Primary Magic: Ocean Angel Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Ocean Angel Magic revolves around two elements mixed into one magic; Water magic and Holy Magic. Together they form what I call an 'angel' effect which allows Eternia to not only use her water power for offensive and defensive purposes, but also for healing. This gives her far more versatility in battle and turns the water magic she produces a slightly more 'aqua' colour than normal. With this magic Eternia is able to create, manipulate and use both water bodies around her as well as water produced by herself. The magic is produces from her body is 'salty' due to the ocean aspect of her magic and salt in her body making it more harmful when used on buildings.
Whenever she uses magic of any kind, Eternia gains a pair of 'angel wings' which allow her to harness her magic power. These wings are made up of holy water and cannot be destroyed unless Eternia is KO or out of Magical Power.
The elemental aspect of this unique magic is both Water and Holy mixed into one, therefore her magic can only be eaten by God/and or Demon Slayers. She can create water from her Magic Power by using her hands, and has the ability to redirect any water magics. Another aspect to her magic is that she has control of water bodies. Eg/ if there is some type of water supply such as a pool or lake, Eternia is able to use this water for battle.
Eternia, being an Angel of the Ocean has the ability to talk to underwater creatures and be friends with them. She can ask for rides from Dolphins, swim with the whales and even ask sharks to help her out in battle. This can only be done however when in the sea or ocean. Being a water-based magic, Eternia has the Aqualung ability which allows her breathe underwater.
Secondary Magic: N/A
Caster or Holder: Caster
Description: Ocean Angel Magic revolves around two elements mixed into one magic; Water magic and Holy Magic. Together they form what I call an 'angel' effect which allows Eternia to not only use her water power for offensive and defensive purposes, but also for healing. This gives her far more versatility in battle and turns the water magic she produces a slightly more 'aqua' colour than normal. With this magic Eternia is able to create, manipulate and use both water bodies around her as well as water produced by herself. The magic is produces from her body is 'salty' due to the ocean aspect of her magic and salt in her body making it more harmful when used on buildings.
Whenever she uses magic of any kind, Eternia gains a pair of 'angel wings' which allow her to harness her magic power. These wings are made up of holy water and cannot be destroyed unless Eternia is KO or out of Magical Power.
The elemental aspect of this unique magic is both Water and Holy mixed into one, therefore her magic can only be eaten by God/and or Demon Slayers. She can create water from her Magic Power by using her hands, and has the ability to redirect any water magics. Another aspect to her magic is that she has control of water bodies. Eg/ if there is some type of water supply such as a pool or lake, Eternia is able to use this water for battle.
Eternia, being an Angel of the Ocean has the ability to talk to underwater creatures and be friends with them. She can ask for rides from Dolphins, swim with the whales and even ask sharks to help her out in battle. This can only be done however when in the sea or ocean. Being a water-based magic, Eternia has the Aqualung ability which allows her breathe underwater.
Strengths:
Versatility~ Angel Ocean magic a type of water magic it is very manoeuvrable and can easily move, twist and turn around things. It also has the power to not only strike heavy blows but to defend quite well to almost all magics. As well as using her magic to restore herself, she can also use it to heal others.
Earth~ This type of magic would be quite strong against Earth magic as it could simply go around or soak through it.
Light~ Water magic is very strong against Light magic as it 'reflects' the light back at the enemy.
Ice~ Both a weakness and a strength, water is warmer than ice allowing it to melt, especially salty water. Ice magic of the user's spell rank and lower will be melted by her spells.
Versatility~ Angel Ocean magic a type of water magic it is very manoeuvrable and can easily move, twist and turn around things. It also has the power to not only strike heavy blows but to defend quite well to almost all magics. As well as using her magic to restore herself, she can also use it to heal others.
Earth~ This type of magic would be quite strong against Earth magic as it could simply go around or soak through it.
Light~ Water magic is very strong against Light magic as it 'reflects' the light back at the enemy.
Ice~ Both a weakness and a strength, water is warmer than ice allowing it to melt, especially salty water. Ice magic of the user's spell rank and lower will be melted by her spells.
Weaknesses:
Ice~ Ice is a natural weakness as it can 'freeze' parts of her magic as most elements are made up of water.
Electricity~ This is probably Eternia's SUPER weakness as her magic is based around salt water; and when electricity passes through water, it deals almost certain damage.
Erosion~ Although this may be seen as a strength in some aspects (corrode earth-based magics) it is also a major weakness to the things and people around her. As her magic is 'salty' whenever she uses her magic on large scale objects and buildings will be covered in salt and may even corrode away soft stone.
Dragon/Demon/God Slayers~ These mages are able to eat certain 'parts' of her magic. Dragon slayers can eat the water aspect while Demon and God can eat all her magic.
Hard Magics~ Hard rock, walls even non-corrosive metals are weaknesses to Eternia as they block her attacks and make her have to go around them.
Ice~ Ice is a natural weakness as it can 'freeze' parts of her magic as most elements are made up of water.
Electricity~ This is probably Eternia's SUPER weakness as her magic is based around salt water; and when electricity passes through water, it deals almost certain damage.
Erosion~ Although this may be seen as a strength in some aspects (corrode earth-based magics) it is also a major weakness to the things and people around her. As her magic is 'salty' whenever she uses her magic on large scale objects and buildings will be covered in salt and may even corrode away soft stone.
Dragon/Demon/God Slayers~ These mages are able to eat certain 'parts' of her magic. Dragon slayers can eat the water aspect while Demon and God can eat all her magic.
Hard Magics~ Hard rock, walls even non-corrosive metals are weaknesses to Eternia as they block her attacks and make her have to go around them.
Abilities/Powers:
Angel's Wings~ Whenever Eternia uses magic power of any kind a pair of large blue/white wings appear on her back. This is made up of water and holy light which gives it its radiant glow. These wings allow Eternia to fly and/or walk on water. She can fly as far as she wants and as long as she wants but can only fly at a certain speed.
Underwater Aspect~ This ability allows Eternia to breathe underwater, increase her speed by double when in water, immune to heat/pressure as well and enhanced vision; all due to the ocean's nature.
Water Control~ Eternia has the power to control water bodies and redirect water attacks of her rank/or lower. When near water, Eternia can manipulate this water to form small creature of objects which cannot be used for battle but more for amusement. When near water bodies she can create a small tsunami and send it at the enemy. This Tsunami is equal to the User's rank and can only be used when Natural water is present. Meaning no magics from other people. This ability can only be used once per thread.
Ocean's Voice~ This ability lets Eternia speak with the animals and plant life of the ocean. She can communicate with only creatures that are almost always in the water or need water to survive, eg/ seals, seagulls etc. She can also ask these creatures to help her in battle, though the damage they do depends on the Users rank. This can be used multiple times per thread, because how likely is it that you will find a seal or dolphin in a jungle and besides, Eternia has to make the decision to put the animal's life in danger, and the animals could always refuse.
Water Heal~ When raining or touching natural water (lakes, ocean ect) she regains 5% HP. This may only be done once per thread.
Angel's Wings~ Whenever Eternia uses magic power of any kind a pair of large blue/white wings appear on her back. This is made up of water and holy light which gives it its radiant glow. These wings allow Eternia to fly and/or walk on water. She can fly as far as she wants and as long as she wants but can only fly at a certain speed.
Underwater Aspect~ This ability allows Eternia to breathe underwater, increase her speed by double when in water, immune to heat/pressure as well and enhanced vision; all due to the ocean's nature.
Water Control~ Eternia has the power to control water bodies and redirect water attacks of her rank/or lower. When near water, Eternia can manipulate this water to form small creature of objects which cannot be used for battle but more for amusement. When near water bodies she can create a small tsunami and send it at the enemy. This Tsunami is equal to the User's rank and can only be used when Natural water is present. Meaning no magics from other people. This ability can only be used once per thread.
Ocean's Voice~ This ability lets Eternia speak with the animals and plant life of the ocean. She can communicate with only creatures that are almost always in the water or need water to survive, eg/ seals, seagulls etc. She can also ask these creatures to help her in battle, though the damage they do depends on the Users rank. This can be used multiple times per thread, because how likely is it that you will find a seal or dolphin in a jungle and besides, Eternia has to make the decision to put the animal's life in danger, and the animals could always refuse.
Water Heal~ When raining or touching natural water (lakes, ocean ect) she regains 5% HP. This may only be done once per thread.
- D Rank Spells:
- Riptide:
- Name: Riptide
Rank: D
Type: Support/Utility
Description: Eternia aims her hands at the floor as a stream or 'rip' of water appears under her feet. This rip travels in front of her in the direction she wants to go, up, right, left. This stream can twist and turn wherever she wants to go for a maximum of thirty meters before evaporating into the air. The aim of this spell is that when travelling on the stream it increases your speed to almost 50km per hour when travelling on the rip.
Strengths:
~ Allows for quick escapes/attacks
~ Can twist and turn wherever the user wants to go even upwards
~ Can be used again after only 3 posts
Weaknesses:
~ Can only be travelled upon for 2 posts
~ Can only travel for thirty meters before the 'riptide' disappears.
~ Must be in constant movement otherwise the spell ends.
~When matched with any Earth Magics, her speed will be decreased again by half as it would turn the water to mud.
Duration: Maximum of 2 posts
Cooldowns: 3 posts
- Angel's Touch:
- Name: Angel's Touch
Rank: D
Type: Support/Utility
Description: In this spell Eternia raises her hands as she is covered in a shining blue layer of water and holy light. As she does this, the water soaks into her body as all her HP is restored. This also allows her to, whenever touching water of a natural element, to gain 10% Mp until the end of the thread.
Strengths:
~ Restores all Hp
~ Restores 10mp when touching natural water bodies, can only be used 3 times per thread.
Weaknesses:
~ Doesn't do any damage whatsoever
~ Can only restore Mp three times in the thread.
~ Can only be used once per thread.
Duration: 1 post to heal, whole thread for MP.
Cooldowns: Can be cast once per thread.
- Ocean's Might:
- Name: Ocean's Might
Rank: D
Type: Utility
Description: As Eternia yells, "Ocean's Might" a blue aura surrounds her, lifting her in the air slightly before she is set back on the ground. She has now acquired the 'strength' of a blue whale, making her able to lift up cars and even large rocks. This ability lasts for 3 posts before a cooldown of 4 posts is needed.
Strengths:
~ She can grab things and throw them at people
~ Very handy when trying to move things out of the way.
~ Can be used multiple times per thread.
Weaknesses:
~No real Offensive or Defensive purposes
~ Her punches/kicks still deal D rank damage
~ When the 3 post duration is up she may not realise it.
Duration: 3 posts
Cooldowns: 4 posts
- Dolphin's Dance:
- Name: Dolphin's Dance
Rank: D
Type: Offensive
Description: Eternia moves her hands up in down as if she is conducting an orchestra as she creates two dolphins that glow a bright blue colour and dance in front of her. When she pulls her hands towards the ground the dolphins stop dancing facing their target as they lift their noses into the air. As they storm towards the target they turn into a 30 meter long, twenty meter high wave dealing D rank damage to anyone it hits.
Strengths:
~ Eternia creates small wave that does D rank damage to anyone who is hit by it.
~ Large scale damage
~ Can hurt multiple people at once.
Weaknesses:
~ Easily dodged.
~Wave can only travel in a straight line.
~ C rank + Shields can block this.
~ Negated by D rank Lightning and Ice effects.
Duration: 1 Post
Cooldowns: 4 posts
- C Rank Spells:
- Ocean's Wrath:
- Name: Ocean's Wrath
Rank: C
Type: Offensive/Defensive
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Description: Eternia crosses her hand as pulls them in a horizontal direction. As she does this a sword made out of water is created glowing a bright blue aqua colour. This is a sword made up of pure water and holy energy, making only an 'angel' able to handle it. Anyone who dares touch the sword other then Eternia, the sword will simply disappear and returned into Eternia's hands. Each hit from this sword does C rank damage, and can be used for a maximum of 5 posts. The Sword itself is around a meter long and about 10cm wide. The Sword can be broken by 4 C rank or 1 B rank + hit. This sword can match Strong weapons but will be broken when matched with any higher.
Strengths:
~ Can be used for a maximum of 5 posts
~ Each hit from this sword does C rank damage.
~ Can only be handled by Eternia
Weaknesses:
~ Long cooldown
~ Can be broken by half the amount if attacks are all Lightning/Ice based.
~ Can be blocked by any C rank + Armors
~It is made out of water, therefore if met with a Fire based weapon/spell of a higher or equal rank it will cause Eternia's weapon to become nothing more that a salt stick.
Duration: Sword lasts for 4 posts
Cooldowns: Cooldown of 5 posts
- Water Body:
- Name: Water Body
Rank: C
Type: Utility/Support
Description: This spell allows Eternia to turn her whole body into water for a certain amount of time, allowing her to spread apart, let certain magics and weapons go through her, as well as enhancing speed. All weapons of any rank (as long as they are lower or equal to the user's rank)can pass through her body, slicing nothing but water as her body spreads and forms back together. Magic on the other hand can still do her damage when hit by C rank Electricity and Ice spells as well as any other spells of a higher rank. This Water Body allows Eternia to manoeuvre far easily and double her speed when on land or triple in water. She can still use magic when in this form, and takes 4 C rank hits, 2 B rank hits or 1 A rank or higher to turn Eternia back into her normal self.
Strengths:
~ Allows Eternia to turn her body into water for a certain time to block and evade attacks from both weapons and magical power.
~ Allows her to split in half, bullets go through her etc.
~ Increases her speed by double as she is now Liquid form.
Weaknesses:
~ Can be broken by: 4 C rank hits, 2 B rank hits or 1 A rank +
~ Electricity and Ice mages only have to deal half the damage to turn off her Water Body.
~ All her senses are down during this this form apart from her sight making it hard for her to hear attacks.
~ Can use a maximum of three other spells while in this Body.
Duration: This Water Body lasts for 4 posts
Cooldowns: 5 posts
- Bubble Boom:
- Name: Bubble Boom
Rank: C
Type: Offensive
Description: In this spell Eternia brings her hands to her mouth, cupping them around it as if she were to blow bubbles. As she breathes out, five small, normal sized bubbles of holy water float towards their targets. As each bubble hits a person and/or thing, it turns into a D rank explosion of salty water. She can direct the bubbles with her hand, pointing to where she wants them to go. If all five bubbles are aimed at one person it deals C rank damage, but if she aims the five bubbles at separate targets; they each deal only D rank damage. The bubbles themselves can only travel for a distance of thirty meters before exploding/ or when they touch an object or person.
Strengths:
~ Small bubbles aren't going to be seen as a threat
~ Each explosion is ten meters in radius of where the bubble burst
~ Can be used on multiple people
Weaknesses:
~ Each individual explosion can be stopped by Pure D rank defensive spells.
~ If all 5 bubbles are fired at 1 person it can be blocked by a C pure C rank Defensive Spell
~ Can only travel thirty meters before exploding
~If the bubbles accidently hit an ally, object or are popped it will explode even if the caster doesn't want it to.
Duration: 1 post
Cooldowns: 5 posts
Last edited by TheUnicorn on 18th March 2014, 4:40 am; edited 1 time in total