Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Holy Magic (Support Type) (Done)

    Agol
    Agol

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 186
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1050

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Holy Magic (Support Type) (Done) Empty Holy Magic (Support Type) (Done)

    Post by Agol 14th February 2014, 3:40 pm

    Magic

    Primary Magic:
    Holy Magic (Support Type)
    Secondary Magic:
    -
    Caster or Holder:
    Holder/caster
    Most of his healing and light spells are channeled through his staff. While some offensive attacks can be cast with a hand gesture.
    Description:
    Holy Magic or Light magic as it is called at times has the capability be used in various ways. Like it can be used for offensive as well as defensive spells, and has the ability to support others greatly. Also because of the nature of this magic it is more effective against shadow and darkness magic then any other element.

    However that mostly counts for offensive spell, while August focusses more on the defensive and support aspect of this magic. By using his staff that he always carries with him he has the power to channel his Magic Power through it and use it for a variety of support spells, like healing, buffs and defensive barriers. Also he has to power to use it for tactical maneuvers.

    But this doesn't mean that August doesn't have the ability the cast offensive spells. He just doesn't have a lot of them, because his primary focus lays on support. For these offensive type of spells he mostly doesn't channels his power through his staff, seeing that he is using that for all the support moves. So he will be summon a magic pentacle by using his hands.

    staff:

    Strengths:
    - Strong defensive capabilities
    - Variety of supportive magic
    - Healing abilities
    - Powerful group player
    - Light/Holy is naturally more effective against the dark arts
    Weaknesses:
    - Few offensive capabilities
    - Offensive capabilities are not as strong as most other magics
    - The few offensive attacks can make stronger opponents difficult to deal with, when August is alone.
    Abilities/Powers:
    - Light up the crystal in his staff to illuminate dark places




    C - rank spells:



    D - rank spells:


    Last edited by Remington on 27th February 2014, 11:46 am; edited 5 times in total
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Holy Magic (Support Type) (Done) Empty Re: Holy Magic (Support Type) (Done)

    Post by Rosetta Crawford 16th February 2014, 9:44 am

    Remington wrote:Magic

    Primary Magic:
    Holy Magic (Support Type)
    Secondary Magic:
    -
    Caster or Holder:
    Holder/caster
    Most of his healing and light spells are channeled through his staff. While some offensive attacks can be cast with a hand gesture.
    Description:
    Augusts magic is actually nothing more then one giant support and defensive type of magic. With here and there an offensive attack thrown in. And that uses the element of holy and light.

    His magic will have a variety of support spells that will consist about healing or magic power recovery or more tactical maneuvers like barriers, increased defenses or like blinding light. All these kinds of spells will be channeled through his golden staff that he will carry with him most of the time.

    But besides support and defensive tactics, August's magic also has some offensive attacks. But because he focuses more on defense the power of his offensive abilities are probably lower then most other magics. However most of his attacks does not really need to be channeled through his staff. I feel this needs a bit more work. It seems like you are just burbling to me

    Strengths:
    - Strong defensive capabilities
    - Variety of supportive magic
    - Healing abilities
    - Powerful group player
    Weaknesses:
    - Few offensive capabilities
    - Offensive capabilities are not as strong as most other magics
    - The few offensive attacks can make stronger opponents difficult to deal with, when August is alone.
    Abilities/Powers:
    - Light up the crystal in his staff to illuminate dark places



    Name:
    Healing Touch
    Rank:
    D
    Type:
    Holy/Support
    Description:
    A spell were the user channels his magic power through his staff. So that the crystal on top will starts to emit a blue and soothing light. That will give everyone a sort of warm and pleasant feeling. Healing every D and C rank members from the wounds and damage they would have taken in their previous post. This spell would only be able to affect C and D rank mages and not any of the mages who are higher ranked then that. Because this is a D rank spell it doesn't have the ability to heal them. I feel you need to say what this can heal as a D rank spell shouldn't be able to heal all injuries on a D rank for instance.
    Area of Effect,  
    This spell has an range of 12 meters around the user, healing only those who are aligned with him.
    Strengths:
    - Heals allies from damage in their previous posts
    - Has a range of 12 meters
    - Can heal mages that are D and C rank
    Weaknesses:
    - Can't heal mages above C rank
    - User can't heal himself
    - The user has to stand still in order to cast this
    - Cool down is long in consideration with the duration
    Duration/Cooldown
    1 post/5 posts


    Name:
    Magic Infuse
    Rank:
    D
    Type:
    Holy/Supportive
    Description:
    Pretty much like the spell 'Healing Touch' only this time it focusses on the mages Magic Power instead of their damage. Just like the previous spell the user will channel his magic through his staff so that te crystal on top will emit a blue light again. This spell will restore allied mages Magic Power with 10%, but only up to two mages at a time and not himself included.
    Area of Effect,  
    The spell has an range of 12 meters all around the user
    Strengths:
    - Restores 10% MP power
    - Has a range of 12 meters
    - Can restore mages that are D and C rank
    Weaknesses:
    - Can't restore mages above C rank
    - User can't restore MP of himself
    - The user has to stand still in order to cast this
    - Cool down is long in consideration with the duration
    Duration/Cooldown
    1 post/6 posts


    Name:
    Blinding Light
    Rank:
    D
    Type:
    Light/Supportive
    Description:
    The user raises his staff into the air a bit and then smashes the bottom into the ground while channeling his magical power throught. The crystal on top will light up so much that it will cause a blinding light, that makes enemies blind and disorientated for 2 posts. As i've been told before...you need to say how this effects different ranks
    Area of Effect,  
    The spell has an range of 20 meters all around the user
    Strengths:
    - Blinds enemies for 2 posts
    - Has a range of 20 meters
    - Tactical advantages in groups
    Weaknesses:
    - Allies has to look away or they get blinded themselves
    - No offensive capabilites
    - The user has to stand still in order to cast this
    - Blinds only for 2 posts
    Duration/Cooldown
    3 post(1 post casting + plus 2 post/4 posts





    Name:
    Light Barrier
    Rank:
    D
    Type:
    Light/Supportive
    Description:
    While holding his staff horizontal the user will cast a rectunglar barrier made out of light in front of him and his allies. This barrier is build from the ground up and is able to withstand melee and magical attacks. The barrier has the power to withstand 6 D rank attacks or 2 C rank attacks. If it breaks the barrier will shatter and still interupt the last attack. Meaning that if someone casted a second C rank spell it would break the barrier but the spell would still be interrupted.
    Area of Effect,  
    The barrier is 4 meters wide and 3 meters high. And can be casted upon 2 meters away from the user.
    Strengths:
    - Barrier that defends against magic and melee attacks
    - Darkness and shadow magic are 25% less effective against the barrier
    - Can protect groups
    Weaknesses:
    - Higher ranked spell will break through the barrier
    - No offensive capabilites
    - The user has to stand still in order to cast this
    - Only effective against direct attacks, meaning that attacks that are indirect like mind attacks will still be effective
    - Long Cooldown
    Duration/Cooldown
    3 post/5 posts

    Comments are in teal


    _____________________________________________________________________________________

    Holy Magic (Support Type) (Done) Zack2_by_gramcrackers-d8ker96

    Holy Magic (Support Type) (Done) Zack_by_ravenart5-d8j23c0

    Holy Magic (Support Type) (Done) Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Agol
    Agol

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 186
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1050

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Holy Magic (Support Type) (Done) Empty Re: Holy Magic (Support Type) (Done)

    Post by Agol 16th February 2014, 12:04 pm

    done
    Agol
    Agol

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 186
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1050

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Holy Magic (Support Type) (Done) Empty Re: Holy Magic (Support Type) (Done)

    Post by Agol 18th February 2014, 3:15 am

    bump
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Holy Magic (Support Type) (Done) Empty Re: Holy Magic (Support Type) (Done)

    Post by Rosetta Crawford 24th February 2014, 1:09 pm

    Remington wrote:Magic

    Primary Magic:
    Holy Magic (Support Type)
    Secondary Magic:
    -
    Caster or Holder:
    Holder/caster
    Most of his healing and light spells are channeled through his staff. While some offensive attacks can be cast with a hand gesture.
    Description:
    Holy Magic or Light magic as it is called at times has the capability be used in various ways. Like it can be used for offensive as well as defensive spells, and has the ability to support others greatly. Also because of the nature of this magic it is more effective against shadow and darkness magic then any other element.

    However that mostly counts for offensive spell, while August focusses more on the defensive and support aspect of this magic. By using his staff that he always carries with him he has the power to channel his Magic Power through it and use it for a variety of support spells, like healing, buffs and defensive barriers. Also he has to power to use it for tactical maneuvers.

    But this doesn't mean that August doesn't have the ability the cast offensive spells. He just doesn't have a lot of them, because his primary focus lays on support. For these offensive type of spells he mostly doesn't channels his power through his staff, seeing that he is using that for all the support moves. So he will be summon a magic pentacle by using his hands.

    staff:

    Strengths:
    - Strong defensive capabilities
    - Variety of supportive magic
    - Healing abilities
    - Powerful group player
    - Light/Holy is naturally more effective against the dark arts
    Weaknesses:
    - Few offensive capabilities
    - Offensive capabilities are not as strong as most other magics
    - The few offensive attacks can make stronger opponents difficult to deal with, when August is alone.
    Abilities/Powers:
    - Light up the crystal in his staff to illuminate dark places



    Name:
    Healing Touch
    Rank:
    D
    Type:
    Holy/Support
    Description:
    A spell were the user channels his magic power through his staff. So that the crystal on top will starts to emit a blue and soothing light. That will give everyone a sort of warm and pleasant feeling. Healing every D and C rank members from the wounds and damage they would have taken in their previous post. This spell would only be able to affect C and D rank mages and not any of the mages who are higher ranked then that. Because this is a D rank spell it doesn't have the ability to heal them. Also because this is a D rank spell it won't have the ability to heal major wounds that are fatal. Or when missing a limb. For that this spell is to weak.
    Area of Effect,  
    This spell has an range of 12 meters around the user, healing only those who are aligned with him.
    Strengths:
    - Heals allies from damage in their previous posts
    - Has a range of 12 meters
    - Can heal mages that are D and C rank
    Weaknesses:
    - Can't heal mages above C rank
    - User can't heal himself
    - The user has to stand still in order to cast this
    - Cool down is long in consideration with the duration
    Duration/Cooldown
    1 post/5 posts




    Name:
    Magic Infuse
    Rank:
    D
    Type:
    Holy/Supportive
    Description:
    Pretty much like the spell 'Healing Touch' only this time it focusses on the mages Magic Power instead of their damage. Just like the previous spell the user will channel his magic through his staff so that te crystal on top will emit a blue light again. This spell will restore allied mages Magic Power with 10%, but only up to two mages at a time and not himself included.
    Area of Effect,  
    The spell has an range of 12 meters all around the user
    Strengths:
    - Restores 10% MP power
    - Has a range of 12 meters
    - Can restore mages that are D and C rank
    Weaknesses:
    - Can't restore mages above C rank
    - User can't restore MP of himself
    - The user has to stand still in order to cast this
    - Cool down is long in consideration with the duration
    Duration/Cooldown
    1 post/6 posts




    Name:
    Blinding Light
    Rank:
    D
    Type:
    Light/Supportive
    Description:
    The user raises his staff into the air a bit and then smashes the bottom into the ground while channeling his magical power throught. The crystal on top will light up so much that it will cause a blinding light, that makes enemies blind and disorientated for 2 posts. However it will only affect D & C rank players completely. Players above that rank won't be disorientated at all, they will only deal with the blinding light that may make visibility a problem.
    Area of Effect,  
    The spell has an range of 20 meters all around the user
    Strengths:
    - Blinds enemies for 2 posts
    - Has a range of 20 meters
    - Tactical advantages in groups
    Weaknesses:
    - Allies has to look away or they get blinded themselves
    - No offensive capabilites
    - The user has to stand still in order to cast this
    - Blinds only for 2 posts
    Duration/Cooldown
    3 post(1 post casting + plus 2 post/4 posts





    Name:
    Light Barrier
    Rank:
    D
    Type:
    Light/Supportive
    Description:
    While holding his staff horizontal the user will cast a rectunglar barrier made out of light in front of him and his allies. This barrier is build from the ground up and is able to withstand melee and magical attacks. The barrier has the power to withstand 6 D rank attacks or 2 C rank attacks. If it breaks the barrier will shatter and still interupt the last attack. Meaning that if someone casted a second C rank spell it would break the barrier but the spell would still be interrupted.
    Area of Effect,  
    The barrier is 4 meters wide and 3 meters high. And can be casted upon 2 meters away from the user.
    Strengths:
    - Barrier that defends against magic and melee attacks
    - Darkness and shadow magic are 25% less effective against the barrier
    - Can protect groups
    Weaknesses:
    - Higher ranked spell will break through the barrier
    - No offensive capabilites
    - The user has to stand still in order to cast this
    - Only effective against direct attacks, meaning that attacks that are indirect like mind attacks will still be effective
    - Long Cooldown
    Duration/Cooldown
    3 post/5 posts

    Approved


    _____________________________________________________________________________________

    Holy Magic (Support Type) (Done) Zack2_by_gramcrackers-d8ker96

    Holy Magic (Support Type) (Done) Zack_by_ravenart5-d8j23c0

    Holy Magic (Support Type) (Done) Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

    X-Mas Event Participant- Player 
    Lineage : Aspect of Vulcan
    Position : None
    Posts : 703
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 135

    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
    Third Skill:

    Holy Magic (Support Type) (Done) Empty Re: Holy Magic (Support Type) (Done)

    Post by Grizzly 27th February 2014, 11:48 am

    C Rank spells approved


    _____________________________________________________________________________________

    Lyserg - Grizz - Sinbad

    Character

      Current date/time is 5th November 2024, 6:33 am