Magic
Primary Magic: Fire Demon slayer magic
Secondary Magic: None yet
Caster or Holder: Caster
Description:
Fire Demon Slayer magic is a lost magic that focusing in the creation and manipulation of fire and heat. The magic was made after what seemed to be an endless torture in hell to quell Alexander's inner light, but it failed miserable and self -taught him the Flame demon slayer magic. The magic has the power to use fire magic to effect temperatures of the area around the user along with those in that area causing exhaustion as a normal side effect. The magic is highly an offensive magic, as fire magic burns all things indiscriminately. Even some of the defensive magic deals damage in one way or another. Being a slayer based magic the user is granted heightened senses that allow them to hear, see, smell, and taste things at levels far beyond normal humans. While these could be thought to be exploited for their sensitivity the user has completely control over them allowing them to be able to filter out things rather easily. The magic also allows for Demon Force to be achieved which allows the person to have their physical attributes increased to deadly levels. The magic has command over other spells of its nature allowing the caster to consume fire based spells of all magics outside of fire God Slaying magic. In addition, the user can consume external sources of fire to restore their body to a healthy state and regain their reserves of strength. When Alexander channels his magic his eyes glow with sinister looking fire and every step he takes seems to burn the ground he walks on so matter the climate, but doesn’t actually cause damage. However it also affects his personality as he becomes more ruthless and judgmental, but this is due more to the demon corrupting his soul than the magic itself. The fire shines this bright white aura filled with light despite all this.
Strengths:
- Resistant to fire based on chart below.
Fire spell 1 or more rank(s) below character's rank: 100% resistance
Fire spell ranked same as character: 90% resistance
Fire spell 1 rank above character's rank: 75% resistance
Fire spell 2 ranks above character's rank: 50% resistance
Fire spell 3 ranks above character's rank: 40% resistance
Fire spell 4 ranks above character's rank: 30% resistance
Fire spell 5 ranks above character's rank: 15% resistance
- Increases physical capabilities (Strength, Speed, Stamina, and Senses.)
- 25% increased fire damage then the flame dragon slayer / other flame mages at equal rank.
- Able to eat any type of flame both mixed and pure.
- Elementally stronger than Ice (melts it), wind (causes fire to spread), sand (turns it to glass) or wood (catches on fire).
- 25% increased damage against unholy creatures like demon,
-Capable of entering Demon Force.
Weaknesses: - Can't eat its counterparts Fire God slayer magic
- Elementally weak against water (drench’s flames). Earth (smothers flames), Metal (resists the heat) and wind (if used to deprive flames of oxygen).
- Magic due to its volatile nature can cause a lot of unintentional property damage as things catch on fire, explode or unintended people get in way. AKA: Friendly fire (tried to avoid using that pun >.>).
- There is little to no self-buff spells
- Little defensive based powers. Fire always attacks, spreads and consumes. It does not protect anyone.
-Water from any source whether it be magical or not causes Alexander to emit steam that conceals his enemy for one turn. However due to the fact he is lit up when using magic, Alexander is not concealed. Just fire at the glowy part of the mist.
Abilities:
- Enhanced strength, reflexes and durability.
- Enhanced smell and hearing.
-Can enter Demon Force if he consumes enough of his own element.
- Variety off offensive spells.
-Can consume fire regardless if mixed or not, except from fire god slayers.
-Fire gives out an intimidating experience not because its dark and evil. Contrary, it's actually holy, but represents the judgmental part of holy magic. Innocents feel safe, villains feel judgment itself has arrived.
-Eyes glow with fires of hell and heats the ground he steps on when using his magic
Spells
Primary Magic: Fire Demon slayer magic
Secondary Magic: None yet
Caster or Holder: Caster
Description:
Fire Demon Slayer magic is a lost magic that focusing in the creation and manipulation of fire and heat. The magic was made after what seemed to be an endless torture in hell to quell Alexander's inner light, but it failed miserable and self -taught him the Flame demon slayer magic. The magic has the power to use fire magic to effect temperatures of the area around the user along with those in that area causing exhaustion as a normal side effect. The magic is highly an offensive magic, as fire magic burns all things indiscriminately. Even some of the defensive magic deals damage in one way or another. Being a slayer based magic the user is granted heightened senses that allow them to hear, see, smell, and taste things at levels far beyond normal humans. While these could be thought to be exploited for their sensitivity the user has completely control over them allowing them to be able to filter out things rather easily. The magic also allows for Demon Force to be achieved which allows the person to have their physical attributes increased to deadly levels. The magic has command over other spells of its nature allowing the caster to consume fire based spells of all magics outside of fire God Slaying magic. In addition, the user can consume external sources of fire to restore their body to a healthy state and regain their reserves of strength. When Alexander channels his magic his eyes glow with sinister looking fire and every step he takes seems to burn the ground he walks on so matter the climate, but doesn’t actually cause damage. However it also affects his personality as he becomes more ruthless and judgmental, but this is due more to the demon corrupting his soul than the magic itself. The fire shines this bright white aura filled with light despite all this.
Strengths:
- Resistant to fire based on chart below.
Fire spell 1 or more rank(s) below character's rank: 100% resistance
Fire spell ranked same as character: 90% resistance
Fire spell 1 rank above character's rank: 75% resistance
Fire spell 2 ranks above character's rank: 50% resistance
Fire spell 3 ranks above character's rank: 40% resistance
Fire spell 4 ranks above character's rank: 30% resistance
Fire spell 5 ranks above character's rank: 15% resistance
- Increases physical capabilities (Strength, Speed, Stamina, and Senses.)
- 25% increased fire damage then the flame dragon slayer / other flame mages at equal rank.
- Able to eat any type of flame both mixed and pure.
- Elementally stronger than Ice (melts it), wind (causes fire to spread), sand (turns it to glass) or wood (catches on fire).
- 25% increased damage against unholy creatures like demon,
-Capable of entering Demon Force.
Weaknesses: - Can't eat its counterparts Fire God slayer magic
- Elementally weak against water (drench’s flames). Earth (smothers flames), Metal (resists the heat) and wind (if used to deprive flames of oxygen).
- Magic due to its volatile nature can cause a lot of unintentional property damage as things catch on fire, explode or unintended people get in way. AKA: Friendly fire (tried to avoid using that pun >.>).
- There is little to no self-buff spells
- Little defensive based powers. Fire always attacks, spreads and consumes. It does not protect anyone.
-Water from any source whether it be magical or not causes Alexander to emit steam that conceals his enemy for one turn. However due to the fact he is lit up when using magic, Alexander is not concealed. Just fire at the glowy part of the mist.
Abilities:
- Enhanced strength, reflexes and durability.
- Enhanced smell and hearing.
-Can enter Demon Force if he consumes enough of his own element.
- Variety off offensive spells.
-Can consume fire regardless if mixed or not, except from fire god slayers.
-Fire gives out an intimidating experience not because its dark and evil. Contrary, it's actually holy, but represents the judgmental part of holy magic. Innocents feel safe, villains feel judgment itself has arrived.
-Eyes glow with fires of hell and heats the ground he steps on when using his magic
Spells
- D-rank spells:
Name: Fire control
Rank: D
Type: Offensive/Defensive Fire
Description: Alexander focuses on a mages fire magic and takes possession of it. While possessed he can infuse it with his own magic and redirect it, keeping the same properties as before. However Alexander adds his strength to the fire that he controls. He can be interrupted if hit while taking over said magic.
Strengths:
–Complete takes over an individual’s fire magic if of the same rank.
-Can be used to save allies from being burned by fire magic.
-Reversed magic gets infused with demonic fire, dealing twice the normal rank.
-Reflected fire magic is still strong against Ice, wind and sand.
-Possesed magic benefits from all its strengths.
Weaknesses:-If there is no fire spell cast then there’s no way to use this spell.
-Reflected magic is still weak versus Earth, Water and Metal.
-Makes the enemies fire uneatable to Alexander.
-Can lose focus if attacked by outside force. Requires focus.
-Possessed magic suffers from the same weaknesses
Cooldown: Same as possessed spell+1
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Name: Demon’s flight
Rank: D
Type: Fire Support
Description: Alexander lights up fire at his hands and feet, which act’s like propulsion that enables flight in the air. It leaves a fiery streak behind Alexander at 65hm/h, but allows him to reach out of place area. However he cannot carry much due to weight restriction.
Strengths: Enables flight for a limited amount of time.
Gives Alexander height advantage when needed.
Gives Alexander access to hard to reach places.
3 posts
Weaknesses: If Alexander is hit with water then his flight ends in a crash.
Will take D-rank damage if he collides into something.
Cannot carry another person with him due to weight restriction.
Cannot use another spell while flying
Cooldown: 5 posts
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Name: Sinfully delicious
Rank: D
Type: Fire Support
Description: Alexander cooks food (doesn’t really matter which) with his fire that makes the cooked extremely tasty compared to other foods not cooked by his fire. Alexander usually makes a batch of said food before his threads begin if he has companions with him. The food that he makes restore a portion of Health
Strengths: Restores 30% HP.
Food can be stored for later consumption.
Its sinfully delicious
Duration: 1 post.
Weaknesses: Does not work on self because he is eating his own fire.
Food made this was only benefits the user once per thread.
No practical use in combat, it’s more of a spell between combat.
No cold based food like ice cream can be made from this.
Cooldown: N/A can only be consumed once per thread.
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Name: Eat my fist
Rank: D
Type: Fire Offensive
Description: Alexander lights his fist on fire and punches a target, burning the target upon impact as it creates a very minor explosion. Afterwards target gets on fire which can easily be put out by simply rolling on ground or apply magic that extinguishes fire.
Strengths:
-Continual damage on surface or target after the initial strike equal to 25% damage of a D-rank spell for duration of 2 posts.
-If the whole duration the target stays burned, then target suffers 5% damage from any source till end of thread.
-Damage and burn damage is doubled if an ice, wood, sand, or wind mage.
Duration: 2 posts of burning
Weaknesses: -Water, earth and metal mages are immune to the burn effects.
-Water, earth and metal mages take reduced damage from initial.
-Is a melee attack
-Burning damage can actually be stopped by simply stop, dropping and rolling. Can also be smothered with enough earth or water.
-Duration: 5 posts
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- C-rank spells:
Name: Purge thy sinful flesh
Rank: C
Type: Fire Offensive
Description: Alexander grabs a victim and focus his body to emit extreme heat that can cause first to second degree burns on contact. The process is extremely painful experience as nerves flare up. He emits heat as long as he maintains touch with his victims. This magic is continual until the grapple is broken or duration is over. However this makes him vulnerable with contact based spells the victim may have. Also depending on type of mage, the searing pain may stun the target for one turn.
Strengths: -Continual C-rank magic until grapple/contact is broken.
-Effective against Ice, wood, wind or sand. Dealing additional damage to target and suffer an extra turn of stun.
-Target is stunned for one
-Duration: 5 posts.
Weaknesses:-Requires maintaining physical contact with target
-Vulnerable to contact based magic
-Water, earth and metal mages are resistant this form of damage.
-Also water mages can force an early cooldown of said spell by drenching Alexander with a C-rank water spell.
-Cooldown: 7 posts
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Name: Hellball
Rank: C
Type: Fire Offensive
Description: Alexander throws a ball off fire that explodes initially causing a 3 meter radius explosion. The hellball can be thrown up to 30 meters away from Alexander. The fire then sticks to the surface of blast, causing continual burning damage until put out or duration runs out. If the burn damage lasts for whole duration, then target suffers additional damage from any other fire attacks.
Strengths: -Spell is a high damaging AoE effect.
-Continual damage on surface or target after the initial blast equal to 25% damage of a C-rank spell for duration.
-If the whole duration the target stays burned, then target suffers 15% damage from any source.
-Damage and burn damage is doubled if an ice, wood, sand, or wind mage.
Duration: 2 posts of burning
Weaknesses: -Water, earth and metal mages are immune to the burn effects.
-Water, earth and metal mages take reduced damage from initial blast as well.
- Possibility of friendly fire if allies get to close.
-Can be extinguished with a C-rank water spell, sucking out the required air with oxygen and smothered with earth magic
-Not recommended for use of close range as it may damage Alexander himself.
-Duration: 5 posts
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Name: Afterburners
Rank: C
Type: Fire Offensive
Description: Alexander envelops himself in flames and propels himself towards his target in accelerated speeds. The target takes damage from 3 sources, initial damage from impact, burning damage from the afterburners and collision damage from whatever he impacts into. However Alexander suffers collision damage as well since he slams into obstacle as well (as a C-rank spell).
Strengths: -Damage from 3 sources: Initial impact, fire damage and collision damage.
-Gives Alexander speed (85km/hour) to close distance to target.
-Additional fire damage to elements of ice (melts), wind (makes flames bigger) and sand (makes it become glass).
Duration: 1 post
Weaknesses: - Regardless of outcome Alexander receives collision damages himself. If he misses target then Alexander suffers collision damage still with no benefits.
- Water magic of equal rank douses out flame and metal magic stops Alexander in tracks. Earth can either smother flames (if dirt) or stop him (rock).
- Could potentially hit an ally if they stand in way.
- Is for most part a single target spell.
- 5 post cooldown
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Name: Nova
Rank: C
Type: Fire Offensive
Description: Alexander slam the ground in full force, causing a nova of fire to surround to detonate around Alexander, causing massive AoE damage to friend and foe alive 10 meter radius around him. Alexander’s explosive force is so strong that it pushes targets back and possibly crash into other obstacles.
Strengths: C-rank AoE fire damage
Targets are pushed back 10 meters, takes an additional C-rank damage if they hit an obstacle along the way.
Ice, Sand, Wind take double damage and are flung twice the distance away.
Duration: 1 post
Weaknesses: Rock, Metal and Earth mages are not pushed back due to their weight.
Rock, Water, Metal and Earth mages take half damage due to being fires elemental weakness.
Water mages get flung back, but causes a mist of steam to form giving them concealment.
Friendly fire is possible.
Cooldown: 5 posts
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Name: Stoke the inner fire
Rank: C
Type: Fire Support
Description: Alexander touches an ally and causes their muscles to relax from the heat and with it the facilitation of magic to flow due to this relaxed state. Target feels a more relaed than normal and feels his magic coming back to him. This spell reduces the cooldown of an allies C-rank or lower spell by 3 turns.
Strengths: -Increases availability of spells by lowering 1 C-rank or lowers Cooldown by 3 posts.
-Can put them off a tight situation if they use up all the spells they needed.
-Increases effectiveness of teamwork.
Duration: 1 post
Weaknesses: - Physical touch needed.
- Can only applied to one person per use.
-Cannot use on self
Cooldown: 5 posts
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Name: Mana burn!
Rank: C-rank
Type: Fire Offensive
Description: Alexander focuses his energy to not burn a victim’s body, but his magical source instead. The victim suffers no physical damage, but suffers extreme pain. Alexander grabs an individual and maintains the grip for as long as he can. He continually deals damage to the individuals magic as long as he maintains contact, but can be broke free from grip. The mage may be stunned for 1 round depending on type.
Strengths: –It’s a way of disabling mages without needing to physically hurt them. Burns 10% if a lower rank than Alexander, 5% MP per turn if same rank, 3% MP if 1 rank above user and 1% MP if 2 ranks or more above Alexander.
-Mana burns twice as fast is if contact of an Fire, Ice, wind or sand mage.
-Mana keeps burning as long as he maintains a grip.
-Pain will stun a fire, ice, wind, wood or sand mage.
Duration: 3 post
Weaknesses: –Requires physical contact with individual to burn the mana. Magic ends if target breaks free.
-Water, ground and metals mana only burns half as fast rounding down.
-Alexander cannot block a contact based attack while Mana burning.
-Does no actual physical damage.
-Not an area of effect spell.
Cooldown: 5 posts
Last edited by Zenneth on 12th March 2014, 8:56 pm; edited 19 times in total