Magic
Primary Magic: Ark Of Time
Secondary Magic: n/a
Caster or Holder: Caster
Description:
The user forcibly takes control over an items location in time and space. This can be to the effect of speeding it up, slowing it down, pausing it completely, or any variation in between. It can also play with perceptions of time, but by far it's largest application is to the environment around the user. Causing items to wither and rot, or something broken can be repaired in mere seconds.
The biggest drawback however is that people can not be affected by the ark of time. Humans, and human like pets (such as the Exceed) are not effected by this magic so in order to have a use in combat it must work off of the environment. However, as with all magics that can not affect humans, creatures like Celestial Spirits can be affected in various ways. (Also it ark of time is capable of interfering with another wizards magic)
In combat this magic provides the user with great offensive and defensive abilities, through the manipulation of the environment. However there is little left in the ways of supportive abilities or spells, and the magic relies more on positioning because it can not directly affect a human being.
Strengths:
Weaknesses:
Abilities/Powers:
N/A
Spell Template
Primary Magic: Ark Of Time
Secondary Magic: n/a
Caster or Holder: Caster
Description:
The user forcibly takes control over an items location in time and space. This can be to the effect of speeding it up, slowing it down, pausing it completely, or any variation in between. It can also play with perceptions of time, but by far it's largest application is to the environment around the user. Causing items to wither and rot, or something broken can be repaired in mere seconds.
The biggest drawback however is that people can not be affected by the ark of time. Humans, and human like pets (such as the Exceed) are not effected by this magic so in order to have a use in combat it must work off of the environment. However, as with all magics that can not affect humans, creatures like Celestial Spirits can be affected in various ways. (Also it ark of time is capable of interfering with another wizards magic)
In combat this magic provides the user with great offensive and defensive abilities, through the manipulation of the environment. However there is little left in the ways of supportive abilities or spells, and the magic relies more on positioning because it can not directly affect a human being.
Strengths:
- Provides the user uncontested control over an items time stream, capable of manipulating and twisting it's perceived location in time and space.
- Can twist and warp the environment in many seemingly unnatural ways to shift the battle field to the users advantage.
- Dangerous against Requip, holder, and maker magics, as it has the ability to destroy items equal to the users rank, simply by throwing them into the future where they become little more then rust and rags of what they were.
- Dangerous against celestial spirits, as they are not human their time stream can be manipulated, and while they are immortal spending 'time' inside the human world hurts them, and so speeding up the time stream of a celestial spirit would harm them, and reduce the amount of posts they could stay in the human world.
Weaknesses:
- Can not affect the time stream of a human being in any direct way. Can not age them, pause them, or slow them.
- Holds little in the way of supportive spells: does not provide, healing, armor, or increase the users natural strength in any way.
- Earth Caster Mages: Rocks, Crystals and salts do not rust, nor break under the pressures of time. The earth Element is very durable to this kind of magic.
- High Cool Downs: This magic puts stress on the time space continuum, and after one of their durations are done it takes a while before it becomes available again.
- Most of the S rank spells cause the user to loose their own personal time as a cost, causing them to rapidly age as a side effect of their massive release in power.
Abilities/Powers:
N/A
Spell Template
- D rank spells:
Name: Flash Forward
Rank: D
Type: Time Offensive.
Description: The user takes control over an item such as a rock, sword, or really any thrown object, and by creating a time sphere around it, creates the perception that the item is moving incredibly fast. The item than remains under the control of the caster for two posts, during which it's position in time and space can be moved in any direction the caster sees fit. capable of striking up to three times in one post.
Strengths:- Works on any object accelerating it through time and space, to a speed of 30mps
- Controls an items position in time and space for up to two posts.
- Can strike multiple times in one post (with a total of 3, so it could be striking three opponents once each, or one opponent three times, once across the arm, once in the stomach, and once in the back in rapid succession. Of course these hits can be blocked, or dodged if fast enough, and are not auto hits) Dealing D rank damage with each strike.
Weaknesses:- Does not work on requip/maker items or artifacts of a rank higher then the user.
- Cool down of 8 posts
- Can not accelerate a human body.
- The item, and thus the time bubble around the item have a D rank durability and if the item is shattered or some how sent away then the caster looses the ability to control it.
Name: Wild Growth
Rank: D
Type: Time
Description: The user creates a time bubble around them, vastly accelerating the time and life cycle of all seeds, and plants in the area of effect, causing them to grow like wildfire. Roots, and even trees break their mold around the user's call causing small forests to burst forth in a second, the vines and roots are wild constricting, and hitting anyone Caught inside the area of effect. Forest lasts naturally until destroyed.
Strengths:- Creates an area of effect of 15 meters, that is almost immediately turned into dense forest.
- vines grow wildly constricting anyone caught inside the forest and holding them with D rank strength.
- The forest lasts until it is destroyed, as only it's growth is magical the forest is natural, it was just hidden under the ground of the location.
Weaknesses:- Strikes wildly damaging all inside the AoE, be them friend or foe.
- The forest holds people in place with D rank strength, but is easily destroyed with fire, ice or any magic that kills plants.
- Does not work if some kind of magical floor is in place at the same rank or higher. (example: Grey's Ice Make Floor would render this spell moot)
- Cool Down of 7 posts
Name: Decay\Rust\Rot
Rank: D
Type: Time Offensive
Description: The user creates a time bubble around an enemy affecting either an Item they are holding, or the clothing they are wearing, the food they are eating, or the celestial spirit they are using, and sends it rapidly into the future, causing the item to rot away in their hands or on their body. Works best on maker magics.
Strengths:- Destroys just about any Maker Item of the users rank or lower.
- Damages Requip items to the point where they fall apart in the users hands.
- In the case of a celestial Spirit, the spirit is not killed (as they are immortal), but rather their body is forced to spend several days\months\years in the human world forcing the spirit to retreat back into the spirit world, where it must go on cool down.
Weaknesses:- Only works on items or celestial spirits of the users rank or lower.
- Does not work on earth magic as rocks do not age.
- Does not effect a wizards Holder Item as that is more or less a part of the person. (same goes with artifacts of the same rank)
- Cool down is 10 posts.
Name: Repair\Renew\Revive
Rank: D
Type: Time Supportive
Description: The inverse twin of the above spell. The user creates a time bubble around a users item\clothing\spirit, and regenerates them, repairing any and all physical damage that was done to said item.
Strengths:- Restores any requip weapon and armor to full use, freeing any cool down the item had so that it may be used again in the owners next post.
- Resets any maker item to full condition, giving the user the item back. (So if it was a sword that broke because it's duration ended, it would come back as if it was freshly cast only with Ark Of Time Paying it's magic cost instead. The item's cool down however would start after the second time it broke.)
- In the case of spirits it regenerates their body as if they had just came back from the spirit world, healing any and all wounds that the spirit was dealt in battle, and allowing it to stay in the human world even longer.
Weaknesses:- Does not work on the human body. Can not restore injuries or mana.
- Can not work on an item that was turned to dust.
- Can only restore an item of the users rank or lower.
- Cool down is 10 posts.
- Works on any object accelerating it through time and space, to a speed of 30mps