Primary Magic: Thunder God Slayer
Secondary Magic: Illusion Magic
Caster or Holder: Caster
Description: God Slayer Magic(滅神魔法~Metsujin Mahō): A form of lost magic used to slay gods, Granted to humans by Gods themselves, This magic however, was lost, and forgotten, having nothing about it's origin or how to obtain it, only few chosen ones may control it, it controls a powerful element, of course the element a god slayer holds is far stronger, than the element a dragon slayer holds, and equal to its counter part the demon slayer. It is a form of Ancient Spell in which the caster is able to attain the abilities of a "God", using a specific element as their type. The certain elemental type of God Slayer Magic can be conjured from the caster's body and be used for various purposes, mainly in combat.
Thunder God Slayer Magic (雷の滅神魔法 Kaminari no Metsujin Mahō) is a Caster Magic, Lost Magic that incorporates the element of lightning into the user's body, allowing them to produce black lightning from various parts of their body, which is mostly used for offensive purposes. Such distinctive "black lightning" possesses high voltage and great destructive power, and, much like that employed in standard Lightning Magic, can be generated in places away from the caster. The user is also granted the signature ability of the Slayer line to eat external sources of their element to heal themselves and regain power, thus making them immune to lightning; the Thunder God Slayer can even consume the lightning of the Lightning Dragon Slayer. The user can not only generate lightning from their body, but also make it appear from almost anywhere to strike their opponents, taking them by surprise. By generating electricity on different parts of their body, they are capable of making their attacks in melee deadlier, and of propelling themselves around to gain extra momentum.
Victoria learned this magic from the Thunder God Raijin. After escaping the cellar in which she remained locked after her mother's death, Raijin, the Thunder God, kidnapped her. He wanted to train the girl, as he saw that she had potential. And so he began teaching her God Slayer magic. Victoria was a good student, thus during that time she was not thinking logically, but a darker, more insane part of her was controling her. Victoria, as every God Slayer, despite her element, has it pitch black. Also, as every God Slayer, her strength, speed and intelligence raise.
Strengths:
· She can eat lightnings, even the Lightning Dragon Slayer's lightnings, but Dragon Slayers cannot eat the Lightning she produces.
· She tends to have lightnings around her body even when she isn't casting any spells, so people that are distracted can have a bit of a trouble there.
· This type of Magic combines perfectly with water and Metal Magic, and even better with Water and Metal God Slayers.
Weaknesses:
· Useless against Earth and Rubber:Since the earth and rubber are somehow immune to Lightnings, Earth Magic doesn't get affected by her magic, nor do rubber magic or rubber armor/ clothes.
· Cannot be used to support allies: The black lightning is extremely offensive, powerful and its voltage is extremely high, and cannot be used to support allies, since it can harm allies in the way to the point where it might leave them unconscious.
· Little Passive and Defensive uses: The black lightning is extremely offensive, and has little applications in the defensive and passive spell area.
· Incapability of eating her own Lightnings: God Slayers, much like Dragon Slayers, cannot eat elements produced by them.
· Mental Inestability: Victoria, as mentioned before, was a incredibly different person while at the God's residence, which was the time in which she used her magic most. Now, since she finally has regained the logic. However, if she uses her God Magic in excess, she riscs to invoce her Insane part once again.
Abilities/Powers:
· God Force: When consuming a determined amount of his own element, a God Slayer can active his God Force, which augments his strenght, speed, visual perception, spell damage, etc... The God Force lasts for 5 posts and has a cooldown of 7 posts.
· Sharper Sneses/ Better Physical Abilities: Like all God Slayers, Victoria has a sharper sense of visual perception, etc.. and is stronger and faster than a normal human or any mage.
· High Voltage Lightnings
· Flight
· Electro-Perception
· Enhaced Speed
- D Ranked Spells:
- Thunder God's Lightning Flower Trap:
Name: Thunder God's Lightning Flower Trap.
Rank: D
Type: Lightning/Passive
Description: In this spell, the user raises his hands right aboce their head and concentrate. As he gathers lightning in his hand, the user proceeds to stamp his hand against the ground. After a few seconds, a gigantic flower erupts from under the primary enemy's feet. The flower closes immediately around the enemy, shocking him, dealing D Ranked damage, and trapping him in a lightning flower trap for 2 posts.
Strengths:
· Trap: This spell can be used to trap people inside the flower, discapacitating them for 2 posts.
· Shock: The user is mainly incapacitated not only because he cannot get out of the flower, but also because he will be shocked during 1 post. Deals D Rank damage again after the second post.
· Damage: The lightning structure deals D Ranked damage the first time it is touched.
Weaknesses:
· Rock weakness: The user cannot conduct the lightning trap through rock floors.
· Metal barrier weakness: Metal D ranked barriers and above desintegrate the spell.
· Rubber clothes weakness: If this spell enters in contact with rubber clothes/substances, it shall be desintegrated.
· Duration/Cooldown: Duration of 2 Posts, Cooldown of 4
- Breakdown Fist of the Thunder God:
Name: Breakdown Fist of the Thunder God
Rank: D
Type: Offensive
Description: When utilizing this technique, the user gathers a large amount of lightning around one of their fists, bending their arm and then extending the fist forward in a punching motion. This prompts their magic seal to appear before them, from which an oversized version of their fist, completely composed of black lightning, is generated. There, the fist collects outside sources of lightning, similar to a lightning rod, which gathers upon the fist, which absorbs the lightning in order to accelerate its speed and enhance its power for a few moments, before the user launches it towards the target. When it connects with the enemy, aside from inflicting damage upon them, the electricity stuns them, leaving them open to the subsequent attacks of the user. It's a close-range spell, which means it is mostly used in melee combat.
Strengths:
· Stunning effect: Atfer this magic hits the enemy, it stuns them leaving them open for another attack.
· Surprise factor: Enemies think that they will recieve a normal fist in the face, however, what they really recieve is a gigantic fist of black lightning.
· C Ranked Damage in God Force: When the user is using this spell while in God Force, it deals C Ranked Damage.
Weaknesses:
· Incapability of breaking through Walls: It, strangely, cannot break through hard rock walls.
· Easily blocked by Metal: Metal Mages can block it easily and backfire it at Victoria.
· Useless in large range combat: If the opponent is too far away from Victoria, she cannot attack him.
· Duration/Cooldown: Duration of 1 post, Cooldown of 3.
- Lightning Flash of the Thunder God:
Name: Lightning Flash of the Thunder God
Rank: D
Type: Passive
Description: A spell which employs the user's lightning in a peculiar way, revolving around the non-offensive properties of electricity: by pointing one of their hands towards the target with the thumb and index fingers partially bent in a claw-like manner and all the other fingers bent completely, the user can produce a large amount of intense light from their body, generating a "flashbang" out of lightning to momentarily blind opponents, granting the user the time to attack undisturbed; due to the brief moment which the opponent is disabled, the user has around ten seconds to attack; which, if used immediately, the user can utilize their most powerful non-Secret Art without any disadvantages.
Strengths:
· Enemy blind: This attack blinds the enemy and lets the caster an ability to attack without getting resistance.
· More than one Enemy Blinded: This attack can blind more than one enemy.
· Massive Blind: Victoria can blind whoever she wants.
Weaknesses:
· Little time to act: The time is sometimes insuficient, since some spells need more time to cast.
· Reflective effect: If anyone reflects the light, and Victoria is weak, she can get blinded too.
· Ally Blind: Victoria can blind her allies too.
· Duration/Cooldown: 1 post Duration, 2 posts Cooldown
- Repulsion Force of the Thunder God:
- Name:
Rank: D
Type: Defensive/Passive
Description: With it, the user gathers black lightning within their hands and spreads it out, manifesting it in the form of a wall composed of lightning that is situated in front of the user. This wall is not merely just a barrier made of lightning; it is an electrical magnet, with a high attraction of metals. There, the user reverses the polarity of the magnet; which enables the wall to repulse metal objects, as a complete opposite to attracting such objects. The strength of this repulsing magnetic field is more than strong enough to alter the properties of any metal object that comes into contact with the wall; this magnetizes them, before the wall repels them. The projectiles that enter this repulsion field are violently thrown away in every which direction. Dimensions of 10mx20m
Strengths:
· Shield: It can protect the user of 2 D Ranked spells.
· Electircal Magnet: It can attract or repulse metal objects, meaning the user cna disarm/attack an enemy with the enemy's own weapon.
· Damage at touch: If an enemy touches this shield, he will suffer D Ranked Lightning damage.
Weaknesses:
· Useless against Rubber: Rubber protects the enemy from lightning damage.
· Useless against rock: Rock spells of D Rank and above desintegrate/break the shield instantly.
· Useless against spells of higher rank: 2 C Ranked spells desintegrate this shield instantly.
· Duration/Cooldown: 2 Posts/ 4 Posts.
- Spark Burst of the Thunder God:
Name: Spark Burst of the Thunder God
Rank: D
Type: Passive/Supportive
Description: Focusing the lightning into condensed balls, they can be shot at opponents, but instead of dealing damage apon impact, it is absorbed into the person charging their body with positve energy. A hit from a negative attack will collide with the positive, doubling the damage done to the opponent. This spell, however, can be modified from the user. If it is sent at an enemy, it doubles the damage the enemy shall recieve if he tries to cast a negative (Offensive) spell, but, if it is cast to an ally, the user can double the damage by 1 Rank of the damage the ally's spell will deal.
Strengths:
· Damage recieved by enemy is doubled: If the enemy tries to cast an negative/offensive spell, he will recive a damage that is 1 Rank above the spell's rank.
· Unoffensive; Can be cast at allies: It can be cast at allies without worrying that it can hurt them.
· Supportive: It can be cast at allies so that if they cast a positive spell,
Weaknesses:
· It needs more magic than usual: This spell, despite the user's rank, takes 15 MP to cast.
· Decreases damage done by the user's next spell: This spell, no matter that it already takes more energy in casting, also decreases the damage done by the user in his next spell by 1 Rank.
· Spell fails if the enemy doesn't cast a spell within 2 posts: The positive energy will dissapear from the user's system if the negative spell isn't cast within two posts after the spell hits the enemy, meaning the spell will dissapear and it won't do anything.
· Duration/Cooldown: 2 Posts/ 5 Posts
- C Ranked Spells:
- Charged Particle Cannon of the Thunder God:
Name: Charged Particle Cannon of the Thunder God
Rank: C
Type: Offensive
Description: The user extends both arms before themselves, their open palms facing, the fingers pointed towards the target. Sparks of black lightning are generated between their arms, growing larger and larger, and gradually extending to the surrounding area; this is simply accelerating the particles that compose this attack until they reach high speeds; this multiplies the speed and power of the blow tenfold. With their arms completely clad in black lightning, the user fires a massive, concentrated beam of the aforementioned black lightning at their target. Such beam is shown to be able to completely vaporize what it strikes, with the charged particles carrying enough energy to melt anything they come into contact with. This spell possesses vast destructive power, with the lightning's voltage being high enough to completely pulverize what it strikes, eradicating it from existence
Strengths:
· Excepcional Offensive Energy: This spell is so powerful it is capable of sending the enemy backwards
· Incredible speed of spell: This spell is so fast it is almost impossible to block.
· Ice stands no chance: As mentioned before, the particles are so powerful they can melt something, so this attack can eliminate Ice features easily.
Weaknesses:
· Metal Backfire: Metal can stop this attack and backfire it.
· Wind: This attack does half damage against Wind mages, since wind segregates the electric charges.
· Allies can be hurt: It is not guaranteed that the attack will attack only enemies, but allies too.
· Duration/Cooldown: Duartion of 2 posts and cooldown of 4.
- Black Fang of the Thunder God:
Name: Black Fang of the Thunder God
Rank: C
Type: Offensive
Description: The user channels a large amount of black lightning to their hand. The amount of lightning is so great that it becomes visible; appearing as a mass of black lightning that crackles violently in the user's hand; despite its chaotic appearance, it is actually rather concentrated and stable. There, the user punches forward with the lightning fist, unleashing tremendous damage while releasing the lightning as a powerful blast that has the potential to pierce through almost any and all defenses; this drilling effect is formed by the magical power spinning around the bolt of lightning at high speeds, giving it the appearance of a drill; and the user can form this technique on both of their hands.
Strengths:
· Useful in Melee Attack: This spell is possibly one of the only Close Range Spells that Victoria owns, which makes it useful in Melee fights.
· Stunning effect: This spell, as all of the other spells, has a stunning effect on enemies.
· Can pierce through almost every defense: Thanks to its power, this spell can pierce through almost every defense.
Weaknesses:
· Can become Unstable: If the user isn't trained, this spell can become unstable. While it is stable, the user can control it and avoid allies getting striked by it. However, when it goes unstable, the user cannot avoid allies getting hit.
· Useless in Large Range: It's a melee attack: It's pretty useless in large range attacks.
· Backfired by Metal: Metal, as an alliance of Lightning, is capable of taking it and backfiring it at the user.
· Duration/Cooldown: Duration of 1 post, Cooldown of 3 Posts.
- Heavenward Halberd of the Thunder God:
Name: Heavenward Halberd of the Thunder God
Rank: C
Type: Offensive
Description: The user raises both of their hands in the air at their sides; slowly, but surely generating and gathering electricity between their open, facing palms. This is rapidly shaped into the form of a massive spear composed of lightning, which the user proceeds to hurl at the enemy. When thrown, it produces a massive blast of lightning that spirals out from the epicenter of the point where the spear impacted. The powerful blast of voltage released by this technique upon impact can quickly reduce anything it touches except for its intended target to ashes, as it inflicts heavy damage upon the user's opponent, wreaking havoc for an extended radius
Strengths:
· Useful in Melee: This spell is useful in melee fights
· Can Hit more than one enemy: When he massive blast of lightnings is released, it can hit more than one enemy.
· Blind: The lightning can blind enemies for 10 seconds
Weaknesses:
· Blind Allies: The lightnings can blind allies. It can blind allies for 10 seconds as well. The mgaes of higher rank remain blinded for 5 seconds.
· Attack Allies: The massive blast of lightnings can attack the allies of the caster.
· Useless in Large Range: This spell cannot be used in large range.
· Cooldown/Duration: Duration of 3 posts, Cooldown of 5
- Lightning Whip of the Thunder God:
- Name:Lightning Whip of the Thunder God
Rank: C
Type: Offensive
Description: The user generates a 7 feet long whip made of lightnings in their hand. The whip, really, isn't like the normal whips who have a plae where to hold it. It is as if she just gathers a couple of extra-agile lightnings in her hand and calls them a whip. It deals C Ranked damage. The whip can lock around an enemy's limb and bring him closer. This spell stuns the enemies for 1 post.
Strengths:
· Can trap and bring closer an enemy: The whip can lock around an enemy's limb and bring him closer, right into a trap. It will also deal C Ranked damage due to contact with the high-voltage lightnings.
· Useful in both melee and large-range: This whip can be used in both melee, and Large-Range attack, due to its length
· Stuns the enemy: This spell stuns the enemy for 1 post.
Weaknesses:
· Desintegrated by rock: C rank rock spells desintegrate the whip and, and rock magic spells of lower rank simply lower the damage done to D Ranked Damage.
· Cannot trap rubber: If it attempts to trap a person who has rubber around the corporal part that is being attempted to trap and bring closer, the whip will be pushed away.
· Can hurt allies: Since the whip is quite large, and, if not controlled correctly, it can hurt allies as well.
· Duration/Cooldown: 4 Posts/ 5 Posts.
- B Ranked Spells:
- Nightmare of the Thunder God:
Name: Nightmare of the Thunder God
Rank: B
Type: Lightnings/ Offensive
Description: The user raises his hand and gathers black lightnings in his hand. When he feels that the amounnt gathered is enough for a good strike, he lowers his hand and points at his target. Upon saying the name of the spell, the lightnings are released and they hit the target. The enemy is covered in black lightnings that can blind the other enemies. Those black lightnings remain for a small amount of time on the target, causing B Rank Damage, and then unleash themselves in a wave of lightning attack that deals C Rank damage to the other enemies. It is a fast spell, the released shadows travel at the target instantly, and the wave too. It has a large range on attack, even enemies that are far away can be attacked succesfully if the aim of the user is decent at least. The are of effect of this spell is for at least 10m in the radius aorund the first enemy. The amount of lightning that has to be gathered (minimum) is of a lightning square of 50 x 50 cm. Can be easily avoiding by hiding in a circular rock building or metal building, or any metal and rock building that has no access points. It's maximum range is of about 99 meters away from the user.
Strengths:
· Large Area of Effect: This spell can hit enemies that are not particularly close to the user, if the user has a good aim, that is.
· Secondary Wave: The secondary wave released deals additional C Ranked Damage
· Blind: This spell can blind opponents for 1 post.
Weaknesses:
· Ally Damage: The secondary wave can damage the allies in the are of effect of the spell
· Ally Blind: This spell can blind allies.
· Building/Environment Damage: This spell is too powerful and the high volage lightnings can make wood and wooden houses go on fire or destroy determined buildings/objects/etc...
· Duration/Cooldown: Instant Duration and Cooldown of 5 Posts.
- Electrifying Chains of the Thunder God:
Name: Electrifying Chains of the Thunder God
Rank: B
Type: Offensive/Lightning
Description: The user gathers black lightnings in his hands. When the amoun of lightnings is approved by the user, he slamms his hands on the ground/wall and makes chains made of lightnings appear out of the ground/wall or in mid air and tie the enemy to something. The lightnings deal B Rank Damage, and if the enemy struggles, they deal additional C Rank Damage. It can only tie down one enemy. It blinds the enemy that is tied down. The amount of lightning that needs to be gathered minimum is of 50x50 cm (square.) This spell can be avoided if hiding behind a rock wall, a rock, or a metal building. It's maximum range is of 50 meters.
Strengths:
· Additional damage if struggling: If the enemy struggles, the lightnings will deal him/her additional C Ranked Damage
· Enemy Blind: This spell can blind the tied enemy.
· B Rank damage if someone else tried to free the enemy: If someone tries to free the tied enemy, he will suffer B Rank damage and the tied one will suffer C Ranked damage.
Weaknesses:
· Ally Blind: Allies can get blinded by this spell.
· Only one enemy tied down: This spell can tie down only one enemy, which still leaves the others an opportunity to attack.
· Useless in melee: This spell is mostly usefl in large range combat, since it needs some time and space to be able to act properly.
· Duration/Cooldown: Duration of 2 Posts, Cooldown of 5.
- Wrath of the Thunder God:
Name: Wrath of the Thunder God
Rank: B
Type: Offensive
Description: The user gathers a big amount of lightnings in her hound and releases them in the form of four lightning lances: Each one of those deals C Rank, and if they hit one enemy all at the time, they deal B Rank damage. It has a large range spell type and can blind the enemy. Lightnings that needs to be gathered: Square of 50x50 cm. Can be easily avoided by a metal wall or a rock wall. It's maximum range is of 50 meters away from the caster.
Strengths:
· Enemy Blind: This spell can blind the enemies it attacks for 1 post, or the nearby people.
· Attacks at all angles: This spell can attack enemies that are at all angles, which also means enemies behind Victoria, across her, etc...
· Different Enemy attack: This spell can attack more than one enemy at once
Weaknesses:
· Useless in Melee: This spell needs some space to move and increase its speed so it can do the damage it needs to do.
· Weak when not attacking one enemy at once: If it is attacking differnet enemies, the damage it does decreases to C Rank.
· Ally Blind This spell can blind nearby allies.
· Duration/Cooldown: Instant Duration, Cooldown of 4 Posts.
- Bellow of the Thunder God:
Name: Bellow of the Thunder God
Rank: B
Type: Offensive
Description: The user generates black lightning in their mouth and releases it in a concentrated, destructive blast, capable of destroying everything in a wide area that is before them. The special effect of this attack, aside from the high damage it causes, is that, even if the target survives, the lightning paralyzes them to a degree, leaving them numb and preventing them from escaping the user's following attack. The user is capable of moving their head around as they set up this attack, utilizing it in an arched trajectory, in order to hit enemies which aren't directly before them.
Strengths:
· Large Range of Effect: It can hit enemies that are even 5-7 meters away from the user.
· Can attack multiple enemies: Since the user is able to move his head and redirect the attack.
· Paralyzing effect: It paralyzes the target for one post, if it hits the enemy.
Weaknesses:
· Useless against Earth Magic Segregates the electrical charges
· Useless against Rubber Armor/Clothes Segregates the electrical charges
· Wind: Segregates the electrical charges.
· Duration/Cooldown: Duration of 1 post and cooldown of 4.
Last edited by IzzyxD on 13th June 2014, 2:37 pm; edited 12 times in total