Primary Magic: Requip-Morning Star
Secondary Magic: None
Caster or Holder: Caster
Description: Lucifer uses requip magic in the form of swords, spears, and armors. He perticularally uses them to get in close to the opponent and overpower them, while also standing up to those above him with passive armor abilities. He mainly uses plate or chain mail, but may or may not use leather or lighter armors for speed purposes. With his main fighting purpose as cqc and physical combat it makes him extreemly vulnerable to ranged mages and non-physical combat.
Strengths:
-Can change inbetween armors and weapons to fight a variety of different foes
-Can summon a suit of armor and weapon simoutaneously
-Makes it hard to fight up close and personal with basic ranged combat
-Thicker makes for higher resistance against physical attacks
Weaknesses:
-Changing inbetween armors takes time to do, and regardless of how quick any wasted time in a fight could mean life or death
-Cannot use more than one weapon at one time, in addition one weapon is specific to one armor, making it harder to fight
-Ranged combat and magical combat proves much more effective
-Thicker armor makes for slower speeds
-Armor, while can have natural Passives, cannot provide specific defenses against elements (fire, water, light, dark, etc)
-Weapons are not ranged (with exception of spear but if you throw it you basically lost your weapon)
Abilities:
-Natural Requip Ability: Can change armor and weapons in battle
Name: Moonlight Sword
Rank: D
Type: Broadsword
Description: A straight white steel sword. It has no special properties by itself, and has a 4"6' total length, the blade only being 3"2'. With the armor's ability it faintly increases glowing a whitish color as time goes by
Strengths:
-Very effective against magic users who have very little physical defensive options.
-Very effective in CQC regardless
-Broadswords are typically a mixture of longsword and shortsword, having higher strength than a Shortsword and higher mobility than longsword
Weaknesses:
-Cannot deflect, bounce back, provide defense against, etc, against magical attacks
-Has literally no effect in far range combat
-No magical properties (such as shooting fireballs or other magic-based attacks.)
-Standardly heavy, basically weighs more than a Shortsword, making it harder to maneuver than a Shortsword (but is easier than a longsword)
Duration Sword stays in combat- up to 4 posts then vanishes
Cooldown after vanishes- 6 posts
Name: Moonlight Armor
Rank: D
Type: ChainMail
Description: All white ChainMail armor, and the users entire left arm has a golden plate gauntlet (like kratos' golden fleece) which glows white as the battle goes on. Has a helmet, also white. -special passive ability-Torment: As the battle continues after activated(each post), user of the armor gets 10% stronger and faster
Ability Duration: Up to 4 Posts
Ability Cooldown: 7 Posts regardless of how long it is held
(1 post-100%, 2 posts 125%, 3 posts 156.25% etc...)
Strength:
-Can prolong fights to tire out opponents
-Left arm can withstand 2 more D-Class and 1 more C-Class hit than any other part of the armor
-Can put up fights against stronger opponents and higher class mages
-ChainMail armor is typically strong, stronger than leather and cloth type tunics and such
Weaknesses:
-Tiring out an opponent and prolonging fights takes very hard work, and can easily fail by opponent insta-winning
-Left arm is also the arm that wields the blade, so therefore the shield type armor wont really work unless I stop fighting
-Fight must continue on VERY long for me to catch up to a very strong Mage, making it easier to lose earlier in the fight
-ChainMail armor is weaker than plate mail, and is basically useless against spears, lances and other "Stabby" weapons
-Produces no special magical resistance (fire, elemental, etc)
-Once I equip a different armor, special ability resets back to 100% regardless of what it was before change (could be at 500% but still goes back to 100%)
Duration of Armor- 4 posts
Cooldown after vanishes- 7
Name: Vengeance Spear
Rank: D
Type: Spear
Description: A cold, steel black spear that is 5"7' in length. No other special physical properties
-special passive ability- Balance- While the spear seems like a lopsided weapon it is perfectly balanced to the user giving higher accuracy and mobility by 5% of both
Strength:
-Spears can be thrown giving very slight ranged combat over a range of 12 yards
-Very much longer than a sword, giving distance to fighting
-Special Passive lets for higher mobility than average spear
Weaknesses:
-Once thrown, spear does not auto-return to Lucifer until he changes armors again and basically loses his weapon until he regains it
-While distanced fighting is better for spears, cqc isn't. Daggers, swords, and other "get in close" weapons will be devastating against the spear
-Passive does not get rid of the weight of the spear, it only seems lighter and balanced, so no speed increase would be involved
-Doesn't have as much varied fighting options like swords (slicing, stabbing, etc)
-Can ONLY be used for "stabbing" moves (and of course hitting with the stick but what will that get you?)
-Can only be used with the nemesis armor
-Cannot be used like a baseball bat to deflect projectiles
Duration of Spear- Up to 4 posts
Cooldown after vanish- 6 posts
Name: Nemesis Armor
Rank:D
Type: Plate Mail
Description: Cold, Steel black playing all over Lucifers body. Does not have a helmet. Has a picture of a scale on the upper right chest plate, and underneath the plate armor is leather. As I take damage the armor glows dark red.
-Active Ability-
Balance (different than before) As I take damage, opponent takes damage equal to what I take, like recoil equal to the physical damage Lucifer takes.
Duration: Attack at hand (1 post)
Cooldown: 5 posts
Strength:
-Grants user ability to withstand 6 Attacks from those of equal rank and 3 from those of one rank above
-Recoil type effect does not work vise versa (if I attack opponent I do not take damage)
-(only if plate mail is off) Leather makes for easier maneuvering and quicker speeds
Weaknesses:
-Plate mail generally is the slowest and hardest to maneuver armor type of them all
-(if someone can somehow get the armor off) Leather armor produces way less defense against attacks than plate
-Recoil Ability only works if opponent does (on a scale of one to ten) four or more damage in one hit
-Plate armor is separated into (obviously) plates, and each plate is separate, which means I can easily get cut through the plates, or the armor can be taken off (by will or by force)
-Plates take 6 d-class hits and 3 c-class hits
-Leather armor provides no defense
Duration of Armor- Up to 4 posts
Cooldown of armor- 7 posts
Secondary Magic: None
Caster or Holder: Caster
Description: Lucifer uses requip magic in the form of swords, spears, and armors. He perticularally uses them to get in close to the opponent and overpower them, while also standing up to those above him with passive armor abilities. He mainly uses plate or chain mail, but may or may not use leather or lighter armors for speed purposes. With his main fighting purpose as cqc and physical combat it makes him extreemly vulnerable to ranged mages and non-physical combat.
Strengths:
-Can change inbetween armors and weapons to fight a variety of different foes
-Can summon a suit of armor and weapon simoutaneously
-Makes it hard to fight up close and personal with basic ranged combat
-Thicker makes for higher resistance against physical attacks
Weaknesses:
-Changing inbetween armors takes time to do, and regardless of how quick any wasted time in a fight could mean life or death
-Cannot use more than one weapon at one time, in addition one weapon is specific to one armor, making it harder to fight
-Ranged combat and magical combat proves much more effective
-Thicker armor makes for slower speeds
-Armor, while can have natural Passives, cannot provide specific defenses against elements (fire, water, light, dark, etc)
-Weapons are not ranged (with exception of spear but if you throw it you basically lost your weapon)
Abilities:
-Natural Requip Ability: Can change armor and weapons in battle
Name: Moonlight Sword
Rank: D
Type: Broadsword
Description: A straight white steel sword. It has no special properties by itself, and has a 4"6' total length, the blade only being 3"2'. With the armor's ability it faintly increases glowing a whitish color as time goes by
Strengths:
-Very effective against magic users who have very little physical defensive options.
-Very effective in CQC regardless
-Broadswords are typically a mixture of longsword and shortsword, having higher strength than a Shortsword and higher mobility than longsword
Weaknesses:
-Cannot deflect, bounce back, provide defense against, etc, against magical attacks
-Has literally no effect in far range combat
-No magical properties (such as shooting fireballs or other magic-based attacks.)
-Standardly heavy, basically weighs more than a Shortsword, making it harder to maneuver than a Shortsword (but is easier than a longsword)
Duration Sword stays in combat- up to 4 posts then vanishes
Cooldown after vanishes- 6 posts
Name: Moonlight Armor
Rank: D
Type: ChainMail
Description: All white ChainMail armor, and the users entire left arm has a golden plate gauntlet (like kratos' golden fleece) which glows white as the battle goes on. Has a helmet, also white. -special passive ability-Torment: As the battle continues after activated(each post), user of the armor gets 10% stronger and faster
Ability Duration: Up to 4 Posts
Ability Cooldown: 7 Posts regardless of how long it is held
(1 post-100%, 2 posts 125%, 3 posts 156.25% etc...)
Strength:
-Can prolong fights to tire out opponents
-Left arm can withstand 2 more D-Class and 1 more C-Class hit than any other part of the armor
-Can put up fights against stronger opponents and higher class mages
-ChainMail armor is typically strong, stronger than leather and cloth type tunics and such
Weaknesses:
-Tiring out an opponent and prolonging fights takes very hard work, and can easily fail by opponent insta-winning
-Left arm is also the arm that wields the blade, so therefore the shield type armor wont really work unless I stop fighting
-Fight must continue on VERY long for me to catch up to a very strong Mage, making it easier to lose earlier in the fight
-ChainMail armor is weaker than plate mail, and is basically useless against spears, lances and other "Stabby" weapons
-Produces no special magical resistance (fire, elemental, etc)
-Once I equip a different armor, special ability resets back to 100% regardless of what it was before change (could be at 500% but still goes back to 100%)
Duration of Armor- 4 posts
Cooldown after vanishes- 7
Name: Vengeance Spear
Rank: D
Type: Spear
Description: A cold, steel black spear that is 5"7' in length. No other special physical properties
-special passive ability- Balance- While the spear seems like a lopsided weapon it is perfectly balanced to the user giving higher accuracy and mobility by 5% of both
Strength:
-Spears can be thrown giving very slight ranged combat over a range of 12 yards
-Very much longer than a sword, giving distance to fighting
-Special Passive lets for higher mobility than average spear
Weaknesses:
-Once thrown, spear does not auto-return to Lucifer until he changes armors again and basically loses his weapon until he regains it
-While distanced fighting is better for spears, cqc isn't. Daggers, swords, and other "get in close" weapons will be devastating against the spear
-Passive does not get rid of the weight of the spear, it only seems lighter and balanced, so no speed increase would be involved
-Doesn't have as much varied fighting options like swords (slicing, stabbing, etc)
-Can ONLY be used for "stabbing" moves (and of course hitting with the stick but what will that get you?)
-Can only be used with the nemesis armor
-Cannot be used like a baseball bat to deflect projectiles
Duration of Spear- Up to 4 posts
Cooldown after vanish- 6 posts
Name: Nemesis Armor
Rank:D
Type: Plate Mail
Description: Cold, Steel black playing all over Lucifers body. Does not have a helmet. Has a picture of a scale on the upper right chest plate, and underneath the plate armor is leather. As I take damage the armor glows dark red.
-Active Ability-
Balance (different than before) As I take damage, opponent takes damage equal to what I take, like recoil equal to the physical damage Lucifer takes.
Duration: Attack at hand (1 post)
Cooldown: 5 posts
Strength:
-Grants user ability to withstand 6 Attacks from those of equal rank and 3 from those of one rank above
-Recoil type effect does not work vise versa (if I attack opponent I do not take damage)
-(only if plate mail is off) Leather makes for easier maneuvering and quicker speeds
Weaknesses:
-Plate mail generally is the slowest and hardest to maneuver armor type of them all
-(if someone can somehow get the armor off) Leather armor produces way less defense against attacks than plate
-Recoil Ability only works if opponent does (on a scale of one to ten) four or more damage in one hit
-Plate armor is separated into (obviously) plates, and each plate is separate, which means I can easily get cut through the plates, or the armor can be taken off (by will or by force)
-Plates take 6 d-class hits and 3 c-class hits
-Leather armor provides no defense
Duration of Armor- Up to 4 posts
Cooldown of armor- 7 posts
Last edited by Lucifer the Fallen on September 18th 2014, 3:38 pm; edited 4 times in total