Magic
Primary Magic: Solar Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Its the power of the sun within the palm of my hand and is hotter than normal fire. This magic also allows the users to shape, create and manipulate all aspects of a sun's power, starting from its immense heat, luminosity, mass/gravitational field, magnetic field, and even raw nuclear energy. The Solar magic is utilizing the power of the sun that is absorbed in the users body and releasing it through many shapes and forms. The way he is able to use his power after sun down is the solar energy stored.
Placing one hand over the other, DeAndre holds five fingers with the back hand and with the front, one. Ultimately having six fingers up, he extends his arms in front of him in the same stance and then a firey orange spell circle comes at about 4in away from him.
Strengths:- Burning
-Area Effect
-High Damage
Weaknesses: -Channel
-Draining(Uses more Magic than the norm)
-Ally Endangerment
Abilities/Powers: Solar Burn: A radiant aura that surrounds DeAndre that burns all things nearby in a 10ft Radius. Duration time of 8 seconds.
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Total Blaze
Rank: D
Type: Fire, Offensive
Description: The spell starts off as his normal channeling stance. Once the spell circle appears, a fireball of 10in all around, gets shot forth at 20mph. This is a splash move and so its about spread. Area effect is 10m all around. A cooldown of this spell is a post and once used again, the previous flame disappear
Strengths: -Range
-Burn
-Instacast
Weaknesses: -Cooldown
-Slow
-Ally Endangerment
Name: Scorch Wall
Rank: D
Type: Fire, Defensive
Description:Same as the other spell but this spell is a shield. The time that the shield comes up is about 2 seconds. The size of it is 9ft long and 6ft wide. The wall it self burns projectiles that can not with stand the heat or is more powerful once in contact. Can't use move for 2 post
Strengths: -Strong
-Burn
-Instacast
Weaknesses: -Takes time to get up
-Cooldown
-Strain
Name: Fire Spit
Rank: D
Type: Fire, Offensive
Description:Same as others. While the spell circle is formed DeAndre spits through it and once the spit enters the circle, a stream of about 3 in all around gets shot at the target. It moves at high speeds(45mph)
Strengths: -Fast
-Instacast
-Burn
Weaknesses: -Weak
-Small(harder to hit targets)
-Can be easily overpowered
Name: SuperNova
Rank: D
Type: Fire, Offensive
Description: Unlike the stance he takes with the other spells, DeAndre crosses his arms and haves his backhand face the opponent. This takes time to charge as its his ultimate move.(1 post charge). The move is a huge explosion of solar energy that burns everything in contact within a 30ft radius. It takes about 5 seconds to fully expand to the 30ft mark.
Strengths: -Devastating Damage.
-Burn
-Area Effect
Weaknesses: -Ally Endangerment
-Channel
-Can be interrupted
Primary Magic: Solar Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Its the power of the sun within the palm of my hand and is hotter than normal fire. This magic also allows the users to shape, create and manipulate all aspects of a sun's power, starting from its immense heat, luminosity, mass/gravitational field, magnetic field, and even raw nuclear energy. The Solar magic is utilizing the power of the sun that is absorbed in the users body and releasing it through many shapes and forms. The way he is able to use his power after sun down is the solar energy stored.
Placing one hand over the other, DeAndre holds five fingers with the back hand and with the front, one. Ultimately having six fingers up, he extends his arms in front of him in the same stance and then a firey orange spell circle comes at about 4in away from him.
Strengths:- Burning
-Area Effect
-High Damage
Weaknesses: -Channel
-Draining(Uses more Magic than the norm)
-Ally Endangerment
Abilities/Powers: Solar Burn: A radiant aura that surrounds DeAndre that burns all things nearby in a 10ft Radius. Duration time of 8 seconds.
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Total Blaze
Rank: D
Type: Fire, Offensive
Description: The spell starts off as his normal channeling stance. Once the spell circle appears, a fireball of 10in all around, gets shot forth at 20mph. This is a splash move and so its about spread. Area effect is 10m all around. A cooldown of this spell is a post and once used again, the previous flame disappear
Strengths: -Range
-Burn
-Instacast
Weaknesses: -Cooldown
-Slow
-Ally Endangerment
Name: Scorch Wall
Rank: D
Type: Fire, Defensive
Description:Same as the other spell but this spell is a shield. The time that the shield comes up is about 2 seconds. The size of it is 9ft long and 6ft wide. The wall it self burns projectiles that can not with stand the heat or is more powerful once in contact. Can't use move for 2 post
Strengths: -Strong
-Burn
-Instacast
Weaknesses: -Takes time to get up
-Cooldown
-Strain
Name: Fire Spit
Rank: D
Type: Fire, Offensive
Description:Same as others. While the spell circle is formed DeAndre spits through it and once the spit enters the circle, a stream of about 3 in all around gets shot at the target. It moves at high speeds(45mph)
Strengths: -Fast
-Instacast
-Burn
Weaknesses: -Weak
-Small(harder to hit targets)
-Can be easily overpowered
Name: SuperNova
Rank: D
Type: Fire, Offensive
Description: Unlike the stance he takes with the other spells, DeAndre crosses his arms and haves his backhand face the opponent. This takes time to charge as its his ultimate move.(1 post charge). The move is a huge explosion of solar energy that burns everything in contact within a 30ft radius. It takes about 5 seconds to fully expand to the 30ft mark.
Strengths: -Devastating Damage.
-Burn
-Area Effect
Weaknesses: -Ally Endangerment
-Channel
-Can be interrupted
Last edited by Kyoto on 30th January 2014, 2:48 am; edited 1 time in total