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    Paths of Oblivion

    Grimoire Zancrow
    Grimoire Zancrow

    Player 
    Lineage : None
    Position : None
    Posts : 82
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Uzumaki Naruto
    Experience : 0

    Character Sheet
    First Skill: Paths of Oblivion
    Second Skill: N/A
    Third Skill:

    Paths of Oblivion Empty Paths of Oblivion

    Post by Grimoire Zancrow 20th November 2013, 3:39 am

    Primary Magic: Paths Of Oblivion
    Secondary Magic: N/A Yet.
    Caster or Holder: Caster
    Description:

    The spell is based on the various paths that lead to oblivion, literally meaning destruction and doom. The spells includes the usage of vessels or dead bodies which the caster controls in battles, and also includes some offensive spells for the caster’s own usage. The bodies or vessels which the user controls helps a lot in enabling the user to fight an enemy without getting his/her own body take the most damage. The bodies can also fight alongside the user in battles, acting as a back up in the battlefield. For the offensive spells, the magic grants the user spells that only he/she can use, whilst the bodies or vessels are restricted to only use the abilities they are granted with.

    Strengths:

    - The magic grants the user control over several bodies or vessels, which have their own ability and their own specialty in fights. For example, there are vessels which helps in recovering, and there are some which helps in dealing great damage to the enemy.

    - The offensive spells provided by this magic can only be used by the user, thus making any magic or spells that steals a spell useless against the caster.

    Weaknesses:

    - Some of the vessels are very weak, to the point of being able to be broken by just 4 D-rank attacks.

    - There are certain vessels that disable the usage of other spells for the caster while being summoned onto the battlefield. And there are some that requires long cooldown to be called forth for a short while, forcing the caster to really think through before launching any spells or calling a summon.

    Abilities/Powers:

    - Sight Unison :

    The sight of the vessels and the caster can be united, to help the user in widening his/her field of vision. This works by enabling the caster to be able to see what the vessels see. Such ability helps a lot in battles, especially when battling enemies that is fast and quick in action. For example, the vessel may see what is coming from behind the caster, thus enabling the caster to avoid injury by avoiding the sneak attack.

    - Pain Link :

    Another ability that this spell grants is the ability to transmit the pain of the caster to the vessels. As vessels are actually dead bodies, their movements cannot be affected by something like pain. This is, because they can’t even respond to the pain. This works by having the pain on the caster’s nerves moved into the dead nerve cells of the vessels, thus enabling the caster to feel no pain after being attacked. For example, if the caster is cut by a sword, the pain will be felt by the caster’s vessels instead, but of course, they won’t be able to respond to the pain. However, if the caster is cut like said, the wound would still be there on the caster’s body. Only the pain would be felt by the vessels, while the injury, such as stab will stay on the caster’s body.

    D-rank Spells

    Spoiler:

    Spoiler:

    Spoiler:

    Spoiler:


    Last edited by Grimoire Zancrow on 20th November 2013, 10:02 am; edited 1 time in total
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Paths of Oblivion Empty Re: Paths of Oblivion

    Post by Rosetta Crawford 20th November 2013, 5:44 am

    Grimoire Zancrow wrote:Primary Magic:  Paths Of Oblivion
    Secondary Magic: N/A Yet.
    Caster or Holder:  Caster
    Description:

    The spell is based on the various paths that lead to oblivion, literally meaning destruction and doom. The spells includes the usage of vessels or dead bodies which the caster controls in battles, and also includes some offensive spells for the caster’s own usage. The bodies or vessels which the user controls helps a lot in enabling the user to fight an enemy without getting his/her own body take the most damage. The bodies can also fight alongside the user in battles, acting as a back up in the battlefield. For the offensive spells, the magic grants the user spells that only he/she can use, whilst the bodies or vessels are restricted to only use the abilities they are granted with.

    Strengths:

    - The magic grants the user control over several bodies or vessels, which have their own ability and their own specialty in fights. For example, there are vessels which helps in recovering, and there are some which helps in dealing great damage to the enemy.

    - The offensive spells provided by this magic can only be used by the user, thus making any magic or spells that steals a spell useless against the caster.

    Weaknesses:

    - Some of the vessels are very weak, to the point of being able to be broken by just 4 D-rank attacks.

    - There are certain vessels that disable the usage of other spells for the caster while being summoned onto the battlefield. And there are some that requires long cooldown to be called forth for a short while, forcing the caster to really think through before launching any spells or calling a summon.

    Abilities/Powers:

    - Sight Unison :

    The sight of the vessels and the caster can be united, to help the user in widening his/her field of vision. This works by enabling the caster to be able to see what the vessels see. Such ability helps a lot in battles, especially when battling enemies that is fast and quick in action. For example, the vessel may see what is coming from behind the caster, thus enabling the caster to avoid injury by avoiding the sneak attack.

    - Pain Link :

    Another ability that this spell grants is the ability to transmit the pain of the caster to the vessels. As vessels are actually dead bodies, their movements cannot be affected by something like pain. This is, because they can’t even respond to the pain. This works by having the pain on the caster’s nerves moved into the dead nerve cells of the vessels, thus enabling the caster to feel no pain after being attacked. For example, if the caster is cut by a sword, the pain will be felt by the caster’s vessels instead, but of course, they won’t be able to respond to the pain. However, if the caster is cut like said, the wound would still be there on the caster’s body. Only the pain would be felt by the vessels, while the injury, such as stab will stay on the caster’s body.

    D-rank Spells

    Spoiler:

    Spoiler:

    Spoiler:

    Spoiler:
    Comments are in teal. I like the fact that whilst inspired by the paths of pain you don't seem to be copying it 100%. Please keep that up as if it becomes too similar I may be forced to deny this.


    _____________________________________________________________________________________

    Paths of Oblivion Zack2_by_gramcrackers-d8ker96

    Paths of Oblivion Zack_by_ravenart5-d8j23c0

    Paths of Oblivion Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Grimoire Zancrow
    Grimoire Zancrow

    Player 
    Lineage : None
    Position : None
    Posts : 82
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Uzumaki Naruto
    Experience : 0

    Character Sheet
    First Skill: Paths of Oblivion
    Second Skill: N/A
    Third Skill:

    Paths of Oblivion Empty Re: Paths of Oblivion

    Post by Grimoire Zancrow 20th November 2013, 10:03 am

    edited, bump.
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Paths of Oblivion Empty Re: Paths of Oblivion

    Post by Rosetta Crawford 20th November 2013, 10:15 am

    Grimoire Zancrow wrote:Primary Magic:  Paths Of Oblivion
    Secondary Magic: N/A Yet.
    Caster or Holder:  Caster
    Description:

    The spell is based on the various paths that lead to oblivion, literally meaning destruction and doom. The spells includes the usage of vessels or dead bodies which the caster controls in battles, and also includes some offensive spells for the caster’s own usage. The bodies or vessels which the user controls helps a lot in enabling the user to fight an enemy without getting his/her own body take the most damage. The bodies can also fight alongside the user in battles, acting as a back up in the battlefield. For the offensive spells, the magic grants the user spells that only he/she can use, whilst the bodies or vessels are restricted to only use the abilities they are granted with.

    Strengths:

    - The magic grants the user control over several bodies or vessels, which have their own ability and their own specialty in fights. For example, there are vessels which helps in recovering, and there are some which helps in dealing great damage to the enemy.

    - The offensive spells provided by this magic can only be used by the user, thus making any magic or spells that steals a spell useless against the caster.

    Weaknesses:

    - Some of the vessels are very weak, to the point of being able to be broken by just 4 D-rank attacks.

    - There are certain vessels that disable the usage of other spells for the caster while being summoned onto the battlefield. And there are some that requires long cooldown to be called forth for a short while, forcing the caster to really think through before launching any spells or calling a summon.

    Abilities/Powers:

    - Sight Unison :

    The sight of the vessels and the caster can be united, to help the user in widening his/her field of vision. This works by enabling the caster to be able to see what the vessels see. Such ability helps a lot in battles, especially when battling enemies that is fast and quick in action. For example, the vessel may see what is coming from behind the caster, thus enabling the caster to avoid injury by avoiding the sneak attack.

    - Pain Link :

    Another ability that this spell grants is the ability to transmit the pain of the caster to the vessels. As vessels are actually dead bodies, their movements cannot be affected by something like pain. This is, because they can’t even respond to the pain. This works by having the pain on the caster’s nerves moved into the dead nerve cells of the vessels, thus enabling the caster to feel no pain after being attacked. For example, if the caster is cut by a sword, the pain will be felt by the caster’s vessels instead, but of course, they won’t be able to respond to the pain. However, if the caster is cut like said, the wound would still be there on the caster’s body. Only the pain would be felt by the vessels, while the injury, such as stab will stay on the caster’s body.

    D-rank Spells

    Spoiler:

    Spoiler:

    Spoiler:

    Spoiler:
    Paths of Oblivion GhqjI28


    _____________________________________________________________________________________

    Paths of Oblivion Zack2_by_gramcrackers-d8ker96

    Paths of Oblivion Zack_by_ravenart5-d8j23c0

    Paths of Oblivion Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)

      Current date/time is 15th November 2024, 4:43 pm