Magic
Primary Magic: Esper
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Esper magic is a magic that is not to common in use. It doesn’t use fancy elemental spells or hard metal blades to fight. Nor does it use any fighting techniques. This magic uses mental power, illusions and psycho-kinetic constructs. The user uses his mind to attack the enemy from a long range with pure mental power. It also is used to make all kinds of objects or monsters as a illusion to hit the enemy’s mind with nightmares and break it so he’s useless. The illusions can also be good dreams to allies and heal those from their wounds with mental power. The mage doesn’t fight with its body and mostly doesn’t use it to cast spells. It uses the casters mind. This gives the negative effect that the caster doesn’t have a good physical body or fighting style. Most of the abilities are more long range then close fighting to. The caster doesn’t suffer from elemental weakness or advantage. This magic was mostly created to destroy the minds of priests and waver their faith. Also great for interrogation. The only enemies that are unaffected by the magic are robotic creatures. Since they don’t have a mind of its own. but can be heard by the mental damage of the spells. The caster can also make illusion monsters that fight for her for a small period. She needs a big concentration for it and can’t summon more than 3 monsters spells at a time on any given moment or rank.
Strengths:
- Long range attacks
- Frightens the enemy with nightmares
- Illusions of Monsters
- Aoe attacks
- Can heal friends
Weaknesses:
- No Psychical attacks
- No defense without magic nearly
- Needs to concentrate highly
- Can only Have 3 illusion spells up at a time
- Machines or lifeless creatures aren’t affected by the illusions
- Have to stand still to cast most of the spells
Abilities/Powers:
- Can create small illusions outside of combat like objects that aren’t there. Chairs, tables, closets, doors these can be used to trick people or to do comical things for her pleasure. This can also recreate people she has met before but only up to 2 people she can show the illusion to outside of combat
- Has a higher Concentration then most people due to affectedly training her brain in a higher state then normal humans. She is able to concentrate longer on this than most people. She also can learn things at a much faster rate than normal humans.
- Change her appearance: on her skill level of expertise she can only change her face to a face she wants other people to see for one post. The higher skilled she becomes in her magic the more she will be able to change of her body as a illusion to other people.
Name: Fear: Speed
Rank: D
Type: Illusion
Description:
The caster puts her right arm forward and her left arm on her forehead. The caster the n imagines a globe in her mind and shots this forward. The globe flies at 45 mph and flies forward till it hits something or it reaches the end. When it does hit something or reaches the end it explodes in a ten yard radius as a blue smoke explosion. Everything that got touched by the smoke gets D ranked damage and chains around there legs. It reduces the speed of the person by 10% for 2 posts
Strengths:
- Can hit multiple enemies
- slows enemies
- long range
Weaknesses:
- goes only one way
- hurts allies if there to close
- area is prety small
- easy dodgeble
duration and cooldown: 2/4
Name: Sword Strike
Rank: D
Type: Illusion
Description:
The caster grabs her head with both hands and starts to imagine a single blade in front of her. This blade is strong and because it’s a illusion will fly through anything solid like water/earth etc anything you can touch. Tough not trough pure magical barriers. The blade deals D ranked damages and flies in a straight line. It hits everything that stands in that line. It flies at 40 mph and goes 30 yards far. It can’t change direction and is easily dodged since it flies in a straight line.
Strengths:
- Hits through solid barriers like water/earth/ice/etc
- Hits multiple enemies over the line it flies
- Long range attack
Weaknesses:
- predictable path
- Doesn’t fly through Pure magic energy barriers
- Easy to dodge the farther away from the caster
- needs to stand still to cast it
Duration 1 post 3 post cd
Name: Blitz
Rank: D
Type: Telekinesis support
Description:
The caster jumps up for a moment in the air and then gets pushed back with her telekinesis for 5 yards to escape a hit. It looks like a yellow light pushes her back. It only takes around two seconds to cast the spell and arrive at the location. It only throws her back and is there for escaping melee attack. not us full against beam attacks. Most used to get out of melee range or to escape aoe spells. Can’t go through walls or anything like that while using the spell.
Strengths:[/b
- can escape a melee hit
- great to escape aoe
- great to make a distance between the caster and the enemy
Weaknesses:
- can’t be used when she’s near walls behind her back can’t go through them
- beam spells will still hit her if they are long range
- can fall off cliffs with not knowing what’s behind her
- gets damage if she jumps into a barrier
Duration 1 post cool down 3 posts
Name: Demonic Spiders
Rank: D
Type: illusion Monster
Description:
The Caster makes illusion of two jars in her hands and then can throw these jars up to 10 yards away. The jars go at 20 mph speed. When they land on the ground they break and spider the size of a dog comes out of each jar. These spiders do ½ D rank damage each and can attack up to 3 times each post. They attack the closest target near there jars. But will never go further than 30 yards of their initial spawn location. They only attack the targets the caster marks as a enemy. The people that get hit by the spiders have a fear effect stacked on them. This Fear effect activates when there hit with a spell other than demonic spiders. the target is tehn paralayzed for one post. only slows people of C rank for 10% and no efect on higher ranked targets. The Fear effect stays for 3 posts before it disappears timer restacks by hit of the spider.
Strengths:[/b
- Can attack up to two enemies at once
- Leaves a Fear effect that gets activated when hit with something else then demonic spiders. it paralyzes the target if D rank for one post or slows a C rank with 10% no efect on higher ranked
- Can overwhelm a enemy
[b]Weaknesses:
- two D rank spells can destroy a spider
- the don’t go further than 30 yards from their location
- the Fear effect doesn’t go off with bites from the spiders
- there intelligence is low.
Duration 3 posts 5 post cool down[/b]
Primary Magic: Esper
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Esper magic is a magic that is not to common in use. It doesn’t use fancy elemental spells or hard metal blades to fight. Nor does it use any fighting techniques. This magic uses mental power, illusions and psycho-kinetic constructs. The user uses his mind to attack the enemy from a long range with pure mental power. It also is used to make all kinds of objects or monsters as a illusion to hit the enemy’s mind with nightmares and break it so he’s useless. The illusions can also be good dreams to allies and heal those from their wounds with mental power. The mage doesn’t fight with its body and mostly doesn’t use it to cast spells. It uses the casters mind. This gives the negative effect that the caster doesn’t have a good physical body or fighting style. Most of the abilities are more long range then close fighting to. The caster doesn’t suffer from elemental weakness or advantage. This magic was mostly created to destroy the minds of priests and waver their faith. Also great for interrogation. The only enemies that are unaffected by the magic are robotic creatures. Since they don’t have a mind of its own. but can be heard by the mental damage of the spells. The caster can also make illusion monsters that fight for her for a small period. She needs a big concentration for it and can’t summon more than 3 monsters spells at a time on any given moment or rank.
Strengths:
- Long range attacks
- Frightens the enemy with nightmares
- Illusions of Monsters
- Aoe attacks
- Can heal friends
Weaknesses:
- No Psychical attacks
- No defense without magic nearly
- Needs to concentrate highly
- Can only Have 3 illusion spells up at a time
- Machines or lifeless creatures aren’t affected by the illusions
- Have to stand still to cast most of the spells
Abilities/Powers:
- Can create small illusions outside of combat like objects that aren’t there. Chairs, tables, closets, doors these can be used to trick people or to do comical things for her pleasure. This can also recreate people she has met before but only up to 2 people she can show the illusion to outside of combat
- Has a higher Concentration then most people due to affectedly training her brain in a higher state then normal humans. She is able to concentrate longer on this than most people. She also can learn things at a much faster rate than normal humans.
- Change her appearance: on her skill level of expertise she can only change her face to a face she wants other people to see for one post. The higher skilled she becomes in her magic the more she will be able to change of her body as a illusion to other people.
Name: Fear: Speed
Rank: D
Type: Illusion
Description:
The caster puts her right arm forward and her left arm on her forehead. The caster the n imagines a globe in her mind and shots this forward. The globe flies at 45 mph and flies forward till it hits something or it reaches the end. When it does hit something or reaches the end it explodes in a ten yard radius as a blue smoke explosion. Everything that got touched by the smoke gets D ranked damage and chains around there legs. It reduces the speed of the person by 10% for 2 posts
Strengths:
- Can hit multiple enemies
- slows enemies
- long range
Weaknesses:
- goes only one way
- hurts allies if there to close
- area is prety small
- easy dodgeble
duration and cooldown: 2/4
Name: Sword Strike
Rank: D
Type: Illusion
Description:
The caster grabs her head with both hands and starts to imagine a single blade in front of her. This blade is strong and because it’s a illusion will fly through anything solid like water/earth etc anything you can touch. Tough not trough pure magical barriers. The blade deals D ranked damages and flies in a straight line. It hits everything that stands in that line. It flies at 40 mph and goes 30 yards far. It can’t change direction and is easily dodged since it flies in a straight line.
Strengths:
- Hits through solid barriers like water/earth/ice/etc
- Hits multiple enemies over the line it flies
- Long range attack
Weaknesses:
- predictable path
- Doesn’t fly through Pure magic energy barriers
- Easy to dodge the farther away from the caster
- needs to stand still to cast it
Duration 1 post 3 post cd
Name: Blitz
Rank: D
Type: Telekinesis support
Description:
The caster jumps up for a moment in the air and then gets pushed back with her telekinesis for 5 yards to escape a hit. It looks like a yellow light pushes her back. It only takes around two seconds to cast the spell and arrive at the location. It only throws her back and is there for escaping melee attack. not us full against beam attacks. Most used to get out of melee range or to escape aoe spells. Can’t go through walls or anything like that while using the spell.
Strengths:[/b
- can escape a melee hit
- great to escape aoe
- great to make a distance between the caster and the enemy
Weaknesses:
- can’t be used when she’s near walls behind her back can’t go through them
- beam spells will still hit her if they are long range
- can fall off cliffs with not knowing what’s behind her
- gets damage if she jumps into a barrier
Duration 1 post cool down 3 posts
Name: Demonic Spiders
Rank: D
Type: illusion Monster
Description:
The Caster makes illusion of two jars in her hands and then can throw these jars up to 10 yards away. The jars go at 20 mph speed. When they land on the ground they break and spider the size of a dog comes out of each jar. These spiders do ½ D rank damage each and can attack up to 3 times each post. They attack the closest target near there jars. But will never go further than 30 yards of their initial spawn location. They only attack the targets the caster marks as a enemy. The people that get hit by the spiders have a fear effect stacked on them. This Fear effect activates when there hit with a spell other than demonic spiders. the target is tehn paralayzed for one post. only slows people of C rank for 10% and no efect on higher ranked targets. The Fear effect stays for 3 posts before it disappears timer restacks by hit of the spider.
Strengths:[/b
- Can attack up to two enemies at once
- Leaves a Fear effect that gets activated when hit with something else then demonic spiders. it paralyzes the target if D rank for one post or slows a C rank with 10% no efect on higher ranked
- Can overwhelm a enemy
[b]Weaknesses:
- two D rank spells can destroy a spider
- the don’t go further than 30 yards from their location
- the Fear effect doesn’t go off with bites from the spiders
- there intelligence is low.
Duration 3 posts 5 post cool down[/b]
Last edited by Chelly on 22nd December 2013, 6:09 am; edited 3 times in total