Primary Magic:
Sky God Slayer Magic
Secondary Magic:
Vibration Magic
Caster or Holder:
Caster
Description:
The user is able to vibrate their being, part of the environment, and project vibrations through almost any medium. The user can phase through a building, project attacks through the ground, water, or air, for an advantage, and inflict harm by vibrating a solid to dust or pulp. The user can generate powerful shock-waves that can cause objects/people to be pushed over, repulsed back, shatter fragile objects, and even deliver a clout to induce asphyxia. The user can even cause earthquakes. The user unleashes a seismic wave from their body to dislodge underground tectonic plates, thus causing earthquakes.
Strengths:
- Can repel most magical attacks
- Can repel most physical attacks
- Can crumble earth, send back water, distort air and cut through fire
Weaknesses:
- Can be repelled by solid reflective surfaces, such as mirrors
- Light and Shadow Magic Attacks in their non-materialized forms are unaffected
- Soft objects, in a sense, such as people are not as affected with direct contact with vibrations than magical attacks
Abilities/Powers:
- Ability to pinpoint a person's location through the use of Echolocation
- Ability to tell if someone is lying by listening to one's heartbeat as when one lies there is a physical reaction which can be sensed through a medium, such as the ground or an object they are holding
- Ability to soften the earth by using vibrations to crumble it to a pulp
- Ability to walk through solid matter by vibrating one's molecules to make them temporarily intangible
- Ability to infuse physical attacks with vibrations, causing massive destruction. (Much like Sakura from Naruto)
Sky God Slayer Magic
Secondary Magic:
Vibration Magic
Caster or Holder:
Caster
Description:
The user is able to vibrate their being, part of the environment, and project vibrations through almost any medium. The user can phase through a building, project attacks through the ground, water, or air, for an advantage, and inflict harm by vibrating a solid to dust or pulp. The user can generate powerful shock-waves that can cause objects/people to be pushed over, repulsed back, shatter fragile objects, and even deliver a clout to induce asphyxia. The user can even cause earthquakes. The user unleashes a seismic wave from their body to dislodge underground tectonic plates, thus causing earthquakes.
Strengths:
- Can repel most magical attacks
- Can repel most physical attacks
- Can crumble earth, send back water, distort air and cut through fire
Weaknesses:
- Can be repelled by solid reflective surfaces, such as mirrors
- Light and Shadow Magic Attacks in their non-materialized forms are unaffected
- Soft objects, in a sense, such as people are not as affected with direct contact with vibrations than magical attacks
Abilities/Powers:
- Ability to pinpoint a person's location through the use of Echolocation
- Ability to tell if someone is lying by listening to one's heartbeat as when one lies there is a physical reaction which can be sensed through a medium, such as the ground or an object they are holding
- Ability to soften the earth by using vibrations to crumble it to a pulp
- Ability to walk through solid matter by vibrating one's molecules to make them temporarily intangible
- Ability to infuse physical attacks with vibrations, causing massive destruction. (Much like Sakura from Naruto)
- Seismic Step:
Name: Seismic Step
Rank: D
Type: Offensive
Description: A very basic ability that allows the user to travel at the speed of sound by surpassing the physical limits of the body for exactly one step. By casting vibrations to the user's foot, she is able to kick off the ground fast enough to travel at the speed of sound. This is a very basic ability that channels magic right to the foot of the user. The foot will flicker right before it stomps the ground and will leave a crater or a dent wherever the foot hit.
Strengths:
- Travels at the speed of sound
- Allows for vigorous and violent engagement in combat
- Can be used often
Weaknesses:
- Can't be used covertly (too loud)
- Only allows for one single step to be enhanced, no continuous running in succession possible
- Able to be seen beforehand as the foot flickers (counters can be planned ahead if fast enough)
- Must be careful in what direction you're heading
Duration/Cooldown: 1 post / 2 posts
- Seismic Wave:
Name: Seismic Wave
Rank: C
Type: Offensive
Description: This is a basic attack that supports the user's physical attack. It is a simple concussion wave created whenever the user swings a blunt object. The vibration caused by the impact in the air or on solid matter is instantly multiplied tenfold, making the procedure simple, the result extremely dangerous however. Usually by using a palm, more damage is dealt than using the fist because the area of impact is great with the palm and more substantial than a fist hitting a surface. If an axe, or a mace were to hit things like armor though, the effect can be extremely useful and prove as a surprise. By multiplying the vibrations caused just by her hands, the user can also scatter the air before it, being able to put out fires in the vicinity of this attack by scattering the oxygen away as well as easily breaking the water surface making the user able to scatter water with just a swing of her hand. This attack can range greatly from 5 meters (range achieved just by a palm strike) to more than 100 meters (if a piece of metal were to hit another piece of metal) being able to shake the earth. The casting range is around 40 meters. The user can multiply any sort of vibrations in that range.
Strengths:
- The stronger the vibration, the stronger the result.
- Can break armors and weapons of equal or lower with this tactic, higher ranked equipment takes additional hits to break. (Every rank above C requires an additional two hits)
- Scatters matter it touches. Able to make the form of water dissipate
Weaknesses:
- Bland effect without physical contact onto matter isn't strong enough to be significant
- The smaller the vibrations the smaller the effect
- If the effect has to pass through water, damage is halved
- Can't pass magic barriers that rank higher than B
Duration/Cooldown: 1 post / 3 posts
- Concussion Shock:
Name: Concussion Shock
Rank: B
Type: Offensive
Description: In this spell, the user channels and compresses a large amount of vibrations to the hands to channel it through to the opponent.
An extremely useful technique to distract opponents, and not only faze them but weaken them heavily over 4 posts. Usually, the user places her palm on the head of the target and then casts strong vibrations directly into the head destroying any sense of direction. The target's vision will get blurry and a painful ringing will be active in his or her ears. The nose will constantly be tickling and most strength to go on will be lost. This is an instant concussion.
However, this concussion must not be cast into the head, that is only where it is most effective. This technique can also be used as a defensive strike to counter out physical attacks of B rank or counter-DAMAGE physical attacks of C and D Rank. Leaving D Rank damage to a C Rank countered physical spell and C Rank damage to a D Rank countered physical spell. This technique can also be applied to any limb that is not attacking the user and it will be flung away heavily into the direction the palm is faced. The pressure can be applied to the chest area to push away an opponent, or the arms to dislocate it by forcing it back with heavy pressure. Same for the legs or even just the hand or a finger. If applied to the neck the target will breathe extremely heavy for 2 posts, and if applied to the groin area, it causes immense pain.
This technique does not have be channeled through the palm though and a simple touch with the pinky is enough for the user to transfer the vibrations unto the targeted area on the opponent. This spell is also easily able to dent metal or break rock. It usually leaves a 30 cm wide dent in metal or caving in rock. When striking a human, they do not sustain any physical damage, but rather are sent 40 meters back in the same stance they were in originally.
Strengths:
- Instant concussion or good counter
- Leaves opponent inherently defenseless for up to 4 posts. Senses are diluted and fighting will make the target extremely nauseous.
- Or limbs can instantly be dislocated without a chance of countering out, once the spell is transferred. It happens too quick for any mass of muscle to keep the limb in place.
Weaknesses:
- Physical contact must be made. The spell won't transfer otherwise
- The casting is able to be countered out by moving out of physical contact range
- Head area must be targeted for full-scale effect
- It is hard to apply because the magic itself is rather overtly and ranged, while this specific spell is rather for close-ranges
Duration/Cooldown: 1 post / 4 posts
- Split Force:
Name: Split Force
Rank: A
Type: Offensive
Description: The user claps their hands together as a wave of vibrations are expelled from said clap which could be felt by nearby bystanders. The wave then returns to the hands of the user and is sent into the ground. The ground then splits open in front of the user with a depth of 30 meters and a width of 30 meters. The chasm goes on for a length of 60 meters in front of the user.
Strengths:
- Can be used as a trap
- A perilous drop to one's possible death
Weaknesses:
- Takes a little while to execute, leaving her open to an attack
- If she is attacked (e.g. knocked aside) breaking her concentration, the chasm opens randomly in an area, giving unwanted effects
Duration/Cooldown: 1 post / 6 posts
- Center Shock:
- Name: Center Shock
Rank: S
Type: Offensive
Description: One of the strongest spells that this type of magic has in stock. It is used for pure destruction of anything in a one kilometer radius from the release point of this spell. The user focuses an extreme amount of vibrating in a 100 meter radius creating a wavering in the air, distorting senses of sight around her. The ground will be shaken and the sensation of an earthquake will run throughout the ground. The user then compresses all nonphysical matter in an instant by opening up her hand before her, creating a marble sized, glowing ball of extreme force. It will float just above the user's palm. The user can then fling this marble anywhere in throwing range. All she needs to do is then release the spell which causes a gigantic release in force and a shockwave that destroys anything in a 100 meter radius going out from the epicenter, the release point of Center Shock. Stone will get torn away, minerals will get bent and ripped off of the ground, the shaking earth can be felt in a 10 kilometer radius. It will leave behind a crater of at least 30 meter depth if released directly above the ground. Anything in a two kilometer radius will feel the wave of destruction that will decrease in power exponentially as it moves towards the three kilometer radius limit, after which only the shaking ground and wavering air can be felt. Destruction ends right there. Beyond the 200 meter radius from its epicenter, this spell doesn't deal significant damage. The mental effects on people and actual effects on environment can of course remain.
Strengths:
- Pure destruction within an instant after release
- Area of Effect is quite large
- It can tear away any under-ranked magical barriers and even same ranked barriers of sorts can only fend off 50% of this attack's damage
Weaknesses:
- Takes comparably long to cast, needs minor preparation. The user can be obstructed before she uses the spell.
- H Rank barriers can completely stand up to the destruction this spell causes
- While the user is not affected, all allies are without proper protection. She can't defend anyone but herself from the force of this attack.
Duration/Cooldown: 1 post / 8 posts