Fairy Tail RP

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    The Right-Hand Path

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    The Right-Hand Path Empty The Right-Hand Path

    Post by Guest 10th April 2016, 9:25 pm


    She held me spellbound
    in the night

    Primary Magic: The Right-Hand Path
    Secondary Magic: Serenata of the Siren
    Caster or Holder: Caster
    Description: Shamanism is a form of Mysticism, in which the user has reached an altered state of consciousness to converse and interact with the spiritual world. They are able to channel these transcendent energies into their world, where they are brought to life as living energies, beings, et cetera. Those who are able to achieve said state of mind are called shamans or shamanesses respectively, and are known commonly for practicing Divination and/or healing. To become a shaman/shamaness, one is typically "called" by dreams or signs, which require a lengthy training to master. However, it is more appropriate for, say, tribesmen to believe that shamanic powers are inherited through bloodline. In which the shamanic power is "called" to the person, the shaman(ess)-in-training must undergo a strenuous trial/journey. This journey is that of the shaman(ess) becoming sick with an illness, where they must cross over to the Underworld (die) or simply to understand sicknesses.

    Kanix was first discovered by the shaman of a Nirvit tribe, deep within a forest that was close to the tribe's home. She was sickly, skinny, appearing to the eye as if she had not eaten in weeks or months with how her bones protruded from her body. The shaman had taken it upon himself to bring her back to the tribe with him and bring her back to her healthy state. He knew it would be a hard and unruly task, as she was so far from this world, that he had feared the worst for her. Yet, something had sparked thought in him to save this young child; that she had been destined for greater things. So, he set to it, bringing her back to the tribe and giving her the needed medicines that would help with her immunity and other systems. But as time progressed, she seemingly only got worse in her ailment, to the point he believed she would not come back to the living.

    Each day would pass by as he sat by her side, dressing her wounds, caring for her, making sure she was comfortable in all forms. He had never seen such an ailment of the mind before and did not entirely understand how to heal this injured child. The best that he could do was simply be there for her, let her body take care of its illness on its own, rather than interfere even more. Eventually, began to get better, slowly and progressively, until she was able to sit up on her own and be aware of the world. This was the journey reference earlier, that no other person could help to surpass; Kanix had to overcome it herself. Belief was what led him into knowing she would come back to the waking world and he was there to greet her the moment she did. When she had returned, he told of her the illness that she had and how that illness was what destined her for more.

    She was taken on as his apprentice to learn the ways of the Nirvit shamans, to learn to heal, to share visions with, and connect to nature. Kanix was taught how to utilize this inner magic of herself to bring to life the spirits of all things that reside in nature. For she had been told that no matter what it was, be it wood, grass, wind, et cetera. . . everything had a spirit. If she was able to connect to the inner workings of a being, whether living or inanimate, she would be able to draw forth its spirit. It has been since developed that her connection with the spiritual world has greatly surpassed those of the previous Nirvit healers. Her teacher is proud of her and believes that she will go far with this magic to the extent that she will know no bounds.
    Strengths:

    • Due to the user being attuned to their religion's Deity, the user is given a 15% (increases by 5% every rank after D) resistance against unholy/demonic magic and spells
    • Their atonement to their Deity boosts their holy spells by 50% against all unholy/demonic magic and spells
    • All things, whether inanimate or living, have spirits and Mysticism allows the user total control over the spirits

    Weaknesses:

    • Some spells require the presence of another mage, such as spells for healing or buffing allies and such
    • Most, if not all, of the spells require some form of living element (ex. fire, water, earth, or air)
    • Each element has its own weakness and any spell of the element's opposite is 50% stronger in damage than it
    • Necromancers are the bane of a Mystic's existence as they are able to take control of the spirits the Mystic wields

    Lineage:
    Blessed by the Fourth Wall:
    Unique Abilities:

    • Mind's Eye

      • The Third Eye is said to be located around the middle of a person's forehead and is traditionally believed to provide perception beyond ordinary sight. This includes being in a state of enlightenment that allows for the evocation of mental images on an often transcendent level. Mind's Eye allows for the user to access the spiritual part of themselves in order to see events in the past, present, and future. On jobs, it grants the user the ability to dodge a single attack entirely once every five posts, as they are able to predict the attack their opponent plans beforehand. As a plot device, this ability permits the user to see all things past, present, and future that affect themselves or others they are connected to. If the user is strong enough, they can share the vision they are having with others, but in order to do so, they must be touching the person they wish to share it with. However, this does not allow them to see things such as a player's magic, guild information, player weaknesses, etc.


    • Rise from the Grave

      • Mages, who are followers of Mysticism, are given the ability to resurrect a single person from the dead for 20% totality (10% MP, 10% HP). During events and jobs, this can only be used once every eight posts, and if the user's life is lower than 30%, it cannot be used at all. If the user wants to resurrect more than a single person, it will cost them 20% more for each person they wish to resurrect. For example, person one is resurrected for 20%, person two is then resurrected for 40%, and so on and so forth. The user can instantaneously revive a total of six people at a single time, but faces the consequence of reaching 0HP and 0MP. This ultimately "kills" them in sacrifice for the souls that they forced back into the bodies of the dearly departed. Also, if the person has been dead for longer than two posts in a single thread, the user cannot revive them.


    • Holy Ground

      • Anything around the user, within a 10 meter radius (+10 meters for every rank after D), takes 50% more in damage from the holistic area. Demonic spells that enter this area, that are equal to or of lower rank than the user, are nullified by the pure holiness of the area. In PvP, this can only be active for a duration of two posts, with a cool down of six posts, and can only be used twice in a single thread. However, due to the higher level of holiness in the surrounding area, the user is prone to demonic attacks via weapons and other means. They take a +50% in damage for any demonic item, weapon, pet, spells (given they are of higher rank), etc that hit them.


    • Somatosensory Imprint

      • Regardless of their whereabouts, whether they're hiding or not, the user can find anyone or anything after having touched them. The moment the person has been touched by the user, their identity has been ingrained into the senses of the user. They do not have to leave their current position in order to track down the one they touched, but if they do, they can track in all conditions. In extreme cases, the user is even able to sense the weaknesses of their "prey" as a means of tracking them down. However, if the user has touched too many things in a short time span, they can suffer from a severe headache and the ability is rendered useless. This ability does not allow for the user to be able to know what the weaknesses, magic, etc are of said person; they must know said information beforehand. If they do not know said information, they cannot use it as a means to track down the person they are looking for.


    • Through Your Eyes

      • The user is capable of linking another person's vision to their own, allowing them to see what the other person is seeing. This works similarly to Somatosensory Imprint, permitting the user to connect their sense of sight with another only after the person has been touched. As a plot device, the vision of another can be connected to the user no matter where the person happens to be. When in battle, the user can connect to anyone's vision on the battlefield, who are within 60 meters of them (+5 meters for every rank after B), and be able to see what they are seeing. However, since they can now see through another person, they are vulnerable to attacks by opponents close to them. Fighting while their vision is connected to another person will be a lot more difficult than if they only have their senses. It results in the user not fighting as capably well as they would be able to if they were only using their senses.




    D Rank:
    C Rank:
    B Rank:
    Signatures:
    @tag
    xxx.
    muse.
    some notes can go here.  

    MADE BY VEL OF GS + ADOX 2.0


    Last edited by Kanix Laspor on 19th April 2016, 2:11 pm; edited 13 times in total
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    The Right-Hand Path Empty Re: The Right-Hand Path

    Post by Guest 12th April 2016, 12:27 pm

    Reserving this post in case I run out of space in the first one.
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    Edward Von Aurence

    Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Aspect of Neptune
    Position : None
    Posts : 341
    Guild : Fairy Tail
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Age : 32
    Experience : 150

    Character Sheet
    First Skill: TakeOver: Angel Soul
    Second Skill: N/A
    Third Skill:

    The Right-Hand Path Empty Re: The Right-Hand Path

    Post by Edward Von Aurence 20th April 2016, 10:40 am

    Approved by Tenchi Mibu


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    Profile
    : Magic : Vault :Plot And History [In Progress]




    Jobs: D : 6 | C : 0 | B : 0 | A : 0 | S : 0 | SS : 0 | 10y : 0 | 100y : 0

    Current EXP Total: 150
    Total EXP Needed To Rank Up: 1200

      Current date/time is 5th November 2024, 12:49 am