Primary Magic: Light Magic
Secondary Magic:
Caster or Holder: Caster
Description: light magic consists of either focusing one's own magical energy and changing it into light, or manipulating the light in the casters general vicinity to create any number of different effects. Most people tend to view light magic as only good for vanity, using it to change the colour of their clothes or hair on a whim, but It can be used in many varied ways. Simple spells can hide a caster and their allies, form offensive beams of light, or make visual illusions. powerful wizards have even been able to create physical constructs out of light magic. Most light magic users tend to use only a small portion of the visible spectrum, sticking only to one colour of light, possibly including its close neighbors. The colour a mage chooses reflects only upon their preferences, and causes no change to the effects of an attack (red isn't hotter our more powerful than blue, etc).
Chesuke uses his light magic to full effect, having studied how to both create and manipulate light. Instead of limiting himself to only a single colour of light, he enjoys making the most of his magic, using every colour interchangeably (mostly to coordinate with his outfit at the time) he also has no difficulty with blending the spectrum to create white light. Because of his use of the full spectrum, Chesuke has taken to creating defensive illusions as well as firing off strong attacks with his light.
Strengths:
Pierces darkness: by its very nature, light shines through darkness, causing light magic to illuminate dark areas as well as becoming more powerful against dark magic
Versatile: light magic has many uses, and can be used offensively, defensively, or can be used in a support capacity.
Fast: light magic, once cast travels at the speed of light, the viable effect often being only an after-image of the spell.
Weaknesses:
Obstructed: light magic, like light itself, has difficulty going through physical barriers. It is only half as powerful against anything that might obstruct its path such as most earth-based magics
Reflective: light reflects off of smooth surfaces. Against a smooth metal, such as the flat of a blade, a light attack can be reflected away from it's intended target possibly back at the caster out their ally.
Refraction: light can be refracted in a prism, through water, or even ice. Against these types of magic light magic is only half as strong.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.
Name: Laser Impulse
Rank: D
Type: light
Duration: 1 post
Cooldown: 2 posts
Description: this spell is cast by forming a hand seal with all fingers except for the ring finger extended, then thrusting the Palm of the hadn't toward the desired target. Upon casting, a beam of light (colored as the caster chooses) shoots out of the caster's palm in the intended direction. The beam travels straight for 25meters or until it hits something.
Strengths:
Fast: the casting is simple and quick, and the laser travels quickly, leaving the target little time to react.
Direct: the caster doesn't hadn't to worry about shaping or altering the spells path, allowing them to start planning their next move
One hand: because this spell only requires one hand, the caster is free to carry something in the other hand.
Weaknesses:
Direct: since the beam can only travel in a straight line, once dodged, there is nothing for the target to worry about
Predictable: one the caster stats the spell, an observant person will know to dodge soon
Uncontrolled: because the beam travels until impact, the caster must be weary of allies or bystanders
Light: can't pass through solid objects
Name: Seeing Stars
Rank: D
Type: Light, AoE
Duration: 3 posts
Cooldown: 4 posts
Description: the wizard cups his hands together, gathering light inside them, then opens them to release a bright light, applying a blinding effect in a 5 meter radius. Everyone besides the caster who sees the light is effectively blinded as they struggle to blink away the after-image of the light.
Strengths:
Offensive: blinds the enemy, giving Chesuke opportunity to attack..
Defensive: enemy has a low chance of hitting Chesuke while impaired
Strategic: Chesuke can run or hide while the opponent is distracted.
Weaknesses:
Nondiscrimination: the spell blinds all who see it, ally and foe alike
Sight: if someone doesn't see the bright flash, they aren't blinded by it
Obvious: the spell form is obvious, giving friend and foe alike opportunity to close or divert their eyes
Light: Can't pass through solid objects
Name: Seeing Double
Rank: D
Type: Support
Duration: 3 posts
Cooldown: 4 posts
Description: Chesuke steps aside, yet his image remains in place, creating one incorporeal copy of himself. This clone has no physical form, and so can not deal any damage to an opponent. Furthermore, as it is only made of light, it cannot speak, does not make noise when moving, does not cast shadows, or have a scent. Chesuke remains visible for the duration of the spell, and can control the copy, or have it mimic his movements
Strengths:
Defensive: creates clones that confuse the opponent when he attacks
Offensive: can coordinate attacks with Chesuke, increasing likelihood of him hitting his opponent.
Strategic: clones can distract his opponent while he escapes
Weaknesses:
Incorporeal: clone can not deal damage
Noticeable: an observant opponent can quickly discern the real Chesuke from the illusion
Creation: when creating the copy, Chesuke has to move while it is created.
Intangible: if Chesuke isn't careful, the clone will pass through solid objects, giving itself away
Name: Light Drive
Rank: D
Type: Supportive
Duration: 3 posts
Cooldown: 4 posts
Description: the user shrouds themselves in light energy, giving them a visible aura of whatever color light they generate. This aura extends to cover clothes and any items held by the caster. The aura isn't only cosmetic; by flooding their body with light, their light spells' power, their speed, and their reflexes are all boosted by 20%
Strengths:
Speed: faster movement means better chance of physically striking an opponent
Reflexes: better chance of dodging an enemy's attack
Spellpower: more powerful spells means more damage to the opponent.
Weaknesses:
Obvious: the aura is visible, informing the opponent when it is or isn't active
Costly: the user can only maintain the boost for so long, especially if they cast other spells during its duration
Momentum: higher speed means more momentum that a skilled opponent can use against the caster
Fatigue: the user wears through their stamina faster while this spell is active.
Secondary Magic:
Caster or Holder: Caster
Description: light magic consists of either focusing one's own magical energy and changing it into light, or manipulating the light in the casters general vicinity to create any number of different effects. Most people tend to view light magic as only good for vanity, using it to change the colour of their clothes or hair on a whim, but It can be used in many varied ways. Simple spells can hide a caster and their allies, form offensive beams of light, or make visual illusions. powerful wizards have even been able to create physical constructs out of light magic. Most light magic users tend to use only a small portion of the visible spectrum, sticking only to one colour of light, possibly including its close neighbors. The colour a mage chooses reflects only upon their preferences, and causes no change to the effects of an attack (red isn't hotter our more powerful than blue, etc).
Chesuke uses his light magic to full effect, having studied how to both create and manipulate light. Instead of limiting himself to only a single colour of light, he enjoys making the most of his magic, using every colour interchangeably (mostly to coordinate with his outfit at the time) he also has no difficulty with blending the spectrum to create white light. Because of his use of the full spectrum, Chesuke has taken to creating defensive illusions as well as firing off strong attacks with his light.
Strengths:
Pierces darkness: by its very nature, light shines through darkness, causing light magic to illuminate dark areas as well as becoming more powerful against dark magic
Versatile: light magic has many uses, and can be used offensively, defensively, or can be used in a support capacity.
Fast: light magic, once cast travels at the speed of light, the viable effect often being only an after-image of the spell.
Weaknesses:
Obstructed: light magic, like light itself, has difficulty going through physical barriers. It is only half as powerful against anything that might obstruct its path such as most earth-based magics
Reflective: light reflects off of smooth surfaces. Against a smooth metal, such as the flat of a blade, a light attack can be reflected away from it's intended target possibly back at the caster out their ally.
Refraction: light can be refracted in a prism, through water, or even ice. Against these types of magic light magic is only half as strong.
- Lineage:
- Lineage: Demonic Carnage:
Description: A princess unknowingly gave birth to a child of the Fallen Angel, causing the newborn to have the ability of transforming into a demon at will. Although the descendants of the newborn possess weaker demonic transformations compared to the son of the princess, the demonic transformation can still cause havoc and destroy whole villages.
Ability: The user transforms into a demon with horns, wings, and markings that glow in a bright neon green color. In this form the user’s magic capabilities become unusable. Though their magic is not accessible, they gain a immense surge in physical speed, strength, and durability.
Usage: The transformation only lasts three posts, and the lineage transformation can only be used once per a thread.
Unique Abilities:
Chameleon Cloak: this ability provides Chesuke with the ability to blend in loosely with his immediate surroundings for up to 5 posts. While thusly shrouded, he remains hidden so long as he makes no fast movements. He is unable to even walk let alone cast spells without his chameleon effect being unable to properly camouflage him. This effect is visual only, and he can be tracked with other senses. He can activate this only once per topic.
Eagle Eye: a wizard who uses light magic takes light into their eyes differently than a typical person, and can thus see more detail and further distances than most. The more a wizard refines his sight, the more focus it requires. Someone counting the legs on a fly at 100 yards well be less likely to notice the enemy in their periphery. When only passive, this offers the wizard 20/40 vision.
Speed: the light magic boosts the speed and reflexes of the wizard who uses it.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.
Name: Laser Impulse
Rank: D
Type: light
Duration: 1 post
Cooldown: 2 posts
Description: this spell is cast by forming a hand seal with all fingers except for the ring finger extended, then thrusting the Palm of the hadn't toward the desired target. Upon casting, a beam of light (colored as the caster chooses) shoots out of the caster's palm in the intended direction. The beam travels straight for 25meters or until it hits something.
Strengths:
Fast: the casting is simple and quick, and the laser travels quickly, leaving the target little time to react.
Direct: the caster doesn't hadn't to worry about shaping or altering the spells path, allowing them to start planning their next move
One hand: because this spell only requires one hand, the caster is free to carry something in the other hand.
Weaknesses:
Direct: since the beam can only travel in a straight line, once dodged, there is nothing for the target to worry about
Predictable: one the caster stats the spell, an observant person will know to dodge soon
Uncontrolled: because the beam travels until impact, the caster must be weary of allies or bystanders
Light: can't pass through solid objects
Name: Seeing Stars
Rank: D
Type: Light, AoE
Duration: 3 posts
Cooldown: 4 posts
Description: the wizard cups his hands together, gathering light inside them, then opens them to release a bright light, applying a blinding effect in a 5 meter radius. Everyone besides the caster who sees the light is effectively blinded as they struggle to blink away the after-image of the light.
Strengths:
Offensive: blinds the enemy, giving Chesuke opportunity to attack..
Defensive: enemy has a low chance of hitting Chesuke while impaired
Strategic: Chesuke can run or hide while the opponent is distracted.
Weaknesses:
Nondiscrimination: the spell blinds all who see it, ally and foe alike
Sight: if someone doesn't see the bright flash, they aren't blinded by it
Obvious: the spell form is obvious, giving friend and foe alike opportunity to close or divert their eyes
Light: Can't pass through solid objects
Name: Seeing Double
Rank: D
Type: Support
Duration: 3 posts
Cooldown: 4 posts
Description: Chesuke steps aside, yet his image remains in place, creating one incorporeal copy of himself. This clone has no physical form, and so can not deal any damage to an opponent. Furthermore, as it is only made of light, it cannot speak, does not make noise when moving, does not cast shadows, or have a scent. Chesuke remains visible for the duration of the spell, and can control the copy, or have it mimic his movements
Strengths:
Defensive: creates clones that confuse the opponent when he attacks
Offensive: can coordinate attacks with Chesuke, increasing likelihood of him hitting his opponent.
Strategic: clones can distract his opponent while he escapes
Weaknesses:
Incorporeal: clone can not deal damage
Noticeable: an observant opponent can quickly discern the real Chesuke from the illusion
Creation: when creating the copy, Chesuke has to move while it is created.
Intangible: if Chesuke isn't careful, the clone will pass through solid objects, giving itself away
Name: Light Drive
Rank: D
Type: Supportive
Duration: 3 posts
Cooldown: 4 posts
Description: the user shrouds themselves in light energy, giving them a visible aura of whatever color light they generate. This aura extends to cover clothes and any items held by the caster. The aura isn't only cosmetic; by flooding their body with light, their light spells' power, their speed, and their reflexes are all boosted by 20%
Strengths:
Speed: faster movement means better chance of physically striking an opponent
Reflexes: better chance of dodging an enemy's attack
Spellpower: more powerful spells means more damage to the opponent.
Weaknesses:
Obvious: the aura is visible, informing the opponent when it is or isn't active
Costly: the user can only maintain the boost for so long, especially if they cast other spells during its duration
Momentum: higher speed means more momentum that a skilled opponent can use against the caster
Fatigue: the user wears through their stamina faster while this spell is active.
Last edited by Chesuke on 26th May 2015, 11:04 am; edited 1 time in total (Reason for editing : Alyia's corrections)