Primary Magic: 3rd Gen Torrent God Slayer (水の滅神魔法, Sui no Metsujin Mahō)
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster, Lost
Description: An ancient Magic which allows the user to transform their physiology into that of a Water God. With this Magic, the user is also able to generate, create,manipulate, absorb and consume water. Not just the water in streams or ponds, but water in all living organisms as well. However unlike most water, Kisame wields a corrupted water. Water with a dark essence, and black in color. The water produced by Torrent God Slayer Magic are able to be utilized in several different ways, allowing for a high level of adaptability; the water is able to be released in free-form, as condensed, or even molded into the shape of a weapon, taking on the properties of said chosen shape. Torrent God Slayer Magic allows its user to consume water and water magic to replenish their MP. Because the user is a God slayer, he is granted inherent natural strengths.
- 3rd Generation GS:
All slayers receive the following:
♦ 10% Buff to physical stats(strength, speed etc)
♦ 10% Buff to senses(hearing, smell etc)
♦ The ability to enter force after consuming enough of the element
♦ The ability to consume their element to regain MP
♦ A resistance to their element shown by the following chart:
♦ 2 ranks above: 0%
♦ 1 rank above: 10%
♦ Same rank: 25%
♦ 1 rank below: 30%
♦ 2 ranks below: 50%
♦ God Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their Demon Slayer counterpart. The colour of God Slayer Magic is a darker version of the element's natural color and usually appears as a black version of whatever element they're using.
♦ The form of elemental magic they use is darkness, on one end of the magical spectrum. The element of darkness being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Holy, God, and Angel type non-human beings.- God Force:
♦ Third Gen. God Slayers have learned the magic from the God of their respective element, as well as imbued themselves with Lacrima from the same God.
♦ God Force:
Can be activated at will, anytime providing they have at least 50% magic power remaining.
God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength by 30% rather than 10%.
The spell power of each rank is increased to 150%.
In God Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 10% mp.
Lasts 7 posts.
Strengths:
-Torrent God Slayer is dark water, which can also cause different status effects on the body.
Weaknesses:
-User gets motion sick, and cannot move inside of vehicles.
-Although Kisame can regain mp from consuming Water, or water magic. He cannot consume magic from an Ocean demon slayer.
- Lineage:
Name: Yokai King
Wielder: Kisame
Description: Almost twenty years ago, Kisame was born. His father was a powerful Shadow Nekomata yokai, that had fallen in love with his mother. She was a rare, almost extinct, Water Fox Yokai Kitsune, named Kyaabie. The two species of Yokai, mated together, to create a powerful hybrid of the two. Although different species, both of the parents were used to having a litter, yet Kyaabe did not. In fact it was only a single child born, and already in his human form. They knew this child was special, and powerful beyond their imagination. Kisame's father Ebisu was considered a living legend amongst other Nekomata, having acquired his human form in 70 years. On average it would take one at least 100 years, to gather enough energy required to create the form. Yet this child, was born with it, and could transform since his first breath. This seemingly new species of Nekomata hybrid born, had a very unique power granted to it, gifted no doubt from his mother's immense power level. The power over water, with very unique properties to it. The user of this lineage is capable of transforming at will, to his human form, or Yokai form. The user is granted several unique traits that he can use in either form.- Yokai Form:
- Unique Abilities:
Kisame is capable of communicating with all animals, spirits, or demon beings. User is capable of flight, at the same speeds he could run on the ground. Kisame is capable of breathing underwater, as well as swimming, at the same speed he can sprint on land.
Yokai Magical Essence: The incredible amount of magical power in the bloodlines, sky rocketed when they mixed together. As with all species in life, by mixing the bloodlines together, they created a more healthy, and evolved specimen. Kisame gains an additional 30% to his max HP and MP.
Yokai Physic: Although his human form may seem rather delicate to the average human, it is indeed an illusion. His bone structure is hardened beyond most creatures, with muscles wrapped around his body, creating a powerful structure. Kisame has a passive boost of +50% to strength and speed.
Magical Aptitude: The massive amount of magical essence that exists inside of this yokai, is truly immeasurable, and always growing more so. All Water or dark water spells and abilities by user, are unable to be sealed, manipulated, stopped, or prevented from being cast in any way, by spells of equal or less than Kisame, for he can pay the same mp cost as original caster to negate it. The user also gains a +50% Magic Damage passive bonus.- Atavism of the Mazoku:
Atavism of the Mazoku: Although There has not been a Nekomata / Kitsune hybrid for quite some time. Its been even longer, since the world has witnessed a Mazoku. The Mazoku, is a very incredibly rare breed of Water Kitsunes. Kisame unwittingly activated an atavism within him. A trait that recurs in a descendant after skipping generations and even resulting in a reversion to the primitive characteristics of a remote ancestor. This is the result of his ancient ancestor, Leviathan, deliberately rendering his genes a recessive trait until that code can express itself in a descendant strong enough to succeed it. This in effect created a Yokai sleeper agent. This took over a thousand years, and almost to the point of the water Kitsunes being endangered spirits. After reaching a certain point in the fight, Leviathan will wish to take over. Leviathan is able to Activate Kitsame's Mazoku genes, effectively transforming into himself. Kisame's hair changes from his natural silver with blue hue hair, to all snow white follicles. His Eyes grow black, with the user's pupils turning red. A powerful aura will form around the user, and radiate outwards, emitting a powerful gravitational pull. All enemies of equal or lower rank than Kisame within 100 meters of him, will be unable to fly or teleport within this area. All enemies of equal or lower rank to Kisame, and their spells will travel with a -25% speed debuff, if they are within 100 meter range of him at this time.
Useage: All Abilities are passives, except Atavism of the Mazoku. Atavism lasts for 9 posts, with a 10 post cool down.
Unique Abilities:
Sovereign WaterKisame is a wielder of unholy water. Dark water, and is able create, manipulate, and sense all water within a 30 meter radius. When Kisame creates water from him, or manipulates any around him, in the form of an attack, damage is equal to user Melee damage. Duration : Instant. Cooldown: 2
Yokai Bloodline Being a direct descendant of the Mozaku, and of the water kitsune tribe. When he trained with, Poseidon, his natural bond with water magic blossomed. Kisame's magical power is far beyond the average mage of Fiore. Kisame has a natural passive +30% spell damage bonus to all spells and abilities. All passives are forever bound to Kisame, and cannot be removed, by any means equal or lower than rank to him.
Water God: The unholy water wielded by Kisame is unreal. It is far different from other water magic, and easily over powers foes. All spells and abilities ignore 30% water resistance to all equal or lower level to user. Ignores 25% of all enemies 1 rank above Kisame.
Scolding Hot: Kisame's mastery over water, extends to raising or lowering the temperature. Soaring it to up to 100°C, or dropping to 4°C. Keeping it just above freezing temperature. Kisame is able to change the temperature of all of his spells. This causes them to be resistant to freezing effects of equal or lower rank if at 100°C, and can actually melt ice of equal or lower rank. Kisame gains a +30% damage gain to all ice users of equal or lower rank, when this is activated.+25% of Ice user 1 rank above him.
- Signature Spells:
Name Dehydration
Rank: User Rank
Type: Support/Absorb
Duration: 3
Cooldown: 4
Description: Kisame summons an unholy water energy into his palms. The next offensive spell he casts, following this spell, will be sent towards the enemy, with this spell's essence. Upon connecting with its target(s), will cause a mass portion of their bodily fluids to sizzle out of their pores. All enemies hit with the spell, will become incredibly thirsty. It will seem as if they are in a desert, and battling the unbearable sun. Enemies effected will lose -4% mp per post. User is only able to affect two people at a time, although only one spell is affected. Meaning Multiple hit spells can absorb the essence. Will not work for AoE spells.
Strengths:
*Causes a debuff on up to two enemies.
Weaknesses:
*Can not be place on an Aoe. Only a Single target spell, or a multiple target spell.
*Can be removed by a spell that removed debuffs, of equal or lower level.
Name AtmoSphere
Rank: User Rank (Artifact Armor)
Type: Support/Defensive
Duration: Instant
Cooldown: Once per post
Description: Once per post, Kisame is capable of quickly creating a hardened sphere around his entire body, created from the water in the atmosphere. The sphere will envelop the mage, and is capable of absorbing up to 1xC rank in damage.
Strengths:
*Can quickly absorb damage incoming towards the user.
Weaknesses:
*Cannot be cast on anyone else, just Kisame.
*Does not protect the user from physical damage, only magical spells.
Name Torrential Breath
Rank: User Rank (Artifact Weapon)
Type: Offensive
Duration: Instant
Cooldown: Once per Post
Description: Kisame takes a verp deep breath in the midst of battle. He will place both hands in front of his mouth, and release a massive torrent storm from his mouth. A tunnel of water pressure, with the diameter of 20 feet. The Torrental Blast reaches up to 30 meters, traveling 15 m/s. Deals C rank damage to all those caught in the water breath, towards its target.
Strengths:
*Deals damage to all those directly in front of Kisame.
Weaknesses:
*Leaves Kisame open from the sides, and back.
*Can be avoided with proper timing, noticing how Kisame drew in his breath.
Name H2O Step
Rank: D
Type: Support
Duration: Instant
Cooldown: once per post
Description: Kisame is capable of breaking his entire being, down to the last cell, into tiny bits of water particles. This is done just before teleporting swiftly to any where withing 15 meters of him.
Strengths:
*Kisame can teleport within 15 meters in the blink of an eye.
Weaknesses:
*Kisame can only use once per post. So if he jump into a fight, he cant teleport back out of it.
*Not useful for close range fights, only mid to long range.
- D rank':
Name Water Arrow
Rank: D
Type: DoT/Single Target
Duration: 3
Cooldown: 4
Description: Kisame gathers water magic into his hand, then forms and releases an arrow made of corrupted dark blue water. Arrow will deal 50% D Rank damage upon contact. Deals 50% D rank damage ever post after, till end of duration. Travels up to 15 meters, at 10 meters a second.
Strengths:
*Deals damage over time to an enemy.
Weaknesses:
*Can only affect one enemy at a time.
*Attack can be dodge by opponent, rendering it useless.
Name 3 Little Birds
Rank: D
Type: Multiple Target
Duration: Instant
Cooldown: 3
Description: Kisame will summon forth his corrupted water magic into either hand. Three small doves, the size of large grapefruits, were formed. The three birds immediately blast off towards their targets. Kisame is capable of sending them all at 1 person,2 people or max 3 different people. Each bird deals a max of 50% D rank damage. They only reach up to 15 meters, at 10 meters a second.
Strengths:
*Swift multiple hit spell, that can hit different enemies..
Weaknesses:
*Each bird only does 50% D rank damage.
*Birds can be tricked to running into each other, by quick enough enemies.
Name Water blast
Rank: D
Type: AoE
Duration: instant
Cooldown: 3
Description: Kisame is able to call forth his dark water magic, creating a sphere the size of a basket ball in his hand. Kisame throws the sphere fiercely, launching it up to 15 meters. Upon landing on its intended target, it will cause a large water pressure explosion. The blast is 15 meters in diameter, and will deal 75% D rank damage. Travels at 10 meters a second.
Strengths:
*Aoe spell, affecting more than one user.
Weaknesses:
*Blast will not affect those outside its range.
*Can be avoided, while still a basketball sized sphere.
NameBubble Bullet
Rank: D
Type: Single Target
Duration: Instant
Cooldown: 2
Description: Kisame will shoot forth a bubble, from the palm of his hand, the size of a tennis ball. The bubble deals 75% D Rank damage. Reaches 15 meters max range. Bubbles travel at 10 meters per second, with an additional +25% spell speed.
Strengths:
*Very fast traveling water spell.
Weaknesses:
*Only deals 75% D rank damage
*Only affects a single target.
Name Water Splash
Rank: D
Type: Support/Heal
Duration: Instant
Cooldown: 2
Description: Kisame's chosen hand begin to glow with dark water essence. Kisame is capable of placing hand on an ally, and healing them D rank damage. Or Kisame can chose to heal himself for the same amount.
Strengths:
*Kisame can heal himself or ally.
Weaknesses:
*Ally must be within range of Kisame to receive heal.
*Kisame must place hand on ally to heal them.
Name Water Bubble
Rank: D
Type: Defensive/ shield
Duration: 3
Cooldown: 4
Description: Kisame is able to summon forth a bubble of corrupted water essence surrounding him. The bubble is completely see through, and unnoticed by anyone. This bubble will remain on Kisame, protecting him from outside sources, until it has absorbed 3xD rank in damage.
Strengths:
*Keeps Kisame safe from damage, absorbing up to 3xD Rank.
Weaknesses:
*Bubble barrier is weaker to piercing spells.
*Can only be summoned onto Kisame.
- C Rank:
Name Blessed Water
Rank: C
Type: Buff
Duration: Instant
Cooldown: 3
Description: Kisame's chosen hand will glow with the usual hue of his corrupted water magic. Kisame is capable of placing said hand on an ally, and Placing this blessing on them. Or Kisame can chose to place blessing on himself. Blessing grants +25% to user's magic damage.
Strengths:
*Able to bless his or ally's weakest stat, or best attribute.
Weaknesses:
*Ally must be within range of Kisame to receive heal.
*Kisame must place hand on ally to heal them.
Name Strangle
Rank: C
Type: AoE
Duration: 4
Cooldown: 5
Description: Kisame begin to release a vaporous mist from his pours, thats a mixture of black and blue. The mist will cover the span of 30 meters surrounding Kisame. The vapor actually affects the water molecules in the effected atmosphere. This makes it incredibly difficult to breath to all those whom considers Kisame an enemy. All enemies equal or lower rank to Kisame, within the AoE's range, will be effected with a -30% speed debuff. All users within the range or spell takes 50% C rank damage per post.
Strengths:
*AoE that slows opponents.
Weaknesses:
*Once enemies leave the range, they will no longer be effected by debuff or damage.
*AoE does no damage initially.
Name Water Kimono
Rank: C
Type: Defense
Duration: 5
Cooldown: 6
Description: Kisame will summon forth a blue and white kimono, that drapes itself around him. The robe is very ornate, and beautiful, yet made purely of water. The Kimono grants the user a +30% damage resistance.
Strengths:
*Beautiful Robe, that lowers total damage received.
Weaknesses:
*Doesnt stack with any other damage resistance user may have.
*Kisame receives +30% additional damage from all primary ice mages, while ability is active.
Name Water Disk
Rank: C
Type: Single Target
Duration: Instant
Cooldown: 3
Description: Kisame reaches up with either arm, and flattens his hand out. Almost as if carrying a pizza. Summoning the corrupted water essence, a small flash of magic appears. The tiny ball, the size of a quarter grows in size quickly, before flattening itself out. After a second, what appears in a flat disk above Kisame's hand. The disk begins spinning, till it is spinning far to fast for the eyes to see. After locking onto his target, Kisame will release the spinning disk towards an enemy. Spell does cutting, and slicing damage. Deals an additional +50% to all barriers, shields,armor, and weapons used to defend against this ability of equal or lower rank.
Strengths:
*Destructive disk, cutting down its target.
Weaknesses:
*Creating disk leaves user open from behind momentarily.
*Can only be used to target a single player.
NameCooling Water
Rank: C
Type: Heal
Duration: Instant
Cooldown: 3
Description: Kisame's chosen hand begins to glow with dark water essence. Kisame is capable of placing said hand on an ally, and healing them C ranked damage. Or Kisame can chose to heal himself for the same amount.
Strengths:
*Kisame is able to heal himself or ally for C Ranked Damage.
Weaknesses:
*Allys must be in range of Kisame, for him to recover their HP.
*Kisame has to touch the ally, in order to heal them.
Name Rain-man
Rank: C
Type: Support
Duration: 5
Cooldown: 6
Description: Kisame calls upon a large amount of corrupted water essence from within himself. Doing so causes a large gathering of Rain clouds, reaching 30 meters around Kisame, in all directions. The rain can either be Very heavy Torrential Rain, or light sprinkles. Depends on Kisame. While the rain is active, Kisame and his abilities cannot be sensed by mages of equal or lower rank. Kisame gains a +20% speed buff during duration.
Strengths:
*Makes it almost impossible to sense and locate Kisame during the rain.
Weaknesses:
*Kisame must remain within rain radius, in order to remain hidden from others.
*Any enemies leave the rain clouds, they will be able to sense Kisame once again.
Name Poseidon's Kendama
Rank: C
Type: AoE/charge
Duration: 2
Cooldown: 4
Description: Kisame holds out one palm in front of him, and begins to gather a mass of concentrated corrupt water magic. Kisame begins to call forth all the water near him, into this magic gathering in his palm as well. Because of this, the wind begins to pickup around his vicinity, pulling towards his palm. Although Kisame must remain stationary while charing this spell, he can release it at any time. Once the spell is fully formed, Kisame launches it swiftly towards his target. The spinning water orb is the size of a large baseball, with super concentrated energy. Upon hitting its target, they are given the full force of the attack, depending on how Kisame charged it. If charged for one post, deals C+50% rank damage. Charged twice, spell will deal C+100% Rank damage to enemy. All those in a 30 meter radius of the epicenter of the spell, will receive 50% of damage.
Strengths:
*Kisame charges an incredibly powerful spell of corrupted water magic.
Weaknesses:
*Spell cannot be released as an instant.
*Although the spell gets stronger the more Kisame charges it, he is left vulnerable and unable to move from his current location.
Name Sea Shield
Rank: C
Type: Barrier
Duration: 4
Cooldown: 5
Description: Kisame places forth either hand, and immediately surrounds himself, and allies with a massive concentrated shield sphere. The sphere itself, can be any size up to 30 meters. The sphere cannot be entered by anyone, that Kisame doesn't wish. The spell can absorb 3x C rank damage before it is destroyed.
Strengths:
*Protects user and chosen allies.
Weaknesses:
*Takes additional damage from piercing spells.
*Barrier takes additional damage from bladed weapons.
- Spells Purchased:
2x User Rank Signature Spells:
https://www.fairytail-rp.com/t14651p725-the-armory#293853
2x D Rank Spells & 5 C Rank Spells:
https://www.fairytail-rp.com/t14653p425-magic-shop#293784
Last edited by Kisame on 13th May 2017, 5:49 pm; edited 8 times in total