Magic
Primary Magic: Cyber Magic
Secondary Magic:
Caster or Holder: Caster
Description: Cyber (or robot) magic is based around using machinery or technology built into Serinas body to her advantage. Wether this be sensing things or firing a missile, it all has both a relation to technology and Serinas body, which I just stated. Some spells, however are also used for outside of battle, such as healing magic or creating medicines. She also uses her advanced memory to her advantage, finding out opponents weaknesses and memorizing crutial facts in battle.
Innate Abilities:
•Due to the growing knowledge of the world, Serina has managed to learn and be adept at every fighting style and martial art there is in existence
•After fighting someone, Serina can store their magic and spells (that they used) and their fight style in her memory, making it easier to fight them later on
•Magic allows for Serina to easily figure out puzzles, mazes and other tricks of the mind, including illusions that people of equal or less rank creates
Aura Type:
Strengths:
•Wide variety of spells, in and out of battle
•Magic is used to figure out others' weaknesses and use it against them
•Move set is generally unpredictable, for the attacks and spells she has are mostly different with a general similarity
Weaknesses:
•Most attacks (not all) are not ranged, leaving ranged magic users at an advantage during battle
•Fire and water mages have a high advantage facing Serina due to her not being heat resistant and she can't withstand water
•Also generally most (again not all) spells that participate within battle do not have any specific effects such as burns or stuns, and are mainly physical without a specific element
•All spells revolve around Serinas body, therefore if her body is immobilized or disabled, the magic becomes ineffective
Lineage: Glory of the Slayer
Unique Abilities:
Spells:
Name: Double Rocket Punch
Rank: D
Type: Offensive, has very little fire element
Description: Serina points her fists in a direction, and both shoot of of her wrists. When they connect with something, be it opponent or Sheild, they explode and burn whatever they touched. The two fists can go at maximum 30 feet before exploding on their own, and explosion has a small 5 feet radius. Only after the explosion has occurred, Serinas hands replenish and then cooldown occurs. The fists cause d rank damage, explosion included.
Strengths:
•One of Serinas only ranged attacks
•Deals damage with fire element, and can burn anything flammable (that means I can't set water on fire unless certain circumstances are in play or anything else non-flammable)
•Quickly replenishes, given that the explosion occurs quick enough
•Can be fired in two different directions, not just one
Weaknesses:
•Generally slow, moving at only 10 mph
•Can be batted away using a reflector spell, an the explosion will not occur
•Given the situation that the attack misses and does not make contact with something quickly, Serina cannot use her hands until it does
•Can't be used with destruction mode
•Only causes minor burns when burning skin
•(as stated above) Can't burn non-flammable objects
Cooldown- 3 posts
Duration- 1 post
Name: Destruction Mode
Rank: D
Type: Offensive
Description: Serina throws her arms down, and one 3 foot long chainsaw blade (blade only) ejects from both wrists. They run just like a normal chainsaw, and cut and grind no differently. With each attack it causes D Ranked damage.
Strengths:
•Can easily cut through trees and plants, giving an advantage over plant magic users
•Bladed, so can cause cuts and draw blood
•Can block minor projectiles of equal or less rank using the flat of the chainsaw (not the blade)
Weaknesses:
•Not ranged, giving ranged users an advantage
•Can't cut through any tree/plant created by a person of higher rank
•Can't block any ranged spell of a person of higher rank
•Can't use any other spell (unless specifically stated) during this mode
•Has no element advantage to it, so no fire water or anything
•After a D Rank damage to each chainsaw, it will break
•After the chainsaws break, it will automattically go on cooldown
Cooldown- 4 posts
Duration- 3 posts (or until she decides before that limit to retract)
Name: Hertz Blade Flare
Rank: D
Type: Defensive, Fire
Description: Herts blade flare is when Serina is in destructive mode. She crosses her arms, the saws surround themselves with electricity and a half sphere of electricity surrounds the front of her body, creating an electric shield that blocks damage from equal rank or lower.
Strengths:
•Can block D rank damage
•When blocking a physical attack (as in someone attacks her either hand-to-hand or other of that type), it recoils with 1 d rank electric elemental damage
•One of the few only elemental attacks Serina has
Weaknesses:
•Can't absorb or block any attack over d rank, or more than one d rank damage
•Can only be used while in Destruction Mode
•Recoil damage deals less to those electric-resistant
•Only blocks the front, and Serinas back is exposed
•Serina must be idle when using the shield
Cooldown- 3 posts
Duration- 1 post
Name: Pandora
Rank: D
Type: Offensive/Supportive
Description: Serina begins to feel a power clawing at her, as if she was being overloaded. Her entire body changes pitch black with a slight glow, and her eyes, hands and hair change white with the same glow as well. Three red-pink symbols float around her body. One is the symbol of chaos, one is the symbol of power, and the last symbol, obviously the symbol of pandora. One last obvious change is her voice, Serinas voice amplified, and sounds almost completely different.
Strengths:
•Speed increases by 25%
•Strength increases by 25% as well
•Can be used with Destruction Mode or not
Weaknesses:
•After the spell is over, Serina takes 1 C Rank damage
•Serinas humanity is lost during the duration of the spell, and will attack just about anyone, ally or not
•During the duration of the spell, Serina loses all pain perception, so she can be dying without even knowing it and she will continuously try to attack the opponent without realizing her limit is about or has been met
•The post after the effect subsides, for that post only a fagitude effect activates, as her speed decreases by 25%
Cooldown- 5 posts
Duration- 3 posts
List of Spell Fusions:
Name
Rank:
Type:
Fused Spells
Primary Magic: Cyber Magic
Secondary Magic:
Caster or Holder: Caster
Description: Cyber (or robot) magic is based around using machinery or technology built into Serinas body to her advantage. Wether this be sensing things or firing a missile, it all has both a relation to technology and Serinas body, which I just stated. Some spells, however are also used for outside of battle, such as healing magic or creating medicines. She also uses her advanced memory to her advantage, finding out opponents weaknesses and memorizing crutial facts in battle.
Innate Abilities:
•Due to the growing knowledge of the world, Serina has managed to learn and be adept at every fighting style and martial art there is in existence
•After fighting someone, Serina can store their magic and spells (that they used) and their fight style in her memory, making it easier to fight them later on
•Magic allows for Serina to easily figure out puzzles, mazes and other tricks of the mind, including illusions that people of equal or less rank creates
Aura Type:
Strengths:
•Wide variety of spells, in and out of battle
•Magic is used to figure out others' weaknesses and use it against them
•Move set is generally unpredictable, for the attacks and spells she has are mostly different with a general similarity
Weaknesses:
•Most attacks (not all) are not ranged, leaving ranged magic users at an advantage during battle
•Fire and water mages have a high advantage facing Serina due to her not being heat resistant and she can't withstand water
•Also generally most (again not all) spells that participate within battle do not have any specific effects such as burns or stuns, and are mainly physical without a specific element
•All spells revolve around Serinas body, therefore if her body is immobilized or disabled, the magic becomes ineffective
Lineage: Glory of the Slayer
Unique Abilities:
Spells:
Name: Double Rocket Punch
Rank: D
Type: Offensive, has very little fire element
Description: Serina points her fists in a direction, and both shoot of of her wrists. When they connect with something, be it opponent or Sheild, they explode and burn whatever they touched. The two fists can go at maximum 30 feet before exploding on their own, and explosion has a small 5 feet radius. Only after the explosion has occurred, Serinas hands replenish and then cooldown occurs. The fists cause d rank damage, explosion included.
Strengths:
•One of Serinas only ranged attacks
•Deals damage with fire element, and can burn anything flammable (that means I can't set water on fire unless certain circumstances are in play or anything else non-flammable)
•Quickly replenishes, given that the explosion occurs quick enough
•Can be fired in two different directions, not just one
Weaknesses:
•Generally slow, moving at only 10 mph
•Can be batted away using a reflector spell, an the explosion will not occur
•Given the situation that the attack misses and does not make contact with something quickly, Serina cannot use her hands until it does
•Can't be used with destruction mode
•Only causes minor burns when burning skin
•(as stated above) Can't burn non-flammable objects
Cooldown- 3 posts
Duration- 1 post
Name: Destruction Mode
Rank: D
Type: Offensive
Description: Serina throws her arms down, and one 3 foot long chainsaw blade (blade only) ejects from both wrists. They run just like a normal chainsaw, and cut and grind no differently. With each attack it causes D Ranked damage.
Strengths:
•Can easily cut through trees and plants, giving an advantage over plant magic users
•Bladed, so can cause cuts and draw blood
•Can block minor projectiles of equal or less rank using the flat of the chainsaw (not the blade)
Weaknesses:
•Not ranged, giving ranged users an advantage
•Can't cut through any tree/plant created by a person of higher rank
•Can't block any ranged spell of a person of higher rank
•Can't use any other spell (unless specifically stated) during this mode
•Has no element advantage to it, so no fire water or anything
•After a D Rank damage to each chainsaw, it will break
•After the chainsaws break, it will automattically go on cooldown
Cooldown- 4 posts
Duration- 3 posts (or until she decides before that limit to retract)
Name: Hertz Blade Flare
Rank: D
Type: Defensive, Fire
Description: Herts blade flare is when Serina is in destructive mode. She crosses her arms, the saws surround themselves with electricity and a half sphere of electricity surrounds the front of her body, creating an electric shield that blocks damage from equal rank or lower.
Strengths:
•Can block D rank damage
•When blocking a physical attack (as in someone attacks her either hand-to-hand or other of that type), it recoils with 1 d rank electric elemental damage
•One of the few only elemental attacks Serina has
Weaknesses:
•Can't absorb or block any attack over d rank, or more than one d rank damage
•Can only be used while in Destruction Mode
•Recoil damage deals less to those electric-resistant
•Only blocks the front, and Serinas back is exposed
•Serina must be idle when using the shield
Cooldown- 3 posts
Duration- 1 post
Name: Pandora
Rank: D
Type: Offensive/Supportive
Description: Serina begins to feel a power clawing at her, as if she was being overloaded. Her entire body changes pitch black with a slight glow, and her eyes, hands and hair change white with the same glow as well. Three red-pink symbols float around her body. One is the symbol of chaos, one is the symbol of power, and the last symbol, obviously the symbol of pandora. One last obvious change is her voice, Serinas voice amplified, and sounds almost completely different.
Strengths:
•Speed increases by 25%
•Strength increases by 25% as well
•Can be used with Destruction Mode or not
Weaknesses:
•After the spell is over, Serina takes 1 C Rank damage
•Serinas humanity is lost during the duration of the spell, and will attack just about anyone, ally or not
•During the duration of the spell, Serina loses all pain perception, so she can be dying without even knowing it and she will continuously try to attack the opponent without realizing her limit is about or has been met
•The post after the effect subsides, for that post only a fagitude effect activates, as her speed decreases by 25%
Cooldown- 5 posts
Duration- 3 posts
List of Spell Fusions:
Name
Rank:
Type:
Fused Spells
Last edited by Serina on 18th November 2014, 7:45 pm; edited 2 times in total