Secondary Magic: Living Magic
Type: Black Art
Description: Living Magic is a type of Magic that allows the user to summon / bring life to their dark creations. They can also create different creatures from inanimate objects. Occasionally, the user has to perform different techniques or preparations in order to cast this Magic's spell. Multiple creatures can be created simultaneously, and the caster can give their creations distinct appearances, personalities, and abilities. Some given abilities can be Magic itself. In most cases, the caster is able to control their creations, though sometimes, if the Magic is used too long, the situation reverses.
Strengths: Allows Yugi to square off against his opponent(s) without engaging in Battle himself. Allows Yugi to escape in the carnage of unleashing Monsters. There is strength in numbers. The Monsters are as strong as the amount of Magic Power weaved into the spell (Rank). The Monsters are weaved with personalities that suit the situation and Yugi's needs. Certain Monsters (Goblins, Werewolves, and Harpies) wield an array of different weapons amongst them when summoned. From blades, to battle axes, to bow and arrows.
Weaknesses: The Monsters are subjected to being defeated by wizards or effects of Equal or Superior Rank. They do not exceed their level of Power whatsoever. Goblins are Weak (x2 Damage from) too Light, Werewolves are Weak to Metal, Harpies are Weak to Fire. Can only have 3 Black Arts running at once; and no more. Each Black Art is useable only Once Per Battle / Thread.
Abilities/Powers:
Horror Factor - Can turn inanimate objects like a spoon, a couch, a lamp; into a D-Ranked monster. Giving it mobility, dripping fangs, and and glowing red-eyes somewhere upon it. (A couch will hop after you if necessary.) While this effect seems pointless; it is horrifying and extremely deadly for a normal person to be eaten by the chair that they're sitting in. Quite bloody and gruesome as well. If the objects moves more than 200ft away from Yugi it falls back into a normal inanimate object.
Sense Evil - Blesses Yugi with the Ability to sense Evil Desires in others.
Monster Pact - Allows Yugi to "Charm" one Monster, and make it an ally merely by making eye contact with it. Only Useable once Per Thread, on Monsters of Lesser Rank Than Yugi. Single target only. Yugi releases the beast from the Pact after the battle as a sign of respect for the creature; likely befriending it through this act.
Things That Go Bump In The Night - Allows Yugi to summon swarms of insects and arachnids of all types; with glowing red eyes that obey his commands. Although mostly, he chooses to summon a single Spider for company when lonely; or too threaten to a Scorpion to drop down someones mouth for interrogation purposes. The bugs can only travel a mile away from Yugi before they decide to turn around and crawl back nearer to him.
Type: Black Art
Description: Living Magic is a type of Magic that allows the user to summon / bring life to their dark creations. They can also create different creatures from inanimate objects. Occasionally, the user has to perform different techniques or preparations in order to cast this Magic's spell. Multiple creatures can be created simultaneously, and the caster can give their creations distinct appearances, personalities, and abilities. Some given abilities can be Magic itself. In most cases, the caster is able to control their creations, though sometimes, if the Magic is used too long, the situation reverses.
Strengths: Allows Yugi to square off against his opponent(s) without engaging in Battle himself. Allows Yugi to escape in the carnage of unleashing Monsters. There is strength in numbers. The Monsters are as strong as the amount of Magic Power weaved into the spell (Rank). The Monsters are weaved with personalities that suit the situation and Yugi's needs. Certain Monsters (Goblins, Werewolves, and Harpies) wield an array of different weapons amongst them when summoned. From blades, to battle axes, to bow and arrows.
Weaknesses: The Monsters are subjected to being defeated by wizards or effects of Equal or Superior Rank. They do not exceed their level of Power whatsoever. Goblins are Weak (x2 Damage from) too Light, Werewolves are Weak to Metal, Harpies are Weak to Fire. Can only have 3 Black Arts running at once; and no more. Each Black Art is useable only Once Per Battle / Thread.
Abilities/Powers:
Horror Factor - Can turn inanimate objects like a spoon, a couch, a lamp; into a D-Ranked monster. Giving it mobility, dripping fangs, and and glowing red-eyes somewhere upon it. (A couch will hop after you if necessary.) While this effect seems pointless; it is horrifying and extremely deadly for a normal person to be eaten by the chair that they're sitting in. Quite bloody and gruesome as well. If the objects moves more than 200ft away from Yugi it falls back into a normal inanimate object.
Sense Evil - Blesses Yugi with the Ability to sense Evil Desires in others.
Monster Pact - Allows Yugi to "Charm" one Monster, and make it an ally merely by making eye contact with it. Only Useable once Per Thread, on Monsters of Lesser Rank Than Yugi. Single target only. Yugi releases the beast from the Pact after the battle as a sign of respect for the creature; likely befriending it through this act.
Things That Go Bump In The Night - Allows Yugi to summon swarms of insects and arachnids of all types; with glowing red eyes that obey his commands. Although mostly, he chooses to summon a single Spider for company when lonely; or too threaten to a Scorpion to drop down someones mouth for interrogation purposes. The bugs can only travel a mile away from Yugi before they decide to turn around and crawl back nearer to him.
- S-Ranked Spell:
Name: Cerberus
Rank: S
Type: Black Arts
Description: Yugi opens his arms and begins to levitate with raw magical power; that shakes the air and pushes enemies back in a constant shockwave. Everything within a 200ft area of him rumbles and quakes with power; as if the world itself is broken apart; a Black Arts Magic Circle rips open a gateway to Tartarus itself; Hades' Realm.
Leaping out and crashing into the environment; comes Cerberus. Tartarus' patron Guardian. He is literally gigantic, a Godzilla sized paragon of legend. He lets out an ear splitting roar that shakes and vibrates the air, and souls alike. He is so horrifying; that most people go screaming away in terror instantly as he comes charging from the Gates of Tartarus itself through the titanic Black Arts Magic Circle.
Cerberus is big enough to run crashing through a Skyscraper and come out unharmed as it collapses behind him.- Cerberus:
Strengths: Cerberus is massive, at 350 feet tall, he towers over nearly anything. If he were to stand up on his hind legs he'd be about 700 feet; nearly blocking out the sun. Cerberus is not to be (or to be?) used in heavily populated areas; as he likes to charges around like a hound, smashing any and everything in his path that's not S-Ranked. Cerberus is a very smart dog, and will try to leap out of the way of anything that can potentially harm him. Cerberus is extremely fast; as a Canine / Hound. He can cross the distance of Fiore itself in just 6 hours, running at a top speed of 200MPH; although he rarely uses this much speed, his bounds cover so much ground. He can easily crush or K.O any target with a stomp; or a snap from one of his jaws; scooping just about anything up and shaking it like a rag doll in his mouth (which is big enough to crunch 3 School Buses at once each head). Cerberus is Fire aspected, and won't take damage from any Fire effect that is not H-Ranked. Cerberus delivers an S-Ranked Fire, S-Ranked Poison, and S-Ranked Sound Wave howl attacks from each of his 3 heads respectively. The Sound Wave howl attack causes a disorientation effect (-25% movement speed to anyone who's not H-Ranked, still distorts vision briefly as the air shakes no matter rank).
Weaknesses: Cerberus is vulnerable to Water Magic and God Slaying Magic of all types. Cerberus is smart enough to obey Yugi's commands but that's about it. He gets overexcited easily; and frankly---is a dog. If you can lure him away with a gigantic bone the size of a skyscraper; or can whistle with S-Ranked sound; he will chase you in an attempt to "play" and leave others alone until he catches you and swats you for S-Ranked damage playfully; he will then turn his attention back to whatever Yugi is commanding him to do. Cerberus was crafted by a God to guard the gates of Hell; and is a titanic being, nearly Celestial in nature. Takes 10 hits of S-Ranked damage to bring him down. Or 1 hit of H-Ranked damage. Takes 5 hits of S-Ranked Water effects, or 5 hits of S-Ranked God Slayer damage to bring down. Lasts for 7 posts or until defeated.
- A-Ranked Spell:
Name: The Hydra
Rank: A
Type: Black Arts
Description: Yugi opens his arms, and smirks; magical pressure builds in the environment as everything in a 100ft area around Yugi seems to quake. An absolutely huge 300 foot area Black Magic Circle opens behind Yugi. One head, three heads, five heads, eight heads; emerge on a necks like a serpent. Their heads, like T-Rex's with fanned gills and fins on their necks and sides of faces. Skin, deep blueish leathery scales. 16 eyes, glowing red; swaying back and forth on 80 foot serpent like necks; a body, walking on all fours; with an 80 ft tail; thunders out step by step; as the Black Magic Circle closes behind Yugi. From foot to the tip of it's gill fan on tallest head, the Hydra is 120 feet tall.- The Hydra:
Strengths: The Hydra is an amazingly powerful Magical Creature; if you lop off a head, one will grow back on the next post Yugi makes. It can strike up to 8 different targets at once; with bite attacks; that drop down on the target(s) like super clamps in a serpent like strike; with the equivalent force of a T-Rex bite; snapping through or ignoring any Spell Effect that is not at least A-Ranked. The Hydra is a behemoth, and can crush or K.O anything that's not A-Ranked or above with a single stomp or bite from one of it's many maws. The Hydra isn't fast; but it's charge shakes the ground, it can run up to 30MPH; knocking trees, buildings, and anything else out of it's way as it's heads bob and weave as it approaches. Quite horrifying. The Hydra is a Water aspected creature; and does not take damage from any Water effect that is not H-Ranked. The Hydra takes 50% less damage from Ice effects. The Hydra can swim up to 100MPH passing whales underwater in the sea with no problem. Four of the Hydra's heads unleash an A-Ranked Breath Attack of the Water element, while Four of the Hydra's heads unleash an A-Ranked Breath Attack of the Ice element. The water breath attack looks like it's breathing out crashing tidal waves; while the ice breath attack looks like it's breathing out a chilling mist; that freezes anything it passes over for the remainder of the post that is not A-Ranked.
Weaknesses: The Hydra is vulnerable to Lightning Magic, and Dragon Slayer Magic of all types. Taking double damage from both. The Hydra is not a graceful creature unless it is underwater; if you can knock it around with powerful Spell Effects and disorient it, it might become confused. The Hydra can't hold up for very long against barrages of S-Ranked damage. Takes 8 hits of A-Ranked damage or 4 hits of S-Ranked damage to down this Behemoth. (4 hits of A-Ranked Lightning or Dragon Slayer Damage, or 1 hit of S-Ranked Lightning or Dragon Slayer damage). Lasts for 7 posts or until defeated.
- B-Ranked Spell:
Name: Lycan Fury
Rank: B
Type: Black Arts
Description: 10 Black Magic Circles pop open, as Werewolves the size of the hulk leap out and slam onto the ground surrounding Yugi and protecting him; bearing their frothing fangs at opponents as they growl loudly. Their howls shake the air around them when the pack howls in unison. They are covered in dark grey fur, and their eyes glow red; like all of Yugi's creations. Their claws and hands are huge; and they are strong enough to lift a car or carriage over their heads without any problem whatsoever. Will savagely hunt down any target their master wishes. There is no escaping the Pack once they have your scent; and they will chase you to the ends of the earth.
Strengths: The Werewolves obey any verbal command Yugi gives them. Yugi can give them commands telepathically as well over any distance; even if he's not present. They deal B-Ranked shredding damage with their claws, and fangs. They can leap up to 30 feet in any direction and run up to 50MPH on all fours. They rip and shatter through all solid magical effects of C-Ranked and below with ease; snapping them in half like twigs or charging through the Spell Effect. They all have a 'Mega Howl', attack that they can use too create sound shockwaves in the air that cause disorientation, if the opponent is below B-Ranked. If Above B-Ranked the opponent can resist this effect; but the air will still shake and make visibility difficult for about 5 seconds. (-25% movement speed for C-Ranked and Below wizards who get hit with Mega Howl). Very durable creatures, they take 3 hits of B-Ranked damage or above each to take down.
Weaknesses: The Werewolves although much smarter than almost any other Magical Creature, are extremely easy to enrage; making their intelligence useless. Metal effects of B-Ranked or Higher will instantly defeat a Werewolf. They have a pack mentality, and usually stay together; not separating into one on one battles. If used at night under the Full Moon, Yugi loses all control of the Werewolves; as their eyes return to normal and cease to glow red with Black Arts under the power of the Full Moon's Light. They can be taken control of by a Lunar Wizard if hit with 2 Moonlight Spell Effects of any Rank. Lasts for 7 posts or until defeated.
- C-Ranked Spell:
Name: Harpies Call
Rank: C
Type: Black Arts
Description: 15 Black Magic Circles pop open around the area; from all angles; Harpies soar out, screeching a hideous howl; their talons, and claws sharp. Their features somewhat beautiful, and somewhat horrifying. These feathered and winged ladies do not wear clothes; but are covered up all over by white and green feathers. They delight in ripping their masters enemies to shreds; and mostly delight in tearing lovers apart. They also love to cripple people; and leave them alive. They are very intelligent; and even use C-Ranked Wind Magic themselves.
Strengths: The Harpies obey any verbal command Yugi gives them. Yugi can give them commands telepathically as well over any distance; even if he's not present. Can fly. Can rip enemies to shreds with their talons, or claws for C-Ranked damage. Can use The Wind Effects 'Push, Shred, and Slam' wielding Wind at C-Ranked magnitude as they fly around wreaking havoc, screeching, and laughing; flapping their wings and leaving trails of feathers wherever they fly. Harpies fly at 80-100MPH.
Weaknesses: Can be scorched into nothing but a pile of burning feathers by a C-Ranked Fire effect. Fire effects can ignite their Wind Magic effects. Gravity Effects will destroy Harpies in one hit. The Harpies aren't very skilled in actual combat; they are just extremely savage and refuse to quit until they or their master is pleased. Defeated in 2 hits of C-Ranked damage each, or one hit of B-Ranked damage. Lasts for 7 posts or until defeated.
- D-Ranked Spell:
Name: Pack O' Goblins
Rank: D
Type: Black Arts
Description: 20 Black Magic Circles pop around in the area, and in the sky above; as 20 D-Ranked Goblins with glowing red eyes, drop down and skitter in from all angles around Yugi, protecting him until he gives a command. They wield either a: Longsword & Shield, Bow & Arrow(s), Twin Daggers, or Great Axes. They are clothed in rags, some wearing hats. They have green leathery skin; that protects them against Fire damage (50% reduction).
Strengths: The Goblins obey any verbal command Yugi gives them. Yugi can give them commands telepathically as well over any distance; even if he's not present. They deal D-Ranked damage, and move with peak D-Ranked speed; very nimble and fast. The Goblins are expert climbers; and will scale trees, mountains, and houses for sneaky vantage points. The Goblins are excellent at finding jewels, and shiny objects; as if they were able to sniff them out like they had a scent. Allows Yugi to deal with D-Ranked wizards who are annoying him to no end, while he leaves.
Weaknesses: The Goblins will be defeated easily by one Light Spell each; or an Area Effect Light spell that hits them all (although they usually scatter apart after receiving commands). The Goblins aren't super smart, just very tricky in combat. They can be outsmarted; and frankly sometimes are rather dumb, a fact that infuriates Yugi to no end sometimes. Defeated in 2 hits of D-Ranked damage each, or one hit for C-Ranked damage or by a spell effect. Lasts for 7 posts or until defeated.