Magic
Primary Magic: Memory-Make
Secondary Magic:
Caster or Holder: Caster
Description: A Magic which grants the caster the ability to manipulate memories. It also gives the user amazing memory capacity, being able to memorize opponent's heart beats, footsteps and Magic. The caster can also create "memories" of themselves which are similar to holograms. This Magic also allows the user to create new Magic spells by combining spells from other Magic which the user has memorized before. Furthermore, the user is able to negate Magic spells used by the opponent which the user also had already memorized by "forgetting" the spell.
Yuuto uses this magic in the exact same form as both his ancestors and the legends did. With his swift, stealthy ways, Yuuto often attempts to find an area where he can hide, place his fingertips on his temples, stand still, and use his techniques properly. Yuuto uses Memory-Make specifically to utilize one's own magic, and reform it into his own, parallel magic. If not, Yuuto will try to simply negate the spells, counter them, or affect the opponent through his godlike memorization.
Strengths:
Weaknesses:
Abilities/Powers:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Memory-Make: A Night of Falling Stars
Rank: D
Type: Offensive/Lightning
Description: After pinpointing their foes' location through memories of data related to them, the user places the index and middle fingers of each hand on the side of their temples, creating undulating chains of visible memories behind the user. Several beams of lightning, reminiscent of shooting stars, are released into the air and target the opponents no matter where their positions are (as long as they're in the thread at hand), striking them with great force. These beams of lightning (maximum eight) also contain cosmic energy, and so they do not rest immune to those with lightning capabilities. The beams of lightning travel at 30 MPH, and run for 15 meters before dissipating.
Strengths:
Weaknesses:
Name: Memory-Make: A Night of Ancient Mystery
Rank: D
Type: Supportive
Description: When an enemy uses a D-Rank spell, by properly formatting himself to use Memory-Make, Yuuto can willingly redirect an incoming spell perfectly, and launch it back at the opponent with unchanged statistics. Only affects offensive spells
Strengths:
Weaknesses:
Name: Memory-Make: Lock
Rank: D
Type: Supportive
Description: A spell that can only be used by Yuuto when he has physically seen a spell casted, and then a second one with similar and/or identical properties. The spell with similar and/or identical properties is instantaneously locked perfectly between Yuuto and the opposition, and can be used by Yuuto unconditionally one post later. All statistics the locked spell possesses remain the same, except the damage; the damage becomes D-Ranked.
Strengths:
Weaknesses:
Name: Memory-Make: Rain of Heaven!
Rank: D
Type: Offensive
Description: Yuuto's strongest D-Ranked spell. Yuuto memorizes a spell, then creates a superior form (cannot be affected by elemental immunity from D-Ranks) in his grasp. This spell can only affect D-Ranked spells. This spell is used to collide with an enemy's spell, combine the two immense powers together, then launch the newly formed spell at the opposition with the properties of the enemy's spell used to reform this one. As two spells are combined into one, this spell deals two amounts of D-Ranked damage (C-Ranked damage), if it strikes the enemy successfully, but only if the two combined spells are a stronger element versus a weaker element (fire versus ice, for example). Otherwise, D-Rank damage is still applied.
Strengths:
Weaknesses:
Primary Magic: Memory-Make
Secondary Magic:
Caster or Holder: Caster
Description: A Magic which grants the caster the ability to manipulate memories. It also gives the user amazing memory capacity, being able to memorize opponent's heart beats, footsteps and Magic. The caster can also create "memories" of themselves which are similar to holograms. This Magic also allows the user to create new Magic spells by combining spells from other Magic which the user has memorized before. Furthermore, the user is able to negate Magic spells used by the opponent which the user also had already memorized by "forgetting" the spell.
Yuuto uses this magic in the exact same form as both his ancestors and the legends did. With his swift, stealthy ways, Yuuto often attempts to find an area where he can hide, place his fingertips on his temples, stand still, and use his techniques properly. Yuuto uses Memory-Make specifically to utilize one's own magic, and reform it into his own, parallel magic. If not, Yuuto will try to simply negate the spells, counter them, or affect the opponent through his godlike memorization.
Strengths:
- Strategic- Yuuto can utilize this form of magic in nearly any way possible based on what he sees from his opposition. This magic was formed to create perfect counters towards magic others' possess, after all.
- Sensory- Memory-Make allows Yuuto to memorize not only the things he can see, but the thoughts, emotions, feelings, fears and motives that others possess- nearly the entirety of their minds.
- Everlasting- There is no end to how much Yuuto can memorize any aspect of movement or thought. Only rank limits how far Yuuto can go with his magic.
Weaknesses:
- Positioning- Yuuto must always have his fingertips against his temples for his spells to activate. Should they move, his magic will deactivate instantaneously.
- Isolation- Yuuto must isolate himself in one area, and stand completely still for his magic to remain active.
- Speed- Yuuto can only keep track of actions and thoughts to a certain extent based on how fast they can process. For example, it would be really hard for Yuuto to memorize someone with godlike speed, especially if he is in battle against them.
- Quantity- Yuuto can only memorize one action at a time.
Abilities/Powers:
- Godlike Memorization- Yuuto can memorize all thoughts, feelings, emotions, fears and motives the opposition has when using this magic.
- Sensory- Yuuto can keep track and perfectly analyze whatever actions and/or movements the opposition makes
- Cause and Effect- Yuuto can form magic solely based on what he sees
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Memory-Make: A Night of Falling Stars
Rank: D
Type: Offensive/Lightning
Description: After pinpointing their foes' location through memories of data related to them, the user places the index and middle fingers of each hand on the side of their temples, creating undulating chains of visible memories behind the user. Several beams of lightning, reminiscent of shooting stars, are released into the air and target the opponents no matter where their positions are (as long as they're in the thread at hand), striking them with great force. These beams of lightning (maximum eight) also contain cosmic energy, and so they do not rest immune to those with lightning capabilities. The beams of lightning travel at 30 MPH, and run for 15 meters before dissipating.
Strengths:
- Range- Does not matter with this spell, so long as the user has pinpointed the opposition.
- Remote- The user can control where the beams of cosmic lightning energy travel
- Multiple Assaults- Each beam of lightning deals half-D-Ranked damage, and right strikes are given simultaneously, though damage does not stack.
Weaknesses:
- Positioning- Yuuto must have his fingers against his temples at all times during the activation of this spell
- Isolation- Yuuto cannot move during the activation and resolution of this spell
- Pinpointing- Yuuto must have been within a 20-meter radius of the opposition before he could use this spell
- Duration/Cooldown: Can only be used once per post, and only lasts for one post before a three-post cooldown is required.
Name: Memory-Make: A Night of Ancient Mystery
Rank: D
Type: Supportive
Description: When an enemy uses a D-Rank spell, by properly formatting himself to use Memory-Make, Yuuto can willingly redirect an incoming spell perfectly, and launch it back at the opponent with unchanged statistics. Only affects offensive spells
Strengths:
- Perfect Guard- Not only defends Yuuto, but redirects incoming attacks towards the opposition
- Perfect Mirror- Unchanged statistics when the spell is redirected
- Harmless- Yuuto predicts the spell before it comes, and so he does not even have to see the spell come close to him before he can activate this spell.
Weaknesses:
- Single-Targeting- The spell must be a single-targeting spell to be affected by Yuuto's magic
- Positioning- Yuuto must always have his fingers against his temples to activate and resolve this effect
- Isolation- Yuuto cannot move during the activation and resolution of this effect.
- Duration/Cooldown- Can only be used once per post, and can only be used for one post before a three-post cooldown is required
Name: Memory-Make: Lock
Rank: D
Type: Supportive
Description: A spell that can only be used by Yuuto when he has physically seen a spell casted, and then a second one with similar and/or identical properties. The spell with similar and/or identical properties is instantaneously locked perfectly between Yuuto and the opposition, and can be used by Yuuto unconditionally one post later. All statistics the locked spell possesses remain the same, except the damage; the damage becomes D-Ranked.
Strengths:
- Guard- Locks the spell instantaneously
- Rebound Effect- Uses a spell against the one who activated it.
- Unconditional Process- Yuuto does not have to pay for the spell he locked; only for this spell, specifically.
Weaknesses:
- Positioning- Yuuto must have his fingers against his temples at all times to properly activate and resolve this effect
- Isolation- Yuuto cannot move during the activation and resolution of this effect.
- Speed- Yuuto can only use this spell on speeds he could normally counter. Should the speed of a spell be equivalent to B-Rank or higher, it cannot be affected by this spell.
- Duration/Cooldown- This spell can only be used once per post, and lasts for two posts; one for the lock, and the other for the rebounding effect. Afterwards, a three-post cooldown is required. Locked spell can only be used once in the prepared post, no matter how long the locked spell would originally last for.
Name: Memory-Make: Rain of Heaven!
Rank: D
Type: Offensive
Description: Yuuto's strongest D-Ranked spell. Yuuto memorizes a spell, then creates a superior form (cannot be affected by elemental immunity from D-Ranks) in his grasp. This spell can only affect D-Ranked spells. This spell is used to collide with an enemy's spell, combine the two immense powers together, then launch the newly formed spell at the opposition with the properties of the enemy's spell used to reform this one. As two spells are combined into one, this spell deals two amounts of D-Ranked damage (C-Ranked damage), if it strikes the enemy successfully, but only if the two combined spells are a stronger element versus a weaker element (fire versus ice, for example). Otherwise, D-Rank damage is still applied.
Strengths:
- Double Damage- Uses a fusion of two spells to deal two amounts of D-Ranked damage to the enemy
- Godlike Memorization- The spell manipulated can be foreseen by Yuuto
- Remote- Can perfectly rebound the merged spells back towards the enemy once the fusion is formed.
Weaknesses:
- Cost- Only affects offensive spells
- Positioning- Yuuto must have his fingers against his temples to properly activate and resolve this effect
- Isolation- Yuuto cannot move during the activation and resolution of this technique
- Duration/Cooldown- Can only be used once per post, and for one post only. The Cooldown is equal to the recreated spell's Cooldown plus one post.