Magic
Primary Magic: Bone Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: The magic known as ‘bone magic’ is arcane in its nature that very few have ever come close to attempting to use the dangerous arts. Jojo on the other hand has used its arts in forms quite unknown in the regions of the known world. The art known as ‘bone magic’ is utilized in advancing the materials inside the bones and casting it out of the human body, but can only be utilized on one’s self. This art inhibits abilities to knowingly strengthen the bone properties of the user but then bringing it out in weapon form similar to blades or small knives, but the extension of the weaponry is a whip. Following this, the skill has limitations but those limitations come with hefty prices as well. The magic completely degrades the human brain as time passes, and as more time passes, the further the mental struggle to separate reality and fiction comes to fruition.
Jojo uses the magic to create swords; to be exact it is only two swords. One is a kodachi and the other is a wakizachi. Both are materialized out from her hands, directly from where the metacarpals connect with the ulna. The weaponry is as fine as a new cutting edge, and is made up of the finest materialized minerals. However, aside from these two fine blades, she also creates something quite similar to throwing starts out of her very calves. Now, to keep from any holes or torn muscle content from befalling her, she has trained her body extensively to willingly separate all the sinews and skin without spilling blood yet allowing herself to bring such weaponry out of her body. This skillful manner designates her to capably using this skill for the best manner.
Strengths:
Weaknesses:
Abilities/Powers:
Spell Template
Primary Magic: Bone Magic
Caster or Holder: Caster
Description: The magic known as ‘bone magic’ is arcane in its nature that very few have ever come close to attempting to use the dangerous arts. Jojo on the other hand has used its arts in forms quite unknown in the regions of the known world. The art known as ‘bone magic’ is utilized in advancing the materials inside the bones and casting it out of the human body, but can only be utilized on one’s self. This art inhibits abilities to knowingly strengthen the bone properties of the user but then bringing it out in weapon form similar to blades or small knives, but the extension of the weaponry is a whip. Following this, the skill has limitations but those limitations come with hefty prices as well. The magic completely degrades the human brain as time passes, and as more time passes, the further the mental struggle to separate reality and fiction comes to fruition.
Jojo uses the magic to create swords; to be exact it is only two swords. One is a kodachi and the other is a wakizachi. Both are materialized out from her hands, directly from where the metacarpals connect with the ulna. The weaponry is as fine as a new cutting edge, and is made up of the finest materialized minerals. However, aside from these two fine blades, she also creates something quite similar to throwing starts out of her very calves. Now, to keep from any holes or torn muscle content from befalling her, she has trained her body extensively to willingly separate all the sinews and skin without spilling blood yet allowing herself to bring such weaponry out of her body. This skillful manner designates her to capably using this skill for the best manner.
Strengths:
- Hand to hand: Due to the increased bone capacity, this skills allows for harder blunt attacks where needed.
- Precision: Since this skill requires a high alertness to the human body during the training, the user is capable of knowing all proper points of the human body such as pressure points, vitals, and the like.
- Speed of Foot: The speed that enlists this skill allows Jojo to push forwards and delightfully be as agile as needed with the reaction time necessary but lessoning her bone capacity to increase the speed.
- Cannibalistic Nature: With the consumption of human flesh and blood (cannibalistic acts), or even demonic in nature, the consumption of this will only allow the animal side to be more apparent in frenzy, yet does not diminish the intellect itself. Per turn of consumption is another turn of sating the beast inside before intellect destruction.
Weaknesses:
- Animal Instinct: With extended use of this skill, the mind of the user reverts back on the more animal side of living for the need to feed, survive, and kill surpasses logic and reason. This will require a further four posts after activation before intellect is cut down to fifty percent, after this every post will decrease it by half again and again.
- Utilize Surroundings: The bone displacement takes time, and to pass from a light capacity to a heavy capacity requires Jojo to go back into normal capacity first. This change is swift but still can only be done so many times during a situation. One full change of light to heavy or heavy to light per post is the max.
- Intellect: To regain intellect, the user must rest for two posts to gain back what was initially lost in intellect, but it will take one more posts to reclaim memories of that time of lessened intellect. In total, three posts, the final one results in mass confusion and symptoms of shock as the body shakes without warning, and depending on the amount of memory recovered, one or more posts worth after half memory gone, will result in the body going into convulsions along the floor during that one memory recovery post.
- Weighing Yourself Down: During the heavy bone capacity, the user’s speed is readable, and though it may still be fast enough to react, the attacks are readable as well as movements to easily be counter attacked at will.
- Cannibalistic Recourse: When undertaking the cannibal route, the one feasting must continually consume humanoid flesh or else the intellect deletion will occur at much faster rates. Immediately the turn after eating the being will lose said intellect unless more raw humanoid meat is consumed, sating the intellect for just that turn. Once gone, the intellect will disappear immediately if sated beyond three turns, resorting to pure beast with zero intellect.
Abilities/Powers:
- Jojo can raise her bone capacity to twice that of the average human's to keep her bones from breaking under normal pressures. This allows for the bones to harden to the capability of withstanding twice the normal brunt attacks, and even allows for a blocking of a single cutting edge of an average, non magic endowed weapon. In turn this also means she can lower it to the maximum of one-fourth her bone capacity.
- Another ability of this magic is the well done endowment of the bone weapons. Able to resist against four hits of equal rank, two of the rank higher and one of the rank higher than that. In example, a D-class mage would be capable of withstanding four D-rank hits, two C-rank hits, or one B-rank hit before shattering. Anything higher than that will completely shatter the endowed bone instantaneously.
Spell Template
- Wicked Flight:
- Name: Wicked Flight
Rank: D
Type: Supportive
Description: This allows Jojo to speed herself up to an excellent and favorable time situation where she, after decreases her bone capacity to suitable levels, speeds up three times as fast. Her natural speed is average, but once increased the speed of the individual is related to that increments and allows Jojo to boost attack, defense, and other speeds in all of this. Such speed does come with its disadvantages though. The spell when being cast will be seen with the user putting their arms in a cross formation directly in front of themselves for a small moment, a mere second to gather their peak before launching into the newfound speed. Speed will be three times the average speed of 13 mph (5.8 m/s) making it 39 mph (17.4 m/s).
Strengths:- The speed applied allows for multiple hits exceeding the norm of a swordswoman.
- The speed allows one to move past as a blur to the naked and unaided eye.
- Due to the lesser bone capacity, this also means that her mass is smaller allowing gravity to effect her less. Due to lessoned gravity, though only slightly, Jojo can push herself higher into the sky with jumping higher than before by twelve meters strait up.
Weaknesses:- Duration is three while the cooldown is four.
- Due to the lessoned bone mass, the body is weaker to physical attacks where the body can be badly broken due to the lesser bones.
- Since the body is lighter, that means the individual’s body is more susceptible to being blown away by wind magic making the concussive forces of it two times harsher.
- Ice magic and barriers are tricky against this technique. Slickness afoot and the stillness of barriers make speed impacts harsher to cope with and the unnecessary sliding occurs more often than not.
- The speed applied allows for multiple hits exceeding the norm of a swordswoman.
- Twin Sword Dance:
- Name: Twin Sword Dance
Rank: D
Type: Offensive, Defensive
Description: The spell of this magic is performed by the clap of the hands, concentrating two magical seals upon the users hands prior to the willing exertion of the blades out of the body through key points of the wrists by flowing through the metacarpals and the ulna. There comes two blades and either of these can be the kodachi and the wakizachi as Jojo is trained with both hands to handle either size in them. The magic can be done at any time, with the consequence that immediately after the activation of this bone magic. Until the blades have left the hand, and when all bone capacities are at normal, look at weaknesses for side effects to extended use. The kodachi is 45.72 cm (1.5 feet) in length and the wakizachi is 91.44 cm (3.0 feet) in length. Damage capable during this technique is a continuum of light D-rank damage to the effected target(s).
Strengths:- This spell allows for the max available defense and offensive of speed and skill. Speed and skill that allows counter offensives within the defensive while both being deadly and ferocious.
- Reflexes for this technique allows for this spell to deliver an unexpected counter where needed.
- The usage of this skill in combination for speed allows for one to almost appear like a mirage inside a dance.
- Use of hand to hand techniques such as Ruko Kempo in coordination with the two hand sword style allows for a dancer's grace and dangerous combo.
Weaknesses:- Duration is three while the cooldown is four.
- Short range even with added arm length.
- Not the best defense in terms of strength due to small size.
- Requires a split attention for both blades at the same time, easily allowing one to be confused with the animalistic side taking over.
- When up against a long reach weaponry such as spears, the user will appear far weaker against these weapons and potentially unable to strike without getting hit herself.
- This spell allows for the max available defense and offensive of speed and skill. Speed and skill that allows counter offensives within the defensive while both being deadly and ferocious.
Last edited by Jojo Kaguya on 13th March 2014, 11:46 pm; edited 3 times in total