Primary Magic: The Fool’s Arcana
Secondary Magic: N/A
Caster or Holder: Caster
Description: Portrayed as a jester laughing very close to a cliff, accompanied with a dog at his heels. The Fool represents innocence, divine inspiration, madness, freedom, spontaneity, inexperience, chaos, and creativity. The Fool Arcana does not mean it that can be taken lightly. The Fool is number zero. It is the void from which all other things begin.
"The Holder of the Arcana magic uses an ancient deck of cards as a medium. Every single card has its own effects. The Holder uses the cards to summon the power of the Arcane Realm in various ways. However, the effects of the cards are tailored to the user of the deck. Every Holder of Arcana magic is different. This magic is unpredictable and mysterious, as the opponent never knows what Spell is used until the card is played and activated." -Zeno
"Except cool people don't need cards." -Geno
Strengths: Geno as a being of arcane energy is able to channel the fundamental Arcana for his own use.
Weaknesses: Geno is only a separated part of Zeno's soul that has fused with arcane energy and created a life of it's own, if Zeno dies Geno dies with him.
Abilities/Powers:
Secondary Magic: N/A
Caster or Holder: Caster
Description: Portrayed as a jester laughing very close to a cliff, accompanied with a dog at his heels. The Fool represents innocence, divine inspiration, madness, freedom, spontaneity, inexperience, chaos, and creativity. The Fool Arcana does not mean it that can be taken lightly. The Fool is number zero. It is the void from which all other things begin.
"The Holder of the Arcana magic uses an ancient deck of cards as a medium. Every single card has its own effects. The Holder uses the cards to summon the power of the Arcane Realm in various ways. However, the effects of the cards are tailored to the user of the deck. Every Holder of Arcana magic is different. This magic is unpredictable and mysterious, as the opponent never knows what Spell is used until the card is played and activated." -Zeno
"Except cool people don't need cards." -Geno
Strengths: Geno as a being of arcane energy is able to channel the fundamental Arcana for his own use.
Weaknesses: Geno is only a separated part of Zeno's soul that has fused with arcane energy and created a life of it's own, if Zeno dies Geno dies with him.
Abilities/Powers:
- Twin Souls: Zeno and Geno are able transmit their thoughts to each other. This includes what they're able to see and hear.
- Master of Puppets: Geno is able to relocate his soul into a different receptacle at will. He is not able to force souls out of their current dwellings and also is not able to take over other souls. It needs to be an empty vessel.
- Sleight of Hand: Geno as a user of arcane magic has a deck of magically imbued cards, however, he is a being of arcane energy so he doesn't need the cards to cast his magic. As a result of this he has no use for them and now just uses them for "magic" tricks. He's also become quite good at pick-pocketing as well as other thievery related skills because of all the practice and dexterity located in his hands.
- D-Rank Spells:
- Name: Chariot
Rank: D
Type: Major Arcana
Description: One of life's greatest blessings is the freedom to pursue one's goals. The Chariot Arcana is a symbol of victory, conquest, self-assertion, control, war and command.
Strengths: Increases Geno’s speed and strength for 4 posts.
Weaknesses: Cooldown: 3 posts.
Name: The Hierophant
Rank: D
Type: Major Arcana
Description: It is indeed a precious gift to understand the forces that guide oneself... The Hierophant is a symbol of education, authority, conservatism, obedience to rules and relationship with the divine.
Strengths: Recovers 20% magic power in a single target over the course of 4 turns.
Weaknesses: Cooldown - 3
Name: The Empress
Rank: D
Type: Major Arcana
Description: Celebrate life's grandeur...its brilliance...its magnificence... the Empress represents mothers, prosperity, creativity, sexuality, abundance, fertility and comfort (most often in helping maintain peace around them like an ideal mother would.)
Strengths: Geno erects a barrier around a target within 50m that can withstand 3 D-Rank blows and a single C-Rank blow.
Weaknesses:
Duration - 3
Cooldown - 2
Name: The Priestess
Rank: D
Type: Major Arcana
Description: The silent voice within one's heart whispers the most profound wisdom. She sits at the gate before the great Mystery, as indicated by the Tree of Life in the background. She sits between the darkness and the light, represented by the pillars of Solomon’s temple, which suggests it is she who is the mediator of the passage into the depth of reality.
Strengths:
Normal: Geno calls on the power of The Priestess to reveal any illusions, ambush, or traps within his range of sight.
Reverse: Geno calls on the power of The Priestess to create an illusion to help create an ambush or trap within his range of sight.
Weaknesses:
Normal: Only will reveal things that he'd be able to see if they weren't hidden. Ex. a person that is invisible behind a building is still invisible and not known to Geno.
A person who is invisible right in front of him will however be revealed.
Cooldown - 5
Reverse: It is a simple illusion, anyone with experience or proper knowledge of illusions wouldn't be fooled at all.
It also won't fool a person who saw the illusion created.
Cooldown - 4
Duration - 4
- C-Rank Spells:
- Name: The Emperor
Rank: C
Type: Major Arcana
Description: Only courage in the face of doubt can lead one to the answer... In tarot readings, the Emperor symbolizes the desire to control one's surroundings, and its appearance could suggest that one is trying too hard to achieve this, possibly causing trouble for others; some elements in life are just not controllable. Casts the power of The Emperor unto the land around him. If ANYONE should take life threatening damage Geno will be teleported to them, friend or foe.
Strengths:
Geno is instantaneously teleported to the location of an ally/enemy that is near death. The range of The Emperors domain is equal to how spread out his subjects are, as in however large the field of combatants is.
Weaknesses:
Geno has no control over who he is teleported to, meaning it can hurt or help him and those around him.
Cooldown - Once per battle
Duration - All battle long
Name: The Magician
Rank: C
Type: Major Arcana
Description: Attaining one's dream requires a stern will and unfailing determination. In tarot readings, the Magician Arcana is commonly associated with action, initiative, self-confidence, manipulation and power (more specifically, the power to harness one's talents). The Magician is the bridge between the world of the spirit and the world of humanity. His right hand holds a staff raised toward the sky and his left hand points to the earth. He takes the power of the Universe and channels it through his own body and directs it to the physical plane.
Strengths:
The target enemy or object and small surrounding area is instantly seared with intense arcana energy dealing moderate damage to the target and affected area.
Also removes magically empowering buffs.
Impact Center: Destroys all defenses up to C Rank immediately. B Rank defenses are damaged but unbroken.
Area of Effect: Destroys all defenses up to D Rank immediately. C Rank defenses are damaged but unbroken.
Weaknesses: Cooldown - 2
Name: Hermit
Rank: C
Type: Major Arcana
Description: It requires great courage to look at oneself honestly, and forge one's own path... Portrayed as an old man in a dark place or cave, holding up a lantern, the Hermit is associated with wisdom, introspection, solitude, retreat and philosophical searches.
Strengths:
Geno fades out of reality into the arcane realm, unable to be traced or targeted until he returns.
Geno can act in the arcane realm. (eg. applying a first aid kit, or doing jumping jacks)
Weaknesses:
When in the arcane realm you cannot interact with the normal realm at all.
The place were Geno cast the spell has a swirling vortex of arcane energy as a tracer for his return. It is clearly visible to anyone, although they wouldn’t automatically know what it was for.
If Geno doesn’t return on the third post the tracer dissipates and he is unable to return, forcing him to reappear at Zeno’s location.
Duration - 2
Cooldown - 6
- B-Rank Spells:
- Name: The Hanged Man
Rank: B
Type: Major Arcana
Description: In the face of disaster lies the opportunity for renewal. Portrayed as a man hanging upside-down from one leg, with his other leg crosses it forming a '4'; the Hanged Man Arcana is associated with self-sacrifice for the sake of enlightenment, the bindings that makes one free, paradoxes and hanging between heaven and earth.
Strengths:
Geno taunts three A-Rank or lower enemies within 25m filling them with an unyielding rage for him forcing them to attack him without forethought.
Greatly increases Geno’s damage reduction.
Weaknesses:
Geno can't act during duration.
Duration - 2
Cooldown - 4
Name: Fortune
Rank: B
Type: Major Arcana
Description: Alongside time exists fate, the bearer of cruelty. Portrayed as a wheel with different animals wearing wealthy and beggarly clothes up and down the wheel, the Fortune Arcana symbolizes Fate and varying luck, fortunes and opportunities. What goes up will go down, what goes down will go up. Geno summons the Wheel of Fortune to decided to fate of the battle.
Strengths:
All combatants within 100m are invulnerable and unable to act during the spinning of the wheel. Uses dice roll system. 2: Heals everyone of all minor and major wounds. 3: Heals allies of all minor and major wounds. 4: Greatly everyone’s allies physical and magical strength. 5: Gold, Jewels and Treasures rain from the sky coating the battlefield in riches. (The riches unsummon after the battle is over.) 6: Greatly weakens enemies physical and magical strengths. 7: Greatly increases allies physical and magical strength. 8: Damages enemies with strong arcane energy. 9: Rains coal, rotten food, some sewage, and acme anvils from the sky coating the battlefield in debris. (The debris unsummon after the battle is over.) 10: Slightly damages enemies with arcane energy. 11: Greatly weakens everyone's physical and magical strength. 12: Damages everyone with strong arcane energy.
Weaknesses:
Can provide help and hurt to friends and foes.
Can be used thrice per thread.
Cooldown - 5
Name: Strength
Rank: B
Type: Major Arcana
Description: Only with strength can one endure suffering and torment. Portrayed as a young woman holding up a terrifying beast, the Strength Arcana symbolizes an imagery beyond the Beast And Beauty, and is associated with the morality about the stronger power of self-control, gentleness, courage and virtue over brute force. In tarot readings, it can also represent creative or physical energy that needs to be or is about to be unleashed, sometimes out of desire to be recognized.
Strengths:
Single Target within 25m. The last spell used by the target has its cooldown refreshed.
Weaknesses:
Cooldown - x+(x/2)
x is equal to the cooldown of the spell refreshed.
Last edited by Geno on 5th March 2014, 7:14 am; edited 1 time in total