Magic
Primary Magic: Dying Will Flame Magic
Secondary Magic:
Caster or Holder: Caster
Description: The Dying Will Flame is described as high-density form of energy that is refined from one's own life-force. Due the way how it resonates with one's emotions, it has been regarded as a type of battle aura. However, unlike the aura, which is a supernatural phenomenon that can only be seen by a few individuals, the Dying Will Flame is in many ways more alike to a real flame, possessing even its own destructive properties.
Dying Will Flames are graded accordingly with their purity, which has a direct relationship with the strength of an individual's resolve. Among other things, this rate of purity serves to indicate how much of the special characteristics of the Flames are being drawn out.
-Isn’t effected by any of the fire weaknesses
-The strong the user’s will is the more brilliant the flame glows
Weaknesses:-Can be eaten by slayers at times(depends on the spell)
-Can be absorbed by anyone who can absorb auras
-The weaker the user’s will is the smaller the flames become
-For the storm flames to break equipment it goes as followed(D-ranked damage per post to the item):
Weak: 4 posts of D-rank damage
Strong: 6 posts of C-rank damage
Legendary: 10 posts of A-rank damage
Artifact: 15 posts of S-rank damage
Lineage:
-Can fly using flames as propulsion(Max speed: 75 MPH)
-Element Resistance (half of flame user's rank):Storm=fire/acid, Rain=water, Lightning=electricity, Sky=holy
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Storm: Flame Arrow
Rank: D
Type: Dying Will Flame Magic
Duration: Instant
Cooldown: 3 posts
Description: The caster shoots a one foot long arrow made of Storm Flames at a single target from the palm of their hand. The arrow pierces D-rank and lower defenses with ease and weakens higher ranked defenses by a rank to allow for a quick follow up attack to try and break the newly weakened defense. The Storm Flames from this attack cause over time damage to anyone hit by them for two posts and lingers on objects until extinguished.
Strengths:-Breaks D-rank and lower defenses with ease and weakens higher ranked defenses by a rank
-Does D-rank corrosive damage on impact and .5 D-rank for the next 2 posts
-Can destroy enemy equipment
Weaknesses:-Can be eaten by fire slayers
-Max range: 5 meters
-Limited range
-Can accidentally hit allies if not careful
Name: Sky: X-Burner
Rank: D
Type: Dying Will Flame Magic
Duration: Instant
Cooldown: 4 posts
Description: Holding one arm in front and back the cast while using "Soft Flames" to create support, he fires the "Hard Flame" forward covering a cone blast of ten meters blasting anyone in front and behind the caster with sky flames.
Strengths:-Can't be eaten
-Can be used in the air and on the ground
-Does 1.5 D-rank holy damage to those in front of the caster, D-rank to those behind the caster
Weaknesses:-Takes one post to charge
-Max range: 10 meters
-Can hit allies if not careful
-Destroys the area in the blast range on both sides of the caster
Name: Rain: Downpour
Rank: D
Type: Dying Will Flame Magic
Duration: 3 posts
Cooldown: 4 posts
Description: By releasing Rain Flames into the air from their hands the caster is able to make an area have heavy rain begin to appear there. While it is raining in the given area visibility for enemies and allies are reduced like in normal downpour, but the caster isn't impeded by the effects of this rain since its created by their Flames. The chance of an area flooding increase as the rain continues once at two rounds in the area becomes swampy, three rounds in it is lightly flooded, and at four rounds in the area suffers from being heavily flooded by rain water which can cause mudslides or other natural hazards to pop up based on the type of terrain it is used in.
Strengths:-Makes combat difficult for the enemies
-Caster is able to fight normally during Downpour
-Water output isn't effected by the heat of the area
Weaknesses:-The rain can be eaten by water slayers
-Max range: 15 meters
-Makes it difficult for allies to fight
-Can cause natural hazards to pop up from the flooding of an area
Name: Lightning: Discharge
Rank: D
Type: Dying Will Flame Magic
Duration: 2 posts
Cooldown: 3 posts
Description: The cast gathers Lightning Flames into the palms of their hands which then quickly envelopes their hands in Lightning Flames giving their punches more damage. When someone or something is hit they are knocked back a certain amount(see strengths for range).
Strengths:-Does D-rank shock damage on impact + normal damage from the attack
-Knocks D-rank enemies 10 feet away, C-rank 5 feet, B+ immune to knock-back
-Isn't attracted to metal or other things that attract/ draw in electricity
Weaknesses:-Electricity can be eaten by lightning slayers
-Knock-back applies to allies as well
-Can hit allies if not careful
-Point-blank range
Primary Magic: Dying Will Flame Magic
Secondary Magic:
Caster or Holder: Caster
Description: The Dying Will Flame is described as high-density form of energy that is refined from one's own life-force. Due the way how it resonates with one's emotions, it has been regarded as a type of battle aura. However, unlike the aura, which is a supernatural phenomenon that can only be seen by a few individuals, the Dying Will Flame is in many ways more alike to a real flame, possessing even its own destructive properties.
Dying Will Flames are graded accordingly with their purity, which has a direct relationship with the strength of an individual's resolve. Among other things, this rate of purity serves to indicate how much of the special characteristics of the Flames are being drawn out.
- Storm:
- Storm Flame- Description: Highly offensive Flames, its Disintegration special trait can induce anything that touches the Flames into decaying and breaking apart, including other Dying Will Flames. This form of flame is treated as corrupt flames, due to this fire demon/god slayers are able to eat it.
Appearance: Their core is of an ordinary red, an inner layer of a very pale, somewhat pink-like shade of red-white and outer edges of deep crimson.
- Sun:
- Sun Flame-Description: The Activation special trait of the Sun Flames has the power to induce and improve the efficiency of any type of activity. As such, it is an optimal Flame for purposes of fulfilling support roles such as healing and strengthening individuals. But that same characteristic also makes it difficult to use Sun Flames in direct combat.
Appearance: Sun Flames possess a whitish core with layers of yellow enveloping it. Their most distinct characteristic are the small dot-shaped sparkles it beams, which are somewhat similar to small stars. They appear to be constantly in motion, spiking in some places and flowing in others.
- Sky:
- Sky Flame-Description: Among all the seven attributes, Sky Flames possesses the greatest propulsion power, specially those of high-purity. Described as having many mysteries, its special trait, Harmony, represents a state without contradiction nor flaws in which the balance of the whole is maintained. Furthermore, two different "types" of Sky Flames have been presented. One is the normal, "soft" Flame that has great stability. The other is the high-purity, "hard" Flame that is more volatile but packs more power. Bearers of the Sky-attribute are said to be exceptionally rare and most of the known ones share the common trait of possessing great insight.
Appearance: "Soft" Flames has a core that is pale orange in color, but they gradually become of a deeper shade in the area closer its edges. Meanwhile, the core of "hard" Flames are of a very dark, almost reddish shade of orange and the parts closer to its edges are colored by varying tones of orange.
- Rain:
- Rain Flame-Description: Rain-attribute Flames are in many ways more similar to water than actual flames. Its Tranquility special trait carries the meaning of stillness and pacification. Thus, these Flames can be used to weaken a target by robbing its strength and capacity of movement. In the anime, there is also a known example of it being used to create ice.
Appearance: The Rain Flames have shimmers of some kind flowing through them, giving them an appearance similar to rippling water. The core is of a distinctively dark blue and the ever oscillating outer sections are of a more light tone of blue.
- Lightning:
- Lightning Flame-Description: Lightning Flames are in many ways more similar to electricity than actual flames. The Solidification special trait of these Flames can be employed harden and increase the firmness of objects. By themselves, the Flames can used defensively by projecting a solid barrier and offensively by cutting as if sharp blades or electrocuting as if real electricity.
Appearance: Lightning Flames have a center that is off-white green, and extremely sharp "spikes" of a dark neon green in color. Its tendency to form round shapes with the sharper parts flailing around is a heads down to how electricity is often depicted in animated works.
- Mist:
- Mist Flame-Description: The Construction special trait of the Mist Flame makes it optimal to be used along Illusions, specially during the creation of Real Illusions. They are described as having a low hardness and, consequentially, it has a weak offensive power.
Appearance: The most opaque among the Seven Flames of the Sky, Mist Flames' coloring is pale white around its core and gradually turns into a dark indigo at the Flame's edges.
- Cloud:
- Cloud Flame-Description: The Propagation special trait of Cloud Flames carries a meaning of increase and replication. As such, it is suited for anything that involves increase of size and multiplication of numbers. Also, this Propagation effect is highly advantageous when performing techniques meant to cover a great area, such as creating a cyclone or a a impervious force field.
Appearance: While the core is clear purple in color, the rest of the Cloud Flames have a very pale tone of violet, making this one of the most light-colored type of Flames. Also, unlike the other Seven Flames of the Sky, the shape of Cloud Flames is more oblique and somewhat unstable-looking.
-Isn’t effected by any of the fire weaknesses
-The strong the user’s will is the more brilliant the flame glows
Weaknesses:-Can be eaten by slayers at times(depends on the spell)
-Can be absorbed by anyone who can absorb auras
-The weaker the user’s will is the smaller the flames become
-For the storm flames to break equipment it goes as followed(D-ranked damage per post to the item):
Weak: 4 posts of D-rank damage
Strong: 6 posts of C-rank damage
Legendary: 10 posts of A-rank damage
Artifact: 15 posts of S-rank damage
Lineage:
- Knight of Swords:
- Knight of Swords
Description: One of the Seven Knights of King Kuroryu, this Knight could summon an ethereal sword to his hand and use it to destroy anything in his way. This knight was said to be balanced in both offensive and defensive capabilities as he could destroy opponent's spells with his sword that he summoned. This knight was known to be the right hand man of King Kuroryu.
Ability: The user summons a sword for 5 posts allowing the user to use it as a weapon to fight with which also increases the speed of the user. The user can also slice spells apart with restrictions.
Usage: The user can activate the summon and use the sword for 5 posts, with a 150% increase in speed, and has a cooldown of 5 posts between uses. If the user wishes, he can use the sword to cut spells apart rendering them useless (up to S-Rank). However, if he does cut the spell apart the user of the lineage the user cannot move from his position for 1 post - IF he does the sword vanishes but allows the user to move again. Can only be used 2 times per thread.
-Can fly using flames as propulsion(Max speed: 75 MPH)
-Element Resistance (half of flame user's rank):Storm=fire/acid, Rain=water, Lightning=electricity, Sky=holy
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Storm: Flame Arrow
Rank: D
Type: Dying Will Flame Magic
Duration: Instant
Cooldown: 3 posts
Description: The caster shoots a one foot long arrow made of Storm Flames at a single target from the palm of their hand. The arrow pierces D-rank and lower defenses with ease and weakens higher ranked defenses by a rank to allow for a quick follow up attack to try and break the newly weakened defense. The Storm Flames from this attack cause over time damage to anyone hit by them for two posts and lingers on objects until extinguished.
Strengths:-Breaks D-rank and lower defenses with ease and weakens higher ranked defenses by a rank
-Does D-rank corrosive damage on impact and .5 D-rank for the next 2 posts
-Can destroy enemy equipment
Weaknesses:-Can be eaten by fire slayers
-Max range: 5 meters
-Limited range
-Can accidentally hit allies if not careful
Name: Sky: X-Burner
Rank: D
Type: Dying Will Flame Magic
Duration: Instant
Cooldown: 4 posts
Description: Holding one arm in front and back the cast while using "Soft Flames" to create support, he fires the "Hard Flame" forward covering a cone blast of ten meters blasting anyone in front and behind the caster with sky flames.
Strengths:-Can't be eaten
-Can be used in the air and on the ground
-Does 1.5 D-rank holy damage to those in front of the caster, D-rank to those behind the caster
Weaknesses:-Takes one post to charge
-Max range: 10 meters
-Can hit allies if not careful
-Destroys the area in the blast range on both sides of the caster
Name: Rain: Downpour
Rank: D
Type: Dying Will Flame Magic
Duration: 3 posts
Cooldown: 4 posts
Description: By releasing Rain Flames into the air from their hands the caster is able to make an area have heavy rain begin to appear there. While it is raining in the given area visibility for enemies and allies are reduced like in normal downpour, but the caster isn't impeded by the effects of this rain since its created by their Flames. The chance of an area flooding increase as the rain continues once at two rounds in the area becomes swampy, three rounds in it is lightly flooded, and at four rounds in the area suffers from being heavily flooded by rain water which can cause mudslides or other natural hazards to pop up based on the type of terrain it is used in.
Strengths:-Makes combat difficult for the enemies
-Caster is able to fight normally during Downpour
-Water output isn't effected by the heat of the area
Weaknesses:-The rain can be eaten by water slayers
-Max range: 15 meters
-Makes it difficult for allies to fight
-Can cause natural hazards to pop up from the flooding of an area
Name: Lightning: Discharge
Rank: D
Type: Dying Will Flame Magic
Duration: 2 posts
Cooldown: 3 posts
Description: The cast gathers Lightning Flames into the palms of their hands which then quickly envelopes their hands in Lightning Flames giving their punches more damage. When someone or something is hit they are knocked back a certain amount(see strengths for range).
Strengths:-Does D-rank shock damage on impact + normal damage from the attack
-Knocks D-rank enemies 10 feet away, C-rank 5 feet, B+ immune to knock-back
-Isn't attracted to metal or other things that attract/ draw in electricity
Weaknesses:-Electricity can be eaten by lightning slayers
-Knock-back applies to allies as well
-Can hit allies if not careful
-Point-blank range
Last edited by Orpheus on 26th May 2015, 3:33 pm; edited 3 times in total