell is over, Serina takes 1 C Rank damage
    •Serinas humanity is lost during the duration of the spell, and will attack just about anyone, ally or not
    •During the duration of the spell, Serina loses all pain perception, so she can be dying without even knowing it and she will continuously try to attack the opponent without realizing her limit is about or has been met
    •The post after the effect subsides, for that post only a fagitude effect activates, as her speed decreases by 25%
    Cooldown- 5 posts
    Duration- 3 posts
    List of Spell Fusions:

    Name
    Rank:
    Type:
    Fused Spells


    Last edited by Serina on 18th November 2014, 7:45 pm; edited 2 times in total
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Cyber Magic Empty Re: Cyber Magic

    Post by Cirven 18th November 2014, 6:11 pm

    *waves with a goofy grin on*

    Hey Serina, bump when you are finished an PM me if you have any questions.

    Serina wrote:Magic

    Primary Magic: Cyber Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Cyber (or robot) magic is based around using machinery or technology built into Serinas body to her advantage. Wether this be sensing things or firing a missile, it all has both a relation to technology and Serinas body, which I just stated. Some spells, however are also used for outside of battle, such as healing magic or creating medicines. She also uses her advanced memory to her advantage, finding out opponents weaknesses and memorizing crutial facts in battle.
    Innate Abilities:
    •Due to the growing knowledge of the world, Serina has managed to learn and be adept at every fighting style and martial art there is in existence
    •After fighting someone, Serina can store their magic and spells (that they used) and their fight style in her memory, making it easier to fight them later on
    •Magic allows for Serina to easily figure out puzzles, mazes and other tricks of the mind, including illusions that people of equal or less rank creates
    Aura Type:
    Strengths:
    •Wide variety of spells, in and out of battle
    •Magic is used to figure out others' weaknesses and use it against them
    •Move set is generally unpredictable, for the attacks and spells she has are mostly different with a general similarity
    Weaknesses:
    •Most attacks (not all) are not ranged, leaving ranged magic users at an advantage during battle
    •Fire and water mages have a high advantage facing Serina due to her not being heat resistant and she can't withstand water
    •Also generally most (again not all) spells that participate within battle do not have any specific effects such as burns or stuns, and are mainly physical without a specific element
    •All spells revolve around Serinas body, therefore if her body is immobilized or disabled, the magic becomes ineffective
    Lineage: Glory of the Slayer
    Unique Abilities:

    Spells:

    Name: Double Rocket Punch
    Rank: D
    Type: Offensive, has very little fire element
    Description: Serina points her fists in a direction, and both shoot of of her wrists. When they connect with something, be it opponent or Sheild, they explode and burn whatever they touched. The two fists can go at maximum 30 feet before exploding on their own, and explosion has a small 5 feet radius. Only after the explosion has occurred, Serinas hands replenish and then cooldown occurs. How much damage does each fist do? I'm thinking a D-rank of damage total(including the explosion).
    Strengths:
    •One of Serinas only ranged attacks
    •Deals damage with fire element, and can burn anything flammable (that means I can't set water on fire unless certain circumstances are in play or anything else non-flammable)
    •Quickly replenishes, given that the explosion occurs quick enough
    •Can be fired in two different directions, not just one
    Weaknesses:
    •Generally slow, moving at only 10 mph
    •Can be batted away using a reflector spell, an the explosion will not occur
    •Given the situation that the attack misses and does not make contact with something quickly, Serina cannot use her hands until it does
    •Can't be used with destruction mode
    •Only causes minor burns when burning skin
    •(as stated above) Can't burn non-flammable objects
    Cooldown- 3 posts
    Duration- normally one post, but maximum 2 How can this spell last longer than one post? It sounds like it is a single post spell to me.

    Name: Destruction Mode
    Rank: D
    Type: Offensive
    Description: Serina throws her arms down, and one 3 foot long chainsaw blade (blade only) ejects from both wrists. They run just like a normal chainsaw, and cut and grind no differently. How much damage does these do? A D-rank of damage sounds appropriate here.
    Strengths:
    •Can easily cut through trees and plants, giving an advantage over plant magic users
    •Bladed, so can cause cuts and draw blood
    •Can block minor projectiles of equal or less rank using the flat of the chainsaw (not the blade) The chainsaws will need an amount of damage they can take before being destroyed if you want this. I'm thinking a D-rank of damage each seeing as you have two.
    Weaknesses:
    •Not ranged, giving ranged users an advantage
    •Can't cut through any tree/plant created by a person of higher rank
    •Can't block any ranged spell of a person of higher rank
    •Can't use any other spell (unless specifically stated) during this mode
    •Has no element advantage to it, so no fire water or anything
    Cooldown-  4 posts
    Duration- 3 posts (or until she decides before that limit to retract)

    Name: Quick Access/Lost Access
    Rank: D
    Type: Offensive
    Description: Quick access and lost access are two versions of the same move, but quick access is for being within 5 feet of the opponent and lost access has a range of being at maximum 25 feet away. Quick access is simple- during destructive mode, Serina drops to the floor, and spins her body to propel herself and the opponent up in the air with a chain of 5 spinning slices, but then drops so that the opponent is left open. Lost access is when Serina's wings come out, she flies at the opponent while her saws are out, dropping and sending a kick to their shins. If the kick is successful, and the opponent is swept off their feet she swings one chainsaw upward to take the opponent up, and then does the spinning helicopter motion the same as Quick access, and the rest is the same. This spell is more like something you can do with the chainsaws without it being a spell. So you can replace this with a sort of flying spell where she gets her wings instead so you can do the other part if you wanted. Also spells are not supposed to be combo lines. Combos with weapons and similar things are just done in RP. So yeah I recommend changing this to what I proposed.
    Strengths:
    •Can be used ranged or close up
    •A combo-type attack that has a chain link of attacks
    •Used to initiate other attacks, such as the Dual Rocket Punch or other chained up attacks
    Weaknesses:
    •The combo is interrupted if any attack is countered
    •Can only be used while in Destruction Mode
    •The combo of attacks are not all D-Rank, they total up to D-Rank so each individual one is 1/5 of D-Rank damage
    •No special element imbued such as fire, electricity, or earth
    •If the attack is interrupted the cooldown still applies
    •If one of the two moves are used, the other still has a cooldown in play. (If I use lost access, I can't use quick access until the 3 post cooldown is over)
    Cooldown- 3 posts
    Duration- 2 posts (1 if the attack is interrupted)

    Name: Pandora
    Rank: D
    Type: Offensive/Supportive
    Description: Serina begins to feel a power clawing at her, as if she was being overloaded. Her entire body changes pitch black with a slight glow, and her eyes, hands and hair change white with the same glow as well. Three red-pink symbols float around her body. One is the symbol of chaos, one is the symbol of power, and the last symbol, obviously the symbol of pandora. One last obvious change is her voice, Serinas voice amplified, and sounds almost completely different.
    Strengths:
    •Speed increases by 25%, letting her go from the average 8.8 fps to 11 fps fps? Frames Per Second? Things don't go by that on site. You can drop the part explaining how much faster she is and just leave it saying her speed is increased by 25%
    •Strength increases by 25% as well, making every attack do D-Rank times 1.25 damage You don't need to state the amount of damage it does extra here. Just stating how much her strength is increased by is enough.
    •Can be used with Destruction Mode or not
    Weaknesses:
    •After the spell is over, Serina takes 1 C Rank damage
    •Serinas humanity is lost during the duration of the spell, and will attack just about anyone, ally or not
    •During the duration of the spell, Serina loses all pain perception, so she can be dying without even knowing it and she will continuously try to attack the opponent without realizing her limit is about or has been met
    •The post after the effect subsides, for that post only a fagitude effect activates, as her speed decreases by 25%
    This spell needs a CD and duration.

    List of Spell Fusions:

    Name
    Rank:
    Type:
    Fused Spells


    _____________________________________________________________________________________

    Cyber Magic LxcTBIi
    Character Info:
    Serina
    Serina

    Player 
    Lineage : Glory Of The Slayer
    Position : None
    Posts : 51
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Cyber Magic
    Second Skill:
    Third Skill:

    Cyber Magic Empty Re: Cyber Magic

    Post by Serina 18th November 2014, 6:23 pm

    I'll make the edits that you requested
    Just a little side note-
    She has wings and can use them whenever she pleases
    Fps stands for feet per second, which is just like miles per hour (which I assume you know)
    I don't even know what frames per second are


    _____________________________________________________________________________________

    Cyber Magic O95kOYX
    Cyber Magic Angel_Beat
    Jobs Done:


    Serinas Themes:
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Cyber Magic Empty Re: Cyber Magic

    Post by Cirven 18th November 2014, 6:57 pm

    Frames Per Second is fighting video game stuff lol.

    And oh ok I thought the wings were part of the magic. That spell would still need to change though because if you kept it it would be an attack that costs you MP that you could just do yourself if you wanted at the cost of no MP.


    _____________________________________________________________________________________

    Cyber Magic LxcTBIi
    Character Info:
    Serina
    Serina

    Player 
    Lineage : Glory Of The Slayer
    Position : None
    Posts : 51
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Cyber Magic
    Second Skill:
    Third Skill:

    Cyber Magic Empty Re: Cyber Magic

    Post by Serina 18th November 2014, 7:08 pm

    Changed


    _____________________________________________________________________________________

    Cyber Magic O95kOYX
    Cyber Magic Angel_Beat
    Jobs Done:


    Serinas Themes:
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Cyber Magic Empty Re: Cyber Magic

    Post by Cirven 18th November 2014, 7:42 pm

    Only things needed are an explanation as to why Double Rocket Punch has a 2 post duration because I still see it as a single post spell even with both arms. I see it as you shoot both in a post.

    Last thing is can you add to Destruction Mode that when the chainsaws are both broken the spell goes on cooldown.


    _____________________________________________________________________________________

    Cyber Magic LxcTBIi
    Character Info:
    Serina
    Serina

    Player 
    Lineage : Glory Of The Slayer
    Position : None
    Posts : 51
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Cyber Magic
    Second Skill:
    Third Skill:

    Cyber Magic Empty Re: Cyber Magic

    Post by Serina 18th November 2014, 7:42 pm

    Ok but question- If the chainsaws are broken, how will they be mended?


    _____________________________________________________________________________________

    Cyber Magic O95kOYX
    Cyber Magic Angel_Beat
    Jobs Done:


    Serinas Themes:
    Serina
    Serina

    Player 
    Lineage : Glory Of The Slayer
    Position : None
    Posts : 51
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Cyber Magic
    Second Skill:
    Third Skill:

    Cyber Magic Empty Re: Cyber Magic

    Post by Serina 18th November 2014, 7:45 pm

    Also edited


    _____________________________________________________________________________________

    Cyber Magic O95kOYX
    Cyber Magic Angel_Beat
    Jobs Done:


    Serinas Themes:
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Cyber Magic Empty Re: Cyber Magic

    Post by Cirven 18th November 2014, 7:51 pm

    Well its magic so she should be able to form them back similar to how she reforms her hands.

    Approved btw.

    Cyber Magic Kaito_zps67bf947f


    _____________________________________________________________________________________

    Cyber Magic LxcTBIi
    Character Info:

      Current date/time is 22nd November 2024, 10:03 am