Magic
Primary Magic: Divine Wind Magic
Secondary Magic:N/A
Caster or Holder: Caster
Description: Divine Wind Magic is a primarily offensive type of magic that allows the user to harness the power of the wind. The name derives from a legend stating that this type of magic was used to shape the world in the beginning - it supposedly carved out the valleys from the mountains, blew down the rain to water the soil, and moved the clouds away from the sun so that the earth could be illuminated. Whether this is true or not is impossible to say, but regardless the "Divine Wind Magic" is a stronger and more challenging version of the standard Wind Magic, and provides the castor with a myriad of passive traits depending on the spell used, the ability to fly, and offers some support or healing magic as well. The wind magic itself is activated via the appropriate release command and magic energy poured into it.
Akihime can control the direction and speed of the wind magic using her hands, and often uses it to boost her hand-to-hand combat by adding a little bit of a push behind each strike. Another primary usage of wind magic is in tandem with a sword she calls Air Cutter (which acts as a medium for her wind magic and enables her better control over her element) and for very close range attacks.
Strengths:
Weaknesses:
Abilities/Powers:
Primary Magic: Divine Wind Magic
Secondary Magic:N/A
Caster or Holder: Caster
Description: Divine Wind Magic is a primarily offensive type of magic that allows the user to harness the power of the wind. The name derives from a legend stating that this type of magic was used to shape the world in the beginning - it supposedly carved out the valleys from the mountains, blew down the rain to water the soil, and moved the clouds away from the sun so that the earth could be illuminated. Whether this is true or not is impossible to say, but regardless the "Divine Wind Magic" is a stronger and more challenging version of the standard Wind Magic, and provides the castor with a myriad of passive traits depending on the spell used, the ability to fly, and offers some support or healing magic as well. The wind magic itself is activated via the appropriate release command and magic energy poured into it.
Akihime can control the direction and speed of the wind magic using her hands, and often uses it to boost her hand-to-hand combat by adding a little bit of a push behind each strike. Another primary usage of wind magic is in tandem with a sword she calls Air Cutter (which acts as a medium for her wind magic and enables her better control over her element) and for very close range attacks.
Strengths:
- Area of Effect
- Cutting Power
- Strong against Lightning Magic, Smoke Magic, Water Magic.
- Decent Support/Healing
Weaknesses:
- Lack of Versatility
- Risk to Comrades
- Weak against Fire Magic & Earth Magic
- Difficult to Control
- Slight Delay in Casting
Abilities/Powers:
- Increases durability
- Increases strength
- Can be used to cushion a fall
- Makes the caster more resistant to extreme air pressures and currents
- Once higher spells are unlocked, will allow her to breathe easier at higher altitudes
- Grants the caster the ability to fly. (Can only do so if magic energy is above 40%)
- Wind Bracers - D Rank:
Name: Wind Bracers
Rank: D Spell
Type: Wind, Support/Boost
Description: Cloaks the user's ankles and hands in wind magic, the magic energy appearing pale green and spinning at approximately 50 mph around the user's ankles & hands. The spell takes a few seconds to cast, as the wind energy does not instantly form, but rather the wind spirals down from around her to swirl around her ankles and fists in roughly 5-6 seconds.
Strengths:- Boosts her hand-to-hand combat speed and damage by 5% for 3 posts.
- Wind around her ankles boosts her speed by 5% for 3 posts.
- Enables her to jump roughly 6-8ft by channeling the wind magic into the soles of her feet to 'push' off from the ground.
Weaknesses:- Cooldown is 5 posts.
- Cast time is 5-6 seconds - can allow an opening for enemies to strike before she's able to dodge.
- Only Effective in Close Range combat
- Slow formation if she's low on magic energy (8-10 seconds instead of the normal 5-6)
- Boosts her hand-to-hand combat speed and damage by 5% for 3 posts.
- Wind Slicer - D-Rank:
- Name: Wind Slicer
Rank: D-Rank
Type: Wind, Offensive
Description: Wind Slicer is an attack where Akihime swings her sword, Air Cutter, in a horizontal motion outward to send a projectile of wind towards the enemy. This attack is instant. The blast of wind fires at approximately 50 mph and can reach a distance of up to 7 feet before dissipating. The closer in range it is, the stronger the attack, as it decreases in speed and attack force the longer it takes to reach the target. It is enough to cut the skin of a human being, but may create a large bruise or welt on something tougher. Wind Slicer can be condensed into a larger attack (a boomerang shape of wind about 2 feet long), or 3 smaller attacks (a foot long) with less power than the larger attack. The first of the 3 smaller attacks would only have 75% of the larger attack's power, the 2nd attack would only have 50%, and the smallest would only have 25%, but they can be fired in quick succession of each other which can still do a bit of damage.
Strengths:- Cutting Power
- Rapid Firing Rate (max of 3 at one time in quick succession after the other)
- Instant Attack
- Effective against D-Rank Lightning Spells of Equal or Lesser Strength
Weaknesses:- Weak Range
- Not Effective against Earth Magic or Fire Magic of D-Rank or Greater
- Not Effective against opponents with enhanced durability/Tough skin
- Easy to dodge (jumping or ducking, as the attack only goes straight, at the level of her collar bone)
- Cooldown of 3 Posts
- Cutting Power
- Wind Pulse - D-Rank:
- Name: Wind Pulse
Rank: D-Rank
Type: Wind, Offensive
Description: A type of knock-back spell (Maximum of 15 ft when fully charged), Wind Pulse creates a swirling maelstrom of wind around the caster, as though she is standing in the center of a tornado that's about 5 feet in diameter all the way around. This vortex of energy collects for about 5-6 seconds, acting as something of a barrier until it's ready to use. Wind Pulse is then "activated", with the wind thrust outwards in all directions to knock back anything within a 5 ft radius of the caster. Cooldown of 5 Posts. Duration of 2 Posts.
Strengths:- Good for disrupting incoming projectiles of D-Rank Lightning Spells, Water Spells
- Good for clearing away Smoke Magic
- Good for knocking back enemies or beasts
Weaknesses:- Only effective at close range
- Not effective against Fire Magic (D-Rank or higher)
- Not effective against opponents or objects of a certain weight
- Not effective against D-Rank or higher Earth Spells
- Short duration, long cooldown
- Good for disrupting incoming projectiles of D-Rank Lightning Spells, Water Spells
- Aura of Wind - D-Rank:
- Name: Aura of Wind
Rank: D-Rank
Type: Wind, Healing
Description: A special healing spell that can treat minor injuries (cuts, scapes, bruises and reduce swelling, ease stomach pains). Aura of Wind takes the form of a pale light green glow around the caster's hands that gives off the appearance of 'fingerless gloves'. Must be within two inches of the injury in order to be effective. Only able to be used if the caster has 40% magic energy or more. Duration of 1 Post. Cooldown of 3 Posts.
Strengths:- Heals minor cuts & bruises
- Can be used on the caster
- Has a random chance to restore a small amount of magic energy to the person (excluding caster)
Weaknesses:- Can only be used Twice Per Thread
- Can only be used outside of Combat
- Caster must have 40% of Magic Energy left or else spell will not activate
- Cannot heal or cleanse poison
- Cannot heal severe burns
- Heals minor cuts & bruises
Last edited by Akihime on 25th January 2014, 8:47 pm; edited 1 time in total