Secondary Magic: Bullet Magic
Caster or Holder: Caster
Description: Creation magic is a unique magic. Depending on the user, the element of which the creations are made of differ. For example, fire mages can create fire objects while ice mages can create ice objects. The only two limits to this type of magic are the amount of magic the user has and the creativity of the user. Zen's Ice creations in particular are shaded in a black and purplish tint that is surrounded by white fog, due to the effects of sublimation. Light is unable to bounce off air particles around his ice to, giving it a 'dark' look. This effects all the spells, even if they aren't being made from the ability Dark-Ice.
Strengths: The power to create whatever Zenshin can imagine up, so long as his magic can last. The opponent won't know until a moment before it's created. They have the element of surprise when they go to battle.
Weaknesses: Although it is difficult to predict what they are going to make next, ice makers must call out what they're making in order for the more powerful creations to work.
Abilities/Powers:
Dark-Ice
Dark-Ice is a special form of ice usable by the ice mages of the Hitsumo bloodline. It infuses dark magic into the ice, twisting the natural attribute of ice to Dark-Ice. Dark-Ice increases the acceleration and strength of the spells causing them to become one rank higher(durability wise), and causes the speed of his spells to go up 50% faster, whenever they are casted. This can be turned activated by calling out the spell a little differently, but the rules still apply, if Zenshin has casted two regular A-Rank spells, he can't use Dark-Ice since it'll be his third. His regular ice is always used unless specified in the call out of the spell or post. Aside from making the ice faster and more powerful, it does have its downsides. It uses up more magic than that of a regular Ice-Make mage, decreasing the number of spells he can use one 'adventure' (thread) by one, meaning he won't be able to use H-Rank spells, only be able S-Rank spells once, A-Rank twice and so on. Another downside is that Zenshin turns 'dark' some of the time during some battles, making him bent on killing his foe and sometimes, rarely, making him attack his own allies. He can't remember the battle when this happens and this 'evil' wears off after the battle, giving him his normal personality. As far as aesthetics, Dark-Ice turns the entire ice black on the inside and a purple tint on the outside, giving it a void/spacial look to it as well as not allowing light particles to reflect off the ice or any particles around it, giving it a dark look. In addition, not being able to bounce off light could be ineffective when trying to bounce off light or lightning attacks from allies. Dark-Ice, being also dark in attribute, not only burns the target with frostbite from sheer cold of the ice, but with darkness, causing even more pain than regular frostbite and creates a dark spot wherever it hit. Zenshin is accustomed to the ice after training with it for years and is not affected by these harmful properties, however, enemies and ally alike will get burned if they touch it. The sublimation that is given off by the ice is darker than smoke as opposed to it's clear ice counterpart of clear, white gas. The spells labeled as both dark and ice are required to be casted in Dark-Ice, forcing them to be reduced per thread.
Frostbite
Frostbite is an ability associated with Zenshin's magic that advances in stages as it goes along. Depending on the ability depends the chance of the target getting frostbite and it is also up to them on how they decide to handle it. Only one hand or foot can be afflicted at one time. The ability used has to be inflict a wound beyond bruising or blunt damage (has to cut). Once it begins, the frostbite will start in one hand or foot.
D-Rank Spells: 25% chance of getting afflicted
C-Rank Spells: 50% chance of getting afflicted
B-Rank Spells: 75% chance of getting afflicted
A-Rank Spells: 100% chance getting afflicted
1 post afflicted: Slightly darker mark on their skin, not noticeable if on a tanned or darker toned opponent.
2 and 3 posts afflicted: The mark is much more noticeable and starts spreading rapidly to the nearest hands or feet.
4 and 5 posts afflicted: It has reached the hand or foot by now and is about to get very severe
8 posts afflicted: Blood no longer flows to the body part of the body afflicted and it rendered useless.
Final Make: Iced Shell
The ultimate technique at his disposal. One that he would only use is all hope was lost and there was no other way to stop whatever caused such a thing. Truly the "last resort technique". Gathering all of the magic power he has left, he crosses his arms in an "X" and calls out the name of the technique, Iced Shell. Magic energy swirls around him and enormous magical circles surround the enemy (or enemies) before they begin to freeze. In conclusion, the threat will be frozen solid for eternity, as the ice never melts, but at a mighty cost. To use such an ability, Zenshin must sacrifice his own life, his body disappearing into the wind by the end of it.
- In-Animate Ice Make Spells:
- D-Rank Spells:
Name: Icy road
Rank: D
Type: Ice/Darkness
Description: It is Zen's only means of convenient/ethical form of transportation. He points his hands down, prompting a large magical circle to appear, and creates an icy path under himself. This could be used to traverse huge ponds or get to a much higher place, such as the top of a cliff. Also, this could be used to help stop steep falls.
Strengths:
-Good to get to just about anywhere
-Great for bypassing things like traps triggered by walking through them
-Faster than walking
Weaknesses:
-Can only be used out of combat
-Zen must concentrate on this and cannot cast any other spells while using this
-If used for longer than five posts, Zen must stop and recover his energy
-Very slippery; allies may have a tricky times walking over the path
Duration/Cooldowns: 5 posts / 1 post
Name: Inanimate-Ice make: Dark Lens
Rank: D
Type: Ice/Darkness
Description: Zen puts his right hand up to his eyes and makes sure his middle finger and index are lined up with his pupils, then, casts the spell. It is a very thin layer of darkly infused ice over the his eyes. It allows the user to see through the darkest situations. If the darkness is of magical origin, such as a spell, dark lenses will allow Zenshin to see through D-Rank spells that involve turning off lights, covering an area in darkness, ect.
Strengths:
-Indefinite duration
-Night-vision
-Doesn't require a call-out
Weaknesses:
-No direct offensive or defensive capabilities
-If the darkness is created by magic, C-Rank and above spells cancel out night-vision
-Sunlight / bright flashes of light temporarily send the caster into a daze if spell is active
-Dark-Ice does not boost this spells power
Duration/Cooldowns: Indefinite / 2 posts
Name: Shuriken
Rank: D
Type: Ice
Description: Zenshin produces small, star shaped, knives in battle to hurl towards the enemy. He places he hand in front of him, and moves it accordingly to where he wants the shuriken to shoot out from. The path his hand forms is the path the shuriken will shoot out from.
Strengths:
-Doesn't require a call-out
-Can be produced quickly and in large numbers
-Useful for mid-air maneuvering
Weakness:
-Very fragile; easily broken by most other D-Rank spells
-Aren't very effective in terms of offense if they aren't produced in large waves
-Can only be casted in the direction the hands are pointing
-Range is limited to 2 meters before they disappear
Duration/Cooldowns: Instantaneous / 1 post
- C-Rank Spells:
Name: Heavy Sword
Rank: C
Type: Ice
Description: Zenshin holds both his hands out in front of him or where he wants to create the long, curved, heavy, scimitar-like sword and calls out the spell. This causes dark sublimation effect to emanate from his hands, take the shape of the sword, and finally solidify to make it.
Strengths:
-Does a bit more damage than the average steel sword
-Able to cut through most C-Rank defenses and some offensive spells
-More durable than the average steel sword
Weaknesses:
-Requires both hands to wield
-Quite heavy; slows the caster down to an extent
-Requires a call out
-Not very good defensively
Duration/Cooldowns: 3 posts / 3 posts
Name: Ice Floor
Rank: C
Type: Ice
Description :Zenshin puts his hands on the ground and whispers a spell under his breath, then, a 20x20 meter area is covered in darkly colored, slippery ice. Thanks to a tactic he created bu icing his feet over, creating makeshift 'skates', the floor actually increases his maneuverability.
Strengths:
-Very slippery
-Increases Zenshin's maneuverability significantly
-Cancels out floor spells of lower rank
Weakness:
-Requires a call-out
-No direct offensive or defensive capabilities
-Dark-Ice does not boost this spells power
-Spots could be melted or broken with ease
Duration/Cooldowns: 4 posts / 3 posts
Name: Boomerang
Rank: C
Type: Ice
Description: Zenshin holds his hands out in front of him, dark sublimation emanating from his hands, and calls out the spell. Then, the could clumps together to form a 'V' shaped object. The result is a giant, five foot across, boomerang for Zen to throw at his foes. It becomes fragile if thrown a long distance.
Strengths:
-Very large; difficult to dodge
-Great for distracting the enemy
-If used at close range, does a bit more damage than other spells of this rank
Weakness:
-Requires a call-out
-If travels ten or more meters in one direction, becomes as weak as a D-Rank spell
-Not good in terms of defense
-Boomerang could backfire on the user if not paying attention or preoccupied
Duration/Cooldowns: Instantaneous / 3 posts
- B-Rank Spells:
Name: Ice Pillars
Rank: B
Type: Ice
Description: Zenshin's most useful spell. He yells the spell and dark, icy-wind forms the pillars. He is able to create up to ten pillars at a time of varying size depending on what he wants to make. He is able to allow these pillars out, which he will state in the call out of the spell. Very useful when used with Dark-Ice.
Strengths:
-Can be used to block B-Rank spells and below
-Many uses, offensive, defensive, and utility wise
-Great at maneuvering around the battle field
Weakness:
-Limited to ten pillars on the field at one time
-Easily shattered by A-Rank and above spells
-Requires a call-out
-A single badly angled pillar could send the user flying
Duration/Cooldowns: 5 posts / 4 posts
Name: Ice Jaws
Rank: B
Type: Ice
Description: Zenshin opens his hands and spreads all his fingers out as if they were claws readying to strike. Slowly moving his arms back, dark sublimation emits from his finger tips, forming into two large jaws on both sides of his enemy, top or bottom if mid-air, left and right if on ground. Suddenly, she closes his arms together, interlocking his fingers and the jaws that contain extremely sharp icicles as teeth close on the enemy as well, in sync with his arms.
Strengths:
-Activates instantaneously; target has less time to react
-Inflicts significant damage if it lands as the teeth are razor sharp
-Easily shreds through B-Rank defenses and below
Weakness:
-Takes a post to ready the attack; must be mentioned a post in advance
-No defensive capabilities whatsoever
-Doesn't affect A-Rank and above defenses
-Requires a call-out
Duration/Cooldowns: Instantaneous / 4 posts
- A-Ranks Spells:
Name: Dark-Ice Dome
Rank: A
Type: Ice/Darkness
Description: To cast this, Zenshin raises his hands upwards, as if he was "raising the roof". Ice-Make, Dome is a large dome made from dark ice that is 50x50x50m. The inside of the dome is pitch black and negates any downside to Zenshin's Dark Ice. Also inside the dome, it is -10 degrees Celsius. Any form of light or fire, is either extinguished, or if magically defensive or offensive, weakened by one rank.
Strengths:
-Able to take as much damage as the Ice Dragon
-Makes caster immune to the extreme cold
-Slightly strengthens users ice spells
Weaknesses:
-There is no light inside the dome; blinds opponent and caster
-Only able to cast up to C ranked spells for three posts.
-Requires a call-out
-Does not freeze any magically created water
Duration/Cooldowns: 5 posts / 5 posts
Name: Benumb, Dark-Ice
Rank: A
Type: Ice/Darkness
Description: Zenshin's 'trump card' technique. He only unleashes Dark-Ice as a means to destroy his enemy in a fit of rage. He covers himself with an outer layer of ice that is tinted purple and black, which also applies to any magic used with it. Zen is able to move extremely quickly when using this spell. While using Benumb, light is unable to bounce off of the air around Zen or his spells, causing a shadowy, 'dark' look when he moves or casts spells.
Strengths:
-Increases speed dramatically
-Increases the potency of ranged spells
-User is placed into a state of constant awareness
Weakness:
-Makes caster unable to distinguish allies from enemies
-Decreases hand-to-hand / weapon combat dramatically
-If used for more than four posts it will temporarily reduce his magic to only B rank and below spells, eight posts, C rank and below and so on.
-Could severely cripple the user if used improperly
Duration/Cooldowns: Dependent / 5 posts
- S-Ranked Spell:
Name: The World
Rank: S
Type: Ice
Description: Zenshin's strongest inanimate ice make spell. To cast this, he throws his arms up into the sky and calls it out, creating six large magical circles above, below, and on all sides of an invisible shape in the air. After a few moments, a colossal sphere appears in the sky, a mile in diameter, simply floating there. This spell provides multiple passives to the user in exchange for its underwhelming offensive and defensive capabilities. While active, the user is granted a 5% magic power regeneration passive as well as any and all ice magic getting a power and durability boost by a single rank. Also, the temperature drops drastically (40 degrees celsius) for every post that this sphere is in the sky. The temperature drop stops after 6 posts (any longer and it would hit absolute zero). Fire and water spells weaker than this are weakened by a rank (if D, they are extinguished or frozen). The final power is the ability to *lock* the form of anyone or anything that is anywhere near this. In other words, someone can't transform into light or liquid (or anything like that) unless the spell is equal to or above this one. The sphere is relatively weak for an S rank spell, but more than makes up for it in abilities.
Strengths:
-Powerful passives
-Allies are unaffected by the chill
-Anyone who relies on changing their form to escape or dodge will be in trouble
Weaknesses:
-Enemy or opponent ice mages also get the strength boost.
-Requires a call-out
-Can only take half the damage his golem can (See animate ice make: The Golem)
-No real direct offensive or defensive capabilities
Duration/Cooldowns: 8 posts / 16 posts
- Animate Ice Make Spells:
- C-Rank Spells:
Name: Giant Crocodile
Rank: C
Type: Ice
Description: Placing his hands on the ground after kneeling down, Zenshin slightly mutters the spell to himself, then, a giant, purple and black magic circle appears around him. A crocodiles head is slowly created from a dark wind that erupts from the circle, then the skeleton, then the body, then the tail finally forms. Length of 6 meters.
Strengths:
-Relentless fighter
-Great for tearing through defenses of the same rank
-The tail could be used for a surprise attack on the unwary
Weakness:
-The head and tail are both vulnerable weak points
-No defensive capabilities
-Requires a call-out
-Not very mobile
Duration/Cooldowns: 3 posts / 4 posts
- B-Rank Spells:
Name: Giant Tortoise
Rank: B
Type: Ice
Description: Zenshin kneels to the floor, like most, if not all, his Animate-make spells and calls out the chant. A giant, purple and black magic circle appears around him, emitting a strange dark mist that creates most, if not all his spells. The tortoise is all created in one, giant clump of mist, the shell. The head and legs then pop out of the shell, like a real tortoise that would've been hiding. Able to stand to defend, like a wall and has a shell diameter of 4 meters.
Strengths:
-Shell is used as a shield to block up to 1 B level, 2 C level spells, or 3 D level spells
-Great use as stalling spell
-Surprises the unsuspecting opponent
Weakness:
-No offensive capabilities
-Requires a call-out
-Very slow
-Top of the shell is a weak point
Duration/Cooldowns: 4 posts / 4 posts
Name: Snakes
Rank: B
Type: Ice
Description: Zen puts his hands on the ground, calls out his spell quietly, and summons a dozen snakes of varying sizes at the enemy from a large, black and purple magic circle. They then proceed to wrap around the enemy, immobilizing them, and when they are immobilized, they begin biting. Immobilization lasts 1 post.
Strengths:
-Great for stalling opponents
-So many snakes could be difficult to deal with
-Could set up a great position for the user
Weaknesses:
-No defensive capabilities
-Snakes are weak; each snake can take 1 C-Rank spell or 2 D-Rank spells
-Requires a call-out
-Are automatically destroyed the post after if they immobilize an enemy
Duration/Cooldowns: 5 posts / 4 posts
- A-Rank Spells:
Name: Ice Dragon
Rank: A
Type: Ice
Description: Zenshin calls up on most of his power and creates an extremely large magical circle of black and purple color in front of him. He then yells out his spell and out of the circle, looking almost like it came from a different dimension, a giant dragon is created, similar to how any dragon would look. This dragon is enormous, compare it to the size and look of an Ancient Dragon in Skyrim. If the head is destroyed, the dragon is destroyed.
Strengths:
-Can take many hits before going down, such as 2 A-Rank spells, 4 B-Rank spells, 6 C-Rank spells, or 8 D-Rank spells
-Great for aerial combat
-Fires sharp icicles and breath frost from its mouth, equivalent to B-Rank spells.
Weakness:
-Zenshin needs one post to recharge in order to cast spells again able to cast spells
-Requires a call-out
-Head is a weak spot. It can take half of what the body can
-Very slow; low mobility
Duration/Cooldowns: 5 posts / 5 posts
Name: Peregrine Falcon
Rank: A
Type: Ice
Description: To cast this, Zenshin lifts his hands backwards, as if he was "flying". A giant peregrine falcon is summoned behind him. Unlike other creations, this one has a unique ability to it, it can caw once, but if Zen is under any sort of illusion that is A or lower, the illusion is shattered. When it flaps its wings, two small, but powerful gusts get shot at the enemy, blowing them backwards or upwards. Its beak is also extra sharp, for cutting and what have you.
Strengths:
-Extremely fast; comparable to the speed of a jet
-Cuts through A-Rank and below defenses like butter
-Specifically designed to destroy illusions
Weaknesses:
-Zenshin needs one post to recharge in order to cast spells again able to cast spells
-Requires a call-out
-More fragile than other A-Rank spells; can only take half of what the dragon can
-Not very good at close range
Duration/Cooldowns: 5 posts / 5 posts
- S-Rank Spell:
Name: The Golem
Rank: S
Type: Ice
Description: Zenshin's strongest animate ice make spell, the golem. To create this, he kneels down on the ground and places both hands in front of him. It's mechanically different from most of his other spells, as it's able to use attacks that other mages probably wouldn't think of. The Golem itself is a 100 foot high and 75 foot wide behemoth made of solid, unmelt-able ice. Like his other creations, there is a weak point though it's hard to reach. Its weak point is inside the body at its icy core, covered by thick layers of ice. One of the things it's able to do is fire it's large fist at the enemy (think rocket fist) to cause A-Rank damage to whatever it hits. Another ability is has is the power to fire ice rockets (10) out of its chest and towards the enemy (aren't auto-tracking), each deal B-Ranked damage. The third power is that it's able to fire beams of ice from its eyes, dealing S-Ranked damage to a single target. It's final power is self-destruct. Self explanatory, this power completely destroys The Golem, but deals an S-Rank and a half worth of damage to everything in the immediate (50m) area. The rocket fist can be used four times per creation of The Golem, the rockets three, eye beams twice, and self destruct once.
Strengths:
-Not limited to short range
-Can take many hits before going down, such as 2 S-Rank spells, 4 A-Rank spells, 6 B-Rank spells, 8 C-Rank spells, or 10 D-Rank spells
-Even for an ice make spell, very versatile
Weaknesses:
-No other spell can be used during this time
-Requires a call-out
-If the weak spot is attacked, the durability is halved
-Very slow
Duration/Cooldowns: 6 posts / 12 posts
- Bullet Magic:
- C-Rank Spell:
Name: Bouncing Bullet
Rank: C
Type: Other
Description: Zenshin creates up to three thin ice mirrors, at various angles, simultaneously, and points his index finger out. After a moment, a small, white, glowing bullet is shot and bounces off whatever is in its path. It could bounce off one, two, or three depending on how many mirrors he made.
Strengths:
-As fast as a bullet; hard to dodge
-Unpredictable
-Good for disorienting enemies trying to follow the bullet
Weaknesses:
-Low attack power
-Cannot penetrate spells B-Rank and above
-Awful at close range
-Very loud; reveals position
Duration/Cooldowns: Instantaneous / 5 posts
- B-Rank Spell:
Name: Piercing Bullet
Rank: B
Type: Other
Description: User mimics with his hand the appearance of a gun, and then bends slightly his index and middle finger, creating a Magic sphere in the air from where a powerful piercing bullet is fired towards the target.
Strengths:
-As fast as a bullet; hard to dodge
-High penetrating power
-Very destructive to defensive spells of the same rank
Weaknesses:
-Shoots in a straight path
-Cannot penetrate spells A-Rank and above
-Awful at close range
-Very loud; reveals position
Duration/Cooldowns: Instantaneous / 5 posts
- A-Rank Spell:
Name: Explosion Bullet
Rank: A
Type: Other
Description: User puts their arm forward engulfing their hand is a Magical sphere from where a beam-like bullet is fired towards the target. Upon contact it creates a large explosion.
Strengths:
-As fast as a bullet; hard to dodge
-Great as an area of effect attack
-Nearly impossible to dodge if enemy is in the cone after it makes contact
Weaknesses:
-Awful at close range
-Cannot destroy spells S-Rank and above
-Very loud; reveals position
-Zenshin must recharge after using this; only able to use C-Rank spells for one post after use
Duration/Cooldowns: Instantaneous / 8 posts
Last edited by Zenshin on 21st December 2013, 2:19 pm; edited 37 times in total