Primary Magic: Black flames control [Eyes of the sun goddess]
Secondary Magic: -
Caster or Holder: Caster
Description: A very offensive element created by the eyes of the sun godess, which strengthens the user's sight too. The black flames are considered extremely powerful, and offensive, it's a sticky flame that deals a stronger damage than regular fire and suffers no weakness against any other element; its only weakness is re-Equiq defense, its use is very damaging to the user's eyes, it can be reformed, and shape changed, it can be used in supplementary and defensive techniques but to a certain limit. The user uses this fire for ultimate destruction of their enemies, this element also isolates the user as it can damage other allies which ends up in no one wanting to come near the user, fearing friendly fire. The flames are entirely different from normal flames, they do not resort on natural sources to remain or to remain, they're created as a different form of magic, to simplify their truth, they are illusionary flames brought to existence by the eyes of the sun's goddess. These flames can be eaten by fire slayers.
Strengths:
Weaknesses:
Abilities/Powers:
-Strengthens the user's sight and assists him.
-Grants the user is capable of creating the element of black flames and manipulate it.
-Deals extra damage, and is highly offensive.
-Powerful when interacting with other elemental spells.
-special King's illusion ability.
-special Extreme heat ability
Spells:
Name: Flaming skull
Rank: D
Type: Inferno flames(Black flames)/Offensive
Description: The user molds the magic in his eyes and creates the fathomed black flames, and re-shapes them into the shape of a skull that's 10 feet in height and six feet in width. The skull's advancing speed reaches 89MP/H. the flames deal major second degree burns and can cross 131 foot in distance, the flames are very sticky, unless attacked by two spells they flames will remain for three posts on the third post the flames deal the original damage once again. The spell is used instantly, if the skull misses then it won't deal damage (the flames are originally sticky so striking the victim activates its sticky effect.) Cooldown: 5 posts
Strengths:
-Deals second degree burns to the victim.
-The original damage is dealt once again if the flames are not removed by the time of 3 posts.(can be removed by 1 technique of the same rank)
-The flames gain +1 against all ELEMENTS
Weaknesses:
-fire slayer magic gains +1 against this spell
-requires 1 post of preparations
-can harm allies
-cannot be controlled once released
Name: Inferno body
Rank: D
Type: Inferno flames(Black flames)/Offensive
Description: The user transforms himself into a 10 foot tall black flame humanoid that can deal major 2nd degree burns, this spell is a basic offensive technique it doesn't guard the user nor does it support him, this merely allows him to damage whoever touches him, the flames move to the victim that touched the user on a moments notice starting the 'sticky' ability. It may remain for 3 posts, and its Cooldown is 5 posts. This spell is used on one's self so it has no specific range.
Strengths:
-Deals second degree burns to the victim.
-Sticky
-Flames would rise if hit by a wind attack
Weaknesses:
-Nullified with Water Spells C+
-requires 1 post of preparations
-can harm allies
-The user himself suffers +1 from the fire slayers attacks
Name: Inferno despair
Rank: D
Type: Inferno flames(Black flames)/Offensive
Description: The original technique of the black flames. By creating the dark black flames the user manipulates the flames by his eyes, the flames speed match up to the speed of the user's eyes, the flame runs towards whatever the eyes are locked on, the black flames continue running behind the target until hit or until their duration runs out, when it hits the target it deals major second degree burns and activates the 'sticky' ability, it can remain for 4 posts, its cooldown is 7 posts.
Strengths:
-Deals second degree burns to the victim.
-Sticky
-Can attack multiple targets
Weaknesses:
-Nullified by Water spells C+
- Won't be able to use other spells while in use
-can harm allies
-The user bleeds from their eyes
Name: Flaming Desperation
Rank: D
Type: Inferno flames(Black flames)/supplementary
Description: By casting the spell on his body from his eyes, he transforms into a lump of black flames and disperses into a different location, after so the flames converge and revert the user to his old body, this technique is used for dodging an attack with ease, it's an instant technique that requires a cooldown of four posts and has no range since its cast on one's self. This technique deals no damage whatsoever.
Strengths:
-Can be used as a way to fake one's death/suicide
-keeps the user safe for one post.
-enables the user to escape from an attack
Weaknesses:
-re-Equiq magic defense gains +1 against this spell
-Can't use other spells while in use
Nullified by Water spells C+
-slight bruises all over the user's body
-eyes will slightly bleed
Secondary Magic: -
Caster or Holder: Caster
Description: A very offensive element created by the eyes of the sun godess, which strengthens the user's sight too. The black flames are considered extremely powerful, and offensive, it's a sticky flame that deals a stronger damage than regular fire and suffers no weakness against any other element; its only weakness is re-Equiq defense, its use is very damaging to the user's eyes, it can be reformed, and shape changed, it can be used in supplementary and defensive techniques but to a certain limit. The user uses this fire for ultimate destruction of their enemies, this element also isolates the user as it can damage other allies which ends up in no one wanting to come near the user, fearing friendly fire. The flames are entirely different from normal flames, they do not resort on natural sources to remain or to remain, they're created as a different form of magic, to simplify their truth, they are illusionary flames brought to existence by the eyes of the sun's goddess. These flames can be eaten by fire slayers.
Strengths:
- Sticky: The flame's true danger is when it strikes the opponent, if the opponent is hit by the black flames they must use one spell of the same rank attacking the flames stuck on their bodies, if they ignore to do so the flames will remain for two posts, the flames will deal 25% of the original amount of damage and dissipate(attacking the flames while it's on the victim's body by other spells will not damage the victim, but will remove the flames, the victim continues to suffer damage while the flames are 'alive')
- Stronger vision: The eyes are far more stronger than average eyes, the eyes enable the user to see silhouettes, which allows him to predict where a spell/strike will land and when, it also allows the user to see further than a normal eye would.
- King's illusionary existence: by paying the amount of magic rquired for a D-rank, the user can activate this mode and manipulate what the victim sees, the victim must look into the users eyes for this aibillity to activate, once activated the user can manipulate what the user sees this may last for 4 posts and must be left in cooldown for 10 posts, this is no spell, this is merel an ability that requires the user to pay mana in order to activate, the only way this would be successful is if the enemy/victim looks into the user's eyes directly. The victim can only escape on the second post by attacking themselves with a C-rank spell. This must be done when they state they've realized they're in an illusion.
- Extreme heat: by paying the amount of magic required for a D-rank, the user enhances their flame, allowing them to generate stronger heat, enough to vaporize water, melt ice easily, and so on, this increases the damage of all fire spells by 50% can be used every 10 posts for 4 posts.
Weaknesses:
- Friendly fire: These flames cannot distinguish an enemy or a friend, it might seriously hurt a friend to the point where they might die.
- Visual strain: After using four spells, the user suffers a very blurry vision for two posts.
- Extremely offensive: The black flames are extremely offensive, they have minimal uses as supplementary or defensive spells(The user cannot use any Supplementary or defensive spell above rank A)
- Fire slayers: fire slayers spells gain +1 when interacting with the black flames
- Vulnerability: While using the ability' Extreme heat' the flames becomes strong against water, but is exposed to its other counterparts gaining -1 against them
Abilities/Powers:
-Strengthens the user's sight and assists him.
-Grants the user is capable of creating the element of black flames and manipulate it.
-Deals extra damage, and is highly offensive.
-Powerful when interacting with other elemental spells.
-special King's illusion ability.
-special Extreme heat ability
Spells:
Name: Flaming skull
Rank: D
Type: Inferno flames(Black flames)/Offensive
Description: The user molds the magic in his eyes and creates the fathomed black flames, and re-shapes them into the shape of a skull that's 10 feet in height and six feet in width. The skull's advancing speed reaches 89MP/H. the flames deal major second degree burns and can cross 131 foot in distance, the flames are very sticky, unless attacked by two spells they flames will remain for three posts on the third post the flames deal the original damage once again. The spell is used instantly, if the skull misses then it won't deal damage (the flames are originally sticky so striking the victim activates its sticky effect.) Cooldown: 5 posts
Strengths:
-Deals second degree burns to the victim.
-The original damage is dealt once again if the flames are not removed by the time of 3 posts.(can be removed by 1 technique of the same rank)
-The flames gain +1 against all ELEMENTS
Weaknesses:
-fire slayer magic gains +1 against this spell
-requires 1 post of preparations
-can harm allies
-cannot be controlled once released
Name: Inferno body
Rank: D
Type: Inferno flames(Black flames)/Offensive
Description: The user transforms himself into a 10 foot tall black flame humanoid that can deal major 2nd degree burns, this spell is a basic offensive technique it doesn't guard the user nor does it support him, this merely allows him to damage whoever touches him, the flames move to the victim that touched the user on a moments notice starting the 'sticky' ability. It may remain for 3 posts, and its Cooldown is 5 posts. This spell is used on one's self so it has no specific range.
Strengths:
-Deals second degree burns to the victim.
-Sticky
-Flames would rise if hit by a wind attack
Weaknesses:
-Nullified with Water Spells C+
-requires 1 post of preparations
-can harm allies
-The user himself suffers +1 from the fire slayers attacks
Name: Inferno despair
Rank: D
Type: Inferno flames(Black flames)/Offensive
Description: The original technique of the black flames. By creating the dark black flames the user manipulates the flames by his eyes, the flames speed match up to the speed of the user's eyes, the flame runs towards whatever the eyes are locked on, the black flames continue running behind the target until hit or until their duration runs out, when it hits the target it deals major second degree burns and activates the 'sticky' ability, it can remain for 4 posts, its cooldown is 7 posts.
Strengths:
-Deals second degree burns to the victim.
-Sticky
-Can attack multiple targets
Weaknesses:
-Nullified by Water spells C+
- Won't be able to use other spells while in use
-can harm allies
-The user bleeds from their eyes
Name: Flaming Desperation
Rank: D
Type: Inferno flames(Black flames)/supplementary
Description: By casting the spell on his body from his eyes, he transforms into a lump of black flames and disperses into a different location, after so the flames converge and revert the user to his old body, this technique is used for dodging an attack with ease, it's an instant technique that requires a cooldown of four posts and has no range since its cast on one's self. This technique deals no damage whatsoever.
Strengths:
-Can be used as a way to fake one's death/suicide
-keeps the user safe for one post.
-enables the user to escape from an attack
Weaknesses:
-re-Equiq magic defense gains +1 against this spell
-Can't use other spells while in use
Nullified by Water spells C+
-slight bruises all over the user's body
-eyes will slightly bleed
Last edited by Iziel on 5th March 2014, 2:00 am; edited 9 times in total