Magic
Primary Magic: Elemental Creation Magic (melee)
Secondary Magic:
Caster or Holder: caster
Description: Able to Create Elemental Weapons and Armor from his surroundings,using multiple different combinations of elements to his advantage the user excels in fighting but not much else only able to conjure a weapon, armor, or shield. Conrad uses combinations of elements for versatility in combat.
Strengths:
-Power of the Elements: Conrad gains extra bonuses from what type of element armor hes using listed below in spells.
-Versatile: using a multiple array of elements helps defeat a wider range of enemies.
-Element Absorption: If being targeted but an elemental attack Conrad can choose to absorb some of the attack to create an item still takes full damage
Weaknesses:
-Melee Only: Can only create melee weaponry and armor
-Elemental Weakness: Conrad gains weaknesses based on the element hes using, also can't use opposing elements at the same time
-Element Contact:Must be in contact of the element to use it, and must stay in contact with him or be destroyed
-Interruption Frailty: If spell is interrupted spell dissipates
Abilities/Powers:
-Shape Element: Allows Conrad to shape an element that he touches into simple weapons, armors, or shields
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Primary Magic: Elemental Creation Magic (melee)
Secondary Magic:
Caster or Holder: caster
Description: Able to Create Elemental Weapons and Armor from his surroundings,using multiple different combinations of elements to his advantage the user excels in fighting but not much else only able to conjure a weapon, armor, or shield. Conrad uses combinations of elements for versatility in combat.
Strengths:
-Power of the Elements: Conrad gains extra bonuses from what type of element armor hes using listed below in spells.
-Versatile: using a multiple array of elements helps defeat a wider range of enemies.
-Element Absorption: If being targeted but an elemental attack Conrad can choose to absorb some of the attack to create an item still takes full damage
Weaknesses:
-Melee Only: Can only create melee weaponry and armor
-Elemental Weakness: Conrad gains weaknesses based on the element hes using, also can't use opposing elements at the same time
-Element Contact:Must be in contact of the element to use it, and must stay in contact with him or be destroyed
-Interruption Frailty: If spell is interrupted spell dissipates
Abilities/Powers:
-Shape Element: Allows Conrad to shape an element that he touches into simple weapons, armors, or shields
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D-rank:
- Name: Equip Fire I
Rank: D
Type: Element Equipment(fire)
Description: The User of this magic is able to equip equipment he makes from fire, as a weapon At rank one can only create a weapon as large as a dagger or coat a weapon with fire(Appox.5in) D ranked minor fire damage, as armor gives the user the ability to make aura of fire dealing minor fire damage to near by objects and people in a 2ft radius, as a shield it allows the user to block D rank incoming fire damage and reduces C rank or higher by D rank(only from the front),
Strengths:
-Strength of Fire: Does D rank more fire damage with the weapon
-Self Shield :doesn't take any harmful effects from his own equipment
-Ignite:can set flammable objects on fire
Weaknesses:
-Water Element Weakness: Item is instantly destroyed by water by D ranked or higher spells.
-Pyro :Always needs a new source of fire to create again.
-Wind Element Weakness: can be put out by a C rank or higher wind spell.
-Delay Cast: takes one post to cast
-slayer:can be ate by fire slayers
Duration/cool-down: 3/4 cool-down only starts when item duration expires or item is destroyed
Name: Equip Water I
Rank: D
Type: Element Equipment(Water)
Description: The User of this magic is able to equip equipment he makes from water, as a weapon At rank one can only create a water whip of 10in that deals D ranked minor water damage, as armor it gives a recovery ability to the user of rank D healing minor wounds such as small cuts and bruises, as a shield it allows the user to block D ranked incoming water damage and reducing c ranked or higher by D rank(only from the front),
Strengths:
-Caress of water: Allows The ability to walk on water and breath in water with water armor on.
-Extinguish: All water abilities put out D ranked Fire spells.
-Moist:Take less of fire damage equivalent to a D rank
Weaknesses:
-Lightning Element Weakness: Takes more damage from lightning equivalent to a d ranked spell
-Ice Element Weakness: water Can be Frozen by ice spells
-Wind Element Weakness: can be blown off by a C rank or higher wind spell.
-Delay Cast- takes one post to cast.
-slayer: can be ate by water slayers
Duration/cool-down: 3/4 cool-down only starts when item duration expires or item is destroyed
Name: Equip Earth I
Rank: D
Type: Element Equipment(Earth)
Description: The User of this magic is able to equip equipment he makes from Earth, as a weapon At rank one can only create a Earth Hammer that deals D ranked minor Earth damage, as armor it Can absorb up to 4 D rank Physical damage or 2 C ranked physical damage before it's destroyed, as a shield it allows the user to block D ranked incoming Earth damage and reducing c ranked or higher by D rank(only from the front),
Strengths:
-Grounded: immune to D ranked lightning damage when in armor.
-Heavy: cant be blown away by C rank and lower Wind spells in armor.
-Sturdy: increased duration by 2 posts
Weaknesses:
-Erosion: can be washed away with c ranked or higher water spells
-Metal weakness: Metal spells penetrate the earth armor instantly destroying it.
-Component weakness: Decrease armor damage absorption when made out of these materials instead of worked stone reduced by 1 D rank and 1 C rank for rock, by 2 D ranks and 2 C ranks for dirt, and by 3 D ranks and 2 C ranks for sand.
-Delay Cast- takes one post to cast.
-Slayer: can be ate by earth slayers
Duration/cool-down: 5/5 cool-down only starts when item duration expires or item is destroyed
Name: Equip Lightning I
Rank: D
Type: Element Equipment(Lightning)
Description: The User of this magic is able to equip equipment he makes from Negative bio-electricity, as a weapon At rank one can only create a lightning short spear(2ft long) that deals D ranked minor Lightning damage, as armor it Can Increase Movement speed by 10% and Attack Speed increase of 10%, as a shield it allows the user to block D ranked incoming Lightning damage and reducing c ranked or higher by D rank(only from the front),
Strengths:
-Even Faster: Increase movement speed by 10%
-Fully Charged: on the last post of the duration deal extra lightning damage with the spear equivalent to D ranked lighting spell
-Repulsion: Repels D ranked negative charged electricity in a random direction
Weaknesses:
-Earth Weakness: Cant do any damage to D ranked or higher earth spells
-Electrical Hazard : 10ft explosion of lightning damage when in large bodies of water
-Grounded: cant use when Grounded.
-Delay Cast- takes one post to cast.
-Slayer: can be ate by Lightning slayers
Duration/cool-down: 3/4 cool-down only starts when item duration expires or item is destroyed
Name: Equip Wind I
Rank: D
Type: Element Equipment(Wind)
Description: The User of this magic is able to equip equipment he makes from Wind, as a weapon it can be formed into a fan that does D ranked damage or can coat a weapon with wind increasing the damage by one D rank, as armor gives the user the ability to Fly at 15 mph, as a shield it allows the user to block D rank incoming wind damage and reduces C rank or higher by D rank(only from the front),
Strengths:
- Quick Equip- Due to the abundance of wind it can be cast delay cast
- Air Bubble- While formed into armor allows user to breath underwater
- Knock back- Any damage dealt with wind will knock the recipent back 10 feet
Weaknesses:
- Stronger Winds- Can be redirected by C rank or higher wind spells
- Earth Disruption- C rank and higher earth spells can disrupt the wind
- Longer Cool down- Constantly surrounded wind makes it harder concentrate makes it longer to cool down
- Slayer:can be ate by wind slayers
Duration/cool-down: 3/6 cool-down only starts when item duration expires or item is destroyed
Last edited by GraveDragon on 18th November 2014, 3:38 pm; edited 5 times in total