Defensive Guild Pet: 700,000 Jewels
Guild Pet Template:Username: Errings Rising
Guild Name: Errings Rising
Guild Pet Type: Defensive
Pet Description & Appearance: - smol n tol versons:
Missy is a little gargoyle who is made of white colored stone and looks very much like a baby with rather large all black eyes. She is small, about two feet long, and can even rest on one's shoulder, if they can bear her heavy weight and have her balance well. On her head, and down her spine to her tail, are soft nubs that are her ‘spikes’ and she has little wings that, despite her weight, help her fly about. Occasionally she can be spied munching on what seems to be spinach or some socks when she's lounging around the castle or even Hostia. Where she gets these though, no one is really sure.
When she is defending Errings Rising and it’s members, or when she is angry, she shifts to that of a larger, darker colored stone gargoyle who towers over fifteen feet on all fours with glowing orange eyes. Her soft spikes turn into long, sharp spikes, and her teeth elongate to nasty long teeth capable of piercing skin should some be caught within her jaws. Her tail will lengthen and the tip will become bulbus, especially with the new spikes trailing all around the tail. Her wings also grow with her, and have a bigger wingspan, also gaining spikes, giving the illusion of feathers as she flies about. In this form, Missy is able to really do what gargoyles are intended to do, protect those who are within the guild and keep them safe.
Pet Abilities:Name: Stone Blockage
Rank: S
Category: Defensive
Type: Area of Effect
Durability: 270 HP
Range: 100 meters
Speed: 50 meters per second
Duration: 10 posts
Downside: 50% less range and speed, for 50% more durability
Description: Spreading out her wings and shaking them a bit, Missy is able to throw some of her stone spikes out in the area around her, and for those within the range. The spikes are spaced evenly before they start to expand an extra couple feet, providing adequate barriers for members to hide behind. The barriers are also able to send a wave over those within it, buffing their Spell Damage and Spell Healing by 35% while also regenerating 5% of every member's HP every post so long as they’re within the area of the spikes.
Name: Gargoyles Protection
Rank: S
Category: Defensive
Type: Multiple Target
Durability: 270 HP
Range: 300 meters
Speed: 225 meters per second
Duration: 10 posts
Downside: N/A
Description: As Missy snaps her jaws out, ten little stone gargoyles that are a third of the size of her taller self will fly out from under her wings and go to ten members of the guild to protect them. They will move themselves to block incoming spells with its body, as well as buffing Magic Power and reducing the cost of spells by 35% each while also regenerating 5% of each members MP every post so long as they’re covered by the gargoyles.
Name: Stronghold of Gargoyles
Rank: S
Category: Defensive
Type: Burst || Anti-Piercing
Durability: 180 HP
Range: 50 meters
Speed: 50 meters per second
Duration: 10 posts
Downside: 50% less Range and Speed for 50% more Durability
Description: Missy will go into a crouch before she lets up an ear piercing screech. That screech sends out a wave that materializes multiple miniature gargoyle statues around the area that when fully completed, complete a dome shield that cannot be pierced by piercing effects. Those within the shield also have their spells speed and ranges buffed by 35% each.
Guild Extension Template:Username: Errings Rising
Guild Name: Errings Rising
Extension Level: Free Level Two Guild Extension
Category Image: - Code:
https://i.imgur.com/JsoeBie.png
Category Description: In the mountain ranges of Mt Hakobe, a few mountain peeks down from the castle of Errings Rising, is a run down fortress that has been converted into the guilds personal Magic Training Area. The area itself is impenetrable by magic, making it an ideal area for the guilds mages to duel or practice without destroying the castle that is Errings Risings base there on Mt Hakobe. All magic inside the area stays in, while all magic outside stays out.