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    Silent Magic

    Serapheal
    Serapheal

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- H-Rank- S-Rank- Richie Rich- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Genisis Key
    Position : None
    Posts : 2018
    Guild : 尺u刀乇 ズ刀ノgんイ丂
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : []D [] []V[] []D
    Experience : 0

    Character Sheet
    First Skill: Claire Mierre
    Second Skill:
    Third Skill:

    Silent Magic  Empty Silent Magic

    Post by Serapheal 11th March 2014, 5:54 pm

    Silent Magic  Dw3TGUH


    Primary Magic: The Silence
    Secondary Magic: The Sight
    Caster or Holder: Caster
    Description: The Silence is a state of being that is more martial than it is magical.   The Silence is something that anyone with the right mindset can train so long as they have magic potential.   More martial than it is magical,  not exclusively martial.   You have to have the spark within that allows one to become a mage.   But instead of using it to channel the elements or what have you,  you use it to feed the Silence within.   Despite it's availability,  the knowledge of how to train oneself was lost and forgotten ever since the Order of Silence died out suddenly.   How it died out is lost,  but it is said to have happened overnight.   Temples to the Silence were raided by daring intruders to find not a soul remaining,  all signs indicating that there was no intention of leaving,  but as though they decided to up and leave without so much as putting anything away.  They just dropped it.    Such temples have long since been lost to the modern era except for the greater temple Ios buried beneath the sands of Desierto,  which is intact but the local government has ordered it sealed after an incident that occurred the same time the attack on Fiore's Magnolia ended.

    The Order of Silence was heralded more as a dark organization for several millennia.   They used the Silence to perfect themselves as one of the most lethal assassins and most skilled thieves the world had seen.  Where they went,  they left only silence and blood in their wake.  They were only opposed by the Sight who were consistently on their tail and worked to expose them,  actively working against them.   Most kings and rulers of the time had a Seer at their right hand who was a part of this opposing faction.  Bearing the Sight,  they would safeguard the ruler from the Silence.

    Through use of Silence,  the order was capable of being almost anywhere and corrupt any one.  A single agent of the Silence was of old capable of bringing nations to their knees if not undone by the Sight.   Through use of manipulation and stealth,  illusions and trickery,  agents of the Silence were among the most illusive of their time.   In training their bodies,  they were physically intimidating as well as they channeled the Silence throughout their limbs and mind to defy physics.

    Silent Night uses it much the same.  Using the Silence,  Silent Night is capable of unparalleled stealth and subversion.  She is capable of altering the minds of politicians and guardsmen alike to suit her goals.  Capable of breaking into any building unseen,  unheard,  without a trace.  Scale any obstacle in her way,  or strike with precision using channeled Silent energy- which manifests as kinetic energy- to accentuate her effects.   She can use illusions to play tricks on people,  to lure them,  to confuse them.  To escape if a situation becomes risky.

    Strengths: 
    - Manipulates Memories.  This magic type is capable of altering the memories of others or preventing them from being formed.   These are hard to resist.  Altered memories can go as far as to completely rewrite someone's experiences and personality (The equivalent of a damaging spell killing the character.  Not a general effect.).  

    - Capable of psychic teleportation, called Jaunting.  Jaunting can be dangerous as it's softer means of teleportation.   It doesn't generate force,  so appearing in an area does not clear it of hazards.   For example,  jaunting can get you fused to a wall.   Get a bug fused in your arm.  And so on.
    On the plus side,  jaunting is faster than light travel and in some civilizations is used for space travel through use of landing platforms to direct traffic and help focus the jaunt to travel further distances than they would normally be capable.  Not that that's relevant.  But the point is:  ftl travel.

    - Capable of creating high quality illusions.   The illusions created by the Silence are high quality and come with them an eerie sense of life.  Giving off the sense even if you know it's an illusion that it sees you.   That it recognizes you.   Not the object itself,  at least not exclusively in some cases, but the energy composing the illusion.   Her illusions are considered 1 rank higher for the purposes of seeing through them or disabling them.   But are still their normal rank for the purposes of what the illusion can do.


    Weaknesses
    - The Silence isn't effective at dealing damage.   (Few damaging spells, if any,(Currently none),  Damaging spells always lose to equal ranked defenses).


    - The Silence isn't effective at shielding damage.  (Few defensive spells, if any, (Currently none), Defensive spells always lose to equal ranked attacks).


    - Most effects that actually effect someone directly can be undone by memory mages and are more easily sensed by psychic mages.


    - Practitioners of The Silence (People who have The Silence) are immune to the Silence effects of others.  





    Abilities/Powers
    : 

    - Silent Presence.  - Make no Sound - Silent Night and actions she take do not produce sound.   A squeaky door would not squeak if she opens it,   a creaky floor would not creak when she steps on it.  Twigs may break, but never snap.   She could drop a vase,  it would shatter without a clatter.   This is limited to effects that can be contained within 5 meters of her.   If she were to set off an explosion of any significant size,  no sound from it would be negated.    This makes it difficult for her to talk.   She has to make a conscious effort and strain against this effect to produce speech.   It's important to note the 5 meters is within area of the action itself.   An arrow,  for example,  would remain silent as would it's impact.   The exception would be if the arrow knocked out a log and now a big log pile topples,   or set off any other sort of chain reaction of notable size.  Silent Presence also completely masks nonstandard senses from sensing her.  This is any sense that doesn't fit in the remaining four sensory categories.  She cannot be detected by "intuition" or "x felt a strong magic presence from behind!".  No.  Silent Night generates no magical presence and gives off no "Bad vibes".  Because of this presence,  if anyone ever uses a "True Sight" -like effect on her,  they will not see the form Silent Night considers her own,  but will see a white shadow instead,  with blackness outlining it.  The white shadow is featureless and has no definition,  except for it's two eyes,  one blue,  one gold,  and a silver disk on it's chest.   Definition can be seen when the black outline can provide it,  such as with an outstretched hand,  or when looking at it from different angles to see it's body shape,  which is that of a beautiful woman such as she is.   It's important to note that Silent Night gives off no body language.   By meditating,  Silent Night is capable of blending silent energy to merge her visual presence into the surrounding area which provides an effect similar to active camouflage,  making her hard to see.   If someone does not know to look for her,  she will not usually be seen unless she makes sudden movements or is out in the open.   If she does make sudden movements,  this is broken and she becomes perfectly visible again.  Thus if you do something that makes her have to make a sudden movement,  you'll break the camouflage.    Once broken,  she has to be able to mediate for several seconds to regain the camouflage which cannot be done if seen.     For those with very enhanced vision,  they could notice distortions in the air.   If she is not moving at all,  and nothing else is moving near her that could be seen as a distortion,  only someone with enhanced vision and of her rank or higher can detect her.   If she is slain,  this active camouflage kicks in automatically on a more powerful level to provide true invisibility despite movement,  for 1 post.


    - Silent Thoughts.  - Make no Memories -  Silent Night has a passive field around her that inhibits the mind's ability to record her in long-term memory.  Instead,  a meeting with Silent Night is more like a dream.   The memory fades within minutes.  The rest of the memory remains, however.   A memory of a crowd in which she was in would simply have her removed,  and the rest remain.   The memory itself is also set to a very low priority,  so even though Silent Night was erased (Because she never formed in the first place),  so the memory is hard to recall itself.   But if recalled,  one might remember talking...  but to who?  They might remember being scared,  but of what?  Despite being set on a low priority,  the mind still retains it.  The memory of Silent Night can emerge through dreams.   And through this dream,  though Silent Night herself was erased from it,  someone talented in creating mindspaces and playing with memories/dreams could theoretically retrieve the memory that was in the short-term storage,  resulting in a faded blurry depiction of Silent Night as a weak image is recreated based less on the memory but the impression the memory left behind.

    This has less effect on people who expect her,  and can actively think about Silent Night after meeting her to slowly transition the short-term information into long term memory.   Similarly,  it has less effect on more powerful individuals.  Simply being powerful doesn't do much,  however,  but they are more likely to have some sort of applicable defense.   People who are powerful and share the same feeling of respect for reality and consciousness,  someone who meditates on understanding as Silent Night does.   Then they would be minimally effected.

    Because actively remembering her limits the ability to erase the memory of her,   if Silent Night takes drastic action against someone in plain view and they saw her,  they would be likely to remember her reasonably well since they would be actively thinking about her (Trying to pursue or something).


    - Silent Conscious.  - Mental Empowerment -  Silent Night is in a constant zen-like state called The Silence.   While in this state the user's mind is opened and cleansed.  Their consciousness becomes disconnected from their normal perceptions and they feel everything as though from a third person perspective.   Their first person perspective is still saved,  but it's on the back burner and is at a very low priority.  The primary consciousness is shifted and is now external.  
    This state has two distinct benefits.   The purity in the Silence state makes them immune to mental manipulation except by figures of higher rank in which case they last 1 post for every 4 it would have lasted.   These changes can't alter her personality, memories,  or motives in any way.   She passively sees through illusions.  These benefits are extremely minimal,  as most the effects this would prevent are unlikely to be approved without a permission-given clause,  and the fact that there are few mental mages on site.   I believe there is only perhaps 1 active and my advantage over them is really only comparable to a Slayer facing an elemental mage of their element.  But less so,  especially in regards to having MP advantage (The slayer, not the Silence).   This also makes her reflexes and ability to think extremely efficient,  capable of reacting the instant danger is perceived and planning long strategies in seconds (Limited by my own ability to see the strategy).
    The external nature of the Silence is more than just a feeling.  Silent Night literally sees everything from a third person perspective.  This is just like using a third person perspective in a game,  but the camera can be moved freely within 30 meters.   By using up MP equal to a C-rank spell this can be up to 60 meters.   By using MP equal to an A-rank spell,  this can be extended to 160 meters.   At H-rank,  h-rank equivalent MP can be expended to make the consciousness move up to 320 meters away.    
    While the consciousness is away,  she still has a very subtle awareness of her own self which is enough to react if danger approaches,  but is extremely limited and it is easy to sneak up on her.   About as easy as it is to sneak up on one's mother while she's doing dishes (I swear the lady is going deaf v,..,v).
    The Silent Conscious can be disrupted and the vast majority of these benefits negated or reduced to more natural levels.   Methods of disruption include taking a hit of equal rank to her self,  in which it's disrupted for the post in which she got hit.    Being less than 50% healthy,  but not less than 10% in which case the benefits come back at twice their effectiveness (When nearest to death,  the Silence is more present than ever.)  If slain,  Silent Night takes on the appearance of her true form as described in the first ability.  The white shadow.  And all these benefits are doubled from the less 10% or less point.


    - Silent Physique.   - Physical Empowerment -  The Silence as already hinted at with references to Zen states and Meditation,  is a monk-like practice.  The practitioner keeps their body healthy, fit,  and as part of their meditations let the Silence flow through them to achieve a similar effect to a monk channeling Chi through their limbs.   To this effect,  Silent Night is capable of moving with supernatural agility,  endurance,  and strength.   By focusing the silent energy within her,  she is capable of delivering enhanced effects akin to fabled chi techniques.   She can hold her breath for hours,  slow her heart as far as to stop it for minutes (hours if just slowed down to be nearly undetectable), walk on water,  balance on the tip of a spike,  repeat mid-air jumps (About 1 extra mid-air jump per rank)- her jumps naturally being greater in the first place at a jumping distance of 16 meters (25 meters at H-rank)-, hold to vertical surfaces without apparent places to hold onto.  Things such as that.   Any "chi-like" effect that would effect another player and not simply the environment around her,  would be a spell.   This requires the Silent Conscious.  Otherwise she is simply a very fit individual for her rank.   This amounts to the same physical capability as a Slayer has,  with added little tricks that utilize Silent energy in a manner similar to Chi.  When reduced to 10% or less overall health/HP,   these benefits increase to double Silent Night's physical capability making her melee attacks be considered twice her rank for calculating effect and reducing the cooldown and cost of spells marked with the [Physique] tag to be reduced by half.   Once the fight is over,  Silent Night can then barely stand and it is a massive struggle to retain consciousness for 1 post,  giving her time to try to secure herself before passing out.    If Silent Night is slain,  she for 1 post (the post in which slain) gains twice the benefit of being 10% or less HP.   At the end of that post or the beginning of a second,  she then dies.  During that time,  she is considered dead and no longer has a sense of humanity or pain.  




    ____________________________________________________





    Primary Magic: The Silence
    Secondary Magic: The Sight
    Caster or Holder: Holder
    Description:
    The Sight is a force similar but in opposition to the Silence.   Historically- though no written history remains- The Sight was used as the tool with which to detect and keep track of those bearing the Silence.  It could identify users of the Silence,  track them, and break through their illusions and attempts at trickery.   Yet even as the Sight counters Silence,  Silence counter's Sight as the Silence eliminates one's ideas of Value.   By not holding Value in any items or bearing strong desires,  The Sight is never able to track them so easily.   And as the Silence moves through space to travel great distances,  the Sight moves through time to accomplish similar feats.  Though great jumps through time are difficult,  and rarely happened,  shorter jumps occurred frequently as a means to keep thwarting attempts at escape.    When major breakthroughs are discovered and they often collectively planned and used the Sight to send agents back through time or to future dates in order to stop them from happening.
    Mostly,  they relied on their Sight to pick out agents of Silence as well as to try to see the future to counter them.   If an attack was incoming out of the blue,  a Seer would be able to see it moments before it takes place and if they react quickly could thwart it.  

    It's use is in seeing the stream of time and tapping into it at times.  If the Sight were to have two words to describe it ,  it would be Time,  and Truth.  They go hand in hand with the Sight.   Using these elements it reveals the truth of the world around her.   The Sight is used to track people through value chains,  sensing the links between items and those that hold value in that item.   It can reveal secrets and hidden things readily before her eyes as hidden doors are displayed prominently.   Trap wires otherwise difficult to see light up.   Invisible fields of magic take on visible form,   and time unfolds in front of her as ghostly shadows.

    Strengths: 
    -  The Sight is the inverse of The Silence.  The Silence alters perceptions,  while the Sight gives them.   The Sight allows Silent Night to see what most others cannot.

    - The Sight allows Silent Night to reinforce the effects of The Silence,  making them harder to resist and better cementing them. The Sight also expands on the Dragon Spirit lineage to make it more effective.

    - The Sight allows Silent Night access to information about the world around her,  seeing value,  the links connecting value to those that hold the value,  and through that be a very effective means of tracking.  World information reveals to her hidden secrets and efficient ways of travel.

    - The Sight allows Silent Night to see and influence the stream of time to perform short jumps forward and backward in time but only as plot allows or within the topic.   Typically,  this is just skipping backwards a few moments.   Skipping forwards would be the same as teleporting,  except time passes during which time Silent Night is missing.    Less drastic,  Silent Night can slow down or speed up time to mimic the effects of speed enhancements or speed penalties with added cognitive enhancement to improve reaction times and thinking speed.

    Weaknesses


    - The Sight has no effects that harm anyone directly.  The Sight can make it easier to harm people,  but it doesn't have the capacity to inflict harm itself.  It doesn't even do something like make an attack more damaging,  the most direct it gets is in the ability to show trajectories but this doesn't actually effect the target or even the projectile in question.  Just shows the path.


    - Tracking usually requires either having met someone before or having an item connected to them or that they desire.   So to track a King,  you would have to steal something of his in the first place.  Or,  you'd have to find out what the king greatly desires and steal that.  Which would in all likely hood be harder than finding the king himself.  Alternatively,  if Silent already ran into the king in the past,  she could then track him based on how she impacted him.   If there was a squabble for example,  she could then track the king as though she had an item of his.


    - Most non-personal effects work in bubbles,  spheres of influence.   The effects only effect those within the bubble and not outside of it.   Interaction is impossible between the bubbles.   So to effect someone or some thing she'd have to either A) Burst the bubble or B) Extend the bubble.   Doing either of these things would of course end the benefit or at least end the benefit/advantage over the target.


    - The Sight is not effective against other practitioners of The Sight.  For example,  Dragon Eye would be entirely useless against another user of the Sight since they see you just as you see them.  Meanwhile,  using active techniques of the Sight is useless against others because they'll hitch along and benefit as well rendering it pointless to use against enemy Seers.



    Abilities/Powers: 

    - Golden Eye:  Silent Night can gauge the net wealth of an individual and how much they have on their person.  Similarly,  she knows the value of an object and if it has any strong ties to individuals (Value per person).   If it has a tie to a person,  she is capable of tracing that tie to find the person who is connected with the item.   If the tie to an item is small,  it has to have actually been in their possession.   If it's an item someone greatly desires,  she can use the item to find them through the desire despite not having come in contact with the item before.    The stronger the desire weighed against how long or how often they've been in contact with the object influences how strong the tie is and how easy it is to lose or not.  Weaker ties can take a day or so to pick up,  while strong ties can be seen very quickly.  Almost instantly depending.   A crown of a king,  for example,  would have a very strong tie.   Someone's hairbrush,  however,  would have a weaker tie.

    - Prying Eye:  Silent Night automatically detects a person's rank and magic as well as learn things about the individual as though reading the Likes/Dislikes/Fear/Motivation section of their app.   The magic detection is as though reading the description,  strengths,  weaknesses,  and the first three abilities.  She can tell how alert they are to her presence and if they're suspicious at all,  and alert her to lies. Similarly,  she can detect if they have ever been effected by her in the past and if so,  how so.    Along the lines of that,  she can see the ties between herself and such individuals.  The stronger she has effected them,  the further she can see the ties.   These ties get more visible and clear if the person tied is thinking about her,  but only if she has effected them with an ability in the past.
    Prying Eyes can,  as mentioned but here explained,  see magic.   This reveals magical effects to her eyes and allows her to analyze it.   If there is an unseen barrier or effect waiting to be triggered,  she can see it and determine it's effects.   This is an invaluable talent that allows her to avoid triggering magical alarms or traps and figure out how to counter or disarm them.  

    - Eagle Eye:  Silent Night can automatically sense and detect hidden items,  objects,  doors,  secret panels/doors and traps.  They are sort of highlighted to her on a mental level.   Similarly,  people are highlighted based on their threat and intelligence.   It can also link with Dragon's Eye to pry deeper and make strong guesses about the future in order to judge someone's disposition towards her even if they have not yet formed a disposition.   This means she can pick out guards who would try to stop her out from stray pedestrians.  It can also help her identify people who could be beneficial towards her in some way.   Eagle Eye using a similar method just described can trace routes and highlight the most efficient way to get to an objective.  Similarly,  it also paths trajectories to greatly enhance aim ("Eagle Eye").   Eagle Eye also has the benefit of providing a darkvision,  in which areas of darkness appear in ghostly white shadowy forms of varying intensity depending on just how dark it is (Less intense as it fades into normal vision).

    - Dragon Eye:  Directly related to her Dragon Spirit,  Dragon eye banks on the Dragon Spirit's connection to the future.   As a result,  yes,  Silent Night is still immune to being trapped (as per the lineage) but she can also actively see the future unfold before her eyes.  This results in blue misty "echos" appearing in the path of movement a person or object is going to take.  The path of objects is seen with a 3 second delay while the path of magic is scene with a 2 second delay,  and the path of people with a 1 second delay.   Nonmagical people are seen with a 3 second delay.    This may sound better than it is,  but it is in effect having good reflexes and masterful reading of body language.    The echos only show the present course of action and is subject to change as people react to her.   Though as she plans her own reaction,  she can see their reaction to her reaction.   This is difficult,  of course,  because it takes time out her precious few seconds.   In short.  Silent Night has extremely high evasion,  but can be caught off guard or presented with situations where the second delay is not beneficial.   If people have a way to detect her movements before hand,  then it actively changes what Silent Night sees through the adding of multiple echos until they are useless.

    If Silent Night makes physical contact with a person,  she can see their future roughly.   The future can always be changed,  however.  The clarity of the future she sees depends on the individual.  Some people don't have clear futures at all,  while other's futures are bright as day.   The future comes more into focus if someone asks questions of her,  in which case by them thinking and having asked the question they themselves help shape the future she sees.  

    With Dragon Eye,   Silent Night is capable of automatically syncing with anomalies in time.   So while this ability can't do anything with time on it's own except the small advantage in seeing a little bit ahead of the present,    it is capable of latching onto the time anomalies of others.  If someone were to stop time,  Dragon Eye would latch on and Silent Night would be able to move freely despite the time stop.   Likewise with slown down time.   To do so however,  Silent would have to expend MP equal to 1/4th the MP the enemy spent and of course she has no control over when the effect ends as it is not her own.  She just hitches a ride.



    ____________________________________________

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply.)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them.)
    Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)



    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply.)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them.)
    Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)


    Last edited by Silent~Night on 15th March 2014, 9:58 am; edited 1 time in total


    _____________________________________________________________________________________

    Silent Magic  XeQjtg0
    Serapheal
    Serapheal

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- H-Rank- S-Rank- Richie Rich- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Genisis Key
    Position : None
    Posts : 2018
    Guild : 尺u刀乇 ズ刀ノgんイ丂
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : []D [] []V[] []D
    Experience : 0

    Character Sheet
    First Skill: Claire Mierre
    Second Skill:
    Third Skill:

    Silent Magic  Empty Re: Silent Magic

    Post by Serapheal 13th March 2014, 4:45 pm

    SILENCE




    D
    Spoiler:




    C
    Spoiler:






    B
    Spoiler:






    A
    Spoiler:








    S
    Spoiler:


    Last edited by Silent~Night on 16th March 2014, 11:22 am; edited 1 time in total
    Serapheal
    Serapheal

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- H-Rank- S-Rank- Richie Rich- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Genisis Key
    Position : None
    Posts : 2018
    Guild : 尺u刀乇 ズ刀ノgんイ丂
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : []D [] []V[] []D
    Experience : 0

    Character Sheet
    First Skill: Claire Mierre
    Second Skill:
    Third Skill:

    Silent Magic  Empty Re: Silent Magic

    Post by Serapheal 14th March 2014, 11:37 pm

    SIGHT




    D
    Spoiler:





    C
    Spoiler:





    B
    Spoiler:




    A
    Spoiler:






    S
    Spoiler:


    Last edited by Silent~Night on 16th March 2014, 11:23 am; edited 1 time in total


    _____________________________________________________________________________________

    Silent Magic  XeQjtg0
    Serapheal
    Serapheal

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- H-Rank- S-Rank- Richie Rich- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Genisis Key
    Position : None
    Posts : 2018
    Guild : 尺u刀乇 ズ刀ノgんイ丂
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : []D [] []V[] []D
    Experience : 0

    Character Sheet
    First Skill: Claire Mierre
    Second Skill:
    Third Skill:

    Silent Magic  Empty Re: Silent Magic

    Post by Serapheal 15th March 2014, 8:06 pm

    [WIP]
    Please avoid reviewing until this post has been removed.


    _____________________________________________________________________________________

    Silent Magic  XeQjtg0
    ~ Lady of Midnight ~
    ~ Lady of Midnight ~

    Endless Abyss


    Endless Abyss

    Moderator- God Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Kohl's Plague
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    Age : 26
    Mentor : The Stars
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    Silent Magic  Empty Re: Silent Magic

    Post by ~ Lady of Midnight ~ 16th March 2014, 12:24 pm

    Approved


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