Magic
Primary Magic:
ReQuip: Memento Mori (The art of Dying)
Secondary Magic:
???
Caster or Holder:
Holder, Lost
Description:
Over 1000 years ago, a girl was born to a small human clan that dedicated themselves to studying dying, coming back to life and immortality. Of course, the girl joined in on their research, since she was curious as to what immortality could do.
That child was known as Milala, and as Milala grew up, she knew how dangerous immortality well and truly was, especially if there was someone who was immortal who wanted to be at rest for the afterlife. Of course, that wouldn’t happen if one was immortal, because immortal means you just age forever, and if one dies, they come back to life.
Milala was quite worried with her research, worried if she was going too deep into it when everyone decided that they have researched enough and started to kill, just to see who could come back to life, to see if they have well and truly gained the power of immortality. Milala was devastated, all her research seemed to be for mass genocide, she didn’t understand why, nor why they wanted to actually perform the grim task of being their own guinea pigs, but she decided to stay out of it.
That was until a clan member decided to backstab her, literally…
Amazingly, the next thing Milala remembers was her eyes opening wide and herself getting up. She looked completely different and she didn’t understand what was going on. She looked like she belonged to the scene of immortality, like she had nothing to lose anymore. That was when someone explained to her that she was now proficient in the art of dying. They quickly dragged her in a certain room, where she was forced to continue to die and come back to life for many years. Her last death in that area was when the electricity went off and she was alone…
Waking up after that particular death, she was all alone and she was scared and tired of dying constantly. Exiting the room she seen everyone completely massacred… it seemed she was the only one who survived the ordeal (obviously).
Now that she has mastered the art of dying, she has incorporated it into her spell pool and made it into a magic deadly enough for others, while killing herself while she is at it.
Strengths:
Versatility:
There are lots of things one can kill themselves with, giving Milala a lot to work with.
Dangerous:
This magic is extremely dangerous against one person or against many people.
No Elements:
This magic has no elements attached to it, unless stated.
Weaknesses:
Requirements:
Active abilities require killing herself to activate them.
Movement:
Some of the ReQuip’s cannot be removed until duration is gone.
Predictable:
The magic itself isn’t predictable, but the summoning of Milala’s arsenal is. Pretty predictable if a guillotine was suddenly made out of thin air.
Company:
Milala will have to rely on her allies or even her foes if she was to make this magic work. (Simply dragging someone to one of her death mechanisms is never going to work well)
Damage:
While she’s dead, Milala can still take damage, she can’t die but she can be knocked out due to fatigue etc.
Limitations:
Milala can only die once with each ReQuip she brings out.
Lineage:
Ability 1: Deathly Hallow
Milala is simply an immortal being, someone who comes back to life when they die, and so is 25% resistant to death/darkness based magics right off the bat.
Ability 2: Thank you for Dying!
Dying is such a cruel thing to happen to everyone, but it never seems to affect Milala that much. Each time Milala dies, she will gain a stack that lasts for next 5 posts. This duration is reset with each new stack gained. Maximal number of stacks is 5 and they cannot be removed by external sources and means like debuffing magic.
1 stack - Effectiveness of all buffs is increased by 10%
2 stacks - Effectiveness of all buffs is increased by 20%
3 stacks - Effectiveness of all buffs is increased by 30%
4 stacks - Effectiveness of all buffs is increased by 40%
5 stacks - Effectiveness of all buffs is increased by 50%
Credit: Leila Vergious.
Ability 3: Death Telepathy
This user has the ability to speak to anyone associated with darkness or death in their minds, they cannot communicate back to her and they have to be within 10m of her.
Ability 4: Blood Spill
When this user dies, allies within 10m recover 5% of their health, this happens with Milala’s every second death that is triggered.
Spells:
Primary Magic:
ReQuip: Memento Mori (The art of Dying)
Secondary Magic:
???
Caster or Holder:
Holder, Lost
Description:
Over 1000 years ago, a girl was born to a small human clan that dedicated themselves to studying dying, coming back to life and immortality. Of course, the girl joined in on their research, since she was curious as to what immortality could do.
That child was known as Milala, and as Milala grew up, she knew how dangerous immortality well and truly was, especially if there was someone who was immortal who wanted to be at rest for the afterlife. Of course, that wouldn’t happen if one was immortal, because immortal means you just age forever, and if one dies, they come back to life.
Milala was quite worried with her research, worried if she was going too deep into it when everyone decided that they have researched enough and started to kill, just to see who could come back to life, to see if they have well and truly gained the power of immortality. Milala was devastated, all her research seemed to be for mass genocide, she didn’t understand why, nor why they wanted to actually perform the grim task of being their own guinea pigs, but she decided to stay out of it.
That was until a clan member decided to backstab her, literally…
Amazingly, the next thing Milala remembers was her eyes opening wide and herself getting up. She looked completely different and she didn’t understand what was going on. She looked like she belonged to the scene of immortality, like she had nothing to lose anymore. That was when someone explained to her that she was now proficient in the art of dying. They quickly dragged her in a certain room, where she was forced to continue to die and come back to life for many years. Her last death in that area was when the electricity went off and she was alone…
Waking up after that particular death, she was all alone and she was scared and tired of dying constantly. Exiting the room she seen everyone completely massacred… it seemed she was the only one who survived the ordeal (obviously).
Now that she has mastered the art of dying, she has incorporated it into her spell pool and made it into a magic deadly enough for others, while killing herself while she is at it.
Strengths:
Versatility:
There are lots of things one can kill themselves with, giving Milala a lot to work with.
Dangerous:
This magic is extremely dangerous against one person or against many people.
No Elements:
This magic has no elements attached to it, unless stated.
Weaknesses:
Requirements:
Active abilities require killing herself to activate them.
Movement:
Some of the ReQuip’s cannot be removed until duration is gone.
Predictable:
The magic itself isn’t predictable, but the summoning of Milala’s arsenal is. Pretty predictable if a guillotine was suddenly made out of thin air.
Company:
Milala will have to rely on her allies or even her foes if she was to make this magic work. (Simply dragging someone to one of her death mechanisms is never going to work well)
Damage:
While she’s dead, Milala can still take damage, she can’t die but she can be knocked out due to fatigue etc.
Limitations:
Milala can only die once with each ReQuip she brings out.
Lineage:
- Lineage:
- Seductor's Touch
Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
Ability: The user is able to bend the will of anyone but mages and the undead. Can't command anyone/thing with a higher effective rank than the user(S Max). Anyone targeted by this has to do anything commanded by the user.
The user gains a single user-ranked spell related to mind control(Max S-rank) in addition to their spells and is in general more seductive and alluring.
Usage: 2 post duration with a 6 post cooldown. Gains a mind control-like spell in addition to their own spells of S-rank or lower.
Ability 1: Deathly Hallow
Milala is simply an immortal being, someone who comes back to life when they die, and so is 25% resistant to death/darkness based magics right off the bat.
Ability 2: Thank you for Dying!
Dying is such a cruel thing to happen to everyone, but it never seems to affect Milala that much. Each time Milala dies, she will gain a stack that lasts for next 5 posts. This duration is reset with each new stack gained. Maximal number of stacks is 5 and they cannot be removed by external sources and means like debuffing magic.
1 stack - Effectiveness of all buffs is increased by 10%
2 stacks - Effectiveness of all buffs is increased by 20%
3 stacks - Effectiveness of all buffs is increased by 30%
4 stacks - Effectiveness of all buffs is increased by 40%
5 stacks - Effectiveness of all buffs is increased by 50%
Credit: Leila Vergious.
Ability 3: Death Telepathy
This user has the ability to speak to anyone associated with darkness or death in their minds, they cannot communicate back to her and they have to be within 10m of her.
Ability 4: Blood Spill
When this user dies, allies within 10m recover 5% of their health, this happens with Milala’s every second death that is triggered.
Spells:
- D ranked:
- Name:
Death’s Pistol
Rank:
D
Type:
ReQuip Gun, Multi-hit
Duration:
3 Posts
Cooldown:
4 Posts
Description:
A simple gun that is not too shabby, rather lightweight to hold and doesn’t contain that much recoil, perfect for Milala to shoot herself in the head for, and perfect to shoot others. This gun can shoot for standard damage but the gun can only shoot for up to 45m with a speed of 33.75mps.
Passive:
The bullets are invisible.
Active:
When the user shoots themselves once in the head, they will be dead for half a post, when they come back to life, the user will be much stronger and will have their standard attacks strengthened by 50% for 2 posts, this only works for the gun and not for anything else.
Strengths:
Extreme Buff:
The buff is great, but only once the user dies
Weaknesses:
Death:
The user will be dead for half a post, leaving herself vulnerable or having her stuff stolen.
Invisibility:
Even Milala can’t see the bullets, which can leave quite a few problems in the shooting department.
Name:
Sharp Knife
Rank:
D
Type:
ReQuip Knife
Duration:
3 Posts
Cooldown:
4 Posts
Description:
A knife that is 3m in length with the sharpness could look like it could pierce armour (it really can’t). It’s cuts and slashes can do standard damage, but can deal a critical damage and will also deal damage piercing.
Passive:
Each hit will deal 25% damage piercing.
Active:
When the user stabs themselves, they will be dead for a quarter of a post. When the user comes back to life, they will have 25% added speed when slicing or stabbing with the knife.
Strengths:
Criticals:
Can deal critical damage (BY STABBING! STABBY STAB STAB)
Weaknesses:
Death:
The user will be dead for quarter of a post, leaving herself vulnerable or having her stuff stolen.
Bleed out:
When Milala comes back alive, she will be losing blood, losing 5HP each post for 2 posts.
Melee:
Can only do melee damage
Name:
Flaming Grenade
Rank:
D
Type:
ReQuip Grenade, AoE
Duration:
Instant
Cooldown:
2 posts
Description:
A small but handy grenade that fit’s into Milala’s delicate hand before she throws it on the floor, the blast having a radius of 60m and thus killing Milala for half a post. Everyone else within the blast takes standard damage.
Passive:
The bomb leaves smoke when the blast finishes, camouflaging Milala while she is dead.
Active:
When Milala comes back to life after half a post, she will be able to do 50% more standard damage on the next weapon she brings out for the weapons duration, this cannot stack.
Strengths:
More damage potential:
Active can give out more standard damage with her next weapon.
AoE:
This can also hit enemies while she kills herself.
Weaknesses:
Death:
The user will be dead for half of a post, leaving herself vulnerable or having her stuff stolen.
Allies:
This can hit allies too.
Damage:
Can only damage once before the grenade vanishes instantly.
Name:
Falling Piano
Rank:
D
Type:
ReQuip Piano, AoE
Duration:
Instant
Cooldown:
2 posts
Description:
A piano that suddenly manifests itself and falls down from the sky, the piano can crush enemies that are under the piano and is 5’.
Passive:
Deals massive damage upon falling, adding on 50% to the usual standard damage for the first time it hits.
Active:
Milala can use this to crush herself, if she does, then she will die for quarter of a post. When the female comes back to life, she will have a 25% buff in unarmed melee damage for 2 posts.
Strengths:
Criticals:
Can deal more damage on the first crush
Weaknesses:
Death:
The user will be dead for quarter of a post, leaving herself vulnerable or having her stuff stolen.
Shadow:
Shows a shadow down below while the piano falls, alerting others of its presence.
Damage:
Can only damage once before the piano vanishes instantly.
- C ranked:
- Name:
Guillotine
Rank:
C
Type:
ReQuip Guillotine
Duration:
3 posts
Cooldown:
4 posts
Description:
A guillotine will suddenly appear out of nowhere that is 10m high and 5m apart, perfect for Milala to behead herself with, or to drag someone to in order to deal critical damage to them.
Passive:
Even though nobody is there, the guillotine will hold the people down that will be ‘beheaded’ for standard damage. If the target is of a higher rank than C however, then Milala will have to hold them down manually (Good luck, Milala!)
Active:
Milala can use this to behead herself, if she does, then she will die for quarter of a post. When the female comes back to life, she will have a dark, purple glow surrounding her before she levitates. She levitates for 2 posts, avoiding all ground AoE’s
Strengths:
Levitation:
This can cause the user to levitate.
Weaknesses:
Death:
The user will be dead for quarter of a post, leaving herself vulnerable or having her stuff stolen.
Predictable:
A guillotine showing up is DEFINITELY UNSUSPECTING, like, deffo... i mean, look at how big and long... ok... it's predictable... xD
Name:
Electric Chair
Rank:
C
Type:
ReQuip, Electricity
Duration:
3 posts
Cooldown:
4 posts
Description:
Milala will suddenly construct a wooden chair. This chair is different however. It’s not an ordinary chair, it’s the chair that prisoners get in the olden days when they are charged with the penalty of death. Milala will take her target to the chair where she will strap them down. Backing off she will give off the signal before the chair starts electrocuting them, similarly, Milala can do the same thing with herself, except that she will be dead afterwards.
Passive:
The electric chair punishes those with a weakness to electricity based weaknesses, dealing 50% more standard damage to them, it also deals 25% more standard damage in the insides of those who try eating it, screw you slayers!
Active:
Milala can use this to electrocute herself, if she does, then she will die for half a post. When the female comes back to life, she will have a yellow glow surrounding her. Her attacks, armed and unarmed now have electric based elements added to them for 3 posts.
Strengths:
Water:
The electrocution and the electric-based attacks deal 50% more to water based users.
Slayers:
The electrocution and the electric-based attacks deal 25% more to electric-based slayers if they tried to eat it for their gain, suuuckkkerrrssss.
Weaknesses:
Death:
The user will be dead for quarter of a post, leaving herself vulnerable or having her stuff stolen.
Predictability:
Nothing is ever a surprise if an electric chair suddenly made an appearance!
Damage:
Targets can only get electrocuted twice per ReQuip cast, excluding Milala.
Name:
Iron Maiden
Rank:
C
Type:
ReQuip, Torture Device
Duration:
3 posts
Cooldown:
4 posts
Description:
Milala will suddenly construct an Iron Maiden, throwing someone into the iron maiden will cause standard damage, but if Milala manages to shut the door quickly before opening it, than the users will have a bleed out, dealing 20HP for 2 posts.
Passive:
When the iron maiden closes on a target, they gain added bleed damage, this deals 20HP per post for 2 posts.
Active:
Milala can use this to kill herself, if she does, then the iron maiden will open, dropping her out from the device and die for half a post. When the female comes back to life, she will be surrounded by spikes for 2 posts, these spikes give Milala a defence buff of 25% and deals standard damage to anyone who will dare try to touch her.
Strengths:
Spikes:
Spikes give her a defence buff of 25%
Touching:
Deals standard damage to anyone that tries to touch her, it just excludes that rule when she touches them.
Weaknesses:
Death:
The user will be dead for quarter of a post, leaving herself vulnerable or having her stuff stolen.
Predictability:
Nothing is ever a surprise if an iron maiden suddenly made an appearance!
Touching:
Can’t deal standard damage if she's the one to touch them.
Last edited by Cascade on 29th August 2017, 4:47 am; edited 1 time in total