- Job Information:
- Job: Nightmare Incarnate: The Beginning
Rank: C-Rank
Player Requirements: Maximum number of players is ten and the minimum is 2 D ranks. 10 posts per player minimum unless soloing(due to being higher than D rank) then 20 posts. 150 words per post.
Job Requirements: At least 2 D rank mages or the equivalent of. Find out what happened to the rune knights and escape while you are still sane.
Job Location: Spooky Forest
Job Description: One day you receive a large box from the mailman. After inspecting it, you see that it doesn't say anywhere what's inside or why it's been sent to you. All that is written on the box is your name as the recipient and the initials "SM".
Upon opening the box you discover that it's contents are a hardcover book, which upon closer inspection proves to be a person called Samuel Martin's personal diary, and a voice recorder lacrima, both covered in blood stains. Did that man send you this package? Despite the bad feeling you have, you open the book and skim through the entries.
INFORMATION:
Having listened to the lacrima, it's as if more questions have emerged than been answered. Who sent you these items? How do they know your name? What happened to the Rune Knights? What did they find in that forest?
It seems that you have no choice but to go there and find out yourself.
Enemies:
Weak: Disturbing sounds- Are those footsteps? A demented laughter somewhere in the distance? A person's dying screams? Is that a whisper you can hear, carried in the wind? This place is really freaky...
(Causes paranoia or similar effects, depending on your character. Strong-willed characters or people with a great ability to maintain their calmness can resist this to a great extent, though not completely. Having multiple weak enemy dices means that these sounds "stack", and so their effect becomes greater and perhaps even capable of breaking even the toughest of people. Duration is 3 posts.)
Normal: Poltergeists- Trees falling down, rocks suddenly shooting towards you, having your body strongly pushed away without any explanation. These anomalies can deal some serious damage or scare the living daylights out of you. They might even separate you from your allies. Be on guard. (Single poltergeist per normal monster encounter.)
Strong: The unknown figure- You can feel it, can't you? Just beyond the mist, it's hollow eyes staring right into your soul, sending ice-cold chills down your spine. No matter where you look it's there. Always watching, always moving. And no matter what you do, it's always just beyond the mist.
(Greatly frightens you, triggering your fight or flight mechanism. Whether you choose to attack or run away and hide depends on your character's personality. If this occurs in the early stages of the mission, before you've encountered the other anomalies much it will not have that great an effect. Encountering this in the later stages, however, will trigger your fight or flight mechanism, guaranteed.
Duration is 4 posts, extended depending on number of strong monster encounter dices rolled.)
Boss: Fear impersonated- Your time is up. The chase is over and now you must die. And it is coming to do just that. The unknown figure that had been stalking you until then finally appears before you, for better or worse. It's a humanoid about 2,5 metres tall, clad in black, but that's all you can make out of the figure.
It's attacks are unnaturally fast, it's reach long and it seems that it can attack you with it's tentacles, cutting you with them and letting you bleed. (This is a B-rank monster. Also please note that defeating it means that it does not die. Instead it escapes back into the mist, which gets raised soon after, and leaves behind several torn pages).
Reward: 1,000 jewels. If the boss has appeared and was defeated, the extra reward is part of the ripped pages from the diary received in the beginning of the mission. Those pages grant access to the next Nightmare Incarnate mission.
A few days earlier
It had been a busy day at the Cafè and as such Ethan had to spend the day in the kitchen. Closing time eventually came upon them and he was about to close up as he found it. A small box, nothing special; just a regular box with a lid. Everyone had left as of now and Ethan had thought he could might as well throw it. He reached out to lift it up as one of the waiters happened to bump into him; spreading the box's content all over the floor. On the floor was a small notebook and what looked like a recorder lacrima to him. He was about to sove it back in the box until he realised the lif was signed with his own name and the initials "SM". He immiediatly took interest and spent the rest of the evening looking over it all. He was quite taken by what he had learned and let curiosity take over. He realised it would be foolish to go alone so he had stormed off to the guild the next morning to drag some one with him, which he suceeded in.
Present Day
Ethan was casually walking through the awfully dark and gloomy forest as he tried to catch a glimpse of whatever he was looking for. That was the most exciting part of it all; Just what were they looking for? He had no idea but he had a feeling he would know when he saw it. He realised he had walked ahead and left his little traveling buddy behind him. He looked back at him as he shouted. "I'l leave you in here if you don't hurry up already" Ethan was a bit irritated as this was THE only person who had been around during the time he entered the guild and his smaller legs just made it hard for him to keep up with Ethan's pace.