Armour
Weapons
Magic Items
- Zack's armor:
- Wolf King Garb:
Rank: Strong
Type: Armor Set
Description: The wolf king garb is an armor set that comes in five parts. The first is that of the eye patch which is worn over his 'eye of emptiness'. It is no longer pure black as it was in the past and is now mostly white apart from an indented part which is black. It is connected to his face by a strong white chain. The second is a long white jacket lined with grey wolf fur. The third is a a double-breasted vest. The fourth covers his legs. They are covered in dark, skin-tight pants, with gray knee-high fur leggings covering his lower legs. The fifth is his arms which are covered in gray, elbow-length fur armbands, which end at his wrists. Hidden beneath the fur on each arm is the symbol of the wizard saints. This can be shown by moving the fur.
Strengths:- Protects the wearer
- Boosts his magic pool by 5%.
- Provides the abilities of exposition and wolf speed.
Weaknesses:- The jacket can get caught on objects or by opponents
- The fur parts can easily catch fire (they are dry and hairy after all)
- Does not protect his face or part of his chest
- Can be pierced by legendary and above weapons.
Abilities:- Never dirty: This armor is white for the most part. However, even in the heat of battle it will somehow remain completely clean. If dirt or any stains should come onto it then they just vanish.
- Exposition(C): This is the passive ability of the armor. It allows the user, if they concentrate, to see the magical strength of an opponent. So they could tell if they were a D rank mage or an S rank mage conclusively. Furthermore, they can see the rough type of the magic though it is not always obvious particularly with weaker mages due to their aura not being as defined. So for example, a weak fire mage might have a slight flame-like flicker surrounding their body, that could be hard to see, whilst a strong lightning mage would seem to have lightning constantly coursing over their body. Those who have access to more than one magic type are also harder to define as the aura is mixed and therefore less obvious. He can now also judge physical ability as well as magical so he could tell if someone is the type to rely more on speed or strength for example.
- Wolf speed(C): Whilst the user wear's this armor their movement speed is enhanced by 20% of their base speed. Thus it can stack with other buffs e.g. if he used a 50% speed buff then put on this armor then it would be basespeed+50% of base speed + 20% of base speed rather than (base speed + 50% of base speed) + 20% of enhanced speed.
This essentially allows him to run faster and move faster than he normally would be able to without this.
- Protects the wearer
Weapons
- Zack's weapons:
- Victory of Volturnus:
Rank:Artifact
Type: Long Sword
Description:- Spoiler:
Strengths:- Powerful cutting weapon
- Slashing damage
- Can cut through legendary weapons and armours
- Can cut through A rank barriers and below
Weaknesses:- Heavy (though able to be wielded one handed by Zack)
- Cannot cut through S rank barriers or higher
- Cannot cut through artifact(+) armors and weapons
- Gives a powerful offensive spell
- Give a powerful defensive spell
Abilities:- Beyond the East Wind:
Rank: S
Description: Zack has upgraded his sword to imbue it with the power of the golden dragon beyond the skies of knowledge and the power of summer. This not only enhances its cutting ability, but adds a golden aura of heat to it so that any wounds causes are immediately cauterized and increasing the pain caused immensely as it is likely to leave fourth or even fifth degree burns. This ability due to possessing the power of a dragon is more effective against dragons than the average blade. Its power against dragons is one A rank greater.
When this ability is activated the blade becomes Golden and its sharpness by one S rank making it a much deadlier weapon. This will also increase the power of Protection of the Rain by one A rank and will change the clothing to gold.
Strengths:- Increases the cutting power of the blade by one S rank
- Adds heat damage to the weapon equal to one S rank, adds an extra A rank to dragons
- Leaves burns
- Boosts protection of the rain
Weaknesses:- Due to cauterizing wounds it is difficult for an opponent to die of blood loss from this attack
- User will sweat a lot more whilst wielding this so will tire more quickly
- When used in conjunction with Protection of the Rain it turns clothes golden which looks tacky
- When used in conjunction with Protection of the Rain it turns clothes golden making them stand out.
- Improper use could burn themselves
Durations/Cooldowns: 5 posts/7 posts- Increases the cutting power of the blade by one S rank
- Protection of the Rain:
Rank: S
Description: The east wind is associated with rain and this is perhaps his one defense against fire based spells. This spell imbues the user's clothing with the power of water. This provides an S rank water based elemental boost protecting them from S rank fire damage and water damage. However, this makes the user more vulnerable to lightning.
Strengths:- S rank fire resistance
- S rank water resistance
- Helps partially nullify one of his weaknesses.
Weaknesses:- Lightning damage increased by one A rank
- User is heavier due to the water imbuement reducing speed by 20%
- Makes clothing blue which just might not work for some people
- Makes clothing blue which might make them stand out
Durations/Cooldowns 5 posts/7 posts
- S rank fire resistance
- Bravery of Boreas:
Rank: Legendary(+)
Type: Long Sword
Description:- Spoiler:
The blade of the god of the north wind or so it is said. This blade is a blade of cold winds. However, he himself will sometimes use it normally in combination with his primary weapon the Victory of Volturnus. Or if the situation demands the power of the North rather than the South. It is said that only brave people can wield this and when wielded the user is more prone to brave action.
Strengths:- Powerful cutting weapon
- Slashing damage
- Can cut through strong(+) weapons and armours
- Can cut through B rank barriers and below
Weaknesses:- Heavy (though able to be wielded one handed by Zack and Devon)
- Cannot cut through A rank barriers or higher
- Cannot cut through legendary(+) armors and weapons
- Gives access to two powerful offensive spells
- Gives him access to an element he wouldn't normally possess
Abilities:- North Wind:
Rank: A
Description: The north wind is the wind of winter and this attack shows that. With a swing of the sword towards a target a great blizzard forms around an area that is 30ft in radius. Essentially the air is super chilled buffeting those within the area with cold air and snow at high speeds. This can lead to frostbite and other cold related deficiencies. Weak opponents might even be frozen solid. The frostbite does not provide extra damage, but it does slow down movement of limbs. This will slow a target's movement down by 20%.
Strengths:- Can freeze weak targets (C rank and below)
- Can cause frostbite
- Large area
Weaknesses:- Can effect allies
- Can effect self
- Can be countered out by hot temperatures
- Not effective against those immune or highly resistant to cold
Durations/Cooldowns 3 posts/7 posts- Can freeze weak targets (C rank and below)
- Hyperborea:
Rank: A
Description: The user harnesses the power of winter in order to generate an aura of super cold wind around the blade. This not only enhances its cutting ability, but adds a super cold temperature to it so that any wounds causes are immediately frozen and increasing the pain caused immensely as it is likely to leave third or even fourth frostbite, which slows limb movement by twenty percent.
Strengths:- Increases the cutting power of the blade by one A rank
- Adds cold damage to the weapon equal to one A rank
- Leaves frostbite that slows movement
Weaknesses:- Due to freezing of wounds it is difficult for an opponent to die of blood loss from this attack
- User will feel colder whilst wielding this thus they can shiver and slow unless kept warm
- If not careful can freeze themselves
- Not effective against cold resistant opponents
Durations/Cooldowns 4 posts/6 posts- Increases the cutting power of the blade by one A rank
- Nobility of Notus:
Rank: Strong(+)
Type: Sword
Description:- Spoiler:
Strengths:- Good range
- Multiple ways of striking
- Extra spell
Weaknesses:- Heavy
- Cumbersome to use
- Tricky to use due to the long length of the handle
- Cannot pierce legendary or above armors
Abilities:- South Wind:
Rank: B
Description: The user's blade is imbued with the power of lightning giving it an extra B rank's worth of cutting damage and an extra B rank worth of lightning damage.
Strengths:- Increases cutting power of strikes by 1 B rank
- Adds lightning damage to the attack
- Highly effective against metallic opponents
Weaknesses:- Can effect self if user is clumsy
- Makes the sword a greater electrical conductor
- Less effective against lightning resistant opponents
- Makes the sword more magnetic so it could be taken from him more easily
Durations/COoldowns:3 posts/5 posts- Increases cutting power of strikes by 1 B rank
- Zeal of Zephyrus:
Rank: Weak
Type: Dual guns
Description: The weapon of the Eastern Wind. It is said that only those with great ambitions are able to wield this weapon and those who wield it are more likely to acheive their ambitions. The east wind is a wind of mischief and change. It is often associated with autumn when it is time to change from the warmth into the cold. It is a pair of twin guns. One which can fire off bullets of hot air and the other that shoots off bullets of cold air.- Spoiler:
- Long range(200ft)
- Large gun useful for bludgeoning damage
- Piercing damage(with bullets)
Weaknesses:- Heavy
- Cumbersome to wield
- Not as suitable for close combat
- Cannot pierce strong and above armors
Abilities:- Zeal: He can control his guns telekinetically.
- West wind:
Rank: D
Description: The west wind is a gentle wind and that is reflected in this spell. Whilst this spell is active the user gains two non-tangible clones. These are manipulated by the user freely. Every time the user goes to use a spell the clones will too go to use an illusionary replica of it. Though the replica is non-tangible like themselves.
Strengths:- Can confuse opponents
- Can scare opponents
- Makes him look more intimidating
Weaknesses:- Clones dispelled by any spell
- Clones waver slightly making them obvious to the trained eye
- No offensive power
- Clone dispelled by any physical blow
Durations/Cooldowns 3 posts/3 posts- Can confuse opponents
- Devon's weapon:
- Seven Virtues:
Rank: Legendary(+)
Type: Spear
Description: This weapon is the signature weapon of Devon and is her usual method of attacking. It can be wielded by Zack for it is fuelled by wind magic however, if wielded by him it is only classified as a strong weapon because it only reveals its true power to its own. The spear is based on the legendary Ten Commandment's spear made famous by the legendary warrior Erza Knightwalker. However, unlike the Ten Commandment's this spear only has seven forms and thus it was named the Seven Virtues. Its base form is not one of the seven virtues.
Strengths:- Good short to mid range weapon
- Good for blocking
- Piercing damage
Weaknesses:- Heavy
- Cumbersome to wield
- Not as suitable for extremely close combat
- Cannot block H rank spells
Abilities:- Telekinesis: She shares a strong bond with the spear and can control it telekinetically.
- Seven Virtues:
Rank: A
Description: This allows her to change the form of her spear to one of seven forms. She can normally only swap to one spear form per use of this spell. However, with at the cost of one post duration and one extra post of cooldown the form can be changed.
Spear appearance- Chastity:
[/url]Chasity is a form based on restraint and as such has a non-offensive ability
In this form the spear is able to launch blasts of compressed air to blow back projectiles or knockback opponents. It has no actual offensive power.
- Temperance:
Temperance literally tempers her speed thus whilst using this form her speed is enhanced by 40%.
- Charity:
In this form the weapon changes to that of two Swords The gold sword adds fire damage to her attacks whilst the white sword adds ice damage. Combined they can do water damage of B rank. Seperately their effects are only a C rank boost.
- Diligence:
Diligence provides the user with the strength to carry on and do more damage thus this form increases the strength of the user by 40%.
- Patience:
It requires Patience to defeat the user of this technique as this spear coats the user in a thin layer of magic defending them from 2 C rank's worth of damage. If this aura is broken it takes two posts to regen.
- Humility:
Humility is the ultimate of the main seven abilities of the Seven Virtues.
This provides no buffs or magical abilities. However, it is coated in a dense aura of magic increasing its piercing and slashing power by 3 A ranks. This comes at a cost though. Entering this form will halve the duration of the Seven Virtues transformation spell. This halving is taken into account before the full transforming so if the user has used another form then the duration will be halved before the extra post of duration is taken away from it.
- Kindness:
An ability not designed to damage, but to allow the user the chance to escape or to incapacitate without damaging. The spear blade changed into that of an ornate golden sun and the shaft becomes red in colour. Whilst in this form the weapon will generate blinding flashes of light everytime it hits an object.
- Multiple forms for versatility
- Some forms provide buffs, some provide other abilities
- Can surprise opponents
Weaknesses:- Cannot use more than one form per duration without giving up a post of duration and increasing cooldown by one
- Cannot be used whilst eight virtue is in use or on cooldown
- Long cooldown
Duration/Cooldown: Eight posts/Ten posts
- Eighth Virtue:
Rank: A
Description: A golden version of this Scythe forged from the scales and fangs of the The Golden Dragon of the Skies Beyond Knowledge which she helped Zack and Zenshin slay. This is the ultimate form of her spear.
In this form she gains a 50% boost in speed and power as well as an A rank aura of golden flame providing impressive burning damage the attacks. Strangely though after the attack 'burns' an opponent for A rank damage it then freezes the area solid. This is likely due to the fact that parts of the ice wyrms were used to help forge the weapon. However, most would think the power of the golden dragon would overwhelm the ice, but instead it seems to enhance the ice as it has a slight golden sheen and the ice is A rank in resilience. Strange, but the dragon was said to be of Skies Beyond Knowledge.
Unfortunately, possibly due to its raw power or some other reasoning this can only be used whilst the Seven Virtues is on cooldown.- Powerful buffs to speed and strength
- Powerful fire damage
- Potential to freeze limb struck for 3 posts
Weaknesses:- Can only be used when seven virtues is on cooldown
- Can only be used once per thread
- Uses two A ranks worth of MP
- Once on cooldown the user must wait a further five posts before being able to use the seven virtues abilities again.
Durations/Cooldowns: 5 posts/Rest of thread
- Powerful buffs to speed and strength
- Good short to mid range weapon
Magic Items
- Zack's Magic Items:
- Eye of Emptiness:
Rank: Legendary(+)
Type: Eye
Description:- Spoiler:
Strengths:
[/url]- The eye sees as well as his normal eye, but is much more resistant to damage
- By closing his real eye he can see as clearly in darkness as if it was in bright daylight with
this eye - Provides useful abilities
Weaknesses:- Tends to scare off the girls
- If the eye is destroyed he will lose access to all of his tools that are stored within it until the eye is repaired
- Can make the user stand out greatly
- The eye glows slightly when the user uses its powers which can reveal themselves.
Abilities:- The Void:
Rank: A Passive
Description: The eye contains a dimensional rift to an external dimension only accessible via the eye. Due to the magical powers being dependant on the user the eye is only able to store ten items inside it and these have to be marked with a special magic seal in order to be stored. This seal is Zack's personal seal. He can reach into the eye and pull out objects as if from nowhere. Zack is the only one able to pull items out. He is able to put into the eye an object that is less than 15ftx15ftx15ft including living organisms, but not people. The object until it is fully removed is reduced in size enough to allow it to be extracted.- Allows weapons, animals and armour to be carried about without any effort.
- Allows weapons, animals and armour to be snuck into places easily.
- Allows heavy weapons and armour to be transported without wearing out the user
- Is insanely creepy to see
Weaknesses:- Can only store marked items
- Can only store ten items
- Can only store animals, weapons and armour that are smaller than 12ftx12ftx12ft
- Leaves him open whilst he is pulling out a weapon/item
- Items must be registered or put in during the thread to be pulled out
- Allows weapons, animals and armour to be carried about without any effort.
- Vacuum:
Rank: A
Description: The one offensive ability of the Eye of Emptiness. This draws people in like a massive vacuum bringing them in close enough to strike. . This can also be used to absorb physical projectiles and crush them. Though too many at once could overwhelm him. The maximum range for this is 150Ft.
However, this is far less effective against S rank mages who are only pulled in 75% of the maximum range whilst H ranks are pulled in 50%.- Can create a vacuum to draw in opponent's into his range
- Can be used to prevent escape
- Can be used to crush physical projectiles
Weaknesses:- Is a linear direction so if the target moves to the left or right the eye will not effect them
- Cannot turn his head whilst this is in effect
- Can make non-physical projectiles fly towards him faster making it harder to dodge.
- Can be resisted through physical strength
Durations/Cooldowns: 2 posts/5 posts- Can create a vacuum to draw in opponent's into his range
Last edited by Speed Demon Zack on 12th July 2014, 9:40 am; edited 19 times in total