Secondary Magic: Dmitry's Arc of Destiny
Caster or Holder: Caster/Lost
Description: Ancient, lost magic that allows the user to invoke the power of nature spirits that exist throughout the world. Normally, these spirits have no physical form, existing only on the spiritual plane of being, yet still among us. Dmitry's magic gives them a form that allows them to interact with the physical world. Upon using these powers, Dmitry's pupils glow silver and his irises appear black. Unlike celestial spirits, nature spirits have no keys and must be sought out and tamed through one’s own willpower, thus creating a psychic bond between wizard and spirit. Summoning and taming these spirits are two entirely different prospects, as one can have the will to tame a spirit without having the magic power required to bring them into physical being. There are two types of nature spirits: animal spirits and elementals. The form Animal spirits take can't quite be called material, though they are still physically present. Much like the relationship between silver keys and zodiac keys, elementals are much rarer than animal spirits, numbering only four in the world; of course, they are more powerful as well…
Strengths:
-Unlike celestial wizards, there’s no means of separating Dmitry from his spirits.
-He’s not in as much direct harm as other casters.
- Due to its rarity, it’s less likely to be countered by other wizards.
-Eventually, Dmitry will be able to summon several powerful spirits at once.
Weaknesses:
-While skilled in close range combat, Dmitry doesn’t have the same physical strength as other casters.
-His spirits are affected by his psychological state.
-Nature spirits are more difficult to contract then celestial spirits.
-Spirits require more focus to control.
-His time spent with the spirits has isolated Dmitry from most people, which affects his social skills.
Lineage: Marksman's Aim:
Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
Usage: Duration: 1 spell used in a post. Cool-down: 5 posts and can only be used 2 times per post. Passive sight/aim.
Unique Abilities:
Indomitable Will - Because this magic requires such a strong will to utilize, it has strengthened his resolve such that he can resist most if not all forms of spiritual, physical, and mental control such that he cannot be made to do anything against his will. Instead, his movement is slowed by 25%, due to the struggle of resisting such magic (does not include spells deemed ineffective by rank).
Spiritual Medium - Born with a sixth sense unlike the five physical varieties humans typically possess, Dmitry can perceive spirits and spiritual entities. He can also sense the reactions of these spirits, making him aware of absurdly powerful beings or the state of the land in which the spirits reside.
Psychic Bond - The bond Dmitry has with his spirits allows him to communicate with them telepathically.
See No Evil - Due to the effects of the various nature spirits his is bonded with, Dmitry has a 40% resistance to Holy and Unholy damage, as they are human concepts with no place in nature.
Nature's Fury - Dmitry does 40% more damage to angelic and demonic enemies.
Blessing of Gaia - As he is connected to the spirit of the planet, Dmitry takes 25% less damage from elemental magic.
Spells:
- D Rank Spells:
Name: Life Pulse
Rank: D
Type: Utility
Duration: Instant
Cooldown: 2 posts
Description: Dmitry places his hand to the ground, projecting his own psyche in order to detect other sentient life, much like a form of sonar or radar.
Strengths:
-Can tell the level of thought of each lifeform he detects.
Weaknesses:
-Can potentially alert telepaths and psychic entities
-Highly populated areas such as towns and dense ecosystems cause too interference to use this spell.
Name: Summon Huginn and Muninn
Rank: D
Type: Summon
Duration: 2 posts
Cooldown: 3 posts
Description: "I invoke the Twin Ravens: Huginn! Muninn!" Dmitry holds out his hand and calls forth two spectral ravens of a similar smoke-like appearance to Hati. Though they may be two spirits, due to their lack of individual capability, they summon as one. The purpose of these two is reconnaissance. They fly far and wide to deliver information to Dmitry. Unlike Hati, they don't say a word out loud. They have some ability in battle, but not enough to deliver a finishing blow.
Passive - Watcher: At any moment, Dmitry can peer into the view of the Twin Ravens.
Active - Honed In: By focusing on a single target, Huginn and Muninn can allow Dmitry to react to that target's actions 30% faster for 2 posts. Cooldown 3 posts.
Strengths:
-Huginn and Muninn have extremely high mobility.
-They can aid Dmitry in close combat.
Weaknesses:
-Little to no offensive ability.
-Feedback to Dmitry becomes blurry when distance between him and the ravens exceeds a half-mile.
-Together, they only have half the normal amount of health for a summon of their rank.
Name: Ratatosk
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Wretched Squirrel: Ratatosk!" Prepare for the great irritater. This smokey little rodent will ruin even the best of days for you.
Active - Furry Bastard: Ratatosk leaps onto the target and begins scurrying all over their body, doing know damage, but lowering accuracy by 30% for 2 posts. Cooldown: 3 posts
Passive - Slippery Bastard: Increases Ratatosk's speed by 30%
Strengths:
-Provides excellent distraction.
-Can close in on target fast.
Weaknesses:
-Can only do .75 D rank Damage.
-Cannot use Furry Bastard against aerial targets.
-Is vulnerable to AoE spells.
Name: Dain
Rank: D
Type: Offense/Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Stalwart Stag: Dain!" Dmitry calls forth a dear of a similar smoke like appearance to the other animal spirits. It seems to watch over it's environment with a protective gaze.
Active - Pronged shield: Dain's antlers generates a five foot wide barrier that can take 40 hp of damage for 1 posts. Cooldown: 2 posts.
Passive - Mother Forest: Grants Dain 35% more HP.
Strengths:
-Can defend itself from ranged attacks.
-Extended health allows for more usefulness at D rank.
Weaknesses:
-Can only deal 75% of D rank damage.
-Can only use Pronged Shield once per summon.
-Shield only lasts one post.
- Signature Spells:
Name: Thought Scramble
Rank: D
Type: Utility
Duration: Instant
Cooldown: 2 posts
Description: Utilizing his unique sixth sense, Dmitry allows any telepaths currently looking into his thoughts to temporarily experience the unique and incomprehensible stimuli that this exposes him to.
Strengths:
-May confuse or disorient anyone with the ability to hear one's thoughts
Weaknesses:
-Will affect enemy and ally alike
-Has no effect whatsoever on non-telepathic beings
Name: Spirit Guide
Rank: Player Ranked (signature)
Type: Support
Duration: 5 posts
Cooldown: 6 posts
Description: Dmitry enters a trance like state, devoting his entire consciousness to the direction of the spirits under his command, boosting the damage of his active summons by 40%.
Strengths:
-Makes any summon more effective in combat
Weaknesses:
-Leaves Dmitry unable to directly attack
-Dmitry cannot defend himself in this state
- Gullinburst:
Name: Gullinburst
Rank: C
Type: Summon/Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: "I invoke the Gold Mane: Gullinburst!" A boar, about twice the normal size, appears on the field. It seems to have a bit of an attitude, though not quite like Hati.
Active - Shining Charge: Gullinburst's tusks and mane take on a golden glow, before he charges into his target to deal 1.5 of it's rank in damage. Duration: Instant. Cooldown: 2 posts
Active - Healthy Glow: Once again, Gullinburst begins to glow, this time healing itself for 15% of it's total health. Duration: Instant Cooldown:2 posts
Passive - Enduring Luster: Increases Gullinburst's health by 30%
Passive - Armored Hide: Increases Gullinburst's damage resistance by 30%.
*Using two C rank slots as abilities.
Strengths:
-Armored Hide allows for increased longevity compared to most D rank summons.
-Can keep enemies from getting within close range of Dmitry.
Weaknesses:
-Almost useless against airborne targets.
-Vulnerable to ranged attack.
-Cannot change coarse when using Shining Charge.
- Vedfolnir:
- Name: Vedfolnir
Rank: B
Type: Summon/Offensive
Duration: 5 posts
Cooldown: 6 posts
Description: "I invoke the Swift Hawk: Vedfolnir!" Dmitry calls forth a 2 ft tall, spectral hawk with, as always, a smoke like appearance. It tends to either circle it's enemy or Dmitry himself. The bird of prey seems to have no need to land.
Passive - Hunter's Grace: Increases Vedfolnir's speed by 35%.
Passive - Piercing Flight: All of Vedfolnir's attacks deal 35% more damage to armor and defensive spells.
Active - Sky Sword: Vedfolnir grazes its target, cutting them with its wing for 1.5 of its rank in damage.
Active - Sky Lance: Vedfolnir flies at it's target at incredible speeds, delivering a strike with pinpoint accuracy that deals 1.5 of it's rank in damage. Cooldown 2 posts.
*Using two B rank slots as abilities.
Strengths:
-Can deal with areal targets.
-Strikes with great precision.
Weaknesses:
-Very low defensive qualities.
-Cannot do much against more defense driven opponents.
-Piercing strike can be diverted by wide range spells.
- Jormungand:
Name: Jormungand
Rank: A
Type: Grand Summon
Duration: 6 posts
Cooldown: 7 posts
Description: "Invoke the World Serpent: Jormangand!" Dmitry calls forth a massive spectral snake, measuring 150 ft in length and 7 ft in width. It's scale provide a strong defence while it's size makes it quite powerful. Just like the other animal spirits, it appears as if it is made out of smoke.
Passive - Depth of the Ocean: Adds 30% more health.
Active - Hardened Scales: Reduces damage by 30% for 3 posts. Cooldown 4 posts.
Active - Serpent's Fang: Jormungand's fangs poison their target for 25% of it's rank for 3 posts. Cooldown 4 posts.
Active - Force of the Deep: Jormungand coils around the target, immobilizing the target for 2 posts. Cooldown 3 posts. Target's one rank higher than Jormungand will be slowed by 40%. Target's two ranks higher or more are unaffected.
*Using two A rank slots as abilities.
Strengths:
-Large size provides excellent protection for Dmitry.
Weaknesses:
-Severe lack of agility.
-Incredibly large target.
- Hati:
- Name: Hati
Rank: A (Extra Spell Slot)
Type: Immaculate Summon
Duration: 6 posts
Cooldown: 7 posts
Description: “I invoke the Great Wolf: Hati!” Dmitry raises his hand in front of him and calls forth a spectral wolf, twice the size of a normal one and with a body that appears as if it were made of smoke. Hati has deadly physical capabilities, tearing through weak enemies and giving normal ones a run for their money. He’s also quite talkative, far more so than most other animal spirits. The wolf served as Dmitry's surrogate father since he was eight; he is the first spirit Dmitry has ever manifested.
Passive - Crippling Fangs: Every attack Hati deals reduces the target's movement speed by 2%, capping at 50%.
Passive - Predator Sprint: Increases Hati's speed by 40%
Passive - Beast's Fang: Increases Hati's damage by 40%
Strengths:
-Hati has a great deal of agility.
-Powerful close range capability.
Weaknesses:
-He is useless against aerial targets.
-Can be difficult to control.
-Has no ranged capability.
Last edited by Dmitry on 14th May 2017, 3:10 am; edited 61 times in total