Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Dying Will Flame: Storm

    Nightken
    Nightken

    Electric Reaper


    Electric Reaper

    Gain An Artifact- Quality Badge Level 2- Rising Star- Guild Master- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Cursed Seal
    Position : None
    Posts : 2039
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Mentor : Izunagi Blackwing(Dead)
    Experience : 13,894

    Character Sheet
    First Skill: Lightning
    Second Skill: Metal
    Third Skill:

    Dying Will Flame: Storm Empty Dying Will Flame: Storm

    Post by Nightken 30th December 2013, 5:19 pm

    Primary Magic: Lightning
    Secondary Magic: Dying Will Flame: Storm
    Caster or Holder: Caster
    Description: The Dying Will Flame is described as high-density form of energy that is refined from one's own life-force. Due the way how it resonates with one's emotions, it has been regarded as a type of battle aura. However, unlike the aura, which is a supernatural phenomenon that can only be seen by a few individuals, the Dying Will Flame is in many ways more alike to a real flame, possessing even its own destructive properties.
    Dying Will Flames are graded accordingly with their purity, which has a direct relationship with the strength of an individual's resolve. Among other things, this rate of purity serves to indicate how much of the special characteristics of the Flames are being drawn out.
    Storm Flame- Description: Highly offensive Flames, its Disintegration special trait can induce anything that touches the Flames into decaying and breaking apart, including other Dying Will Flames. This form of flame is treated as corrupt flames, due to this fire demon/god slayers are able to eat it.
    Appearance: Their core is of an ordinary red, an inner layer of a very pale, somewhat pink-like shade of red-white and outer edges of deep crimson.
    Strengths: Weakens anything hit by the flames one rank
    Destroys anything hit by the flames
    Isn’t effected by any of the fire weaknesses
    The strong the user’s will is the more brilliant the flame glows
    Weaknesses: Can be eaten by fire demon/god slayers
    Can be absorbed by anyone who can absorb auras
    Only weakens physical objects, liquids, physical magic, and other dying will flames
    The weaker the user’s will is the smaller the flames become
    For the flames to destroy equipment it goes as followed:
    Weak: 4 posts
    Strong: 6 posts
    Legendary: 10 posts
    Artifact: 15 posts
    Abilities/Powers: Hyper Dying Will Mode: Hyper Dying Will Mode, instead of removing external limiters on the body and using pressure during a crisis, removes internal limiters, therefore releasing the person's hidden awareness. When the internal limiters are lifted. However, like Dying Will Mode, being in this mode makes the target feel as if their body was breaking, yet that they were prepared to take on anything as well as to be unafraid of their body being destroyed. Those that are experienced with Hyper Dying Will Mode are able to enter it upon willing it so. While in this mode their physical combat aspects are increased making them stronger, faster, more durable, and increased stamina.

    Spell Template

    Name: Flame Arrow
    Rank: D
    Type: Dying Will Flame: Storm
    Description: A stream of storm flames is launched from the caster’s hand which weakens any defense/spell collision it hits by one rank causing the next attack to hit with more force. This spell is meant to be a defense breaker, but can be used as an attack. If used against a D-rank defense/spell it causes it to decay away causing the next attack to pass through with no resistance.
    Strengths: Weakens defense/spell collision by one rank
    Not effected by fire weaknesses
    The strong the user’s will is the more brilliant the flame glows
    Weaknesses: Can be eaten by fire demon/god slayers
    Allies can be hit if they are in the way or too close
    The weaker the user’s will is the smaller the flames become
    Can be absorbed by anyone who can absorb auras
    Only weakens physical objects, liquids, physical magic, and other dying will flames
    Duration/Cooldown: Duration: 1 post/Cooldown: 4 posts

    Name: Decaying Shield
    Rank: C
    Type: Dying Will Flame: Storm
    Description: The caster has a bubble of storm flames appear in a ten foot radius around them. Any attack that hits the shield is weakened by one rank causing it to be less effective. The shield can take one C or two D-ranked attacks before breaking.
    Strengths: Can protect allies in the radius
    Weakens any attack that hits the shield
    The strong the user’s will is the more brilliant the flame glows
    Weaknesses: Takes 1 C or 2 D-ranked attacks to break
    Can be eaten by fire demon/god slayers
    Can’t attack from inside the shield
    The weaker the user’s will is the smaller the flames become
    Can be absorbed by anyone who can absorb auras
    Only weakens physical objects, liquids, physical magic, and other dying will flames
    Duration/Cooldown: Duration: 2 posts/Cooldown: 5 posts

    Name: Burning thunder
    Rank: B
    Type: Dying Will Flame: Storm
    Description: This spell allows Nightken to coat any lightning source in storm flames. Doing this makes it so the defense that the lightning source hits is weakened by one rank before the lightning strikes. This doesn't weaken the attack it is coating.
    Strengths: Makes the lightning attack used with it more dangerous
    Weakens enemy defense
    Doesn't weaken the attack
    The strong the user’s will is the more brilliant the flame glows
    Weaknesses: Can’t be used by itself
    Can be eaten by fire demon/god slayers
    The weaker the user’s will is the smaller the flames become
    Can be absorbed by anyone who can absorb auras
    Only weakens physical objects, liquids, physical magic, and other dying will flames
    Duration/Cooldown: Duration: Same as lightning duration/Cooldown: 6 posts after duration ends

    Name: Burning Magma
    Rank: A
    Type: Dying Will Flame: Storm
    Description: The caster releases a jet of Storm Flames with an appearance similar to magma from his hand. This jet comes out at a rate of 35 MPH, with a general diameter of 2 feet. The blast can be shot out at an approximate 20 meter distance from the caster's initial location. This spell is used as an attack and, as with any storm flame spell, weakens any spell, weapon, or armor, by one rank.
    Strengths: The strong the user’s will is the more brilliant the flame glows
    Though used as an attack, it can weaken enemy spells, weapons, or armor by one rank
    Jet is shot out at a relatively high speed, making it difficult to dodge.
    Weaknesses: Can be eaten by fire demon/god slayers
    The weaker the user’s will is the smaller the flames become
    Can be absorbed by anyone who can absorb auras
    Only weakens physical objects, liquids, physical magic, and other dying will flames
    Duration/Cooldown: Duration: 1 post/Cooldown: 8 posts

    Name: Crimson Flame
    Rank: S
    Type: Dying Will Flame: Storm
    Description: The caster lets out a giant wall of Storm Flames, measuring at a height of 20 feet, a width of 10 feet, and length of 30 feet. The wall travels down a straight path at a speed of 15 MPH. This is a massive wall of Storm Flames, and can be used for defensive and offensive purposes.
    Strengths: The strong the user’s will is the more brilliant the flame glows
    The sheer size of the wall makes it rather difficult to dodge.
    Weakens enemy spells, weapons, or armor by one rank
    Weaknesses: Can be eaten by fire demon/god slayers
    The weaker the user’s will is the smaller the flames become
    Can be absorbed by anyone who can absorb auras
    Only weakens physical objects, liquids, physical magic, and other dying will flames
    The speed of the wall can be it's downfall, moving at a slower pace then some spells, can be ran around should an enemy mage be far enough away, or near the edges of the wall if close to the caster.
    Duration/Cooldown: Duration: 4 posts/Cooldown: 10 posts


    Last edited by Nightken on 30th December 2013, 6:44 pm; edited 1 time in total


    _____________________________________________________________________________________

    Dying Will Flame: Storm For_nightken_of_ftrp_by_tehfrostyheart-d72m9kl
    Dying Will Flame: Storm 5Wr4WuE
    Themes:

    Missions Complete-
    100 year:
    10 year:
    SS:
    S:
    A:
    B: 3
    C: 4
    D: 6

    Bank
    Alye
    Alye

    The Windrider


    The Windrider

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- God Slayer- H-Rank- S-Rank- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- X-Mas Event Participant- Hero- Best GFX Artist Award- 1 Year Anniversary- Player 
    Lineage : Disparity
    Position : None
    Posts : 978
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Self-Taught
    Experience : 337500

    Character Sheet
    First Skill: Storm Magic
    Second Skill: Wind Healing Magic
    Third Skill:

    Dying Will Flame: Storm Empty Re: Dying Will Flame: Storm

    Post by Alye 2nd January 2014, 2:39 pm

    Dying Will Flame: Storm 8dfvno9

      Current date/time is 23rd November 2024, 12:52 am