Primary Magic: Shock Brawler Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Shock Brawler Magic courses lightning through the body, and allows the caster to shock an enemy if touched with a limb charged with lightning. This magic requires the user to practice with it constantly, as not being in tune with their abilities will cause the magic to shock them. Lightning Brawler Magic can also temporarily boost the casters base body abilities if enough magic is pumped into the limb. This is mainly an offensive type magic.
Strengths:
-Shocks opponents and can cause them to be paralyzed in a spot in the body if hit too many times in same area.
-User can speed themselves up to a certain degree if they channel the right amount of magic in legs
-Can seriously injure anyone in water when they are touched by user while magic is active
Weaknesses:
-User can over use magic and paralyze a limb for a degree of time
-Distance fighters can keep user back and away from them.
-Stepping in water can cause user to shock self silly during use of certain spells.
-Requires user to have physical abilities, otherwise certain elements are useless
-Can be avoided if not touched by user
-Requires constant training, as not being well trained with this magic will cause it to go haywire when used, rendering whatever body part was used for channeling useless
Abilities/Powers:
- Stormblood: The Shock Brawler is very well adapt at utilizing and working with electricity. After training with lightning for so long, it's influenced their biology to an extent. The Shock Brawler's nerves are the most obviously effected system, with their nerves firing signals faster and harder than in a normal body, with the muscle tissues reacting with more force.
The Shock Brawler is 10% stronger, faster, and quicker in the reflexes than normal which grows by 10% each rank, with a 10% resistance to equal-ranked electrical attacks which increases by 10% each rank lower than her the electrical effect is.
The Shock Brawler is also capable of thinking quicker and more on the fly, not so intellectually so much as behind the scenes. This translates to more of a primal instinct in combat that gives them an edge the equivalent to a few years of extra training than they actually have.
- Taser Touch: The Shock Brawler is capable of generating fine amounts of electrical energy over the surface of her skin just by letting her aura show through. It coats her skin like an electric eel's ability. This allows her to power electric devices by touch should the opportunity arise, but also allows her to deliver playful non-harmful shocks that usually just startle people. It could kill small bugs, but in general isn't harmful. It can be flared though, through heightened emotions such as fear when her life is in danger or anger, when enraged.
In such instances her aura is firmer, and provides a 2.5% increase to all damage caused through skin contact, which increases each time she ranks up by another 2.5%.
In the opposite direction, when feeling emotions such as love or lust, or simple happiness this aura might manifest as a pleasurable electric stimulation of the nerves.
Spells
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Shock Brawler Magic courses lightning through the body, and allows the caster to shock an enemy if touched with a limb charged with lightning. This magic requires the user to practice with it constantly, as not being in tune with their abilities will cause the magic to shock them. Lightning Brawler Magic can also temporarily boost the casters base body abilities if enough magic is pumped into the limb. This is mainly an offensive type magic.
Strengths:
-Shocks opponents and can cause them to be paralyzed in a spot in the body if hit too many times in same area.
-User can speed themselves up to a certain degree if they channel the right amount of magic in legs
-Can seriously injure anyone in water when they are touched by user while magic is active
Weaknesses:
-User can over use magic and paralyze a limb for a degree of time
-Distance fighters can keep user back and away from them.
-Stepping in water can cause user to shock self silly during use of certain spells.
-Requires user to have physical abilities, otherwise certain elements are useless
-Can be avoided if not touched by user
-Requires constant training, as not being well trained with this magic will cause it to go haywire when used, rendering whatever body part was used for channeling useless
Abilities/Powers:
- Stormblood: The Shock Brawler is very well adapt at utilizing and working with electricity. After training with lightning for so long, it's influenced their biology to an extent. The Shock Brawler's nerves are the most obviously effected system, with their nerves firing signals faster and harder than in a normal body, with the muscle tissues reacting with more force.
The Shock Brawler is 10% stronger, faster, and quicker in the reflexes than normal which grows by 10% each rank, with a 10% resistance to equal-ranked electrical attacks which increases by 10% each rank lower than her the electrical effect is.
The Shock Brawler is also capable of thinking quicker and more on the fly, not so intellectually so much as behind the scenes. This translates to more of a primal instinct in combat that gives them an edge the equivalent to a few years of extra training than they actually have.
- Taser Touch: The Shock Brawler is capable of generating fine amounts of electrical energy over the surface of her skin just by letting her aura show through. It coats her skin like an electric eel's ability. This allows her to power electric devices by touch should the opportunity arise, but also allows her to deliver playful non-harmful shocks that usually just startle people. It could kill small bugs, but in general isn't harmful. It can be flared though, through heightened emotions such as fear when her life is in danger or anger, when enraged.
In such instances her aura is firmer, and provides a 2.5% increase to all damage caused through skin contact, which increases each time she ranks up by another 2.5%.
In the opposite direction, when feeling emotions such as love or lust, or simple happiness this aura might manifest as a pleasurable electric stimulation of the nerves.
Spells
- D Rank:
- Offensive:
- Name: Shock Fists
Rank: D
Type: Lightning
Description: The mage channels lightning into both of their fists. For a short period of time the users fists are encased in short bursts of lightning, able to cause
Strengths:
-Can cause small shock damage if same area is hit multiple times with this spell.
-Causes more damage if enemy is in or covered in water
-Mage punches 3% faster.
Weaknesses:
-Easily dodged if one can see the lightning or stance taken
-Can be stopped if opponent has enough strength to withstand or block it.
-Can be countered with equal or stronger air/wind type spell.
-The more the user punches, the higher chance of them shocking themselves with the spell.
Duration/Cooldowns
-Duration: 2 Posts
-Cooldown: 3 Posts
- Movement:
- Name: Shock Boost
Rank: D
Type: Lightning
Description: The mage channels lightning in their legs, causing them to speed up for a short amount of time. The user usually has to hunch down a bit in order to effectively move.
Lightning sparks around the caster's leg, which can leave smaller sparks on the ground during the run.
Strengths:
-User gains 10% boost in speed.
-Useful in escape situations.
-Leaves small trail of lightning behind where user runs.
Weaknesses:
-Mage cannot attack while this spell is active
-Enemy can trip up mage during this spell
-A strong enough wind can knock user down.
-Stepping in water will paralyze mage for 1-2 posts
-Mage is stuck moving straight forward, hitting whatever ends up in their path.
Duration/Cooldowns
-Duration: 1 Post
-Cooldown: 2 posts
- Defensive:
- Name: Shock Armor
Rank: D
Type: Lightning
Description: Brawler is encased in light armor made of lightning.
Strengths:
-Can protect from various D-Rank spells and close range attacks
-Can shock anyone else within 3 feet of caster
-Can shock anyone in water if caster is also standing in the same body of water.
Weaknesses:
-Causes caster to stand still, forcing them to take EVERY attack head on.
-Any C-Rank or higher spell can break through armor easily
-Takes a whole post to activate
-Will shock anyone within 3 feet, including allies and innocents.
Duration/Cooldowns
-Duration: 3 posts
-Cooldown: 6 posts
Last edited by ArksHeartnet on 22nd November 2013, 3:29 pm; edited 3 times in total