Magic
Primary Magic: Angel Magic
Secondary Magic: (Shall be filled later)
Caster or Holder: Caster AND Holder
Description: Angel Magic is considered both a Caster and Holder Magic that summons heavenly deities through the use of golden coins, namely Angel Coins. Angel Coins are gained through taking your lifespan and converting them into coins to summon Angels. This magic is capable of dealing different aspects of damaging depending on the Angel that is summoned. The more powerful the Angel, the more it costs, which means the more lifespan you take out. Downfall of the magic is that whenever an Angel is defeated, it will and shall inflict a great deal of pain to the caster/holder. And the defeat of an Angel will shorten the lifespan of the user. But, if an Angel is victorious or if theres a mutual agreement, no harm will be done to the caster and the Angel shall go back to it's world. In some instances, there would be no need to use coins, but the result of that is a weaker and non-powerful angel.
For the sake of keeping my character young, alive, and healthy: Angel Magic will not take away lifespan, although it will take away magical energy of the user. Angelo, like any other Angel Magic user, would cast a chant to create coins from their lifespan, in this case Ethernano. The user claims how many Angel Coins they are willing to pay. The coins would then be formulated. Then the user would claim who they shall be summoning that equals to the cost, resulting in the Angel "descending from heaven" after being called upon. Like Celestial Spirits, Angels can't die, but can result in some serious fatalities and casualties. And like Celestial Spirit summoning, the majority a mage could summon shall be 3, but the more Angels summoned, the more movement restraints there are.
Strengths:
Weaknesses:
Lineage: Sand Demon
Unique Abilities:
Primary Magic: Angel Magic
Secondary Magic: (Shall be filled later)
Caster or Holder: Caster AND Holder
Description: Angel Magic is considered both a Caster and Holder Magic that summons heavenly deities through the use of golden coins, namely Angel Coins. Angel Coins are gained through taking your lifespan and converting them into coins to summon Angels. This magic is capable of dealing different aspects of damaging depending on the Angel that is summoned. The more powerful the Angel, the more it costs, which means the more lifespan you take out. Downfall of the magic is that whenever an Angel is defeated, it will and shall inflict a great deal of pain to the caster/holder. And the defeat of an Angel will shorten the lifespan of the user. But, if an Angel is victorious or if theres a mutual agreement, no harm will be done to the caster and the Angel shall go back to it's world. In some instances, there would be no need to use coins, but the result of that is a weaker and non-powerful angel.
For the sake of keeping my character young, alive, and healthy: Angel Magic will not take away lifespan, although it will take away magical energy of the user. Angelo, like any other Angel Magic user, would cast a chant to create coins from their lifespan, in this case Ethernano. The user claims how many Angel Coins they are willing to pay. The coins would then be formulated. Then the user would claim who they shall be summoning that equals to the cost, resulting in the Angel "descending from heaven" after being called upon. Like Celestial Spirits, Angels can't die, but can result in some serious fatalities and casualties. And like Celestial Spirit summoning, the majority a mage could summon shall be 3, but the more Angels summoned, the more movement restraints there are.
Strengths:
- User can summon gifted and powerful allies to assist them in their need
- Angels cannot die, thus can be summoned once again whenever they are ready
- Different variety for different situations
Weaknesses:
- Defeated Angels will inflect great pain onto user, usually about 20-30% of Angel max HP damage upon user
- Can only stay out for a limited amount of time
- Vulnerability to user if they don't have any additional magic
Lineage: Sand Demon
- Sand Demon:
- Description: A monster in ancient Egypt was locked away, but one fateful night it managed to trick it's captors and escape by taking on a human form and seducing them. The abominations that were born as a result of the event were given the ability to manipulate and control sand.
Ability: The ability to control and manipulate sand at will with their will. Doing so within a 25 meter area, they can direct sand to attack or take various shapes in order to deal the user's rank in melee damage and it increases based on spell power / magic damage buffs rather than strength buffs. The sand can form barriers to help block attacks in which case it is considered a barrier/shield spell of 1 rank of the user’s rank (D-min).
The user can also "Swim" through sand as though it were water and control the and to give them increased grace and speed when "swimming" (50% speed boost).
Usage: Sand must be within 50 ft of them to use with a 5 post duration with a 6 post cooldown(if the user’s magic focuses on sand this can be a passive ability instead). Shields of sand must be made by sand within 50 ft of the user and has a cooldown of 4 posts after use.
Unique Abilities:
- Self Regeneration - Lasts for 1 post, cooldown is 1 post. She gains 5% of her max HP
- Multiple Summons - Can summon more than 1 Angel, but same consequence as Celestial Spirit Summons (D-Rank: Will lose 10% of their max HP every post while this is occurring. The player will also be unable to move during this time)
- Force Closure - Like of a Celestial Spirit Mage, Angel users have the ability to force close a gate. By doing so, they will take 10% damage of the max HP of the Angel