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    Iziel's magic registration [wip]

    Iziel
    Iziel

    Player 
    Lineage : Power of Apocalypse
    Position : None
    Posts : 85
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Thunder God Slayer
    Second Skill: -
    Third Skill:

    Iziel's magic registration [wip] Empty Iziel's magic registration [wip]

    Post by Iziel 28th February 2014, 1:50 pm

     Primary Magic: Black flames control [Eyes of the sun goddess]
    Secondary Magic: -
    Caster or Holder: Caster
    Description: A very offensive element created by the eyes of the sun godess, which strengthens the user's sight too. The black flames are considered extremely powerful, and offensive, it's a sticky flame that deals a stronger damage than regular fire and suffers no weakness against any other element; its only weakness is re-Equiq defense, its use is very damaging to the user's eyes, it can be reformed, and shape changed, it can be used in supplementary and defensive techniques but to a certain limit. The user uses this fire for ultimate destruction of their enemies, this element also isolates the user as it can damage other allies which ends up in no one wanting to come near the user, fearing friendly fire. The flames are entirely different from normal flames, they do not resort on natural sources to remain or to remain, they're created as a different form of magic, to simplify their truth, they are illusionary flames brought to existence by the eyes of the sun's goddess. These flames can be eaten by fire slayers.


    Strengths:



    • Sticky: The flame's true danger is when it strikes the opponent, if the opponent is hit by the black flames they must use one spell of the same rank attacking the flames stuck on their bodies, if they ignore to do so the flames will remain for two posts, the flames will deal 25% of the original amount of damage and dissipate(attacking the flames while it's on the victim's body by other spells will not damage the victim, but will remove the flames, the victim continues to suffer damage while the flames are 'alive')



    • Stronger vision: The eyes are far more stronger than average eyes, the eyes enable the user to see silhouettes, which allows him to predict where a spell/strike will land and when, it also allows the user to see further than a normal eye would.



    • King's illusionary existence: by paying the amount of magic rquired for a D-rank, the user can activate this mode and manipulate what the victim sees, the victim must look into the users eyes for this aibillity to activate, once activated the user can manipulate what the user sees this may last for 4 posts and must be left in cooldown for 10 posts, this is no spell, this is merel an ability that requires the user to pay mana in order to activate, the only way this would be successful is if the enemy/victim looks into the user's eyes directly. The victim can only escape on the second post by attacking themselves with a C-rank spell. This must be done when they state they've realized they're in an illusion.



    • Extreme heat: by paying the amount of magic required for a D-rank, the user enhances their flame, allowing them to generate stronger heat, enough to vaporize water, melt ice easily, and so on, this increases the damage of all fire spells by 50% can be used every 10 posts for 4 posts.


    Weaknesses:



    • Friendly fire: These flames cannot distinguish an enemy or a friend, it might seriously hurt a friend to the point where they might die.



    • Visual strain: After using four spells, the user suffers a very blurry vision for two posts.



    • Extremely offensive: The black flames are extremely offensive, they have minimal uses as supplementary or defensive spells(The user cannot use any Supplementary or defensive spell above rank A)



    • Fire slayers: fire slayers spells gain +1 when interacting with the black flames



    • Vulnerability: While using the ability' Extreme heat' the flames becomes strong against water, but is exposed to its other counterparts gaining -1 against them



    Abilities/Powers:
    -Strengthens the user's sight and assists him.
    -Grants the user is capable of creating the element of black flames and manipulate it.

    -Deals extra damage, and is highly offensive.
    -Powerful when interacting with other elemental spells.
    -special King's illusion ability.

    -special Extreme heat ability


    Spells:


    Name: Flaming skull
    Rank: D
    Type: Inferno flames(Black flames)/Offensive
    Description: The user molds the magic in his eyes and creates the fathomed black flames, and re-shapes them into the shape of a skull that's 10 feet in height and six feet in width. The skull's advancing speed reaches 89MP/H. the flames deal major second degree burns and can cross 131 foot in distance, the flames are very sticky, unless attacked by two spells they flames will remain for three posts on the third post the flames deal the original damage once again. The spell is used instantly, if the skull misses then it won't deal damage (the flames are originally sticky so striking the victim activates its sticky effect.) Cooldown: 5 posts
    Strengths:
    -Deals second degree burns to the victim.
    -The original damage is dealt once again if the flames are not removed by the time of 3 posts.(can be removed by 1 technique of the same rank)
    -The flames gain +1 against all ELEMENTS

    Weaknesses: 
    -fire slayer magic gains +1 against this spell
    -requires 1 post of preparations

    -can harm allies

    -cannot be controlled once released




    Name: Inferno body
    Rank: D
    Type: Inferno flames(Black flames)/Offensive
    Description: The user transforms himself into a 10 foot tall black flame humanoid that can deal major 2nd degree burns, this spell is a basic offensive technique it doesn't guard the user nor does it support him, this merely allows him to damage whoever touches him, the flames move to the victim that touched the user on a moments notice starting the 'sticky' ability. It may remain for 3 posts, and its Cooldown is 5 posts. This spell is used on one's self so it has no specific range.
    Strengths:
    -Deals second degree burns to the victim.
    -Sticky
    -Flames would rise if hit by a wind attack

    Weaknesses: 
    -Nullified with Water Spells C+
    -requires 1 post of preparations

    -can harm allies

    -The user himself suffers +1 from the fire slayers attacks





    Name: Inferno despair
    Rank: D
    Type: Inferno flames(Black flames)/Offensive
    Description: The original technique of the black flames. By creating the dark black flames the user manipulates the flames by his eyes, the flames speed match up to the speed of the user's eyes, the flame runs towards whatever the eyes are locked on, the black flames continue running behind the target until hit or until their duration runs out, when it hits the target it deals major second degree burns and activates the 'sticky' ability, it can remain for 4 posts, its cooldown is 7 posts.
    Strengths:
    -Deals second degree burns to the victim.
    -Sticky
    -Can attack multiple targets

    Weaknesses: 

    -Nullified by Water spells C+
    - Won't be able to use other spells while in use
    -can harm allies

    -The user bleeds from their eyes






    Name: Flaming Desperation

    Rank: D
    Type: Inferno flames(Black flames)/supplementary
    Description: By casting the spell on his body from his eyes, he transforms into a lump of black flames and disperses into a different location, after so the flames converge and revert the user to his old body, this technique is used for dodging an attack with ease, it's an instant technique that requires a cooldown of four posts and has no range since its cast on one's self. This technique deals no damage whatsoever.
    Strengths:
    -Can be used as a way to fake one's death/suicide

    -keeps the user safe for one post.

    -enables the user to escape from an attack

    Weaknesses: 
    -re-Equiq magic defense gains +1 against this spell
    -Can't use other spells while in use
    Nullified by Water spells C+
    -slight bruises all over the user's body

    -eyes will slightly bleed




    Last edited by Iziel on 5th March 2014, 2:00 am; edited 9 times in total
    Iziel
    Iziel

    Player 
    Lineage : Power of Apocalypse
    Position : None
    Posts : 85
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Thunder God Slayer
    Second Skill: -
    Third Skill:

    Iziel's magic registration [wip] Empty Re: Iziel's magic registration [wip]

    Post by Iziel 28th February 2014, 4:13 pm

    completion bump?


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    Iziel's magic registration [wip] Sasuke_render_by_akatsukisasuke1102-d4us798

    Do you see, Guest? Suffering defines us.
    .
    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Iziel's magic registration [wip] Empty Re: Iziel's magic registration [wip]

    Post by Godlike Frederik 1st March 2014, 3:11 am

    Primary Magic: Black flames control [Eyes of the sun goddess]
    Secondary Magic: -
    Caster or Holder: Caster
    Description: A very offensive element created by the eyes of the sun godess, which strengthens the user's sight too. The black flames are considered extremely powerful, and offensive, it's a sticky flame that deals a stronger damage than regular fire and suffers no weakness against any other element; its only weakness is re-Equiq damage, its use is very damaging to the user's eyes, it can be reformed, and shape changed, it can be used in supplementary and defensive techniques but to a certain limit. The user uses this technique for ultimate destruction of their enemies, this element also isolates the user as it can damage other allies which ends up in no one wanting to come near the user, fearing friendly fire.
    Strengths:

    Extremely offensive: the black flames gain +1 against all other ELEMENTS (I don't really know where the +1 stands for, But I guess it is extra damage output against all the other elements. If so, you need to change this to our standards. Meaning it needed to be listed as a 25% extra damage according to your rank. Also seeing that this is a fire based magic, the fire slayers can still eat this magic and don't suffer from the extra damage.
    Also with all elements do you mean all the natural elements, or the more refined elements as Light and Darkness as well. And how about water element, or air that takes oxygen away from the flames)


    Sticky: The flame's true danger is when it strikes the opponent, if the opponent is hit by the black flames they must use one spell of the same rank attacking the flames stuck on their bodies, if they ignore to do so the flames will remain for two posts, the flames will deal the original amount of damage and dissipates(attacking the flames while it's on the victim's body by other technique will not damage the victim, but will remove the flames, the victim continues to suffer damage while the flames are 'alive')
    (Allright you need to nerf this down a bit, because you stated that the flames will deal the original amount of damage. I guess this means it deals the same damage as the spell did, and honestly that is to Over Powered. Let's say you have a D rank spell that does 4 D rank hits. But with the sticky flame it deals another 4 D rank hits. And that is equal to 4 C rank hits in total. (2 D ranks = 1 C rank)
    However, it you slim this down, to the damage provided by the sticky flame is only one extra damage from it's own rank I can let it pass)


    Stronger vision: The eyes are far more stronger than average eyes, the eyes enable the user to see silhouettes, which allows him to predict where a spell/strike will land and when, it also allows the user to see further than a normal eye would

    Weaknesses:

    Friendly fire: These flames cannot distinguish an enemy or a friend, it might seriously hurt a friend to the point where they might die.

    Visual strain: After using four spells, the user suffers a very blurry vision for three posts.

    Casting time: Before casting a spell the user must state preparing (by pooling magic in his/her eyes)said spell 1 post before casting it.

    Extremely offensive: The black flames are extremely offensive, they have minimal uses as supplementary or defensive spells(The user cannot use any Supplementary or defensive spell above rank A)

    re-Equiq: re-Equiq magic gains +1 against the black flames

    (Fire slayers)


    Abilities/Powers:
    -Strengthens the user's sight and assists him .
    -Grants the user is capable of creating the element of black flames and manipulate it.
    -Deals extra damage, and is highly offensive.
    -Powerful when interacting with other elemental spells.


    (your spells all look fine to me, only the +1 factor is there again. Also you can lower the cool downs of each of your spells by 1 post.)


    _____________________________________________________________________________________

    Iziel
    Iziel

    Player 
    Lineage : Power of Apocalypse
    Position : None
    Posts : 85
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Thunder God Slayer
    Second Skill: -
    Third Skill:

    Iziel's magic registration [wip] Empty Re: Iziel's magic registration [wip]

    Post by Iziel 1st March 2014, 7:50 am

    I think I've done as you told me, and I added an ability. And yes what I mean is that when the black flames interact with other elements the black flames gain +1(rank) in power


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    Iziel's magic registration [wip] Sasuke_render_by_akatsukisasuke1102-d4us798

    Do you see, Guest? Suffering defines us.
    .
    Iziel
    Iziel

    Player 
    Lineage : Power of Apocalypse
    Position : None
    Posts : 85
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Thunder God Slayer
    Second Skill: -
    Third Skill:

    Iziel's magic registration [wip] Empty Re: Iziel's magic registration [wip]

    Post by Iziel 1st March 2014, 8:11 am

    Aaaand Bump
    I changed it entirely.
    Iziel
    Iziel

    Player 
    Lineage : Power of Apocalypse
    Position : None
    Posts : 85
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Thunder God Slayer
    Second Skill: -
    Third Skill:

    Iziel's magic registration [wip] Empty Re: Iziel's magic registration [wip]

    Post by Iziel 2nd March 2014, 10:36 am

    Approval bump?


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    Iziel's magic registration [wip] Sasuke_render_by_akatsukisasuke1102-d4us798

    Do you see, Guest? Suffering defines us.
    .
    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
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    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Iziel's magic registration [wip] Empty Re: Iziel's magic registration [wip]

    Post by Godlike Frederik 3rd March 2014, 9:00 am

    approved


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    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Iziel's magic registration [wip] Empty Re: Iziel's magic registration [wip]

    Post by Godlike Frederik 4th March 2014, 3:35 am

    retracted this after a quick convo with other staffs on the ground if your flame can be stronger against the elements it's naturally should have been weak against.
    Conclusion is, your element still has a weakness against it's natural counterparts like water and wind.


    _____________________________________________________________________________________

    Iziel
    Iziel

    Player 
    Lineage : Power of Apocalypse
    Position : None
    Posts : 85
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Thunder God Slayer
    Second Skill: -
    Third Skill:

    Iziel's magic registration [wip] Empty Re: Iziel's magic registration [wip]

    Post by Iziel 4th March 2014, 7:37 am

    Bump


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    Iziel's magic registration [wip] Sasuke_render_by_akatsukisasuke1102-d4us798

    Do you see, Guest? Suffering defines us.
    .
    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

    X-Mas Event Participant- Player 
    Lineage : Aspect of Vulcan
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    Experience : 135

    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
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    Iziel's magic registration [wip] Empty Re: Iziel's magic registration [wip]

    Post by Grizzly 6th March 2014, 1:09 pm

    Is this magic app void since you applied the Thunder God Slayer Magic? Can this be archived?


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    Lyserg - Grizz - Sinbad

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