Your 2 new unique abilities look alright to me.
Dain - Looks good!
Convert Alsvinder - Looks good!
Alright mate! Solid work!
I now must say...
'Tis approved~!
Dark Insanity
Dmitry wrote:Primary Magic: Nature Spirit Invocation
Secondary Magic: Dmitry's Arc of Destiny
Caster or Holder: Caster/Lost
Description: Ancient, lost magic that allows the user to invoke the power of nature spirits that exist throughout the world. Normally, these spirits have no physical form, existing only on the spiritual plane of being, yet still among us. Dmitry's magic gives them a form that allows them to interact with the physical world. Upon using these powers, Dmitry's pupils glow silver and his irises appear black. Unlike celestial spirits, nature spirits have no keys and must be sought out and tamed through one’s own willpower, thus creating a psychic bond between wizard and spirit. Summoning and taming these spirits are two entirely different prospects, as one can have the will to tame a spirit without having the magic power required to bring them into physical being. There are two types of nature spirits: animal spirits and elementals. The form Animal spirits take can't quite be called material, though they are still physically present. Much like the relationship between silver keys and zodiac keys, elementals are much rarer than animal spirits, numbering only four in the world; of course, they are more powerful as well…
Strengths:
-Unlike celestial wizards, there’s no means of separating Dmitry from his spirits.
-He’s not in as much direct harm as other casters.
- Due to its rarity, it’s less likely to be countered by other wizards.
-Eventually, Dmitry will be able to summon several powerful spirits at once.
Weaknesses:
-While skilled in close range combat, Dmitry doesn’t have the same physical strength as other casters.
-His spirits are affected by his psychological state.
-Nature spirits are more difficult to contract then celestial spirits.
-Spirits require more focus to control.
-His time spent with the spirits has isolated Dmitry from most people, which affects his social skills.
Lineage: Knight of Destiny
Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker then before.
Ability: Allows the user to dodge any spell except for S-Ranks and above three times per a thread.
Usage: Upon a spell being targeted at the user of the lineage, the user can choose to activate the lineage and dodge it a maximum of three times per a thread. Has no cooldown.
Unique Abilities:
Spiritual Sight - Dmitry can look into the senses of any of his physically manifested spirits.
Powerful Medium - Dmitry’s sixth sense has become powerful enough to allow him to tell the direction of other mages do to the reactions of the spirits around them.
Psychic Bond - The bond Dmitry has with his spirits allows him to communicate with them telepathically.
See No Evil - Due to the effects of the various nature spirits his is bonded with, Dmitry has a 25% resistance to the effects of Holy and Unholy attribute, as they are human concepts with no place in nature.
Nature's Fury - Dmitry does 10% more damage to angelic and demonic enemies.
10% damage is pretty low, since this is only effecting 2 very specific types of being; you can bump the damage to 30% is you like.
Spells:
- Minor Animal Spirits (D rank):
Name: Gullinburst
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Gold Mane: Gullinburst!" A boar, about twice the normal size, appears on the field. It seems to have a bit of an attitude, though not quite like Hati.
Shining Charge - Gullinburst's tusks and mane take on a golden glow, before he charges into his target to deal 1.5 D rank of damage. please specify that this is an instant spell, as well as specify the cooldown please.
Passive-Armored Hide - Increases Def by 30% please specify if this increases your defense, or the summon's defense.
Strengths:
-Armored Hide allows for increased longevity compared to most D rank summons.
-Can keep enemies from getting within close range of Dmitry.
Weaknesses:
-Almost useless against airborne targets.
-Vulnerable to ranged attack.
-Cannot change coarse when using Shining Charge.
Name: Ratatosk
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Wretched Squirrel: Ratatosk!" Prepare for the great irritater. This smokey little rodent will ruin even the best of days for you.
Furry Bastard - Ratatosk leaps onto the target and begins scurrying all over their body, doing know damage, but lowering accuracy by 30% for 2 posts. please specify the cooldown of this ability.
Passive-Slippery Bastard - Increases speed by 30% please speicify whether you, or the summon are getting the increase in speed
Strengths:
-Provides excellent distraction.
-Can close in on target fast.
Weaknesses:
-Can only do .75 D rank Damage.
-Cannot use Furry Bastard against aerial targets.
-Is vulnerable to AoE spells.
Name: Vedfolnir
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Swift Hawk: Vedfolnir!" Dmitry calls forth a 2 ft tall, spectral hawk with, as always, a smoke like appearance. It tends to either circle it's enemy or Dmitry himself. The bird of prey seems to have no need to land.
Piercing Flight - Vedfolnir flies at it's target at incredible speeds, delivering a strike with pinpoint accuracy that deals 1.5 D rank damage.
please specify a duration and cooldown for this ability
Strengths:
-Can deal with areal targets.
-Strikes with great precision.
-It has a great deal of agility.
Weaknesses:
-Very low defensive qualities.
-Has only one means of attack.
-Cannot do much against more defense driven opponents.
-Piercing strike can be diverted by wide range spells.
Name: Dain
Rank: D
Type: Support/Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Stalwart Stag: Dain!" Dmitry calls forth a dear of a similar smoke like appearance to the other animal spirits. It seems to watch over it's environment with a protective gaze.
Pronged shield - Dain's antlers generates a five foot wide barrier that can take 3 D ranks of damage. in the weaknesses you have the 1 post duration, I'd like you to also mention that in this section, as well as the fact that it's 1 use per summon
Passive-Mother Forest - Grants 50% more health before defeat. I'm not quite sure what this means, please specify what "grants 50% more health before defeat" means. Does it increase base HP, or provide a heal?
Strengths:
-Can defend itself from ranged attacks.
-Extended health allows for more usefulness at D rank.
Weaknesses:
-Can only deal 75% of D rank damage.
-Can only use Pronged Shield once per summon.
-Shield only lasts one post.
- Signature Spells:
Name: Spirit Wisp
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 1 posts
Description: Dmitry calls forth a wisp, a spirtual fragment that has yet to be come full-fledged spirit, and fires it from his hand like a cannonball. It delivers a hit of 1.5 D rank damage, dissipating on impact. It's appearance is that of a ball of smoke.
Strengths:
-Quick source of offence.
-Gives Dmitry a direct ranged attack.
-Good for keeping targets at a distance.
Weaknesses
-Doesn't have the potential damage of fully-fledged spirits.
-Can't provide as much protection as other summons.
-Is limited to a range of 10 m.
-Isn't very precise.
Name: Hati
Rank: Player Ranked
Type: Summon
Duration: 4 posts
Cooldown: 5 posts if you like, you can lower this to 4 posts
Description: “I invoke the Great Wolf: Hati!” Dmitry raises his hand in front of him and calls forth a spectral wolf, twice the size of a normal one and with a body that appears as if it were made of smoke. Hati has deadly physical capabilities, tearing through weak enemies and giving normal ones a run for their money. He’s also quite talkative, far more so than most other animal spirits. The wolf served as Dmitry's surrogate father since he was eight; he is the first spirit Dmitry has ever summoned.
Predator's Sprint - Hati dashes forward at 30 mph, dealing player rank damage in a 3 ft wide, 15 ft long path.
Strengths:
-Hati has great speed and agility.
-Can take out a multitude of targets at once.
-Powerful close range capability.
Weaknesses:
-He is useless against aerial targets.
-Can be difficult to control.
-Hati is sometimes over-violent.
-Has no ranged capability.
- Animal spirits (C Rank):
Name: Yggdrasil
Rank: C
Type: Summon
Duration: 5
Cooldown: 6
Description: "I invoke the Tree of Life: Yggdrasil!" A massive, smoke-like willow tree sprouts from the ground, towering above at 100 ft in the air.
Nature's Grace - Replenishes 50% of health for all active summons. please specify a duration and cooldown for this
Passive-Ironwood - Raises max health of all other friendly summons by 100% please add the below stated 150% boost to the summon's personal HP to this ability
Strengths:
-Increases the usefulness of lower rank summons.
-May allow higher rank summons to overpower their counter parts.
-Yggdrasil itself has 150% more health than other summons.
Weaknesses:
-Cannot move.
-Has no offensive capability whatsoever.
-Makes an incredibly large target.
-Cannot enhance mages.
Name: Duel Wisp Dual
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: Dmitry fires two wisps at up to two targets. Each wisp does .75 C rank damage.
Strengths:
-Allows Dmitry to hit two targets in an instant.
-Can be enhanced by Salamander.
Weaknesses:
-Range is limited to 10 m.
-All buffs are split between wisps.
-Reduced individual damage.
Name: Huginn and Muninn
Rank: D you may want to change this to C Rank
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: "I invoke the Twin Ravens: Huginn! Muninn!" Dmitry holds out his hand and calls forth two spectral ravens of a similar smoke-like appearance to Hati. Though they may be two spirits, due to their lack of individual capability, they summon as one. The purpose of these two is reconnaissance. They fly far and wide to deliver information to Dmitry. Unlike Hati, they don't say a word out loud. They have some ability in battle, but not enough to deliver a finishing blow.
Passive-Slip the mind - Unless one is consciously aware of their presence, it is quite difficult to notice the ravens.
Convert - Huginn and Muninn become a pair of 12 inch bladed knives that can fire at one or two targets, dealing .75 C rank Damage each. please provide a duration and cooldown for this ability
Strengths:.
-They allow Dmitry to scout an area and plan ahead.
-Can attack from above.
Weaknesses:
-They're quite physically weak.
-Feedback to Dmitry becomes blurry when distance between him and the ravens exceeds a half-mile. during jobs that's perfectly fine, specifically for PvP, please limit the range to 30 meters.
-They require more focus the farther apart they are.
Name: Summon Jormangand
Rank: C
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: "Invoke the World Serpent: Jormangand!" Dmitry calls forth a massive spectral snake, measuring 30 ft in length and 2.5 ft in width. It's scale provide a strong defence while it's size makes it quite powerful. Just like the other animal spirits, it appears as if it is made out of smoke.
Passive-Hardened Scale - Takes 3 C ranks to defeat.
Serpants Maw - Can inject poison into it's target for .25 C rank damage per posts for 4 posts. please provide a duration for how long this can be done, and a cooldown
Strengths:
-Takes two C class hits or equivelant damage to defeat. it says 3 C Rank hits above
-Large size provides excellent protection for Dmitry.
-Can occupy targets of vast size.
Weaknesses:
-Very slow movement out of water.
-Severe lack of agility.
-Normal attack only does .80 C rank damage.
-Incredibly large target.
Name: Alsvinder
Rank: D you may want to change this to C Rank
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: "I invoke the Lunar Horse: Alsvinder!" Dmitry calls forth a spectral horse that has a similar smoke-like body to his other animal spirits, except that it glows in the moonlight. This steed allows him to travel much more quickly then on foot. Can run up to 40 mph.
Passive-Lunar Ride - Increases Dmitry's speed by 100% while riding. The best I can allow is +30% speed boost, since a +100% would make you faster than an H Rank. However, this would only mean something during PvP since during jobs and sometimes socials you can exaggerate your power.
Early Moon - When Dmitry is riding, Alsvinder produces a 10 ft wide barrier that blocks up 2 C ranks of damage. please provide a duration and cooldown for this ability
Strengths:
-Gives Dmitry higher mobility in combat.
-Protects Dmitry while he rides.
Weaknesses:
-Very limited combat potential.
-No combat ability.
-May buck Dmitry off if he becomes unsure of himself.
- Elementals (B Rank):
Name: Sylph
Rank: B
Type: Status Ailment/Wind
Duration: 7
Cooldown: 8
Description: "I invoke the Spirit of Wind: Sylph!" The first elemental that Dmitry ever formed a bond with, this spirit manifests as a cyclone around him, reducing speed by 25% and dealing .50 B rank wind damage per post to any who come within a 30 ft radius. The glow of his pupils becoming light green, the mage is followed by this wind like a kind is followed by his knight.
Strengths:
-Turns close range combat into a nightmare for Dmitry's enemies.
-Creates a minor advantage towards lightning and fire type enemies.
-Does not effect Dmitry's spirits.
Weaknesses:
-Indiscriminately destructive towards anything but Dmitry and his spirits.
-Only deals .25 B rank damage per post to earth enemies and reduces speed by 10% for wind type enemies.
- Makes it extremely difficult for Dmitry to receive aid from allies.
-When this spell ends, Dmitry has an extremely difficult time standing up reducing his speed by 25% for 4 posts
Name: Gnome
Rank: B
Type: Status Ailment/Earth
Duration: 7 Posts
Cooldown: 8 Posts
Description: "I invoke the Spirit of Earth: Gnome!" More or less 'given' to Dmitry by Lamia Scale's former master, Zuo Cii, this spirit manifests as the very ground young Kazakov's feet, becoming extremely unstable and quaking in a 30 ft radius around the mage. This shaking is enough to reduce the damage of anyone in this range aside from him and his spirits by 25%. Even as they struggle to stand, those caught in this net may notice the brownish-gold glow emanting from Dmitry's pupils.
Strengths:
-Helps to bridge any power gap between Dmitry and his opponent.
-Does not affect his spirits.
-Makes close range combat much easier for Dmitry.
Weaknesses:
-Has no effect on airborne opponents.
-Affects allies and civilians.
-Only reduces the damage of earth type enemies by 10%.
-When this spell ends, Dmitry has a much harder time keeping his balance, reducing his damage by 25% for 4 posts.
Name: Salamander
Rank: B
Type: Support/Fire
Duration: 7 posts
Cooldown: 8 posts
Description: "I invoke the Spirit of Fire: Salamander!" The most destructive of the elementals, this spirit manifests as a living flame that engulfs, yet does not burn Dmitry, imbuing his attacks with 1.50 B rank fire damage. Surrounded by fire and pupils shining crimson, the mage tends to appear as a demon to any who should stand in his way. I can't allow each attack to deal 1.5x B Rank damage... at least not if it's 1.5x B Rank magic damage. Under the circumstance that the attack deals 1.5x B Rank Melee damage, does it increase by that much or does it become that much?
Strengths:
-Creates a minor advantage towards ice type enemies.
-Changes Dmitry's combat style drastically, confusing his opponent.
-Lessening any power gap between him and his opponent.
Weaknesses:
-Does not increase the damage of Dmitry's spirits.
-Only does .10 extra damage towards water and fire type enemies.
-Reinforces feelings of rage, causing Dmitry to become reckless.
-When this spell ends, Dmitry becomes extremely cold, reducing his defense by 25% for 4 posts.
Name: Undine
Rank: B
Type: Support/Water
Duration: 7 posts
Cooldown: 8 posts
Description: "I invoke the Spirit of Water: Jormangand!" you mean undine right?This spirit manifests as the arc of life itself, calling forth from any body of water in the area, forming a barrier around Dmitry of rushing liquid moving fast enough to block reduce damage taken by 50% (scales to rank). In this case, the mage's pupils become blue.
Strengths:
-Helps protect Dmitry at long range.
-Follows him as he moves.
-Reduces 75% of fire damage.
Weaknesses:
-Must have a body of water around to function.
-Only reduces 25% of ice damage.
-Do due to sudden dehydration, Dmitry's body becomes dysfunctional, causing the MP cost of his spells to increase by 10% for 4 posts. please specify if this is +10% MP in general, or if it's +10% of the spell's original MP cost
-Displaces the bodies of water used and potentially any homes in the area.
Silver Glare
Dmitry wrote:Primary Magic: Nature Spirit Invocation
Secondary Magic: Dmitry's Arc of Destiny
Caster or Holder: Caster/Lost
Description: Ancient, lost magic that allows the user to invoke the power of nature spirits that exist throughout the world. Normally, these spirits have no physical form, existing only on the spiritual plane of being, yet still among us. Dmitry's magic gives them a form that allows them to interact with the physical world. Upon using these powers, Dmitry's pupils glow silver and his irises appear black. Unlike celestial spirits, nature spirits have no keys and must be sought out and tamed through one’s own willpower, thus creating a psychic bond between wizard and spirit. Summoning and taming these spirits are two entirely different prospects, as one can have the will to tame a spirit without having the magic power required to bring them into physical being. There are two types of nature spirits: animal spirits and elementals. The form Animal spirits take can't quite be called material, though they are still physically present. Much like the relationship between silver keys and zodiac keys, elementals are much rarer than animal spirits, numbering only four in the world; of course, they are more powerful as well…
Strengths:
-Unlike celestial wizards, there’s no means of separating Dmitry from his spirits.
-He’s not in as much direct harm as other casters.
- Due to its rarity, it’s less likely to be countered by other wizards.
-Eventually, Dmitry will be able to summon several powerful spirits at once.
Weaknesses:
-While skilled in close range combat, Dmitry doesn’t have the same physical strength as other casters.
-His spirits are affected by his psychological state.
-Nature spirits are more difficult to contract then celestial spirits.
-Spirits require more focus to control.
-His time spent with the spirits has isolated Dmitry from most people, which affects his social skills.
Lineage: Knight of Destiny
Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker then before.
Ability: Allows the user to dodge any spell except for S-Ranks and above three times per a thread.
Usage: Upon a spell being targeted at the user of the lineage, the user can choose to activate the lineage and dodge it a maximum of three times per a thread. Has no cooldown.
Unique Abilities:
Spiritual Sight - Dmitry can look into the senses of any of his physically manifested spirits.
Powerful Medium - Dmitry’s sixth sense has become powerful enough to allow him to tell the direction of other mages do to the reactions of the spirits around them.
Psychic Bond - The bond Dmitry has with his spirits allows him to communicate with them telepathically.
See No Evil - Due to the effects of the various nature spirits his is bonded with, Dmitry has a 25% resistance to the effects of Holy and Unholy attribute, as they are human concepts with no place in nature.
Nature's Fury - Dmitry does 30% more damage to angelic and demonic enemies.
Spells:
- Minor Animal Spirits (D rank):
Name: Gullinburst
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Gold Mane: Gullinburst!" A boar, about twice the normal size, appears on the field. It seems to have a bit of an attitude, though not quite like Hati.
Shining Charge - Gullinburst's tusks and mane take on a golden glow, before he charges into his target to deal 1.5 D rank of damage. Duration: Instant. Cooldown: 2 posts
Passive-Armored Hide - Increases Gullinbursti's Def by 30%
Strengths:
-Armored Hide allows for increased longevity compared to most D rank summons.
-Can keep enemies from getting within close range of Dmitry.
Weaknesses:
-Almost useless against airborne targets.
-Vulnerable to ranged attack.
-Cannot change coarse when using Shining Charge.
Name: Ratatosk
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Wretched Squirrel: Ratatosk!" Prepare for the great irritater. This smokey little rodent will ruin even the best of days for you.
Furry Bastard - Ratatosk leaps onto the target and begins scurrying all over their body, doing know damage, but lowering accuracy by 30% for 2 posts. Cooldown: 3 posts
Passive-Slippery Bastard - Increases Ratatosk's speed by 30%
Strengths:
-Provides excellent distraction.
-Can close in on target fast.
Weaknesses:
-Can only do .75 D rank Damage.
-Cannot use Furry Bastard against aerial targets.
-Is vulnerable to AoE spells.
Name: Vedfolnir
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Swift Hawk: Vedfolnir!" Dmitry calls forth a 2 ft tall, spectral hawk with, as always, a smoke like appearance. It tends to either circle it's enemy or Dmitry himself. The bird of prey seems to have no need to land.
Piercing Flight - Vedfolnir flies at it's target at incredible speeds, delivering a strike with pinpoint accuracy that deals 1.5 D rank damage. Duration: Instant. Cooldown: 2 posts.
Strengths:
-Can deal with areal targets.
-Strikes with great precision.
-It has a great deal of agility.
Weaknesses:
-Very low defensive qualities.
-Has only one means of attack.
-Cannot do much against more defense driven opponents.
-Piercing strike can be diverted by wide range spells.
Name: Dain
Rank: D
Type: Offense/Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Stalwart Stag: Dain!" Dmitry calls forth a dear of a similar smoke like appearance to the other animal spirits. It seems to watch over it's environment with a protective gaze.
Pronged shield - Dain's antlers generates a five foot wide barrier that can take 3 D ranks of damage for 1 posts. Cooldown: 2 posts.
Passive-Mother Forest - Grants Dain 50% more HP.
Strengths:
-Can defend itself from ranged attacks.
-Extended health allows for more usefulness at D rank.
Weaknesses:
-Can only deal 75% of D rank damage.
-Can only use Pronged Shield once per summon.
-Shield only lasts one post.
- Signature Spells:
Name: Spirit Wisp
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 1 posts
Description: Dmitry calls forth a wisp, a spirtual fragment that has yet to be come full-fledged spirit, and fires it from his hand like a cannonball. It delivers a hit of 1.5 D rank damage, dissipating on impact. It's appearance is that of a ball of smoke.
Strengths:
-Quick source of offence.
-Gives Dmitry a direct ranged attack.
-Good for keeping targets at a distance.
Weaknesses
-Doesn't have the potential damage of fully-fledged spirits.
-Can't provide as much protection as other summons.
-Is limited to a range of 10 m.
-Isn't very precise.
Name: Hati
Rank: Player Ranked
Type: Summon
Duration: 4 posts
Cooldown: 4 posts
Description: “I invoke the Great Wolf: Hati!” Dmitry raises his hand in front of him and calls forth a spectral wolf, twice the size of a normal one and with a body that appears as if it were made of smoke. Hati has deadly physical capabilities, tearing through weak enemies and giving normal ones a run for their money. He’s also quite talkative, far more so than most other animal spirits. The wolf served as Dmitry's surrogate father since he was eight; he is the first spirit Dmitry has ever summoned.
Predator's Sprint - Hati dashes forward at 30 mph, dealing player rank damage in a 3 ft wide, 15 ft long path.
Strengths:
-Hati has great speed and agility.
-Can take out a multitude of targets at once.
-Powerful close range capability.
Weaknesses:
-He is useless against aerial targets.
-Can be difficult to control.
-Hati is sometimes over-violent.
-Has no ranged capability.
- Animal spirits (C Rank):
Name: Yggdrasil
Rank: C
Type: Summon
Duration: 5
Cooldown: 6
Description: "I invoke the Tree of Life: Yggdrasil!" A massive, smoke-like willow tree sprouts from the ground, towering above at 100 ft in the air.
Nature's Grace - Replenishes 50% of health for all active summons. Duration: Instant. Cooldown: 2 posts
Passive-Ironwood - Raises max health of all other friendly summons by 100% and Yggdrasil's by 150%
Strengths:
-Increases the usefulness of lower rank summons.
-May allow higher rank summons to overpower their counter parts.
Weaknesses:
-Cannot move.
-Has no offensive capability whatsoever.
-Cannot enhance mages.
Name: Dual Wisp
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: Dmitry fires two wisps at up to two targets. Each wisp does .75 C rank damage.
Strengths:
-Allows Dmitry to hit two targets in an instant.
-Can be enhanced by Salamander.
Weaknesses:
-Range is limited to 10 m.
-All buffs are split between wisps.
-Reduced individual damage.
Name: Huginn and Muninn
Rank: C
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: "I invoke the Twin Ravens: Huginn! Muninn!" Dmitry holds out his hand and calls forth two spectral ravens of a similar smoke-like appearance to Hati. Though they may be two spirits, due to their lack of individual capability, they summon as one. The purpose of these two is reconnaissance. They fly far and wide to deliver information to Dmitry. Unlike Hati, they don't say a word out loud. They have some ability in battle, but not enough to deliver a finishing blow.
Passive-Slip the mind - Unless one is consciously aware of their presence, it is quite difficult to notice the ravens.
Convert - Huginn and Muninn become a pair of 12 inch bladed knives that can fire at one or two targets, dealing .75 C rank Damage each, dismissing Huginn and Muninn on impact.
Strengths:.
-They allow Dmitry to scout an area and plan ahead.
-Can attack from above.
Weaknesses:
-They're quite physically weak.
-Feedback to Dmitry becomes blurry when distance between him and the ravens exceeds a half-mile. (30 m in PVP
-They require more focus the farther apart they are.
Name: Summon Jormangand
Rank: C
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: "Invoke the World Serpent: Jormangand!" Dmitry calls forth a massive spectral snake, measuring 30 ft in length and 2.5 ft in width. It's scale provide a strong defence while it's size makes it quite powerful. Just like the other animal spirits, it appears as if it is made out of smoke.
Passive-Hardened Scale - Takes 3 C ranks to defeat.
Serpants Maw - Can inject poison into it's target for .25 C rank damage per posts for 4 posts. Duration: Instant. Cooldown: 2 posts.
Strengths:
-Large size provides excellent protection for Dmitry.
-Can occupy targets of vast size.
Weaknesses:
-Severe lack of agility.
-Normal attack only does .80 C rank damage.
-Incredibly large target.
Name: Alsvinder
Rank: D
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: "I invoke the Lunar Horse: Alsvinder!" Dmitry calls forth a spectral horse that has a similar smoke-like body to his other animal spirits, except that it glows in the moonlight. This steed allows him to travel much more quickly then on foot. Can run up to 40 mph.
Passive-Lunar Ride - Increases Dmitry's speed by 30% while riding.
Early Moon - When Dmitry is riding, Alsvinder produces a 10 ft wide barrier that blocks up 2 C ranks of damage for 1 post. Cooldown: 2 posts
Strengths:
-Gives Dmitry higher mobility in combat.
-Protects Dmitry while he rides.
Weaknesses:
-Very limited combat potential.
-No combat ability.
-May buck Dmitry off if he becomes unsure of himself.
- Elementals (B Rank):
Name: Sylph
Rank: B
Type: Status Ailment/Wind
Duration: 7
Cooldown: 8
Description: "I invoke the Spirit of Wind: Sylph!" The first elemental that Dmitry ever formed a bond with, this spirit manifests as a cyclone around him, reducing speed by 25% and dealing .50 B rank wind damage per post to any who come within a 30 ft radius. The glow of his pupils becoming light green, the mage is followed by this wind like a kind is followed by his knight.
Strengths:
-Turns close range combat into a nightmare for Dmitry's enemies.
-Creates a minor advantage towards lightning and fire type enemies.
-Does not effect Dmitry's spirits.
Weaknesses:
-Indiscriminately destructive towards anything but Dmitry and his spirits.
-Only deals .25 B rank damage per post to earth enemies and reduces speed by 10% for wind type enemies.
- Makes it extremely difficult for Dmitry to receive aid from allies.
-When this spell ends, Dmitry has an extremely difficult time standing up reducing his speed by 25% for 4 posts
Name: Gnome
Rank: B
Type: Status Ailment/Earth
Duration: 7 Posts
Cooldown: 8 Posts
Description: "I invoke the Spirit of Earth: Gnome!" More or less 'given' to Dmitry by Lamia Scale's former master, Zuo Cii, this spirit manifests as the very ground young Kazakov's feet, becoming extremely unstable and quaking in a 30 ft radius around the mage. This shaking is enough to reduce the damage of anyone in this range aside from him and his spirits by 25%. Even as they struggle to stand, those caught in this net may notice the brownish-gold glow emanting from Dmitry's pupils.
Strengths:
-Helps to bridge any power gap between Dmitry and his opponent.
-Does not affect his spirits.
-Makes close range combat much easier for Dmitry.
Weaknesses:
-Has no effect on airborne opponents.
-Affects allies and civilians.
-Only reduces the damage of earth type enemies by 10%.
-When this spell ends, Dmitry has a much harder time keeping his balance, reducing his damage by 25% for 4 posts.
Name: Salamander
Rank: B
Type: Support/Fire
Duration: 7 posts
Cooldown: 8 posts
Description: "I invoke the Spirit of Fire: Salamander!" The most destructive of the elementals, this spirit manifests as a living flame that engulfs, yet does not burn Dmitry, imbuing his attacks with an extra B rank of fire damage. Surrounded by fire and pupils shining crimson, the mage tends to appear as a demon to any who should stand in his way.please specify the the amount of damage dealt is equal to B Rank melee, or B Rank magic.
Strengths:
-Creates a minor advantage towards ice type enemies.
-Changes Dmitry's combat style drastically, confusing his opponent.
-Lessening any power gap between him and his opponent.
Weaknesses:
-Does not increase the damage of Dmitry's spirits.
-Only does .10 extra damage towards water and fire type enemies.
-Reinforces feelings of rage, causing Dmitry to become reckless.
-When this spell ends, Dmitry becomes extremely cold, reducing his defense by 25% for 4 posts.
Name: Undine
Rank: B
Type: Support/Water
Duration: 7 posts
Cooldown: 8 posts
Description: "I invoke the Spirit of Water: Undine!" This spirit manifests as the arc of life itself, calling forth from any body of water in the area, forming a barrier around Dmitry of rushing liquid moving fast enough to block reduce damage taken by 50% (scales to rank). In this case, the mage's pupils become blue.
Strengths:
-Helps protect Dmitry at long range.
-Follows him as he moves.
-Reduces 75% of fire damage.
Weaknesses:
-Must have a body of water around to function.
-Only reduces 25% of ice damage.
-Due to sudden dehydration, Dmitry's body becomes dysfunctional, causing the MP cost of his spells to increase by 10% of original cost for 4 posts.
-Displaces the bodies of water used and potentially any homes in the area.
Silver Glare
Omen Angel
Dmitry wrote:Primary Magic: Nature Spirit Invocation
Secondary Magic: Dmitry's Arc of Destiny
Caster or Holder: Caster/Lost
Description: Ancient, lost magic that allows the user to invoke the power of nature spirits that exist throughout the world. Normally, these spirits have no physical form, existing only on the spiritual plane of being, yet still among us. Dmitry's magic gives them a form that allows them to interact with the physical world. Upon using these powers, Dmitry's pupils glow silver and his irises appear black. Unlike celestial spirits, nature spirits have no keys and must be sought out and tamed through one’s own willpower, thus creating a psychic bond between wizard and spirit. Summoning and taming these spirits are two entirely different prospects, as one can have the will to tame a spirit without having the magic power required to bring them into physical being. There are two types of nature spirits: animal spirits and elementals. The form Animal spirits take can't quite be called material, though they are still physically present. Much like the relationship between silver keys and zodiac keys, elementals are much rarer than animal spirits, numbering only four in the world; of course, they are more powerful as well…
Strengths:
-Unlike celestial wizards, there’s no means of separating Dmitry from his spirits.
-He’s not in as much direct harm as other casters.
-Due to its rarity, it’s less likely to be countered by other wizards.
-Eventually, Dmitry will be able to summon several powerful spirits at once.
-The ability to sense spiritual activity, as well as spiritual reactions to powerful entities.
Weaknesses:
-While skilled in close range combat, Dmitry doesn’t have the same physical strength as other casters.
-His spirits are affected by his psychological state.
-Nature spirits are more difficult to contract then celestial spirits.
-Spirits require more focus to control.
-His time spent with the spirits has isolated Dmitry from most people, which affects his social skills.
-His ability as a medium has left him less directly sensitive to magic power.
Lineage: Knight of Destiny
Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker then before.
Ability: Allows the user to dodge any spell except for S-Ranks and above three times per a thread.
Usage: Upon a spell being targeted at the user of the lineage, the user can choose to activate the lineage and dodge it a maximum of three times per a thread. Has no cooldown.
Unique Abilities:
Spiritual Sight - Dmitry can look into the senses of any of his physically manifested spirits.
Powerful Medium - Dmitry’s sixth sense has become powerful enough to allow him to tell the direction of other mages do to the reactions of the spirits around them.
Psychic Bond - The bond Dmitry has with his spirits allows him to communicate with them telepathically.
See No Evil - Due to the effects of the various nature spirits his is bonded with, Dmitry has a 25% resistance to the effects of Holy and Unholy attribute, as they are human concepts with no place in nature.
Nature's Fury - Dmitry does 30% more damage to angelic and demonic enemies.
Spells:
- Minor Animal Spirits (D rank):
Name: Gullinburst
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Gold Mane: Gullinburst!" A boar, about twice the normal size, appears on the field. It seems to have a bit of an attitude, though not quite like Hati.
Shining Charge - Gullinburst's tusks and mane take on a golden glow, before he charges into his target to deal 1.5 D rank of damage. Duration: Instant. Cooldown: 2 posts
Passive-Armored Hide - Increases Gullinbursti's Def by 30%
Strengths:
-Armored Hide allows for increased longevity compared to most D rank summons.
-Can keep enemies from getting within close range of Dmitry.
Weaknesses:
-Almost useless against airborne targets.
-Vulnerable to ranged attack.
-Cannot change coarse when using Shining Charge.
Name: Ratatosk
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Wretched Squirrel: Ratatosk!" Prepare for the great irritater. This smokey little rodent will ruin even the best of days for you.
Furry Bastard - Ratatosk leaps onto the target and begins scurrying all over their body, doing know damage, but lowering accuracy by 30% for 2 posts. Cooldown: 3 posts
Passive-Slippery Bastard - Increases Ratatosk's speed by 30%
Strengths:
-Provides excellent distraction.
-Can close in on target fast.
Weaknesses:
-Can only do .75 D rank Damage.
-Cannot use Furry Bastard against aerial targets.
-Is vulnerable to AoE spells.
Name: Vedfolnir
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Swift Hawk: Vedfolnir!" Dmitry calls forth a 2 ft tall, spectral hawk with, as always, a smoke like appearance. It tends to either circle it's enemy or Dmitry himself. The bird of prey seems to have no need to land.
Piercing Flight - Vedfolnir flies at it's target at incredible speeds, delivering a strike with pinpoint accuracy that deals 1.5 D rank damage. Duration: Instant. Cooldown: 2 posts.
Strengths:
-Can deal with areal targets.
-Strikes with great precision.
-It has a great deal of agility.
Weaknesses:
-Very low defensive qualities.
-Has only one means of attack.
-Cannot do much against more defense driven opponents.
-Piercing strike can be diverted by wide range spells.
Name: Dain
Rank: D
Type: Offense/Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Stalwart Stag: Dain!" Dmitry calls forth a dear of a similar smoke like appearance to the other animal spirits. It seems to watch over it's environment with a protective gaze.
Pronged shield - Dain's antlers generates a five foot wide barrier that can take 3 D ranks of damage for 1 posts. Cooldown: 2 posts.
Passive-Mother Forest - Grants Dain 50% more HP.
Strengths:
-Can defend itself from ranged attacks.
-Extended health allows for more usefulness at D rank.
Weaknesses:
-Can only deal 75% of D rank damage.
-Can only use Pronged Shield once per summon.
-Shield only lasts one post.
- Signature Spells:
Name: Spirit Wisp
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 1 posts
Description: Dmitry calls forth a wisp, a spirtual fragment that has yet to be come full-fledged spirit, and fires it from his hand like a cannonball. It delivers a hit of 1.5 D rank damage, dissipating on impact. It's appearance is that of a ball of smoke.
Strengths:
-Quick source of offence.
-Gives Dmitry a direct ranged attack.
-Good for keeping targets at a distance.
Weaknesses
-Doesn't have the potential damage of fully-fledged spirits.
-Can't provide as much protection as other summons.
-Is limited to a range of 10 m.
-Isn't very precise.
Name: Hati
Rank: Player Ranked
Type: Summon
Duration: 4 posts
Cooldown: 4 posts
Description: “I invoke the Great Wolf: Hati!” Dmitry raises his hand in front of him and calls forth a spectral wolf, twice the size of a normal one and with a body that appears as if it were made of smoke. Hati has deadly physical capabilities, tearing through weak enemies and giving normal ones a run for their money. He’s also quite talkative, far more so than most other animal spirits. The wolf served as Dmitry's surrogate father since he was eight; he is the first spirit Dmitry has ever summoned.
Predator's Sprint - Hati dashes forward at 30 mph, dealing player rank damage in a 3 ft wide, 15 ft long path.
Strengths:
-Hati has great speed and agility.
-Can take out a multitude of targets at once.
-Powerful close range capability.
Weaknesses:
-He is useless against aerial targets.
-Can be difficult to control.
-Hati is sometimes over-violent.
-Has no ranged capability.
- Animal spirits (C Rank):
Name: Yggdrasil
Rank: C
Type: Summon
Duration: 5
Cooldown: 6
Description: "I invoke the Tree of Life: Yggdrasil!" A massive, smoke-like willow tree sprouts from the ground, towering above at 100 ft in the air.
Nature's Grace - Replenishes 50% of health for all active summons. Duration: Instant. Cooldown: 2 posts
Passive-Ironwood - Raises max health of all other friendly summons by 100% and Yggdrasil's by 150%
Strengths:
-Increases the usefulness of lower rank summons.
-May allow higher rank summons to overpower their counter parts.
Weaknesses:
-Cannot move.
-Has no offensive capability whatsoever.
-Cannot enhance mages.
Name: Dual Wisp
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: Dmitry fires two wisps at up to two targets. Each wisp does .75 C rank damage.
Strengths:
-Allows Dmitry to hit two targets in an instant.
-Can be enhanced by Salamander.
Weaknesses:
-Range is limited to 10 m.
-All buffs are split between wisps.
-Reduced individual damage.
Name: Huginn and Muninn
Rank: C
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: "I invoke the Twin Ravens: Huginn! Muninn!" Dmitry holds out his hand and calls forth two spectral ravens of a similar smoke-like appearance to Hati. Though they may be two spirits, due to their lack of individual capability, they summon as one. The purpose of these two is reconnaissance. They fly far and wide to deliver information to Dmitry. Unlike Hati, they don't say a word out loud. They have some ability in battle, but not enough to deliver a finishing blow.
Passive-Slip the mind - Unless one is consciously aware of their presence, it is quite difficult to notice the ravens.
Convert - Huginn and Muninn become a pair of 12 inch bladed knives that can fire at one or two targets, dealing .75 C rank Damage each, dismissing Huginn and Muninn on impact.
Strengths:.
-They allow Dmitry to scout an area and plan ahead.
-Can attack from above.
Weaknesses:
-They're quite physically weak.
-Feedback to Dmitry becomes blurry when distance between him and the ravens exceeds a half-mile. (30 m in PVP
-They require more focus the farther apart they are.
Name: Summon Jormangand
Rank: C
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: "Invoke the World Serpent: Jormangand!" Dmitry calls forth a massive spectral snake, measuring 30 ft in length and 2.5 ft in width. It's scale provide a strong defence while it's size makes it quite powerful. Just like the other animal spirits, it appears as if it is made out of smoke.
Passive-Hardened Scale - Takes 3 C ranks to defeat.
Serpants Maw - Can inject poison into it's target for .25 C rank damage per posts for 4 posts. Duration: Instant. Cooldown: 2 posts.
Strengths:
-Large size provides excellent protection for Dmitry.
-Can occupy targets of vast size.
Weaknesses:
-Severe lack of agility.
-Normal attack only does .80 C rank damage.
-Incredibly large target.
Name: Alsvinder
Rank: D
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: "I invoke the Lunar Horse: Alsvinder!" Dmitry calls forth a spectral horse that has a similar smoke-like body to his other animal spirits, except that it glows in the moonlight. This steed allows him to travel much more quickly then on foot. Can run up to 40 mph.
Passive-Lunar Ride - Increases Dmitry's speed by 30% while riding.
Early Moon - When Dmitry is riding, Alsvinder produces a 10 ft wide barrier that blocks up 2 C ranks of damage for 1 post. Cooldown: 2 posts
Strengths:
-Gives Dmitry higher mobility in combat.
-Protects Dmitry while he rides.
Weaknesses:
-Very limited combat potential.
-No combat ability.
-May buck Dmitry off if he becomes unsure of himself.
- Elementals (B Rank):
Name: Sylph
Rank: B
Type: Status Ailment/Wind
Duration: 7
Cooldown: 8
Description: "I invoke the Spirit of Wind: Sylph!" The first elemental that Dmitry ever formed a bond with, this spirit manifests as a cyclone around him, reducing speed by 25% and dealing .50 B rank wind damage per post to any who come within a 30 ft radius. The glow of his pupils becoming light green, the mage is followed by this wind like a kind is followed by his knight.
Strengths:
-Turns close range combat into a nightmare for Dmitry's enemies.
-Creates a minor advantage towards lightning and fire type enemies.
-Does not effect Dmitry's spirits.
Weaknesses:
-Indiscriminately destructive towards anything but Dmitry and his spirits.
-Only deals .25 B rank damage per post to earth enemies and reduces speed by 10% for wind type enemies.
- Makes it extremely difficult for Dmitry to receive aid from allies.
-When this spell ends, Dmitry has an extremely difficult time standing up reducing his speed by 25% for 4 posts
Name: Gnome
Rank: B
Type: Status Ailment/Earth
Duration: 7 Posts
Cooldown: 8 Posts
Description: "I invoke the Spirit of Earth: Gnome!" More or less 'given' to Dmitry by Lamia Scale's former master, Zuo Cii, this spirit manifests as the very ground young Kazakov's feet, becoming extremely unstable and quaking in a 30 ft radius around the mage. This shaking is enough to reduce the damage of anyone in this range aside from him and his spirits by 25%. Even as they struggle to stand, those caught in this net may notice the brownish-gold glow emanting from Dmitry's pupils.
Strengths:
-Helps to bridge any power gap between Dmitry and his opponent.
-Does not affect his spirits.
-Makes close range combat much easier for Dmitry.
Weaknesses:
-Has no effect on airborne opponents.
-Affects allies and civilians.
-Only reduces the damage of earth type enemies by 10%.
-When this spell ends, Dmitry has a much harder time keeping his balance, reducing his damage by 25% for 4 posts.
Name: Salamander
Rank: B
Type: Support/Fire
Duration: 7 posts
Cooldown: 8 posts
Description: "I invoke the Spirit of Fire: Salamander!" The most destructive of the elementals, this spirit manifests as a living flame that engulfs, yet does not burn Dmitry, imbuing all his non-summon based attacks with .5 B rank of fire damage. Surrounded by fire and pupils shining crimson, the mage tends to appear as a demon to any who should stand in his way.
Strengths:
-Creates a minor advantage towards ice type enemies.
-Changes Dmitry's combat style drastically, confusing his opponent.
-Lessening any power gap between him and his opponent.
Weaknesses:
-Does not increase the damage of Dmitry's spirits.
-Only does .10 extra damage towards water and fire type enemies.
-Reinforces feelings of rage, causing Dmitry to become reckless.
-When this spell ends, Dmitry becomes extremely cold, reducing his defense by 25% for 4 posts.
Name: Undine
Rank: B
Type: Defense/Water
Duration: 7 posts
Cooldown: 8 posts
Description: "I invoke the Spirit of Water: Undine!" This spirit manifests as the arc of life itself, calling forth from any body of water in the area, forming a barrier around Dmitry of rushing liquid moving fast enough to reduce damage taken by 50% of original loss of health (scales to rank as shown below). In this case, the mage's pupils become blue.
S Rank: 0%
A Rank: 25%
B Rank: 50%
C Rank: 75%
D Rank: 100% (90% in PVP)
Strengths:
-Helps protect Dmitry at long range.
-Follows him as he moves.
-Reduces 75% of fire damage.
Weaknesses:
-Must have a body of water around to function.
-Only reduces 25% of ice damage.
-Due to sudden dehydration, Dmitry's body becomes dysfunctional, causing the MP cost of his spells to increase by 10% of original cost for 4 posts.
-Displaces the bodies of water used and potentially any homes in the area.
Silver Glare
Omen Angel
Dmitry wrote:Name: Yggdrasil
Rank: Player Rank
Type: Immaculate Summon (See Thread)
Duration: 6
Cooldown: 7
Description: "I invoke the Tree of Life: Yggdrasil!" A massive, smoke-like tree sprouts from the ground, towering above at 100 ft in the air.
Nature's Grace - Replenishes 50% of health for all active summons. Duration: Instant. Cooldown: 2 postsPlease increase the cooldown of this ability to 5
Passive-Ironwood - Raises max health of all other friendly summons by 100%, including Yggdrasil Please change this to 50%
Silver Glare
Omen Angel
Dmitry wrote:Primary Magic: Nature Spirit Invocation
Secondary Magic: Dmitry's Arc of Destiny
Caster or Holder: Caster/Lost
Description: Ancient, lost magic that allows the user to invoke the power of nature spirits that exist throughout the world. Normally, these spirits have no physical form, existing only on the spiritual plane of being, yet still among us. Dmitry's magic gives them a form that allows them to interact with the physical world. Upon using these powers, Dmitry's pupils glow silver and his irises appear black. Unlike celestial spirits, nature spirits have no keys and must be sought out and tamed through one’s own willpower, thus creating a psychic bond between wizard and spirit. Summoning and taming these spirits are two entirely different prospects, as one can have the will to tame a spirit without having the magic power required to bring them into physical being. There are two types of nature spirits: animal spirits and elementals. The form Animal spirits take can't quite be called material, though they are still physically present. Much like the relationship between silver keys and zodiac keys, elementals are much rarer than animal spirits, numbering only four in the world; of course, they are more powerful as well.
Recently, Dmitry has become whats known as a Spirit Walker, a human with a spiritual influence all his own. He became this way by absorbing the wounded spirit that raised him, the Great Wolf Hati. Now he can not only summon spirits, but manifest that influence in the physical world. It has also given him a massive increase to his spirit sense.
Strengths:
-Unlike celestial wizards, there’s no means of separating Dmitry from his spirits.
-He’s not in as much direct harm as other casters.
-Due to its rarity, it’s less likely to be countered by other wizards.
-Eventually, Dmitry will be able to summon several powerful spirits at once.
-The ability to sense spiritual activity, as well as spiritual reactions to powerful entities.
Weaknesses:
-While skilled in close range combat, Dmitry doesn’t have the same physical strength as other casters.
-His spirits are affected by his psychological state.
-Nature spirits are more difficult to contract then celestial spirits.
-Spirits require more focus to control.
-His time spent with the spirits has isolated Dmitry from most people, which affects his social skills.
-His ability as a medium has left him less directly sensitive to magic power.
Lineage: Knight of Destiny
Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker then before.
Ability: Allows the user to dodge any spell except for S-Ranks and above three times per a thread.
Usage: Upon a spell being targeted at the user of the lineage, the user can choose to activate the lineage and dodge it a maximum of three times per a thread. Has no cooldown.
Unique Abilities:
Spiritual Sight - Dmitry can look into the senses of any of his physically manifested spirits.
All Knowing Medium - As a Spirit Walker, Dmitry can not only tell when powerful life forms of all types enter his vicinity, but can even seek out humans and animals with focus.
Iron Will - Dmitry Can Block out mind control below S rank, to the extent that those who try it are struck with half their rank in damage.
See No Evil - Due to the effects of the various nature spirits his is bonded with, Dmitry has a 25% resistance to the effects of Holy and Unholy attribute, as they are human concepts with no place in nature.
Nature's Fury - Dmitry does 30% more damage to angelic and demonic enemies.
Spells:
- Minor Animal Spirits (D rank):
Name: Gullinburst
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Gold Mane: Gullinburst!" A boar, about twice the normal size, appears on the field. It seems to have a bit of an attitude, though not quite like Hati.
Shining Charge - Gullinburst's tusks and mane take on a golden glow, before he charges into his target to deal 1.5 D rank of damage. Duration: Instant. Cooldown: 2 posts
Passive-Armored Hide - Increases Gullinbursti's Def by 30%
Strengths:
-Armored Hide allows for increased longevity compared to most D rank summons.
-Can keep enemies from getting within close range of Dmitry.
Weaknesses:
-Almost useless against airborne targets.
-Vulnerable to ranged attack.
-Cannot change coarse when using Shining Charge.
Name: Ratatosk
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Wretched Squirrel: Ratatosk!" Prepare for the great irritater. This smokey little rodent will ruin even the best of days for you.
Furry Bastard - Ratatosk leaps onto the target and begins scurrying all over their body, doing know damage, but lowering accuracy by 30% for 2 posts. Cooldown: 3 posts
Passive-Slippery Bastard - Increases Ratatosk's speed by 30%
Strengths:
-Provides excellent distraction.
-Can close in on target fast.
Weaknesses:
-Can only do .75 D rank Damage.
-Cannot use Furry Bastard against aerial targets.
-Is vulnerable to AoE spells.
Name: Alsvinder
Rank: D
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: "I invoke the Lunar Horse: Alsvinder!" Dmitry calls forth a spectral horse that has a similar smoke-like body to his other animal spirits, except that it glows in the moonlight. This steed allows him to travel much more quickly then on foot. Can run up to 40 mph.
Passive-Lunar Ride - Increases Dmitry's speed by 25% while riding.
Early Moon - Once per thread, Alsvinder can increase the speed boost provided by Lunar Ride to 35%.
Strengths:
-Gives Dmitry higher mobility in combat.
-Can potentially give Dmitry an enormous amount of speed.
Weaknesses:
-Makes Dmitry a bigger target.
-No combat ability.
-May buck Dmitry off if he becomes unsure of himself.
Name: Dain
Rank: D
Type: Offense/Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Stalwart Stag: Dain!" Dmitry calls forth a dear of a similar smoke like appearance to the other animal spirits. It seems to watch over it's environment with a protective gaze.
Pronged shield - Dain's antlers generates a five foot wide barrier that can take 3 D ranks of damage for 1 posts. Cooldown: 2 posts.
Passive-Mother Forest - Grants Dain 50% more HP.
Strengths:
-Can defend itself from ranged attacks.
-Extended health allows for more usefulness at D rank.
Weaknesses:
-Can only deal 75% of D rank damage.
-Can only use Pronged Shield once per summon.
-Shield only lasts one post.
- Signature Spells:
Name: Spirit Wisp
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: Dmitry calls forth a wisp, a spirtual fragment that has yet to be come full-fledged spirit, and fires it from his hand like a cannonball. It delivers a hit of 1.5 D rank damage, dissipating on impact. It's appearance is that of a ball of smoke.
Strengths:
-Quick source of offence.
-Gives Dmitry a direct ranged attack.
-Good for keeping targets at a distance.
Weaknesses
-Doesn't have the potential damage of fully-fledged spirits.
-Can't provide as much protection as other summons.
-Is limited to a range of 10 m.
-Isn't very precise.
Name: Spirit Guide
Rank: C
Type: Support/Offensive
Duration: 5 Posts
Cooldown: 6 Posts
Description: Dmitry takes direct control of a spirit, enhancing that spirit's damage by 1 point of it's own rank.
Strengths:
-Allows him to better maneuver that spirit in combat.
-Can make better use out of lower ranked summons.
Weaknesses:
-Leaves Dmitry exposed as he cannot move during this time.
-If the spirit is damaged during this time, Dmitry takes the damage.
-Does nothing to enhance Yggdrasil, Alsvinder, or Huginn and Muninn.
- Animal spirits (C Rank):
Name: Dual Wisp
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: Dmitry fires two wisps at up to two targets. Each wisp does .75 C rank damage.
Strengths:
-Allows Dmitry to hit two targets in an instant.
-Can be enhanced by Salamander.
Weaknesses:
-Range is limited to 10 m.
-All buffs are split between wisps.
-Reduced individual damage.
Name: Huginn and Muninn
Rank: C
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: "I invoke the Twin Ravens: Huginn! Muninn!" Dmitry holds out his hand and calls forth two spectral ravens of a similar smoke-like appearance to Hati. Though they may be two spirits, due to their lack of individual capability, they summon as one. The purpose of these two is reconnaissance. They fly far and wide to deliver information to Dmitry. Unlike Hati, they don't say a word out loud. They have some ability in battle, but not enough to deliver a finishing blow.
Passive-Slip the mind - Unless one is consciously aware of their presence, it is quite difficult to notice the ravens.
Convert - Huginn and Muninn become a pair of 12 inch bladed knives that can fire at one or two targets, dealing .75 C rank Damage each, dismissing Huginn and Muninn on impact.
Strengths:.
-They allow Dmitry to scout an area and plan ahead.
-Can attack from above.
Weaknesses:
-They're quite physically weak.
-Feedback to Dmitry becomes blurry when distance between him and the ravens exceeds a half-mile. (30 m in PVP
-They require more focus the farther apart they are.
Name: Summon Jormangand
Rank: C
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: "Invoke the World Serpent: Jormangand!" Dmitry calls forth a massive spectral snake, measuring 100 ft in length and 7 ft in width. It's scale provide a strong defence while it's size makes it quite powerful. Just like the other animal spirits, it appears as if it is made out of smoke.
Passive-Hardened Scale - Takes 3 C ranks to defeat.
Serpants Maw - Can inject poison into it's target for .25 C rank damage per posts for 4 posts. Duration: Instant. Cooldown: 2 posts.
Strengths:
-Large size provides excellent protection for Dmitry.
-Can occupy targets of vast size.
Weaknesses:
-Severe lack of agility.
-Normal attack only does .80 C rank damage.
-Incredibly large target.
Name: Vedfolnir
Rank: C
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Swift Hawk: Vedfolnir!" Dmitry calls forth a 2 ft tall, spectral hawk with, as always, a smoke like appearance. It tends to either circle it's enemy or Dmitry himself. The bird of prey seems to have no need to land.
Piercing Flight - Vedfolnir flies at it's target at incredible speeds, delivering a strike with pinpoint accuracy that deals 1.5 C rank damage. Duration: Instant. Cooldown: 2 posts.
Strengths:
-Can deal with areal targets.
-Strikes with great precision.
-It has a great deal of agility.
Weaknesses:
-Very low defensive qualities.
-Has only one means of attack.
-Cannot do much against more defense driven opponents.
-Piercing strike can be diverted by wide range spells.
Name: Spirit Mark
Rank: C
Type: Offensive/Support
Duration: 5 posts
Cooldown: 6 posts
Description: Dmitry marks his opponent for death, increasing the damage that target receives from his summons by 25%.
Strengths:
-Excellent for honing in on a single target.
-Allows weaker spirits to hold their own.
Weaknesses:
-Reduces summon damage towards all other targets by 25%
-Does not increase Dmitry's personal damage or that of his non summons spells.
-Requires Dmitry to make physical contact with the target to take effect.
- Elementals (B Rank):
Name: Sylph
Rank: B
Type: Status Ailment/Wind
Duration: 6 posts
Cooldown: 7 posts
Description: "I invoke the Spirit of Wind: Sylph!" The first elemental that Dmitry ever formed a bond with, this spirit manifests as a cyclone around him, reducing speed by 25% and dealing .50 B rank wind damage per post to any who come within a 30 ft radius. The glow of his pupils becoming light green, the mage is followed by this wind like a kind is followed by his knight.
Strengths:
-Turns close range combat into a nightmare for Dmitry's enemies.
-Creates a minor advantage towards lightning and fire type enemies.
-Does not effect Dmitry's spirits.
Weaknesses:
-Indiscriminately destructive towards anything but Dmitry and his spirits.
-Only deals .25 B rank damage per post to earth enemies and reduces speed by 10% for wind type enemies.
- Makes it extremely difficult for Dmitry to receive aid from allies.
-When this spell ends, Dmitry has an extremely difficult time standing up reducing his speed by 25% for 4 posts
Name: Gnome
Rank: B
Type: Status Ailment/Earth
Duration: 6 Posts
Cooldown: 7 Posts
Description: "I invoke the Spirit of Earth: Gnome!" More or less 'given' to Dmitry by Lamia Scale's former master, Zuo Cii, this spirit manifests as the very ground young Kazakov's feet, becoming extremely unstable and quaking in a 30 ft radius around the mage. This shaking is enough to reduce the damage of anyone in this range aside from him and his spirits by 25%. Even as they struggle to stand, those caught in this net may notice the brownish-gold glow emanting from Dmitry's pupils.
Strengths:
-Helps to bridge any power gap between Dmitry and his opponent.
-Does not affect his spirits.
-Makes close range combat much easier for Dmitry.
Weaknesses:
-Has no effect on airborne opponents.
-Affects allies and civilians.
-Only reduces the damage of earth type enemies by 10%.
-When this spell ends, Dmitry has a much harder time keeping his balance, reducing his damage by 25% for 4 posts.
Name: Salamander
Rank: B
Type: Support/Fire
Duration: 6 posts
Cooldown: 7 posts
Description: "I invoke the Spirit of Fire: Salamander!" The most destructive of the elementals, this spirit manifests as a living flame that engulfs, yet does not burn Dmitry, imbuing all his non-summon based attacks with .5 B rank of fire damage. Surrounded by fire and pupils shining crimson, the mage tends to appear as a demon to any who should stand in his way.
Strengths:
-Creates a minor advantage towards ice type enemies.
-Changes Dmitry's combat style drastically, confusing his opponent.
-Lessening any power gap between him and his opponent.
Weaknesses:
-Does not increase the damage of Dmitry's spirits.
-Only does .10 extra damage towards water and fire type enemies.
-Reinforces feelings of rage, causing Dmitry to become reckless.
-When this spell ends, Dmitry becomes extremely cold, reducing his defense by 25% for 4 posts.Name: Yggdrasil
- Yggdrasil:
Rank: Player Rank
Type: Immaculate Summon (See Thread)
Duration: 6
Cooldown: 7
Description: "I invoke the Tree of Life: Yggdrasil!" A massive, smoke-like tree sprouts from the ground, towering above at 100 ft in the air.
Nature's Grace - Replenishes 50% of health for all active summons. Duration: Instant. Cooldown: 5 posts
Passive-Ironwood - Raises max health of all other friendly summons by 50%, including Yggdrasil
Passive-Kazakov's Legacy - All summon attacks do an extra .50 player rank of damage.
Strengths:
-Increases the usefulness of lower rank summons.
-May allow higher rank summons to overpower their counter parts.
Weaknesses:
-Cannot move.
-Has no offensive capability whatsoever.
-Cannot enhance mages.
Silver Glare
Heavenly Monster
Dmitry wrote:Primary Magic: Nature Spirit Invocation
Secondary Magic: Dmitry's Arc of Destiny
Caster or Holder: Caster/Lost
Description: Ancient, lost magic that allows the user to invoke the power of nature spirits that exist throughout the world. Normally, these spirits have no physical form, existing only on the spiritual plane of being, yet still among us. Dmitry's magic gives them a form that allows them to interact with the physical world. Upon using these powers, Dmitry's pupils glow silver and his irises appear black. Unlike celestial spirits, nature spirits have no keys and must be sought out and tamed through one’s own willpower, thus creating a psychic bond between wizard and spirit. Summoning and taming these spirits are two entirely different prospects, as one can have the will to tame a spirit without having the magic power required to bring them into physical being. There are two types of nature spirits: animal spirits and elementals. The form Animal spirits take can't quite be called material, though they are still physically present. Much like the relationship between silver keys and zodiac keys, elementals are much rarer than animal spirits, numbering only four in the world; of course, they are more powerful as well.
Recently, Dmitry has become whats known as a Spirit Walker, a human with a spiritual influence all his own. He became this way by absorbing the wounded spirit that raised him, the Great Wolf Hati. Now he can not only summon spirits, but manifest that influence in the physical world. It has also given him a massive increase to his spirit sense.
Strengths:
-Unlike celestial wizards, there’s no means of separating Dmitry from his spirits.
-He’s not in as much direct harm as other casters.
-Due to its rarity, it’s less likely to be countered by other wizards.
-Eventually, Dmitry will be able to summon several powerful spirits at once.
-The ability to sense spiritual activity, as well as spiritual reactions to powerful entities.
Weaknesses:
-While skilled in close range combat, Dmitry doesn’t have the same physical strength as other casters.
-His spirits are affected by his psychological state.
-Nature spirits are more difficult to contract then celestial spirits.
-Spirits require more focus to control.
-His time spent with the spirits has isolated Dmitry from most people, which affects his social skills.
-His ability as a medium has left him less directly sensitive to magic power.
Lineage: Knight of Destiny
Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker then before.
Ability: Allows the user to dodge any spell except for S-Ranks and above three times per a thread.
Usage: Upon a spell being targeted at the user of the lineage, the user can choose to activate the lineage and dodge it a maximum of three times per a thread. Has no cooldown.
Unique Abilities:
Spiritual Sight - Dmitry can look into the senses of any of his physically manifested spirits.
All Knowing Medium - As a Spirit Walker, Dmitry can not only tell when powerful life forms of all types enter his vicinity, but can even seek out humans and animals with focus.
Iron Will - Dmitry Can Block out mind control below S rank, to the extent that those who try it are struck with half their rank in damage.
See No Evil - Due to the effects of the various nature spirits his is bonded with, Dmitry has a 25% resistance to the effects of Holy and Unholy attribute, as they are human concepts with no place in nature.
Nature's Fury - Dmitry does 30% more damage to angelic and demonic enemies.
Spells:
- Minor Animal Spirits (D rank):
Name: Gullinburst
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Gold Mane: Gullinburst!" A boar, about twice the normal size, appears on the field. It seems to have a bit of an attitude, though not quite like Hati.
Shining Charge - Gullinburst's tusks and mane take on a golden glow, before he charges into his target to deal 1.5 D rank of damage. Duration: Instant. Cooldown: 2 posts
Passive-Armored Hide - Increases Gullinbursti's Def by 30%
Strengths:
-Armored Hide allows for increased longevity compared to most D rank summons.
-Can keep enemies from getting within close range of Dmitry.
Weaknesses:
-Almost useless against airborne targets.
-Vulnerable to ranged attack.
-Cannot change coarse when using Shining Charge.
Name: Ratatosk
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Wretched Squirrel: Ratatosk!" Prepare for the great irritater. This smokey little rodent will ruin even the best of days for you.
Furry Bastard - Ratatosk leaps onto the target and begins scurrying all over their body, doing know damage, but lowering accuracy by 30% for 2 posts. Cooldown: 3 posts
Passive-Slippery Bastard - Increases Ratatosk's speed by 30%
Strengths:
-Provides excellent distraction.
-Can close in on target fast.
Weaknesses:
-Can only do .75 D rank Damage.
-Cannot use Furry Bastard against aerial targets.
-Is vulnerable to AoE spells.
Name: Alsvinder
Rank: D
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: "I invoke the Lunar Horse: Alsvinder!" Dmitry calls forth a spectral horse that has a similar smoke-like body to his other animal spirits, except that it glows in the moonlight. This steed allows him to travel much more quickly then on foot. Can run up to 40 mph.
Passive-Lunar Ride - Increases Dmitry's speed by 25% while riding.
Early Moon - Once per thread, Alsvinder can increase the speed boost provided by Lunar Ride to 35%.
Strengths:
-Gives Dmitry higher mobility in combat.
-Can potentially give Dmitry an enormous amount of speed.
Weaknesses:
-Makes Dmitry a bigger target.
-No combat ability.
-May buck Dmitry off if he becomes unsure of himself.
Name: Dain
Rank: D
Type: Offense/Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Stalwart Stag: Dain!" Dmitry calls forth a dear of a similar smoke like appearance to the other animal spirits. It seems to watch over it's environment with a protective gaze.
Pronged shield - Dain's antlers generates a five foot wide barrier that can take 3 D ranks of damage for 1 posts. Cooldown: 2 posts.
Passive-Mother Forest - Grants Dain 50% more HP.
Strengths:
-Can defend itself from ranged attacks.
-Extended health allows for more usefulness at D rank.
Weaknesses:
-Can only deal 75% of D rank damage.
-Can only use Pronged Shield once per summon.
-Shield only lasts one post.
- Signature Spells:
Name: Spirit Wisp
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: Dmitry calls forth a wisp, a spirtual fragment that has yet to be come full-fledged spirit, and fires it from his hand like a cannonball. It delivers a hit of 1.5 D rank damage, dissipating on impact. It's appearance is that of a ball of smoke.
Strengths:
-Quick source of offence.
-Gives Dmitry a direct ranged attack.
-Good for keeping targets at a distance.
Weaknesses
-Doesn't have the potential damage of fully-fledged spirits.
-Can't provide as much protection as other summons.
-Is limited to a range of 10 m.
-Isn't very precise.
Name: Spirit Guide
Rank: Player Ranked
Type: Support/Offensive
Duration: 5 Posts
Cooldown: 6 Posts
Description: Dmitry takes direct control of a spirit, enhancing that spirit's damage by 1 rank.
Strengths:
-Allows him to better maneuver that spirit in combat.
-Can make better use out of lower ranked summons.
Weaknesses:
-Leaves Dmitry exposed as he cannot move during this time.
-If the spirit is damaged during this time, Dmitry takes the damage.
-Does nothing to enhance Yggdrasil, Alsvinder, or Huginn and Muninn.
- Animal spirits (C Rank):
Name: Dual Wisp
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: Dmitry fires two wisps at up to two targets. Each wisp does .75 C rank damage.
Strengths:
-Allows Dmitry to hit two targets in an instant.
-Can be enhanced by Salamander.
Weaknesses:
-Range is limited to 10 m.
-All buffs are split between wisps.
-Reduced individual damage.
Name: Huginn and Muninn
Rank: C
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: "I invoke the Twin Ravens: Huginn! Muninn!" Dmitry holds out his hand and calls forth two spectral ravens of a similar smoke-like appearance to Hati. Though they may be two spirits, due to their lack of individual capability, they summon as one. The purpose of these two is reconnaissance. They fly far and wide to deliver information to Dmitry. Unlike Hati, they don't say a word out loud. They have some ability in battle, but not enough to deliver a finishing blow.
Passive-Slip the mind - Unless one is consciously aware of their presence, it is quite difficult to notice the ravens.
Convert - Huginn and Muninn become a pair of 12 inch bladed knives that can fire at one or two targets, dealing .75 C rank Damage each, dismissing Huginn and Muninn on impact.
Strengths:.
-They allow Dmitry to scout an area and plan ahead.
-Can attack from above.
Weaknesses:
-They're quite physically weak.
-Feedback to Dmitry becomes blurry when distance between him and the ravens exceeds a half-mile. (30 m in PVP
-They require more focus the farther apart they are.
Name: Summon Jormangand
Rank: C
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: "Invoke the World Serpent: Jormangand!" Dmitry calls forth a massive spectral snake, measuring 100 ft in length and 7 ft in width. It's scale provide a strong defence while it's size makes it quite powerful. Just like the other animal spirits, it appears as if it is made out of smoke.
Passive-Hardened Scale - Takes 3 C ranks to defeat.
Serpants Maw - Can inject poison into it's target for .25 C rank damage per posts for 4 posts. Duration: Instant. Cooldown: 2 posts.
Strengths:
-Large size provides excellent protection for Dmitry.
-Can occupy targets of vast size.
Weaknesses:
-Severe lack of agility.
-Normal attack only does .80 C rank damage.
-Incredibly large target.
Name: Vedfolnir
Rank: C
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Swift Hawk: Vedfolnir!" Dmitry calls forth a 2 ft tall, spectral hawk with, as always, a smoke like appearance. It tends to either circle it's enemy or Dmitry himself. The bird of prey seems to have no need to land.
Piercing Flight - Vedfolnir flies at it's target at incredible speeds, delivering a strike with pinpoint accuracy that deals 1.5 C rank damage. Duration: Instant. Cooldown: 2 posts.
Strengths:
-Can deal with areal targets.
-Strikes with great precision.
-It has a great deal of agility.
Weaknesses:
-Very low defensive qualities.
-Has only one means of attack.
-Cannot do much against more defense driven opponents.
-Piercing strike can be diverted by wide range spells.
Name: Spirit Mark
Rank: C
Type: Offensive/Support
Duration: 5 posts
Cooldown: 6 posts
Description: Dmitry marks his opponent for death, increasing the damage that target receives from his summons by 25%.
Strengths:
-Excellent for honing in on a single target.
-Allows weaker spirits to hold their own.
Weaknesses:
-Reduces summon damage towards all other targets by 25%
-Does not increase Dmitry's personal damage or that of his non summons spells.
-Requires Dmitry to make physical contact with the target to take effect.
- Elementals (B Rank):
Name: Sylph
Rank: B
Type: Status Ailment/Wind
Duration: 6 posts
Cooldown: 7 posts
Description: "I invoke the Spirit of Wind: Sylph!" The first elemental that Dmitry ever formed a bond with, this spirit manifests as a cyclone around him, reducing speed by 25% and dealing .50 B rank wind damage per post to any who come within a 30 ft radius. The glow of his pupils becoming light green, the mage is followed by this wind like a kind is followed by his knight.
Strengths:
-Turns close range combat into a nightmare for Dmitry's enemies.
-Creates a minor advantage towards lightning and fire type enemies.
-Does not effect Dmitry's spirits.
Weaknesses:
-Indiscriminately destructive towards anything but Dmitry and his spirits.
-Only deals .25 B rank damage per post to earth enemies and reduces speed by 10% for wind type enemies.
- Makes it extremely difficult for Dmitry to receive aid from allies.
-When this spell ends, Dmitry has an extremely difficult time standing up reducing his speed by 25% for 4 posts
Name: Gnome
Rank: B
Type: Status Ailment/Earth
Duration: 6 Posts
Cooldown: 7 Posts
Description: "I invoke the Spirit of Earth: Gnome!" More or less 'given' to Dmitry by Lamia Scale's former master, Zuo Cii, this spirit manifests as the very ground young Kazakov's feet, becoming extremely unstable and quaking in a 30 ft radius around the mage. This shaking is enough to reduce the damage of anyone in this range aside from him and his spirits by 25%. Even as they struggle to stand, those caught in this net may notice the brownish-gold glow emanting from Dmitry's pupils.
Strengths:
-Helps to bridge any power gap between Dmitry and his opponent.
-Does not affect his spirits.
-Makes close range combat much easier for Dmitry.
Weaknesses:
-Has no effect on airborne opponents.
-Affects allies and civilians.
-Only reduces the damage of earth type enemies by 10%.
-When this spell ends, Dmitry has a much harder time keeping his balance, reducing his damage by 25% for 4 posts.
Name: Salamander
Rank: B
Type: Support/Fire
Duration: 6 posts
Cooldown: 7 posts
Description: "I invoke the Spirit of Fire: Salamander!" The most destructive of the elementals, this spirit manifests as a living flame that engulfs, yet does not burn Dmitry, imbuing all his non-summon based attacks with .5 B rank of fire damage. Surrounded by fire and pupils shining crimson, the mage tends to appear as a demon to any who should stand in his way.
Strengths:
-Creates a minor advantage towards ice type enemies.
-Changes Dmitry's combat style drastically, confusing his opponent.
-Lessening any power gap between him and his opponent.
Weaknesses:
-Does not increase the damage of Dmitry's spirits.
-Only does .10 extra damage towards water and fire type enemies.
-Reinforces feelings of rage, causing Dmitry to become reckless.
-When this spell ends, Dmitry becomes extremely cold, reducing his defense by 25% for 4 posts.Name: Yggdrasil
- Yggdrasil:
Rank: Player Rank
Type: Immaculate Summon (See Thread)
Duration: 6
Cooldown: 7
Description: "I invoke the Tree of Life: Yggdrasil!" A massive, smoke-like tree sprouts from the ground, towering above at 100 ft in the air.
Nature's Grace - Replenishes 50% of health for all active summons. Duration: Instant. Cooldown: 5 posts
Passive-Ironwood - Raises max health of all other friendly summons by 50%, including Yggdrasil
Passive-Kazakov's Legacy - All summon attacks do an extra .50 player rank of damage.
Strengths:
-Increases the usefulness of lower rank summons.
-May allow higher rank summons to overpower their counter parts.
Weaknesses:
-Cannot move.
-Has no offensive capability whatsoever.
-Cannot enhance mages.
Dmitry wrote:Primary Magic: Mystic Artes
Secondary Magic: Dmitry's Arc of Destiny
Caster or Holder: Caster/Lost
Description: Having been connected to natural world in both a literal and figurative sense, Dmitry has been imbued with a wealth of both consciously and unconsciously stored information regarding the spiritual flow of nature. This information puts him among those known as mystics, mages who have appeared sparsely through out history. While the abilities of each mystic is different, they all stem from an extremely rare knowledge of Earthland's life force. In Dmitry's case, he is able to tap into that force in order to make precise changes in the world around him, including weather, land, and even the human body. Some debate whether mystics truly exist in the world, as there are never two recorded in a single era and details about them are cryptic. However, Dmitry's very existence proves that such beings do in fact roam this world.
Strengths:
-Can direct the flow of nature to his advantage.
-The experiences that led him to this magic have left him mentally prepared for nearly any magical phenomenon
-Can be extremely deadly at close range.
Weaknesses:
-Has poor defensive qualities.
-Being a medium exposes him to stimuli that could possibly harm him.
-His time spent with the spirits has isolated Dmitry from most people, which affects his social skills.
-Almost no ability at long range.
Lineage: Knight of Destiny
Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker then before.
Ability: Allows the user to dodge any spell except for S-Ranks and above three times per a thread.
Usage: Upon a spell being targeted at the user of the lineage, the user can choose to activate the lineage and dodge it a maximum of three times per a thread. Has no cooldown.
Unique Abilities:
Gaia's Blessing: Gains a 30% increase in spell effectiveness when in places unaffected by humanity.
Primal Medium - Now at the pinnacle of metaphysical sensory abilities, Dmitry can sense any form of supernatural activity as well as large concentrations of powerful emotions such as rage, fear, and sadness.
Iron Will - Dmitry is able to block out all forms of physical, mental, and spiritual control.
See No Evil - Due to the effects of the various nature spirits his is bonded with, Dmitry has a 30% resistance to the effects of Holy and Unholy attribute, as they are human concepts with no place in nature.
Nature's Fury - Dmitry does 30% more damage to angelic and demonic enemies.
Hidden Soul - This new power causes Dmitry's magic power to become obscured, making it undetectable to any mage below S rank.
Spells:
- D rank:
Name: Glimpse
Rank: D
Type: Utility
Duration: Instant
Cooldown: 2 posts
Description: Dmitry looks into the "memory" of a place, allowing him to see events that transpired there so long as there is a link, such as a form of spiritual activity or a powerful emotion.
Strengths:
-Allows Dmitry to witness events long passed.
Weaknesses:
-Leaves him vulnerable as he does so.
-Can do nothing to affect those events.
Name: Afterthought
Rank: D
Type: Utility
Duration: Instant
Cooldown: 2 posts
Description: Creates a mimic of Dmitry that stands in place for a few seconds before dissipating.
Strengths:
-Useful for fooling enemies.
-Allows Dmitry to avoid enemy attacks meant for him.
Weaknesses:
-Mimic can do nothing but stand in place.
-Disappears upon being attacked.
-Attacks can go through the copy and hit Dmitry if he doesn't move.
Name: Echo
Rank: D
Type: Utility
Duration: 1 post
Cooldown: 2 posts
Description: Dmitry seeks out, materializes, and converses with a sentient spirit.
Strengths:
-Allows Dmitry to gather useful information.
-Allies can hear and see the spirit as well.
Weaknesses:
-Information gained tends to be vague and cryptic.
-Corporeal form of spirits may be disturbing allies.
-Materialized spirits can do nothing but speak.
Name: Nature Interference
Rank: D
Type: Utility
Duration: Instant
Cooldown: 2 posts
Description: Using the experience gathered from his previous bond with three elementals of nature, Dmitry influences the environment around him to create specific reactions. Ex: Storm clouds raining, sink holes opening, volcanoes erupting.
Strengths:
-Can be used to displace or disorient enemies.
-Useful for escapes.
Weaknesses:
-Can also displace allies.
-Potential danger to Dmitry.
-Can only slightly alter already existing conditions.
- Signature Spells:
Name: Intuition
Rank: D (signature)
Type: Utility
Duration: Instant
Cooldown: 2 posts
Description: Upon being affected by a spell, Dmitry can learn a random trait about a person's magic.
Strengths:
-Allows for the learning of unique abilities.
Weaknesses:
-Can only learn one ability at a time.
-Must be affected by that magic first.
Name: Spirit Bond
Rank: Player Ranked (signature)
Type: Utility
Duration: 6 posts
Cooldown: 7 posts
Description: A technique Dmitry learned in the cursed lands, the medium forms a temporary spiritual bond with another mage, similar to those he once formed with nature spirits. This creates a link that provides both him and his partner with a 30% boost in spell effectiveness.
Strengths:
-Useful when outnumbered.
-Can help to even odds with higher ranking opponent.
Weaknesses:
-Loses effect if the mage he links with moves 30 ft away from him.
-Cannot be used when fighting alone.
-Can only be used with a mage of the same rank or lower.
- C Rank:
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- B Rank:
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The Red Player
Dmitry wrote:Primary Magic: Nature Spirit Invocation
Secondary Magic: Dmitry's Arc of Destiny
Caster or Holder: Caster/Lost
Description: Ancient, lost magic that allows the user to invoke the power of nature spirits that exist throughout the world. Normally, these spirits have no physical form, existing only on the spiritual plane of being, yet still among us. Dmitry's magic gives them a form that allows them to interact with the physical world. Upon using these powers, Dmitry's pupils glow silver and his irises appear black. Unlike celestial spirits, nature spirits have no keys and must be sought out and tamed through one’s own willpower, thus creating a psychic bond between wizard and spirit. Summoning and taming these spirits are two entirely different prospects, as one can have the will to tame a spirit without having the magic power required to bring them into physical being. There are two types of nature spirits: animal spirits and elementals. The form Animal spirits take can't quite be called material, though they are still physically present. Much like the relationship between silver keys and zodiac keys, elementals are much rarer than animal spirits, numbering only four in the world; of course, they are more powerful as well…
Strengths:
-Unlike celestial wizards, there’s no means of separating Dmitry from his spirits.
-He’s not in as much direct harm as other casters.
- Due to its rarity, it’s less likely to be countered by other wizards.
-Eventually, Dmitry will be able to summon several powerful spirits at once.
Weaknesses:
-While skilled in close range combat, Dmitry doesn’t have the same physical strength as other casters.
-His spirits are affected by his psychological state.
-Nature spirits are more difficult to contract then celestial spirits.
-Spirits require more focus to control.
-His time spent with the spirits has isolated Dmitry from most people, which affects his social skills.
Lineage: Marksman's Aim:
Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
Usage: Duration: 1 spell used in a post. Cool-down: 5 posts and can only be used 2 times per post. Passive sight/aim.
Unique Abilities:
Indomitable Will - Because this magic requires such a strong will to utilize, it has strengthened his resolve such that he can resist most if not all forms of spiritual, physical, and mental control.
Can I get a % on this resistance.
Spiritual Medium - Born with a sixth sense unlike the five physical varieties humans typically possess .
Due to human nature to skew the meaning of a 6th sense, I'd like you to clarify this more. It is approve-able, just asking for better clarification.
Psychic Bond - The bond Dmitry has with his spirits allows him to communicate with them telepathically.
See No Evil - Due to the effects of the various nature spirits his is bonded with, Dmitry has a 30% resistance to the affects of Holy and Unholy attribute, as they are human concepts with no place in nature.
Is this damage? or status effects? or both? clarify please, and thanks.
Nature's Fury - Dmitry does 30% more damage to angelic and demonic enemies.
Spells:
- D rank:
Name: Glimpse
Rank: D
Type: Utility
Duration: Instant
Cooldown: 2 posts
Description: Dmitry looks into the "memory" of a place, allowing him to see events that transpired there so long as there is a link, such as a form of spiritual activity or a powerful emotion.
Strengths:
-Allows Dmitry to witness events long passed.
Weaknesses:
-Leaves him vulnerable as he does so.
-Can do nothing to affect those events.
Name: Summon Huginn and Muninn
Rank: D
Type: Summon
Duration: 2 posts
Cooldown: 3 posts
Description: "I invoke the Twin Ravens: Huginn! Muninn!" Dmitry holds out his hand and calls forth two spectral ravens of a similar smoke-like appearance to Hati. Though they may be two spirits, due to their lack of individual capability, they summon as one. The purpose of these two is reconnaissance. They fly far and wide to deliver information to Dmitry. Unlike Hati, they don't say a word out loud. They have some ability in battle, but not enough to deliver a finishing blow.
Passive - Watcher: At any moment, Dmitry can peer into the view of the Twin Ravens.
Active - Honed In: By focusing on a single target, Huginn and Muninn can allow Dmitry to react to that target's actions 30% faster for 2 posts. Cooldown 3 posts.
Strengths:
-Huginn and Muninn have extremely high mobility.
-They can aid Dmitry in close combat.
Weaknesses:
-Little to no offensive ability.
-Feedback to Dmitry becomes blurry when distance between him and the ravens exceeds a half-mile.
-Together, they only have half the normal amount of health for a summon of their rank.
Name: Ratatosk
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Wretched Squirrel: Ratatosk!" Prepare for the great irritater. This smokey little rodent will ruin even the best of days for you.
Active - Furry Bastard: Ratatosk leaps onto the target and begins scurrying all over their body, doing know damage, but lowering accuracy by 30% for 2 posts. Cooldown: 3 posts
Passive - Slippery Bastard: Increases Ratatosk's speed by 30%
Strengths:
-Provides excellent distraction.
-Can close in on target fast.
Weaknesses:
-Can only do .75 D rank Damage.
-Cannot use Furry Bastard against aerial targets.
-Is vulnerable to AoE spells.
Name: Dain
Rank: D
Type: Offense/Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Stalwart Stag: Dain!" Dmitry calls forth a dear of a similar smoke like appearance to the other animal spirits. It seems to watch over it's environment with a protective gaze.
Active - Pronged shield: Dain's antlers generates a five foot wide barrier that can take 3 D ranks of damage for 1 posts. Cooldown: 2 posts.
If a defensive spell takes three spells of their rank, the magic must be purely based on defense, or must be efficiently balanced, otherwise it will generally take two spells of their rank. This is an offensive summon, and not a purely based on defense magic, I'd like to ask you to lower the defense to 2 D-ranks
Passive - Mother Forest: Grants Dain 50% more HP.
D-rank granting 50%, i'm a little iffy on. Can we drop this to 35%? It is the most we typically allow for a D-rank.
Strengths:
-Can defend itself from ranged attacks.
-Extended health allows for more usefulness at D rank.
Weaknesses:
-Can only deal 75% of D rank damage.
-Can only use Pronged Shield once per summon.
-Shield only lasts one post.
- Signature Spells:
Name: Mark of the Spirits
Rank: D (signature)
Type: Utility
Duration: 3 posts
Cooldown: 4 posts
Description: Dmitry marks a target, allowing him to sense their presence directly.
Strengths:
-Useful for tracking elusive or invisible enemies.
Weaknesses:
-Can only affect one target at a time.
-Must be able to make physical contact with the target.
Needs a way of how you're marking the target, without auto-hitting(marking) them.
Name: Hati
Rank: Player Ranked (signature)
Type: Summon/Offensive
Duration: 5 posts
Cooldown: 6 posts
Description: “I invoke the Great Wolf: Hati!” Dmitry raises his hand in front of him and calls forth a spectral wolf, twice the size of a normal one and with a body that appears as if it were made of smoke. Hati has deadly physical capabilities, tearing through weak enemies and giving normal ones a run for their money. He’s also quite talkative, far more so than most other animal spirits. The wolf served as Dmitry's surrogate father since he was eight; he is the first spirit Dmitry has ever manifested.
Passive - Beast's Fang: Increases Hati's damage by 30%
Strengths:
-Hati has great speed and agility.
-Powerful close range capability.
Weaknesses:
-He is useless against aerial targets.
-Can be difficult to control.
-Has no ranged capability.
- C Rank:
Name: Empower
Rank: C
Type: Support
Duration: 4 posts
Cooldown: 5 posts
Description: By pouring even more magic power into his spirit bonds, Dmitry boosts the damage dealt by all spirits below B rank by 30%.
Strengths:
-Makes better use of spirits that are well below Dmitry's rank.
Weaknesses:
-Cannot affect spirits B rank and higher.
-Only affects Dmitry's spirits.
I'd like to mention, buffs have no problem being used on higher ranks, they just take a penalty typically of 10% according to rules. So it'd be 20% for B-rank spirits. Just thought I'd throw that out there. This spell is okay as is though.
Name: Vedfolnir
Rank: C
Type: Summon/Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: "I invoke the Swift Hawk: Vedfolnir!" Dmitry calls forth a 2 ft tall, spectral hawk with, as always, a smoke like appearance. It tends to either circle it's enemy or Dmitry himself. The bird of prey seems to have no need to land.
Passive - Hunter's Grace: Increases Vedfolnir's speed by 30%.
Active - Piercing Flight: Vedfolnir flies at it's target at incredible speeds, delivering a strike with pinpoint accuracy that deals 1.5 of it's rank in damage.
Cooldown on this please? If its doing 1.5x then I'd ask for 2 or 3 posts CD either is fine.
Strengths:
-Can deal with areal targets.
-Strikes with great precision.
Weaknesses:
-Very low defensive qualities.
-Cannot do much against more defense driven opponents.
-Piercing strike can be diverted by wide range spells.
Name: Gullinburst
Rank: C
Type: Summon/Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: "I invoke the Gold Mane: Gullinburst!" A boar, about twice the normal size, appears on the field. It seems to have a bit of an attitude, though not quite like Hati.
Active - Shining Charge: Gullinburst's tusks and mane take on a golden glow, before he charges into his target to deal 1.5 of it's rank in damage. Duration: Instant. Cooldown: 2 posts
Passive - Armored Hide: Increases Gullinbursti's Def by 30%
Strengths:
-Armored Hide allows for increased longevity compared to most D rank summons.
-Can keep enemies from getting within close range of Dmitry.
Weaknesses:
-Almost useless against airborne targets.
-Vulnerable to ranged attack.
-Cannot change coarse when using Shining Charge.
- B Rank:
Name: Jormungand
Rank: B
Type: Grand Summon
Duration: needs a duration
Cooldown: needs a cooldown
Description: "Invoke the World Serpent: Jormangand!" Dmitry calls forth a massive spectral snake, measuring 150 ft in length and 7 ft in width. It's scale provide a strong defence while it's size makes it quite powerful. Just like the other animal spirits, it appears as if it is made out of smoke.
Passive - Depth of the Ocean: Adds 30% more health.
Active - Hardened Scales: Reduces damage by 30% for 3 posts. Cooldown 4 posts.
Active - Serpent's Fang: Jormungand's fangs poison their target for 25% of it's rank for 3 posts. Cooldown 4 posts.
Active - Force of the Deep: Jormungand coils around the target, Immobilizing the target for 2 posts. Cooldown 3 posts.
Going with the standard grading on stuns, and going to ask you state the stun does not work on two ranks or higher, and is less effective on one rank higher.
Strengths:
-Large size provides excellent protection for Dmitry.
Weaknesses:
-Severe lack of agility.
-Incredibly large target.
Please explain as to why this has 3 actives, instead of 1.
- A Rank (For use upon rank up):
Name:
Rank:
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
Name:
Rank:
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
Name:
Rank:
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
Name:
Rank:
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
Silver Glare
The Red Player
Dmitry wrote:Primary Magic: Nature Spirit Invocation
Secondary Magic: Dmitry's Arc of Destiny
Caster or Holder: Caster/Lost
Description: Ancient, lost magic that allows the user to invoke the power of nature spirits that exist throughout the world. Normally, these spirits have no physical form, existing only on the spiritual plane of being, yet still among us. Dmitry's magic gives them a form that allows them to interact with the physical world. Upon using these powers, Dmitry's pupils glow silver and his irises appear black. Unlike celestial spirits, nature spirits have no keys and must be sought out and tamed through one’s own willpower, thus creating a psychic bond between wizard and spirit. Summoning and taming these spirits are two entirely different prospects, as one can have the will to tame a spirit without having the magic power required to bring them into physical being. There are two types of nature spirits: animal spirits and elementals. The form Animal spirits take can't quite be called material, though they are still physically present. Much like the relationship between silver keys and zodiac keys, elementals are much rarer than animal spirits, numbering only four in the world; of course, they are more powerful as well…
Strengths:
-Unlike celestial wizards, there’s no means of separating Dmitry from his spirits.
-He’s not in as much direct harm as other casters.
- Due to its rarity, it’s less likely to be countered by other wizards.
-Eventually, Dmitry will be able to summon several powerful spirits at once.
Weaknesses:
-While skilled in close range combat, Dmitry doesn’t have the same physical strength as other casters.
-His spirits are affected by his psychological state.
-Nature spirits are more difficult to contract then celestial spirits.
-Spirits require more focus to control.
-His time spent with the spirits has isolated Dmitry from most people, which affects his social skills.
Lineage: Marksman's Aim:
Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
Usage: Duration: 1 spell used in a post. Cool-down: 5 posts and can only be used 2 times per post. Passive sight/aim.
Unique Abilities:
Indomitable Will - Because this magic requires such a strong will to utilize, it has strengthened his resolve such that he can resist most if not all forms of spiritual, physical, and mental control such that he cannot be made to do anything against his will. Instead, his movement is slowed by 50%, due to the struggle of resisting such magic (does not include spells deemed ineffective by rank).
Spiritual Medium - Born with a sixth sense unlike the five physical varieties humans typically possess, Dmitry can perceive spirits and spiritual entities. He can also sense the reactions of these spirits, making him aware of absurdly powerful beings or the state of the land in which the spirits reside.
Psychic Bond - The bond Dmitry has with his spirits allows him to communicate with them telepathically.
See No Evil - Due to the effects of the various nature spirits his is bonded with, Dmitry has a 30% resistance to Holy and Unholy damage, as they are human concepts with no place in nature.
Nature's Fury - Dmitry does 30% more damage to angelic and demonic enemies.
Spells:
- D rank:
Name: Glimpse
Rank: D
Type: Utility
Duration: Instant
Cooldown: 2 posts
Description: Dmitry looks into the "memory" of a place, allowing him to see events that transpired there so long as there is a link, such as a form of spiritual activity or a powerful emotion.
Strengths:
-Allows Dmitry to witness events long passed.
Weaknesses:
-Leaves him vulnerable as he does so.
-Can do nothing to affect those events.
Name: Summon Huginn and Muninn
Rank: D
Type: Summon
Duration: 2 posts
Cooldown: 3 posts
Description: "I invoke the Twin Ravens: Huginn! Muninn!" Dmitry holds out his hand and calls forth two spectral ravens of a similar smoke-like appearance to Hati. Though they may be two spirits, due to their lack of individual capability, they summon as one. The purpose of these two is reconnaissance. They fly far and wide to deliver information to Dmitry. Unlike Hati, they don't say a word out loud. They have some ability in battle, but not enough to deliver a finishing blow.
Passive - Watcher: At any moment, Dmitry can peer into the view of the Twin Ravens.
Active - Honed In: By focusing on a single target, Huginn and Muninn can allow Dmitry to react to that target's actions 30% faster for 2 posts. Cooldown 3 posts.
Strengths:
-Huginn and Muninn have extremely high mobility.
-They can aid Dmitry in close combat.
Weaknesses:
-Little to no offensive ability.
-Feedback to Dmitry becomes blurry when distance between him and the ravens exceeds a half-mile.
-Together, they only have half the normal amount of health for a summon of their rank.
Name: Ratatosk
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Wretched Squirrel: Ratatosk!" Prepare for the great irritater. This smokey little rodent will ruin even the best of days for you.
Active - Furry Bastard: Ratatosk leaps onto the target and begins scurrying all over their body, doing know damage, but lowering accuracy by 30% for 2 posts. Cooldown: 3 posts
Passive - Slippery Bastard: Increases Ratatosk's speed by 30%
Strengths:
-Provides excellent distraction.
-Can close in on target fast.
Weaknesses:
-Can only do .75 D rank Damage.
-Cannot use Furry Bastard against aerial targets.
-Is vulnerable to AoE spells.
Name: Dain
Rank: D
Type: Offense/Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Stalwart Stag: Dain!" Dmitry calls forth a dear of a similar smoke like appearance to the other animal spirits. It seems to watch over it's environment with a protective gaze.
Active - Pronged shield: Dain's antlers generates a five foot wide barrier that can take 40 hp of damage for 1 posts. Cooldown: 2 posts.
Passive - Mother Forest: Grants Dain 35% more HP.
Strengths:
-Can defend itself from ranged attacks.
-Extended health allows for more usefulness at D rank.
Weaknesses:
-Can only deal 75% of D rank damage.
-Can only use Pronged Shield once per summon.
-Shield only lasts one post.
- Signature Spells:
Name: Mark of the Spirits
Rank: D (signature)
Type: Utility
Duration: 3 posts
Cooldown: 4 posts
Description: Dmitry marks a target, allowing him to sense their presence directly.
Strengths:
-Useful for tracking elusive or invisible enemies.
Weaknesses:
-Can only affect one target at a time.
-Must get close enough to physically touch the target the target.
Name: Hati
Rank: Player Ranked (signature)
Type: Summon/Offensive
Duration: 5 posts
Cooldown: 6 posts
Description: “I invoke the Great Wolf: Hati!” Dmitry raises his hand in front of him and calls forth a spectral wolf, twice the size of a normal one and with a body that appears as if it were made of smoke. Hati has deadly physical capabilities, tearing through weak enemies and giving normal ones a run for their money. He’s also quite talkative, far more so than most other animal spirits. The wolf served as Dmitry's surrogate father since he was eight; he is the first spirit Dmitry has ever manifested.
Passive - Beast's Fang: Increases Hati's damage by 30%
Strengths:
-Hati has great speed and agility.
-Powerful close range capability.
Weaknesses:
-He is useless against aerial targets.
-Can be difficult to control.
-Has no ranged capability.
- C Rank:
Name: Empower
Rank: C
Type: Support
Duration: 4 posts
Cooldown: 5 posts
Description: By pouring even more magic power into his spirit bonds, Dmitry boosts the damage dealt by all spirits below B rank by 30%.
Strengths:
-Makes better use of spirits that are well below Dmitry's rank.
Weaknesses:
-Cannot affect spirits B rank and higher.
-Only affects Dmitry's spirits.
Name: Vedfolnir
Rank: C
Type: Summon/Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: "I invoke the Swift Hawk: Vedfolnir!" Dmitry calls forth a 2 ft tall, spectral hawk with, as always, a smoke like appearance. It tends to either circle it's enemy or Dmitry himself. The bird of prey seems to have no need to land.
Passive - Hunter's Grace: Increases Vedfolnir's speed by 30%.
Active - Piercing Flight: Vedfolnir flies at it's target at incredible speeds, delivering a strike with pinpoint accuracy that deals 1.5 of it's rank in damage. Cooldown 2 posts.
Strengths:
-Can deal with areal targets.
-Strikes with great precision.
Weaknesses:
-Very low defensive qualities.
-Cannot do much against more defense driven opponents.
-Piercing strike can be diverted by wide range spells.
Name: Gullinburst
Rank: C
Type: Summon/Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: "I invoke the Gold Mane: Gullinburst!" A boar, about twice the normal size, appears on the field. It seems to have a bit of an attitude, though not quite like Hati.
Active - Shining Charge: Gullinburst's tusks and mane take on a golden glow, before he charges into his target to deal 1.5 of it's rank in damage. Duration: Instant. Cooldown: 2 posts
Passive - Armored Hide: Increases Gullinbursti's Def by 30%
Strengths:
-Armored Hide allows for increased longevity compared to most D rank summons.
-Can keep enemies from getting within close range of Dmitry.
Weaknesses:
-Almost useless against airborne targets.
-Vulnerable to ranged attack.
-Cannot change coarse when using Shining Charge.
- B Rank:
Name: Jormungand
Rank: B
Type: Grand Summon
Duration:
Cooldown:
Description: "Invoke the World Serpent: Jormangand!" Dmitry calls forth a massive spectral snake, measuring 150 ft in length and 7 ft in width. It's scale provide a strong defence while it's size makes it quite powerful. Just like the other animal spirits, it appears as if it is made out of smoke.
Passive - Depth of the Ocean: Adds 30% more health.
Active - Hardened Scales: Reduces damage by 30% for 3 posts. Cooldown 4 posts.
Active - Serpent's Fang: Jormungand's fangs poison their target for 25% of it's rank for 3 posts. Cooldown 4 posts.
Active - Force of the Deep: Jormungand coils around the target, immobilizing the target for 2 posts. Cooldown 3 posts. Target's one rank higher than Jormungand will be slowed by 40%. Target's two ranks higher or more are unaffected.
*Using two B rank slots as abilities.
Strengths:
-Large size provides excellent protection for Dmitry.
Weaknesses:
-Severe lack of agility.
-Incredibly large target.
- A Rank (For use upon rank up):
Name:
Rank:
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
Name:
Rank:
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
Name:
Rank:
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
Name:
Rank:
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
Dmitry wrote:Primary Magic: Nature Spirit Invocation
Secondary Magic: Dmitry's Arc of Destiny
Caster or Holder: Caster/Lost
Description: Ancient, lost magic that allows the user to invoke the power of nature spirits that exist throughout the world. Normally, these spirits have no physical form, existing only on the spiritual plane of being, yet still among us. Dmitry's magic gives them a form that allows them to interact with the physical world. Upon using these powers, Dmitry's pupils glow silver and his irises appear black. Unlike celestial spirits, nature spirits have no keys and must be sought out and tamed through one’s own willpower, thus creating a psychic bond between wizard and spirit. Summoning and taming these spirits are two entirely different prospects, as one can have the will to tame a spirit without having the magic power required to bring them into physical being. There are two types of nature spirits: animal spirits and elementals. The form Animal spirits take can't quite be called material, though they are still physically present. Much like the relationship between silver keys and zodiac keys, elementals are much rarer than animal spirits, numbering only four in the world; of course, they are more powerful as well…
Strengths:
-Unlike celestial wizards, there’s no means of separating Dmitry from his spirits.
-He’s not in as much direct harm as other casters.
- Due to its rarity, it’s less likely to be countered by other wizards.
-Eventually, Dmitry will be able to summon several powerful spirits at once.
Weaknesses:
-While skilled in close range combat, Dmitry doesn’t have the same physical strength as other casters.
-His spirits are affected by his psychological state.
-Nature spirits are more difficult to contract then celestial spirits.
-Spirits require more focus to control.
-His time spent with the spirits has isolated Dmitry from most people, which affects his social skills.
Lineage: Marksman's Aim:
Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
Usage: Duration: 1 spell used in a post. Cool-down: 5 posts and can only be used 2 times per post. Passive sight/aim.
Unique Abilities:
Indomitable Will - Because this magic requires such a strong will to utilize, it has strengthened his resolve such that he can resist most if not all forms of spiritual, physical, and mental control such that he cannot be made to do anything against his will. Instead, his movement is slowed by 50%, due to the struggle of resisting such magic (does not include spells deemed ineffective by rank).
Spiritual Medium - Born with a sixth sense unlike the five physical varieties humans typically possess, Dmitry can perceive spirits and spiritual entities. He can also sense the reactions of these spirits, making him aware of absurdly powerful beings or the state of the land in which the spirits reside.
Psychic Bond - The bond Dmitry has with his spirits allows him to communicate with them telepathically.
See No Evil - Due to the effects of the various nature spirits his is bonded with, Dmitry has a 30% resistance to Holy and Unholy damage, as they are human concepts with no place in nature.
Nature's Fury - Dmitry does 30% more damage to angelic and demonic enemies.
Spells:
- D rank:
Name: Glimpse
Rank: D
Type: Utility
Duration: Instant
Cooldown: 2 posts
Description: Dmitry looks into the "memory" of a place, allowing him to see events that transpired there so long as there is a link, such as a form of spiritual activity or a powerful emotion.
Strengths:
-Allows Dmitry to witness events long passed.
Weaknesses:
-Leaves him vulnerable as he does so.
-Can do nothing to affect those events.
Name: Summon Huginn and Muninn
Rank: D
Type: Summon
Duration: 2 posts
Cooldown: 3 posts
Description: "I invoke the Twin Ravens: Huginn! Muninn!" Dmitry holds out his hand and calls forth two spectral ravens of a similar smoke-like appearance to Hati. Though they may be two spirits, due to their lack of individual capability, they summon as one. The purpose of these two is reconnaissance. They fly far and wide to deliver information to Dmitry. Unlike Hati, they don't say a word out loud. They have some ability in battle, but not enough to deliver a finishing blow.
Passive - Watcher: At any moment, Dmitry can peer into the view of the Twin Ravens.
Active - Honed In: By focusing on a single target, Huginn and Muninn can allow Dmitry to react to that target's actions 30% faster for 2 posts. Cooldown 3 posts.
Strengths:
-Huginn and Muninn have extremely high mobility.
-They can aid Dmitry in close combat.
Weaknesses:
-Little to no offensive ability.
-Feedback to Dmitry becomes blurry when distance between him and the ravens exceeds a half-mile.
-Together, they only have half the normal amount of health for a summon of their rank.
Name: Ratatosk
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Wretched Squirrel: Ratatosk!" Prepare for the great irritater. This smokey little rodent will ruin even the best of days for you.
Active - Furry Bastard: Ratatosk leaps onto the target and begins scurrying all over their body, doing know damage, but lowering accuracy by 30% for 2 posts. Cooldown: 3 posts
Passive - Slippery Bastard: Increases Ratatosk's speed by 30%
Strengths:
-Provides excellent distraction.
-Can close in on target fast.
Weaknesses:
-Can only do .75 D rank Damage.
-Cannot use Furry Bastard against aerial targets.
-Is vulnerable to AoE spells.
Name: Dain
Rank: D
Type: Offense/Summon
Duration: 3 posts
Cooldown: 4 posts
Description: "I invoke the Stalwart Stag: Dain!" Dmitry calls forth a dear of a similar smoke like appearance to the other animal spirits. It seems to watch over it's environment with a protective gaze.
Active - Pronged shield: Dain's antlers generates a five foot wide barrier that can take 40 hp of damage for 1 posts. Cooldown: 2 posts.
Passive - Mother Forest: Grants Dain 35% more HP.
Strengths:
-Can defend itself from ranged attacks.
-Extended health allows for more usefulness at D rank.
Weaknesses:
-Can only deal 75% of D rank damage.
-Can only use Pronged Shield once per summon.
-Shield only lasts one post.
- Signature Spells:
Name: Mark of the Spirits
Rank: D (signature)
Type: Utility
Duration: 3 posts
Cooldown: 4 posts
Description: Dmitry marks a target, allowing him to sense their presence directly.
Strengths:
-Useful for tracking elusive or invisible enemies.
Weaknesses:
-Can only affect one target at a time.
-Must get close enough to physically touch the target the target.
Name: Hati
Rank: Player Ranked (signature)
Type: Summon/Offensive
Duration: 5 posts
Cooldown: 6 posts
Description: “I invoke the Great Wolf: Hati!” Dmitry raises his hand in front of him and calls forth a spectral wolf, twice the size of a normal one and with a body that appears as if it were made of smoke. Hati has deadly physical capabilities, tearing through weak enemies and giving normal ones a run for their money. He’s also quite talkative, far more so than most other animal spirits. The wolf served as Dmitry's surrogate father since he was eight; he is the first spirit Dmitry has ever manifested.
Passive - Beast's Fang: Increases Hati's damage by 30%
Strengths:
-Hati has great speed and agility.
-Powerful close range capability.
Weaknesses:
-He is useless against aerial targets.
-Can be difficult to control.
-Has no ranged capability.
- C Rank:
Name: Empower
Rank: C
Type: Support
Duration: 4 posts
Cooldown: 5 posts
Description: By pouring even more magic power into his spirit bonds, Dmitry boosts the damage dealt by all spirits below B rank by 30%.
Strengths:
-Makes better use of spirits that are well below Dmitry's rank.
Weaknesses:
-Cannot affect spirits B rank and higher.
-Only affects Dmitry's spirits.
Name: Vedfolnir
Rank: C
Type: Summon/Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: "I invoke the Swift Hawk: Vedfolnir!" Dmitry calls forth a 2 ft tall, spectral hawk with, as always, a smoke like appearance. It tends to either circle it's enemy or Dmitry himself. The bird of prey seems to have no need to land.
Passive - Hunter's Grace: Increases Vedfolnir's speed by 30%.
Active - Piercing Flight: Vedfolnir flies at it's target at incredible speeds, delivering a strike with pinpoint accuracy that deals 1.5 of it's rank in damage. Cooldown 2 posts.
Strengths:
-Can deal with areal targets.
-Strikes with great precision.
Weaknesses:
-Very low defensive qualities.
-Cannot do much against more defense driven opponents.
-Piercing strike can be diverted by wide range spells.
Name: Gullinburst
Rank: C
Type: Summon/Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: "I invoke the Gold Mane: Gullinburst!" A boar, about twice the normal size, appears on the field. It seems to have a bit of an attitude, though not quite like Hati.
Active - Shining Charge: Gullinburst's tusks and mane take on a golden glow, before he charges into his target to deal 1.5 of it's rank in damage. Duration: Instant. Cooldown: 2 posts
Passive - Armored Hide: Increases Gullinbursti's Def by 30%
Strengths:
-Armored Hide allows for increased longevity compared to most D rank summons.
-Can keep enemies from getting within close range of Dmitry.
Weaknesses:
-Almost useless against airborne targets.
-Vulnerable to ranged attack.
-Cannot change coarse when using Shining Charge.
- B Rank:
Name: Jormungand
Rank: B
Type: Grand Summon
Duration:
Cooldown:
Description: "Invoke the World Serpent: Jormangand!" Dmitry calls forth a massive spectral snake, measuring 150 ft in length and 7 ft in width. It's scale provide a strong defence while it's size makes it quite powerful. Just like the other animal spirits, it appears as if it is made out of smoke.
Passive - Depth of the Ocean: Adds 30% more health.
Active - Hardened Scales: Reduces damage by 30% for 3 posts. Cooldown 4 posts.
Active - Serpent's Fang: Jormungand's fangs poison their target for 25% of it's rank for 3 posts. Cooldown 4 posts.
Active - Force of the Deep: Jormungand coils around the target, immobilizing the target for 2 posts. Cooldown 3 posts. Target's one rank higher than Jormungand will be slowed by 40%. Target's two ranks higher or more are unaffected.
*Using two B rank slots as abilities.
Strengths:
-Large size provides excellent protection for Dmitry.
Weaknesses:
-Severe lack of agility.
-Incredibly large target.
- A Rank (For use upon rank up):
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The Vanquisher
Silver Glare
The Red Player