Magic
Primary Magic: Wind Waker Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Kisara uses Wind Waker Magic, a type of magic that allows her to use wind in combat and to enhance her body. Wind Waker magic is unique because it is a wind based magic with no healing functions. It also cannot be used to ‘buff’ anyone besides Kisara, as the magic is attuned to her body and her body only. Wind Waker is also unique because of how similar the creations are to Make magic.
Strengths:
-Versatile, able to be used at a multiple of ranges and a multiple of ways.
-Can be used to power allied fire magic.
-Can buff self in order to increase strength, speed or defense.
Weaknesses:
-Can be used to feed enemy flames
-Offers no form of healing
-Only two Buffs can be active at a time, and not ones that conflict each other. Buffs can not also stack with each other.
-Kisara winds aren’t usually meant for shredding, instead focusing on enhancing things like speed and reach. This mean the physical attacks/defenses of Earth/Ice/Iron magics can easily overrule her wind spells.
Abilities/Powers:
Cloud Step: Cloud Step is Kisara’s ability to “walk in the air.” With this ability, Kisara is easily able to change her elevation at any given time, allowing her to easily walk and run through the air as if she was doing so on the ground.
Spells
Primary Magic: Wind Waker Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Kisara uses Wind Waker Magic, a type of magic that allows her to use wind in combat and to enhance her body. Wind Waker magic is unique because it is a wind based magic with no healing functions. It also cannot be used to ‘buff’ anyone besides Kisara, as the magic is attuned to her body and her body only. Wind Waker is also unique because of how similar the creations are to Make magic.
Strengths:
-Versatile, able to be used at a multiple of ranges and a multiple of ways.
-Can be used to power allied fire magic.
-Can buff self in order to increase strength, speed or defense.
Weaknesses:
-Can be used to feed enemy flames
-Offers no form of healing
-Only two Buffs can be active at a time, and not ones that conflict each other. Buffs can not also stack with each other.
-Kisara winds aren’t usually meant for shredding, instead focusing on enhancing things like speed and reach. This mean the physical attacks/defenses of Earth/Ice/Iron magics can easily overrule her wind spells.
Abilities/Powers:
Cloud Step: Cloud Step is Kisara’s ability to “walk in the air.” With this ability, Kisara is easily able to change her elevation at any given time, allowing her to easily walk and run through the air as if she was doing so on the ground.
Spells
- D-rank:
- Offensive:
- WITW:
- Name: Whisper in the Wind: Gust Shot
Rank: D
Type: Offensive
Description: In one swift motion, Kisara turns her back to her opponent, bends her knees down and gathers wind magic at her feet. She then jumps into the air, the wind magic propelling her backwards at 15 MPH in an arc over her target up to 6 meters away. Once overhead, she will use the wind to propel herself quickly down towards the opponent, delivering a wind empowered kick to the back of their neck that sends them flying 5 meters.
Strengths:
-Kisara can use this spell in order to quickly flank her opponent during a fight.
- Allows for combination attacks whilst the opponent is being sent flying through the air( however, the window of opportunity is small.)
Weaknesses:
- Cooldown: 2 posts
-Indoor areas
-If the kick is blocked, she will be at the mercy of her opponent until she lands
-If the wind is somehow dissipated, Kisara will fall and be practically defenseless.
-If the spell is dissipated by fire, it will cause massive damage to Kisara.
- Tempest Revolver:
- Name: Tempest Revolver
Rank: D
Type: Offensive
Description: Kisara plants her right foot firmly on the ground and makes a semicircle in the ground with it until her right leg is completely behind her; all the while gathering winds around this leg. She then swiftly brings her leg forward to rapidly begin kicking her opponent upward at speeds clocked at 15 mph with each kick. She kicks the opponent 6 times, the final kick knocking the unfortunate foe 6 meters into the air. Combined, the six kicks deal 2 D-rank hits worth of damage
Strengths:
- The final shot of the spell combines all of the winds together to make the opponent “floaty” , causing the opponent to linger in the air as they slowly descend back down to the earth. The opponent stays in the air for one whole post at least.
-While in the air, it is more difficult for the opponent to defend themselves.
Weaknesses:
-Cooldown: 3 posts
- Those with defenses active of C rank or higher that can block this spell can nullify it completely.
-Those with D-rank defenses can block the spell and only go 3 meters into the air instead.
- The floating effect is useless against opponents that know how to fly
- Enhacement/Buff:
- Gust Limbs:
- Name: Gust Limbs
Rank: D
Type: Enhancement
Description: Kisara focuses her magic around her arms and legs, empowering them with whirling winds that increase the range and speeds of her strikes for a short period of time. With the "Gust" variation, Kisara's range increases to 5 feet and her melee attacks go up to 20 mph.
Strengths:
-Increases the range of Kisara’s melee attacks by 5 feet.
-Melee attacks go up to 20 mph.
Weaknesses:
- Duration: 2 posts
- Cooldown: 3 posts
- Only increases the range of her melee attacks, not her other spells
- Doesn’t increase the damage of her melee attacks, only the range and speed.
-Dissipates when it comes in contact with a fire spell, damaging Kisara for extra D-rank damage as well.
- Jet Stream:
- Name: Jet Stream: Breeze Propulse
Rank: D
Type: Enhancement
Description: Kisara gathers a very light, wispy like wind around her entire body. This wind serves to lighten Kisara, minorly increasing her speed and her jumping capabilities. The "Breeze" version increases her abilities by 10%
Strengths:
- Increases speed and jumping ability by 10%
- Can be stacked with another buff
Weaknesses:
- Duration: 3 posts
- Cooldown: 4 posts
-Isn’t a defensive buff, thus the wind cannot protect her from any attacks
-Can be deactivated if a higher ranked speed enhancement spell is activated
-Can be deactivated if 2 D-ranks , a C-rank or higher spell hits her successfully
-A fire spell can deactivate this, and will cause extra D-rank damage to Kisara.