Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    The Dark Knight

    avatar
    Guest
    Guest

    The Dark Knight Empty The Dark Knight

    Post by Guest 24th August 2014, 3:35 pm

    Odin Warr, the Dark Knight

    Primary Magic: The Dark Knight
    Secondary Magic: N/A
    Caster or Holder: Caster

    Description: The Dark Knight is a rare type of dark magic almost considered to be a Lost Magic due to how rare it is for someone to learn it. Dark Knight magic has essentially two different paths that can either be focused on individually, or blended in a way that maximises specific aspects of those two paths.

    The first path is the Path of Blood. This path allows the user to boost their spells or their body by paying a portion of their own blood. This is the more aggressive of the two paths as the user would be able to hit considerably harder than normal, but would not last as long in combat and thus would have to deal with an opponent quickly.

    The second path is the Path of Corruption, a path that involves corrupting the very soul of an opponent by first tagging it, then casting a myriad of spells to inflict damage on that target. This is the more passive of the two paths and is particularly terrifying in the long term.

    Odin Warr the reborn knight utilises both of these paths to devastating effect, sometimes crossing both paths to create whole new soul destructive spells and making him more versatile than one would initially think in battle.


    Strengths:

    - As a magic of the dark element, the Dark Knight magic has a 50% resistance to other dark based magics.

    - Dark Knight magic deals 50% extra damage to Holy based magic users.

    - Odin is able to increase the strength of his spells simply by spilling a portion of his own blood.


    Weaknesses:

    - Holy magics deal 50% extra damage to the Dark Knight.

    - Many of Odin's spells involve using a portion of his blood to deal more damage. This will result in his HP dropping very quickly.

    - Some of Odin's spells require other spells or prerequisites before they can be used.


    Abilities/Powers:

    Blood for Blood - For every 30% HP that Odin loses, his Attack output is increased by 50%. This effect lasts for four posts and stacks, and is affected by the HP lost through his own spells.

    Adversity - For every 25% HP that Odin loses his Defences are increased by 50%. This effect lasts for three posts and stacks, and is affected by the HP lost through his own spells.

    Darkness Resistance - Due to utilising powerful dark magic Odin is granted a 50% resistance to other Dark-based magics.

    Signature Spell - Soul Corruption:

    D-rank:

    C-rank:

    B-rank:
    avatar
    Guest
    Guest

    The Dark Knight Empty Re: The Dark Knight

    Post by Guest 19th September 2014, 5:41 am

    -Placeholder for higher ranked spells-
    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    The Dark Knight Empty Re: The Dark Knight

    Post by Godlike Frederik 21st September 2014, 5:04 am

    looks balanced enough, not much to add actually besides approved


    _____________________________________________________________________________________


      Current date/time is 21st November 2024, 8:40 pm