Shadow Dragon Slayer (3rd Gen)
Caster or Holder:
Caster/Lost
Description:
A Magic which allows the user to transform the physiology of their body into that of the Shadow Dragon, making their body into a shadow that cannot be touched by normal means. With this magic, Ayeseru is also able to fade himself into shadows to move swiftly, dodging efficiently and making surprise attacks. However, if Ayeseru is caught while in a tangible form, he is then vulnerable to attacks.
Strengths:
*Strongest peak is in a place with plenty of shadows and darkness and obstacles to create shadows
*Shadow and darkness consumed results in a gain of strength
*Moves swiftly, and weak attacks can be dodged easily
*Close-combat proficiency
* As a 3rd Gen, Ayeseru's spells are powered up greatly.
Weaknesses:
*Can be harmed by magical and powerful physical attacks
*Weak against light magic
*If Ayeseru is in his shadow form and needs to attack, he must form the body parts that will be used to attack solid
*Cannot eat shadows he has created
*Other slayers with similar magic can consume Ayeseru's attacks
* Ayeseru is unable to "eat" the abilities of slayers that are classified a tier above him, A.K.A the Hell Demon Slayer
Abilities/Powers:
*Enhanced smell
*Enhanced strength
*Enhanced reflexes
*Enhanced durability
*Enhanced sight
*Able to "eat" shadows
*Able to turn into a shadow at the cost of 2.5% magical energy per post in which this is used (allows for shifting back and forth as a shadow in that post whenever he desires)
*Resistance to darkness/shadow based spells, by 50%
*When Ayeseru stands in the shadows/darkness, he is almost completely invisible
*Ayeseru can travel through shadows to get from place to place, however, the max distance the shadows can be is 8 meters, and it has a 1 post cooldown
*DRAGON FORCE - As a dragon slayer, Ayeseru possesses the ability to go into dragon force generally after he has consumed a lot of his respective element. Once dragon force has been activated, Ayeseru receives a shadow aura surrounding his body, but more importantly, it doubles his strength, speed, endurance, and spell strength, and each of his physical hits become spell damage of his own element, and each physical attack in terms of power is equal to his rank. At the end of Dragon Force, Ayeseru is left with 10% magical energy. However, as a 3rd Generation Dragon Slayer, Ayeseru has the option to activate Dragon Force at will. Dragon Force lasts for 7 posts and is only usable once per thread/fight unless killed/K.Oed and somehow revived on the spot, in which it may be used twice.
* Because Ayeseru is a 3rd Gen, his powers are increased greatly. The lacrima inside of him teaches him nothing new, but allows his spells to be far more powerful due to him gaining the "essence" of the dragon. (Doesn't actually power the force behind Ayeseru's spells, but instead allows for creation of making spells stronger than they otherwise would be.)
D-Rank Spells -
- Spoiler:
- Shadow Step:
- Name:
Shadow Step
Rank:
D-Rank
Type:
Shadow, mobility
Description:
Ayeseru temporarily transforms into a shadow and is able to move at nearly the speed of light. To a person viewing him, it would seem as if Ayeseru slipped into the shadows and then reappeared somewhere else. If Ayeseru were to slam into anything, the damage would be uncomperhendable. The spell is extremely effective in open areas, but in an area where it is cluttered it would be near impossible to use this spell.
Strengths:
- Able to move at blinding speeds that a normal eye cannot track
- If Ayeseru is in an attack he cannot dodge, he may use this spell to move away
- Ayeseru is able to use Shadow Step three times in a single post, meaning he could travel around obsticals if used correctly
Weaknesses:
- If Ayeseru slams into something while using this spell, he would cause severe harm to himself and potentially die
- It would be extremely hard for Ayeseru to use this spell in a clutered place, for example, ruins because of all the stones and the messed up structures
- Ayeseru only is able to travel in a straight line
- Ayeseru is unable to stop once the spell activates
Duration/Cooldowns
Duration - Instant
Cooldown - 1 post
- Shadow Dragon's Dagger Strike:
- Name:
Shadow Dragon's Dagger Strike
Rank:
D-Rank
Type:
Shadow/Offensive
Description:
Ayeseru gathers shadows/darkness from around him and draws it towards his right hand, making a dark magic circle appear at his finger tips which ends up going through his entire arm, which at that point, shadows cloak Ayeseru's arm in a form of a dagger. He then uses some shadows to give him a boost to charge at the opponent, striking him/her whilst he is flying towards the foe with great speed. Once hit, it causes bleed damage.
Strengths:
*Great damage due to speed, equivalent to two D-Rank hits
*Bleed damage activated once struck, bleeding lasts 3 posts and 2 posts of bleeding damage is the same thing as a single attack dice
*D-Ranked piecing damage
*Able to pierce through D-Ranked defensive spells
Weaknesses:
*Ayeseru flies in a straight line, unable to change his direction once he flings himself
*Single attack, meaning he only strikes once
*Unable to stop during the middle of being flung
*The boost only lasts ten feet
Duration/Cooldowns
Duration - 1 post
Cooldown - 3 posts
- Shadow Dragon's Dark Fist:
- Name:
Shadow Dragon's Dark Fist
Rank:
D-Rank
Type:
Shadow/Offensive
Description:
Ayeseru gather darkness/shadows and focuses it on his left hand. A magic circle appears at the tip of his fingers which ends up moving down to his wrist, which by that time shadows are surrounding his fist, till his wrist. This spell generally is used to make up for the fact once Shadow Dragon's Dagger only surrounds Ayeseru's right hand.
Strengths:
*Makes up for the fact Shadow Dragon's Dagger is only on his right hand
*Greatly increases force behind punches with left hand, making them D-Ranked striking damage
Weaknesses:
*Exhausting to cast whilst Shadow Dragon's Dagger is on
*A light spell targeted towards the left hand will make the spell disappear
Duration/Cooldowns
Duration - 2 posts
Cooldown - 3 posts
- Shadow Dragon's Shadow Cloak:
- Name:
Shadow Dragon's Shadow Cloak
Rank:
D-Rank
Type:
Shadow/Supportive
Description:
With this spell, Ayeseru surrounds himself with darkness/shadows, making Ayeseru take less damage once hit. No magic circles appear, all Ayeseru has to do is draw and focus darkness/shadows around his body, and say the spell name, and it will activate.
Strengths:
*Halves damage taken by magical attacks
*If a weapon spell were to be activated, it would halve the power of the spell
Weaknesses:
*Doesn't work on light spells
*Doesn't work on weapons
*Doesn't work on physical attacks
Duration/Cooldowns
Duration - 2 posts
Cooldown - 2 posts
H-RANK ADDITION SPELL- Shadow Dragon's Wings:
Name: Shadow Dragon's Wings
Rank: D-Rank
Type: Shadow, supportive
Description:
Ayeseru begins the spell by by extending his arms out as a black magical crest with a dragons head in the middle appears below his feet. As soon as that's done and the magical crest disappear, a black magical energy finds its way to Ayeseru's back. As that itself is done, the magical energy takes the form of shadows in the form of dragon wings. The wings have a span of 10 feet when spread. As one would've probably guessed, these wings allow Ayeseru to fly about, but he's unable to fly beyond 30 meters above ground, else his wings would fade away in the light. Ayeseru can fly at speeds up to 35 MHP. Finally, it's possible to de-spell this spell with a light spell directly targeting Ayeseru's back, which would send this spell to its full cooldown.
Strengths:
* Gives Ayeseru the ability to FLY!
* Ayeseru is able to fly at speeds of 35 MPH.
* Ayeseru is able to maneuver around the battle field far better with this spell, or simply travel to any location he desires quicker.
Weaknesses:
* Ayeseru's flight is limited to 30 meters above ground. If Ayeseru goes any higher, the spell de-spells.
* This spell may be de-spelled by having and D-Rank or higher light spell directly target his back. Must be an offensive spell.
* If this spell happens to be de-spelled in any way, despite how much of a duration was left, it goes into a full cooldown.
* De-spelling this spell may mean huge trouble for Ayeseru. If he falls from a tall height and has no way to break his fall, he'll be damaged.
Duration - 5 posts/Till de-spelled
Cooldown - 4 posts
C-Rank Spells -
- Spoiler:
- Shadow Dragon's Shifting Shadows:
- Name:
Shadow Dragon's Shifting Shadows
Rank:
C-Rank
Type:
Shadow, Offensive
Description:
Ayeseru sorrounds himself with shadows that coat his limbs. The shadow by itself does nothing, but once Ayeseru strikes with any one of his limbs, the shadows will change accordingly to his strike. For example, if he was to headbutt a foe, the shadows on his head would turn into a shape of a very large hammer head before striking the opponent.
Strengths:
- Each limb contains a different form, giving virtually endless possibilites on what the next strike will look like
- Could be used to give a tactical advantage
Weaknesses:
- Three C-Rank light spells would be enough to dispell this spell, or six D-Rank light spells
- The shadows don't actually do anything if Ayeseru doesn't make an attacking movement
- Cannot harm any light C-Rank defensive spells
Duration/Cooldowns
Duration - 3 posts
Cooldown - 4 posts
- Shadow Dragon's Lingering Shadows:
- Name:
Shadow Dragon's Lingering Shadows
Rank:
C-Rank
Type:
Shadow, Offensive, Movement
Description:
Every time Ayeseru casts a spell, the area where his shadow was in gets marked. If a mark so happens to exist, the existing mark gets destroyed and a new one is placed where Ayeseru's shadow is located. That happens passively, without the activation of the spell. Once activated, Ayeseru instantly teleports to the location of the mark, so long as it's within 25 metres distance, and in Ayeseru's previous location a shadow clone emerges. The clone explodes three seconds after it is spawned, dealing damage to anyone or anything in the 5 metre radius. The cast time for the teleportation is virtually non-existant, so it would be possible to use it as an escape from sticky situations. If Ayeseru was casting a spell, and activated Lingering, that spell would be interrupted and unfinished.
Strengths:
- If Vortex Remnants is active and the foe with the condition happens to get struck by the clones explosion, the foe is stunned for a post
- Ayeseru is able to cancel spells in order to activate Lingering
- Ayeseru is able to use this spell in order to escape difficult situations
- Ayeseru doesn't have to do anything to activate the mark, apart from casting a seperate spell
- Ayeseru is able to use this spell in order to evade attacks while dealing damage
Weaknesses:
- If Ayeseru cancels a spell in order to teleport away, that spell still recieves the full cooldown
- The blast that the clone creates could also harm allies if they are near it
- The spell relies on where the shadow was, so if Ayeseru was standing on a hill, and his shadow reached the ground, he would leave the mark at the bottom
- If Ayeseru is out of the spells range, it won't activate
- During night time, if the sky is not clear, there is no shadow, because the moon doesn't illuminate Ayeseru enough to make a shadow, so the spell is useless then
- In order to form a new mark, the previous mark must be destroyed
- A spell must be cast in order to form a mark
Duration/Cooldowns:
Duration - 3 posts
Cooldown - 4 posts
- Shadow Dragon's Darkness Warp:
- Name:
Shadow Dragon's Darkness Warp
Rank:
C-Rank
Type:
Shadow, Mobility, Defensive
Description:
Ayeseru summons a transparent shade, forming a shell around himself for 2 posts. When he gets hit by an attack of equal or lower rank than the shell, he can leave the shade to sacrifice itself to completely block off the incoming attack, or he can use make it connect with the assailant's shadow, killing itself in the process but mitigating 50% of the damage and more importaintly, allow Ayeseru to teleport to where his foe's shadow is.
Strengths:
- A great defensive ability which allows the use to instantly possition themself next to their assailant and retaliate.
- The range of the teleport is virtually infinite.
- When not used to teleport, the shell is capable of withstanding B rank damage before breaking. (B rank= 2 C rank= 4 D rank spells)
Weaknesses:
- Has no direct offensive capabilities.
- Albeit with infinite range, teleportation is only possible once the user has been struck by an enemy ability registrated as a spell. In other words, teleportation can not be used when the shell has been struck by a normal attack from a weapon.
- Can only teleport to where the assailant's shadow is, meaning that a smart foe would possition himself where his shadow would land far away, such as the edge of a rooftop.
Duration/Cooldowns:
Duration: 2 posts.
Cooldown: 4 posts.
Additional spells bought- Shadow Dragon's Vortex of Impalement:
- Name:
Shadow Dragon's Vortex of Impalement
Rank:
C-Rank
Type:
Shadow, offensive, ranged
Description:
Ayeseru waves his left hand while peering into a point somewhere on the ground. Upon executing the swift motion a sphere of darkness forms in his left hand and he spawns a pool of shadows in the location he was looking towards which draws in any and all nearby manipulateable shadows, apart from the caster's, though all that does is not required, creating a vortex of darkness. Ayeseru then clenches his right fist and does a stabbing motion towards the sphere in his hand, forming a dagger of shadows in it as he does so. He impales the orb in his hand, causing the shadows which had been sucked in the vortex to violently burst upwards in the form of giant 4,5 metre high darkness blades, skewering everything in their way.
Having done that, Ayeseru can either pull the dagger out of his sphere to destroy the darkness blades, but also retrieve the shadows that form them with the purpose of using them as sustenance, or twist it as it remains driven through the sphere, causing the giant blades to shatter, showering everything with shrapnel of shadow shards in a radius of 4 metres, dealing D rank damage, but inflicting Vortex Remnants upon all whom have been hit. The condition does nothing, but can be manupulated by some spells.
Strengths:
- Quick and powerful, this spell is a great opener for an attack, as it can catch an opponent off-guard and give Ayeseru time to possition himself.
- Can be a great tactical advantage if used strategically.
- Fast cast time. (1.8 seconds)
- The maximum cast range is not bad when compared to the speed of execution. (7 metres)
Weaknesses:
- An observant opponent can anticipate where the pool of shadows will be spawned if he pays attention to where Ayeseru is looking at.
- Has absolutely no offensive qualities when a magical lightsource of equal or higher rank is present and can only gather shadows for the caster.
- It can not fully pierece barriers or armour/defencive armaments, having it's damage mitigated by 50% when faced with a strong armour/C-rank barrier and by 25% by any weaker than those.
- The shadow blades can be blocked or even destroyed with offensive spells and weapons. Destroying them with an AoE spell results in 100% damage mitigation from the skill. Destroying them with weapons is the same, though it would be impossible to cut all of them apart in time, meaning that the number of the blades which impale you is reduced in exchange for not rolling block dice to partially mitigate their damage instead.
- Every blade of darkness is made out of 1 shadow, meaning that if a blade is destroyed Ayeseru can not draw the shadow that had formed it for nourishment. In other words, this ability's greatest counter would be being overpowered by another ability, as that would render Vortex of Impalement worthless in every aspect
- If Ayeseru does not draw shadows from around, and in terms generates his own shadows to form the blades, he cannot use the blades for nurishment
Duration/Cooldowns:
Duration: Instant
Cooldown: 4 posts
- Shadow Dragon's Dancing Shadows:
- Name:
Shadow Dragon's Dancing Shadows
Rank:
C-Rank
Type:
Shadow, defensive
Description:
Ayeseru summons eight figures that dance around his shadow. The dancing figures can either block attacks or bind enemies. When they are used for the purpose of blocking an attack, the correct number of figures take a more human form, and dance around Ayeseru, blurring the vision of the enemy and making the foe strike the figure. If the attack hits, the shadow disperses and reunites with Ayeseru, but doesn't immediately begin dancing once more. When used to bind, it requires two figures to fully bind the foe, one would only result in slowing the target down, however, if Ayeseru strays too far away from the figures that are binding the target, they will disperse.
Strengths:
- This spell can be used to either defend Ayeseru or bind opponents
- Each figure can take on a single C-Rank spell before dispersing, or two D-Rank spells
- If used correctly, it could be a huge tactical advantage
- The spell would still work in dark places
Weaknesses:
- Light spells go through the figures
- Once a figure disperses, it takes a post for it to begin dancing again
- It takes two figures to fully bind an opponent
- An AoE spell of the same rank could easily take out all of the figures
- The binding only lasts for a single post before the figures disperse
Duration/Cooldowns
Duration - 3 posts
Cooldown - 5 posts
H-RANK ADDITION SPELL- Dark Illusions:
Name: Dark Illusions
Rank: C-Rank
Type: Shadow, debuff, passive
Description:
This is a passive ability. Whenever someone looks into Ayeseru's eyes, an illusion is set on them. The actual illusion varies, but the end result is always the same - the foe unlucky enough to even glance at Ayeseru's eyes will see what they fear most. The reason Ayeseru is able to do this is because he incorporated his magic into his very soul and existence, and thus his eyes have now been tainted with darkness, which he can then "infect" others with. This only works on foes whom Ayeseru deems enemies or neutral, it will not work on people whom he deems allies or friends. In other words, if Ayeseru were to have a sparring session with an ally of his this ability would not work on him/her. Whilst this is a passive ability, the illusions have a duration and the person whom experienced the illusions have a "cooldown" before they can experience them again. Foes classified as C-Rank and below will experience these illusions for 2 posts and have a 4 post cooldown. Foes classified B-Rank will experience these illusions for 1 post and have a 5 post cooldown. The illusions do not affect anyone A-Rank and above, and those who have experienced what can be considered "true fear" in the past. Whenever the illusions are in place, the foe experiences a "fear" status which disables them from attacking so long as the illusions are in place, but they may still dodge attacks. This spell, if overused, strains Ayeseru's eyes greatly, which means that if he uses them over 2 times in a row with no break (cooldown doesn't count as a break) he'll be forced to close his eyes and rest them for the next two posts.
Strengths:
* Passive ability, which means Ayeseru has to do little to nothing to activate this.
* The illusions do not apply to allies or friends (good for romantic situations!)
* The illusions disable foes from attacking.
* Even if the illusions have recently been used on someone, they can be used on another persons straight after!
Weaknesses:
* Though the illusions can work on anyone at any time, the actual illusions have a duration and the person who experienced them has a "cooldown" before they can experience them once more.
* Doesn't work on allies. In other words, if Ayeseru were sparring or a person he considers an ally or friend suddenly attacks him, this ability shall not work.
* Though foes cannot attack because of the "fear" condition, they are still able to block/dodge attacks.
* Foes that are B-Rank only have the illusions last for half the time and have an increased cooldown of 1 post, and those A-Rank and above are not affected and can simply shatter the illusion.
* The illusions can possibly be activated on accident. Since this effect also applies on neutral parties, someone Ayeseru had only recently met could be affected by this and thus become his enemy.
* People who have experienced "true fear" can ignore the illusions, seeing right past them.
* If Ayeseru uses his eyes with no breaks (break must be at least 3 posts and cooldown does not count as a break) two times in a row, he'll be forced to close and rest his eyes for 2 posts, which means he's practically blinded.
Duration - Constant/2 posts/1 post
Cooldown - Never/4 posts/5 posts
- Spoiler:
- Shadow Dragon's Sniper Shots:
Name: Shadow Dragon's Sniper Shots
Rank: B-Rank
Type: Shadow, offensive
Description:
Ayeseru starts this spell by crossing his arms as two black magical crests form both above him and below him; each containing a dragon head symbol. Ayeseru's arms get coated in darkness as the crests glow a black light and disappear. Ayeseru can decided to use the darkness and extend it up to 45 meters from himself to strike what he desires to, and they then return back. Each strike travels at the speed of a sniper rifle shot, which is 3,000 feet per second. This spell has two modes in which Ayeseru can switch upon a whim - Burst Fire and Concentration Shot. Burst Fire is when Ayeseru shoots rapidly four times, each shot worth C-Rank damage; if any hit is landed, the foe cannot evade the next three hits which totals it up to B-Rank worth damage, and there is a three second intervention, which means Ayeseru can't shoot it as much as he wants, giving the foe a chance to move. While burst firing, Ayeseru is able to move normally. Concentration Shot is a more powerful individual shot with a two second intervention; it causes B-Rank damage and is able to pierce through B-Rank defensive barriers. If an opponent is unaware of Ayeseru's presence, then when Ayeseru shoots them with Concentration Shot, it cannot be evaded. While using concentration shot, Ayeseru must crouch and not move at all. It takes a post to switch modes.
Strengths:
* Two modes, giving Ayeseru more options on what to do.
* Concentration Shot pierces through B-Rank barriers.
* If any hit of Burst Fire strikes, even if it's the fourth, Ayeseru may then hit the foe three more times in which they cannot evade.
* Foes unaware of Ayeseru's presence may not dodge the first Concentration Shot made.
* Incredible speed, being 3,000 feet per second.
* Ayeseru is able to shoot each shot up to 45 meters from him.
Weaknesses:
* Though Ayeseru has two modes for this spell, it takes a post to switch between them.
* This spell cannot harm B-Rank light barriers.
* Moving targets means harder sniping.
* Ayeseru must crouch whilst using Concentration Shot and cannot move.
* Foes beyond 45 meters cannot be reached,
* Burst Fire has a three second intervention with each burst, giving the foe a chance to move.
* Concentration Shot has a two second intervention with each shot, giving the foe a chance to move.
Duration - 4 posts
Cooldown - 5 posts
- Dark Step:
Name: Dark Step
Rank: B-Rank
Type: Shadow, mobility
Description:
This spell is like an improved version of Shadow Step. Ayeseru moves at the speed of shadows (which is about the speed of light) to any shadow that is visible to him. Any shadow at all. So long as he can see the shadow, he is able to move himself there on a whim. He is able to do this four times per post, however, each step needs to be done carefully, since he travels in a straight line. Just because Ayeseru moves at the speed of shadows does not mean he actually transforms into a shadow. In other words, if Ayeseru were to hit something whilst traveling at that speed, he'd be hurt. Bad. Possibly killed.
Strengths:
* Ayeseru is able to travel at the speed of shadows (more or less the same as the speed of light).
* Ayeseru can travel to ANY shadow that he can see.
* Ayeseru is able to use this four times per post.
Weaknesses:
* This ability is limited to Ayeseru's vision. In other words, blind him or cover a certain shadow, and he won't be able to go to it.
* Just because Ayeseru moves at the speed of shadows, it doesn't transform him into a shadow. Meaning if he were to slam into anything whilst traveling at this speed, he would be hurt badly and possibly killed.
* A cluttered area or an area with many obstacles makes it very tough to use this ability.
* Ayeseru travels in a straight line per step.
Duration - 4 posts
Cooldown - 4 posts
- Shadow Merge:
Name: Shadow Merge
Rank: B-Rank
Type: Shadow, debuff
Description:
This spell is slightly tricky. Ayeseru begins by making two, black magical crests with dragon heads on them appear right just before his fists he extends out. Shadows cloak Ayeseru's hands all the way to his wrists. After that's done, Ayeseru has two options, both which require touch. The first option is either touching an opponents shadow or the actual opponent. By doing so, striking the opponents shadow is as though striking his/her actual body. In other words, by striking the foes shadow, they'll receive damage as though it's an actual blow to their body, though any negative status effects won't apply while striking their shadow. The second option is touching any objects shadow. He is able to mark up to three shadows which he can then teleport anytime he pleases. However, If the object creating the shadow has even a tree branch removed off it, he won't be able to teleport to it.
Strengths:
* Gives Ayeseru the ability to strike shadows and still damage the foe.
* Ayeseru is able to "mark" three shadows to teleport to.
* A longer shadow means a longer hit box.
Weaknesses:
* If spells have a negative status effect, they will not apply to the person if Ayeseru strikes their shadow.
* The marks must all be placed on objects.
* If the objects are even slightly damaged, Ayeseru will not be able to teleport to them.
* The shorter a shadow is, the less of a hit box Ayeseru has.
Duration: 4 posts
Cooldown: 5 posts
H-RANK ADDITION SPELL- Shadow Dragon's Grip:
Name: Shadow Dragon's Grip
Rank: B-Rank
Type: Shadow, offensive
Description:
Ayeseru starts off the spell by using shadows to boost himself forward. The boost can last up to 15 meters and he travels in a straight line while doing so, and he is unable to stop himself. The first foe or friend Ayeseru grabs will be blasted with shadows that cause B-Rank damage. Not only that, but because of the amount of shadows emitting from Ayeseru's palm, the blast continues past the grabbed foe or friend, reaching 35 meters beyond the grabbed target, and the blast has a width of 5 meters as it expands past the target. Ayeseru may use this attack twice per post.
Strengths:
* A 15 meter boost to give Ayeseru a better chance to grab the foe.
* Opponents behind the grabbed foe will also get hit, so long as they're within the radius.
* Sweet blast, being 35 metes long and 5 meters wide.
* Ayeseru can use it more than once a post.
Weaknesses:
* Ayeseru can only use this ability twice per post.
* Ayeseru can only use his blast if he grabs someone.
* While boosting forward, Ayeseru travels in a straight line.
* Opponents beside or beyond the 35 meter long and 5 meter wide radius shall not get hit.
* Ayeseru is unable to stop while using the boost.
Duration: 3 posts
Cooldown: 5 posts
- Spoiler:
- Shadow Drive:
Name: Shadow Drive
Rank: A-Rank
Type: Shadow, supportive
Description:
Shadow Drive is a Dragon Slayer ability similar to Dragon Force, but is nowhere near as taxing on the body and is far easier to use and activate. It cloaks Ayeseru in a dark black aura and passively increases his strength, agility and speed greatly. His speed and agility are increased to the point where he is able to out maneuver anyone who doesn't have a movement spell of the same rank. His strength is also increased to the point where Ayeseru is able to overpower physically those who again don't use a spell to increase their strength of the same rank. Finally, all offensive spells up to B-Rank are reduced by 1 post, however, this spell cannot make other spells go below a 1 post cooldown.
Strengths:
* Amplifies strength to the point Ayeseru is able to overpower physically those who don't use a spell to increase their strength of the same rank of this spell.
* Amplifies speed and agility to the point Ayeseru is able to out maneuver anyone who doesn't have a movement spell of the same rank of this spell.
* All offensive spells up to B-Rank have their cooldowns reduced by 1 post while Shadow Drive is active.
Weaknesses:
* No spells above B-Rank have their cooldowns reduced.
* When Shadow Drive is over, even if the spell is only 1 post from its full cooldown, it resets back to the spells full cooldown. Meaning if the offensive spells up to B-Rank are not ready to use whenever, they reset back to their FULL cooldown.
* Ayeseru only gains an advantage assuming the foes don't have spells to raise their stats. Meaning all though it still increases strength, speed and agility, if foes have spells to raise theirs to this spells rank, Ayeseru will not be able to out maneuver them and/or overpower them.
* While using this mode, Ayeseru is unable to use Dragon Force due to the fact that this spell behaves like Dragon Force, but is far, far weaker. Ayeseru's body is unable to register "two Dragon Forces".
* Does not allow spells to go below a 1 post cooldown.
Duration: 8 posts
Cooldown: 8 posts
- Shadow Dragon's Eruption:
Name:undecided Shadow Dragon's Eruption
Rank: A-Rank
Type: Shadow, offensive
Description:
A 45 meter in diameter black magical crest with a large dragon head in the center is created under a certain area of Ayeseru choosing, up to 100 meters away from himself. Those who fail to realize the magical circle and stand within it will be blasted with shadows that shoot upwards for A-Rank damage, however, the blast takes 3 seconds to activate. The blast upwards remains for 8 seconds, which means while the foe is still within the blast, or someone else gets in the blast, they'll be damaged for each second. However, each second is only worth D-Rank damage. The blast also goes up to the sky and appears to continue. That's just for looks, though, to make it more badass. The real area where the shadows will harm someone is only 30 meters up.
Strengths:
* Tough to dodge, seeing as the magical crest is below the foe and they cannot feel or hear any sound from it till the blast commences.
* A quick cast, seeing as it only takes 3 seconds till the shadows blast up.
* Sweet diameter, being 45 meters.
* Ayeseru is able to cast this anywhere, so long as it's within his 100 meter range.
* Foes are also sent on a ride of shadows for 8 seconds, each second dealing D-Rank damage.
* If Vortex Remnants is an active condition on the foe (see C-Rank spells) and is hit with the first, strong blast of shadows, mages A-Rank and below will be stunned, unable to do anything for two posts.
Weaknesses:
* Ayeseru cannot cast this spell beyond 100 meters.
* It takes 3 seconds for the blast to actually occur, meaning an observant opponent has a chance to get out of magical crest before it actually activates.
* Anything within the blast is damaged. Anything. Meaning Ayeseru could use this ability and his allies may not notice, thus being damaged with the blast as well.
* Though the blast lasts for 8 seconds, foes inside of it can still escape it.
* Ayeseru's must be standing on something for this spell to work and continue its blast.
* Though the shadows do go up to the sky, most of it is for show. The -actual- damaging blast only goes up to 30 meters high.
* Only A-Rank and below mages are affected by the stun, assuming they have Vortex Remnants as an active status.
* If the foe somehow ends up in the uprising shadow after the blast, they will not be stunned.
Duration - Instant/8 seconds
Cooldown - 6 posts
- Shadow Dragon's Transcending Crescent:
Name: Shadow Dragon's Transcending Crescent
Rank: A-Rank
Type: Shadow, offensive
Description:
Ayeseru starts off the spell by extending both arms sideways as he stands on a black magical crest with a dragons head in the middle. As the magical crest disperses, a black energy surrounds Ayeseru as it cloaks his arms and legs in darkness. After doing so, Ayeseru is able to shoot out slashes of pure darkness at the foes in the shape of a quarter of the moon (see image for more info on how it looks like) from his arms and legs. Each slash can travel around 75 meters from the location it is shot from, are 15 feet tall and 5 feet wide and is worth A-Rank damage. Ayeseru can only shoot out these "moon" slashes, meaning if he were to go hand to hand combat with a foe, striking a foe with the darkness on will do no additional damage unless a moon slash is released. If de-spelled by light spells, Transcending Crescent goes into a full cooldown. Ayeseru, in a sense, is able to fire as many moon slashes as he desires, however, he is allowed to only four slashes per post.
HOW EACH SLASH LOOKS LIKE - http://static4.wikia.nocookie.net/__cb20131224210613/bleach/en/images/d/da/Ichigo_unleashes_a_Getsuga_Tensho.PNG
Strengths:
* Awesome moon slashes. They can be shot off to travel 75 meters, are 15 feet tall and 5 feet wide.
* Each slash is worth A-Rank damage
* Slashes are just as effective when used for point blank range as they are when used for range.
Weaknesses:
* Foes beyond the 75 meter range cannot be reached.
* It's possible to de-spell with two A-Rank light spells that directly target his shadows (one for both legs and arms).
* If this spell happens to be de-spelled, regardless how much of a duration is left, it goes into full cooldown.
* The shadows that cloak Ayeseru's arms and legs deal no additional damage when used for the purpose of melee combat.
* Ayeseru is unable to fire more than 4 moon slashes per post.
Duration - 6 posts
Cooldown - 8 posts
H-RANK ADDITION SPELL- Shadow Dragon's Clones:
Name: Shadow Dragon's Clones
Rank: A-Rank
Type: Shadow, defensive
Description:
Ayeseru begins the spell by creating a black magical crest with a dragon head in it on the floor. As he finishes with that, a pool of shadows then replaces the magical crest. The pool of shadows is 50 meters in diameter, and the pool of shadows will create up to seven clones of Ayeseru. It's impossible to tell the difference between them, since all clones and Ayeseru look exactly the same. The clones cannot leave the pool of shadows though, else they'd disappear. The clones can move perfectly, and mimic whatever Ayeseru does to confuse and strike fear in foes, but they aren't actually dealing damage, casting spells or any of the likes. The clones, once struck, will fade away, and in the next post, a new one will come to take its place, however, they must be struck with B-Rank magic or above. Though they aren't actually physical, they still require decent magic power to make them fade.
Strengths:
* With these clones that look exactly like Ayeseru, it's much tougher to know who he is, giving foes a one in eight chance of actually hitting Ayeseru.
* The clones will mimic certain spells and abilities Ayeseru has.
* The area of shadows is pretty wide, being 50 meters in diameter.
* In order to make the clones fade, they require B-Rank or higher magic.
* When a clone fades, within the next post, a new one takes its place.
* Confuses mages as to which is the real Ayeseru. If a clone mimics an attacking spell of Ayeseru's, the foe might retaliate with a spell of their own, or might move a certain way. Long story short - gives a great tactical advantage.
Weaknesses:
* If the clones are outside of the 50 meter diameter, they will fade away regardless.
* The clones don't do any actual damage or anything while copying Ayeseru's abilities.
* An AoE spell can take out all clones at once.
* Though a clone does reappear the next post after it has faded, that's exactly the problem with it. It takes a post till another clone can appear.
* Two A-Rank light based spells, or a single S-Rank can make the actual pool disappear, which would then send it to its full cooldown, however, they must be cast at once (if two A-Ranks).
* Ayeseru has to be extremely careful when he attacks. The real him is the only one who can actually inflict damage, and the foe will figure that out pretty quickly. In other words, if the opponent can realize which Ayeseru caused the damage, he will be figured out, and unless the foe is somehow distracted, will know who is the true Ayeseru.
* If clones try to preform physical melee strikes, if they are capable of getting close enough to the foe and doing so, whatever their strikes may be, it'll simply pass through the opponent, giving them a better chance at recognizing Ayeseru.
Duration: 5 posts
Cooldown: 7 posts
- Spoiler:
- Roar of the Shadow Dragon:
Name: Roar of the Shadow Dragon
Rank: S-Rank
Type: Shadow, offensive
Description:
Ayeseru's signature move. Ayeseru leans back and inhales an inhuman amount of air as a large black magical crest with a dragon's head in the middle appears in front of his body. Shades of black begin to gather around and as it happens, it appears as though shadows are almost being sucked in as well whilst he gathers the air and shadows required for the blast. Once the preparations are made, Ayeseru shoots out a concentrated beam of shadows as the area is filled with the noise of Sapphiron's roar. The beam is extremely fast and will rip through anything in its half mile path and can direct it as a beam like a laser as it can last for up to 15 seconds. Because the beam is concentrated, its width is only 10 feet and will not explode like most dragon roars do, however, by sacrificing that Ayeseru is able to pierce through any defensive barriers up to S-Rank and win clashes against most other spells up to S-Rank, but will not pierce through S-Rank light barriers. This spell will weaken after it clashes with any type of S-Rank spell (unless buff or whatnot) but is able to beat two S-Rank spells before dispersing. While in Dragon Force this ability is known as "Void Roar of the Shadow Dragon", which allows it to deal even more damage, increases the travel distance to 1 mile and finally because the shadows are extremely concentrated and powerful, they may also pierce through S-Rank light barriers, however, using this form of the roar costs double the magical energy it otherwise would. It is also possible for Ayeseru to suck in the shadows required and keep them in his mouth, which reduces the magical energy required to use this spell by half, but the amount of shadows drawn in must be the size of a bus or greater.
Strengths:
* Marvelous power as it's Ayeseru's signature move. If directly hit by the roar with nothing to even slightly weaken it such as a row of houses, because the shadows are so condensed together it'll be equivalent to two S-Rank hits.
* The beam is made up of very condensed shadows. This means that the shadows are so compressed together that it gives the roar a "piercing" property. The beam is able to tear through most S-Rank barriers and will win most clashes it has against S-Rank spells.
* The roar has an amazing range of half a mile and Ayeseru is able to direct the roar like a laser beam as it lasts 15 seconds.
* Dragon Force will power up the roar, increase the range to an astounding one mile and will allow the roar to pierce through S-Rank light barriers. Ayeseru is also able to suck in shadows the size of a bus to halve the amount of magical energy used for the roar.
* The spell is able to take on two S-Rank spells apart from light before dispersing.
Weaknesses:
* Though the roar is quick and covers an extremely long range, it's pretty easy to see coming as Ayeseru's cheeks and chest inflate and the magical crest appears in front of his body.
* To further power up the roar, Dragon Force must be activated. In other words "Void Roar of the Shadow Dragon." cannot be used on its own.
* In order to halve the magical cost of this spell shadows the amount of a bus must be consumed and kept in Ayeseru's mouth as it covers the shadow aspect of the roar.
* The normal version of this roar cannot pierce through S-Rank light barriers or win clashes against S-Rank light spells
* Unlike most other roars, Ayeseru's version of the roar will not explode into anything.
* Using Void Roar of the Shadow Dragon consumes double the amount of magical energy than it otherwise would.
* The spell cannot win clashes with more than two S-Rank spells.
Duration - Instant/15 seconds
Cooldown - 8 posts
- Shadow Partner:
Name: Shadow Partner
Rank: S-Rank
Type: Shadow, buff
Description:
This spell begins as Ayeseru bends his knees as the area around him gets filled up with shadows as a dark magical crest with a dragons head in the middle is created below him. The magical circle then shines a dark light before disappearing, and as it disappears, the shadows around the area are sucked into Ayeseru's shadow. Ayeseru's shadow can now be seen with red eyes, and a red maniac-like smile. Ayeseru can switch between his shadow being an actual shadow and his shadow taking form as an actual physical body that looks identical to Ayeseru, the only differences are that the Shadow Ayeseru is more gray and has red eyes and an open red sinister smile. Whenever Ayeseru casts a spell his shadow is able to mimic it to do the exact same thing, however, the spell is only capable of using half of the power that goes into the spell. In other words, damage, spell radius, range, etc are halved until D-Rank spells that remain the same, not only that, but the cooldowns for Shadow Ayeseru are doubled as well, however, because they're only half as effective, they only need half as much magical energy from Shadow Ayeseru. Shadow Ayeseru is able to cast all spells Ayeseru can, apart from H-Rank spells, Dark Nebula spells and Shadow Partner itself. Also, both Ayeseru's cannot cast any buffs or defensive spells while Shadow Ayeseru is active, but those already in play still remain.
Furthermore, Shadow Ayeseru is part of Ayeseru's body. This means that whenever Shadow Ayeseru is damaged, so is Ayeseru's actual body and negative status effects that may occur via whatever spell was used to hit Shadow Ayeseru are transferred to Ayeseru's body. However, because Shadow Ayeseru is only half of his entity, the damage and status effect are only half as powerful as they otherwise would be. When Shadow Ayeseru is in his "Shadow Mode", he is unable to attack and is impossible to hit, however, Ayeseru may give Shadow Ayeseru a physical form at literally any second. Finally, it's possible to de-spell this spell by directly hitting Shadow Ayeseru with an S-Rank light spell, or two A-Rank light spells. Usable three times per thread.
Strengths:
* Gives Ayeseru the ability to transform his shadow into something physical that is able to do nearly everything Ayeseru can.
* Spells that Shadow Ayeseru mimic only require half the amount of magical power.
* Ayeseru is able to give Shadow Ayeseru a physical form and a Shadow Form at any time he desires instantly.
* It's impossible to hurt Shadow Ayeseru whilst he's in Shadow Mode
* Whenever Shadow Ayeseru is hit the effects of the spell he was hit with are only half as powerful as they otherwise would be, but are still transferred to Ayeseru.
* Shadow Ayeseru is still able to fight physically and cause damage
Weaknesses:
* It's possible to de-spell this ability by casting an S-Rank offensive spell directly at Shadow Ayeseru, or two A-Rank offensive light spells.
* If Shadow Ayeseru is hit, some damage and the negative status effects it may have transfer over to Ayeseru.
* Despite costing only half the magical power for Shadow Ayeseru to cast the exact same spells Ayeseru does WHEN he does it, it still costs extra magical power.
* Spells that Shadow Ayeseru uses are only half as powerful as they are normally.
* Ayeseru and Shadow Ayeseru are unable to cast buff spells or defensive spells while Shadow Ayeseru is out; those already in play remain. Shadow Ayeseru is also unable to use any Dark Nebula spells or use Shadow Partne or H-Rank spells.
* Whenever in Shadow Mode, Shadow Ayeseru is completely helpless and cannot do anything.
* Only usable three time per thread.
Duration - 7 posts
Cooldown - 10 posts/remainder of thread
H-RANK ADDITION SPELL- Dark Nebula :
Name: Dark Nebula : Shadow Realm
Rank: S-Rank
Type: Shadow, buff
Description:
Ayeseru begins the spell with a sudden flick of his fingers as his eyes turn a mysterious dark shade of red. After he has flicked his fingers, a dark black magical crest with a large dragons head in the middle appears in a 100 meter diameter radius from where Ayeseru stands. It takes five seconds for the spell to activate, so those near the outskirts have a chance to run and escape with ease, and those around Ayeseru can escape with some sort of S-Rank teleportation/maneuvering spell. Once the spell activates, the every ends of the magical crest glow a dark black before warping everyone within the magical crest in Ayeseru's "personal reality". In this reality, everyone is floating in a graveyard that is 100 meters in diameter in a realm where there is nothing else but darkness around it, so there's nowhere to go. The graveyard is dimly lit by lanterns and there's a mist on the ground. Those B-Rank and bellow will have a "fear" status inflicted and will not be able to attack for 3 posts, but may still evade attacks.
However, being creepy and whatnot is not the true purpose of this spell. This area is what Ayeseru calls the "Shadow Realm". In the Shadow Realm, it's as though you've entered an existence he controls, but has limited control over. In this realm, Ayeseru's spells have complete immunity to being destroyed and de-spelled. In other words, his spells cannot be weakened, and don't have their weakness to light, and simply cannot be destroyed or weakened.
However, with great power, also comes a great price. First of all, when Ayeseru casts this spell, there's a chance for his insane side of him to come out. If this happens, Ayeseru will be completely mad and bonkers. He cannot control himself and becomes insane, unreliable and unpredictable. He may or may not attack his allies, depending on what runs through his insane mind at that moment (The way whether or not to determine if Insane Ayeseru comes out is by rolling two normal dice, and if the numbers total up to 9 or beyond, Insane Ayeseru comes out). Not only that, but Ayeseru can barely handle the mental stress, which makes him lose a total of 5% health every 3 posts. Finally, though not possible to de-spell this spell, it's possible to shoot out S-Ranked offensive abilities, or two A-Rank offensive light abilities into space and have a barrier wide open for someone to escape into the real world. The rift lasts for a post, but if Ayeseru desires he can also use that rift to escape, sacrificing the remainder of the duration and sending it into full cooldown with everyone back in the normal world. Usable twice per thread.
Strengths:
* Fantastic warping range, being 100 meters in diameter.
* While within Ayeseru's personal reality, his spells cannot be weakened or de-spelled. No exceptions.
* Foes B-Rank and bellow cannot attack for the first 3 posts of this spell as they have a "fear" condition on themselves.
* Ayeseru is able to escape his own reality by jumping into a rift of sorts someone can create by firing light into space.
Weaknesses:
* Usable only twice per thread.
* Foes can escape with S-Rank teleportation spells or maneuvering spells and those near the outskirts on the magical crest can escape with ease.
* Possible to escape the reality by firing light offensive spells into space which will create a temporary rift for them to escape, but they only have a post to do so.
* It's possible for Ayeseru's insane side to come out when he casts this spell (see description for info.) which makes him unreliable and whatnot.
* Great mental tax on Ayeseru's mind. He loses 5% health every 3 posts
* Despite being able to escape using the rift people can possibly create, once he does, this spell is sent into full cooldown despite the remaining duration and everyone that was in the rift also comes back to the real world.
* Even though B-Rank and bellow foes cannot attack, they can still dodge.
* Foes that are not within the range of the magical crest will not be warped to Ayeseru's personal reality.
Duration - 7 posts
Cooldown - 10 posts/remainder of thread
- Dragoon Form:
Name: Dragoon Form
Rank: H-Rank
Type: Shadow, passive, buff
Description:
The Dragoon Form is the final state of any and all Dragon Slayers, only obtainable by 3rd Generation Dragon Slayers who have achieved their full and utmost potential. The Dragoon Form behaves as an enhancement to Dragon Force, focusing the aura into a sleek set of scale armor which fuses with the Slayers body. In Ayeseru's case, his hair expands tremendously and gains a white-like pattern on it, which behave as sensors, giving him a far greater awareness of what's around him. If Ayeseru is using his spear, having been crafted with a claw of a Shadow Dragon, it will also change shape according to Ayeseru's transformation, however the abilities is has will not.- Spoiler:
This enhancement to Ayeseru's Dragon Force also causes all spells to grow in power significantly. Regular Dragon Force allows spells to conquer all other spells of their own rank, Dragoon Form enhances the strength of all spells to the point where they can all be considered to be one rank higher than what they actually are, with the exception of all S-Rank spells which will still win in clashes against other S-Rank spells. Not only that, but the Slayer cannot be affected by D and C-Rank spells that will influence the Slayer in a harmful way, and any negative status effects are also completely removed from the Slayers system due to the absolute darkness devouring anything harmful within.
This form also has a second effect to it. This effect gives Ayeseru the option to expand his aura and mold it, fusing all of the Slayers spells into one to create the Shadow Dragon around himself. The Slayer will be visible from the dragons head, manipulating the aura from within. In order to do this, Ayeseru must sacrifice all spells that are strictly movement, which removes his near light speed. Ayeseru's roar increases another rank to where it's officially considered an H-Rank spell. All of Ayeseru's ranged attacks shall be fired from his mouth, and all melee attacks will be converted to physical damage equal to Ayeseru's rank.
The Dragon Aura is 75 meters tall, and 125 meters in length, with a wing span 3/4ths of its length.
Strengths:
* Further enhances all of the slayers abilities, also amplifying all spells by 1 Rank with the sole exception of S-Rank spells.
* The Slayer cannot be harmed by any D or C-Rank spells
* Dragon Aura enhances the strength of the Roar tremendously and further increases physical strength.
Weaknesses:
* This spell can only be used while in Dragon Force, which means that no matter what the circumstances, Ayeseru is left with 10% magical power. What this also means is that if Ayeseru uses this ability instantly at the start of a fight, and is unable to defeat his opponent within the "time limit" he has, he will be set at a severe disadvantage afterwards.
* This spell has no cooldown due to the weakness prior to this. This spell is simply an enhancement to Ayeseru's Dragon Force.
* Ayeseru may never change his secondary magic or else this spell is removed from his arsenal and will be replaced by a different one.
* Dragon Aura removes Ayeseru's spells that are strictly considered movement.
* It's impossible for Ayeseru to use Dragoon Form with Dragon Force without there being 50% magical energy remaining in his pool. (If it decreases from 50% while Dragoon Form is active it will still remain.)
* Clashing spells against the Dragon Aura will result in the spell being used against it cancelled, however, that does not mean that it is not harmed. Direct hits to the Dragon Aura will harm it, requiring a total of 15 S-Rank hits to deactivate the Dragon Aura, or two H-Rank spells. Only half is required whenever faced against light, or Slayer magic that is classified as a tier above him, although the clash shall still be cancelled. This will only deactivate the Dragon Aura and will force Ayeseru to resume to his Dragoon Form state.
Last edited by Chaotic Rumble on 18th February 2014, 3:21 am; edited 87 times in total