Magic
Magic Name: Terra Elemental Magic
Magic Type: Caster (Solitary)
Description: Terra Elemental Magic is a form of elemental magic that allows the user to manipulate and control the earth element. It is based on the concept of harnessing the power of the earth itself and channeling it through the caster's body. This magic enables the user to manipulate soil, rocks, minerals, and other earth-related materials with great precision and control.
The strength of Terra Elemental Magic lies in its versatility and defensive capabilities. The user can create solid barriers and shields using compacted earth, manipulate the terrain to their advantage, and launch devastating attacks by manipulating the earth beneath their opponents. They can also create earthen constructs or golems to aid them in combat. However, this magic may be less effective in environments with limited earth or in situations where mobility is crucial, as the user relies heavily on the presence of earth-related materials.
As a practitioner of Terra Elemental Magic, the user harnesses the energy of the earth within their body and channels it outward. They can create intricate hand gestures or use their physical contact with the earth to initiate their spells. By visualizing their desired effect, they can manipulate and mold the earth element to suit their needs. With practice, the caster can refine their control over the magic, allowing for more complex and powerful spells.
With each rank advancement, the user of Terra Elemental Magic gains new abilities and hones their control over the earth element, making them a formidable force to be reckoned with.
Unique Abilities:
Spells
Magic Name: Terra Elemental Magic
Magic Type: Caster (Solitary)
Description: Terra Elemental Magic is a form of elemental magic that allows the user to manipulate and control the earth element. It is based on the concept of harnessing the power of the earth itself and channeling it through the caster's body. This magic enables the user to manipulate soil, rocks, minerals, and other earth-related materials with great precision and control.
The strength of Terra Elemental Magic lies in its versatility and defensive capabilities. The user can create solid barriers and shields using compacted earth, manipulate the terrain to their advantage, and launch devastating attacks by manipulating the earth beneath their opponents. They can also create earthen constructs or golems to aid them in combat. However, this magic may be less effective in environments with limited earth or in situations where mobility is crucial, as the user relies heavily on the presence of earth-related materials.
As a practitioner of Terra Elemental Magic, the user harnesses the energy of the earth within their body and channels it outward. They can create intricate hand gestures or use their physical contact with the earth to initiate their spells. By visualizing their desired effect, they can manipulate and mold the earth element to suit their needs. With practice, the caster can refine their control over the magic, allowing for more complex and powerful spells.
With each rank advancement, the user of Terra Elemental Magic gains new abilities and hones their control over the earth element, making them a formidable force to be reckoned with.
Unique Abilities:
- Earth Armor: The user can envelop themselves in a layer of solid earth, creating a protective armor. This armor enhances the user's physical defense and provides resistance against earth-based attacks. The strength and durability of the armor increase as the user progresses in rank.
- Unlocks at B-Rank Seismic Tremor: The user can generate powerful shockwaves by striking the ground with force. These shockwaves can travel through the earth, affecting a wide area and causing the ground to shake violently. The intensity and range of the tremor increase with the user's proficiency and magic power.
- Unlocks at S-Rank Terraform: The user gains the ability to reshape the landscape on a larger scale. They can manipulate the earth to create trenches, raise mountains, or carve out valleys. This ability allows the user to modify the battlefield strategically and create advantageous terrain for themselves and their allies.
Spells
Signature Magic wrote:Name: Earthmeld
Rank: C
Duration: 5 posts
Description: With a deep connection to the earth element, the caster taps into the ancient power of the land, allowing themselves to meld seamlessly with the earth itself. In this state, the caster becomes one with the terrain, blending in and traversing it effortlessly. They can pass through solid ground, emerging or disappearing at will. While in this earthmelded state, the caster is virtually undetectable and can observe their surroundings without being noticed. They gain enhanced sensory perception, allowing them to feel vibrations and movements within the earth. The spell lasts for 5 posts or until the caster chooses to return to their physical form.
Unlocks at A-Rank
Name: ?
Rank: A
Duration: ??
Description: ???
Unlocks at H-Rank
Name: ?
Rank: H
Duration: ??
Description: ???
Advanced Magic wrote:Name: Terraquake
Rank: D+
Duration: 2 posts
Description: The caster gathers a significant amount of magic power and slams their fists into the ground, causing a powerful shockwave to ripple through the earth. The shockwave radiates outward, causing the ground to crack and tremble in a wide area. The resulting vibrations can disrupt the balance of opponents, making it difficult for them to maintain their footing. The intensity of the tremors increases with the caster's magic power. The spell lasts for 2 posts, during which the ground remains unstable and prone to further tremors.
Name: Grand Canyon Rift
Rank: C+
Duration: 4 posts
Description: The caster channels their magic power into the ground, causing a massive rift to open up in the earth. The rift stretches out in a straight line, creating a deep and wide chasm in the ground. The rift can be used strategically to create barriers, trap opponents, or alter the terrain. The length and width of the chasm depend on the caster's control and magic power. The rift remains open for 4 posts or until the caster chooses to close it.
D-Rank Magic wrote:Name: Earth Spike
Rank: D
Duration: 3 posts
Description: The caster focuses their magic power into their palm and slams it into the ground, causing a spike of earth to shoot up from the ground towards the target. The spike is sharp and sturdy, capable of impaling or striking the opponent with great force. The size and speed of the spike can vary depending on the caster's control and magic power, but it typically reaches a height of around 5 feet. Upon impact, the spike crumbles back into the ground.
Name: Stone Shield
Rank: D
Duration: 3 posts
Description: The caster forms a circular barrier made of compacted earth around themselves or a target ally. The shield provides solid protection against physical attacks, reducing their impact and absorbing some of the damage. The shield has a diameter of approximately 3 meters and can withstand moderate force before crumbling. It can be maintained for up to 3 posts or until it is breached.
Name: Quicksand Trap
Rank: D
Duration: 3 posts
Description: The caster stomps their foot on the ground, causing the earth to soften and turn into quicksand in a designated area. The quicksand appears as a shifting patch of loose soil or sand. Anyone who steps into the affected area will find their movements hindered as they sink into the ground. The quicksand has a radius of 5 meters and gradually becomes deeper over time. It requires strength or magic power to escape its grasp. The spell lasts for 3 posts or until the quicksand is disrupted.
C-Rank Magic wrote:Name: Earthquake Slam
Rank: C
Duration: 3 posts
Description: The caster stomps their foot on the ground, causing a powerful shockwave to radiate through the earth in a wide area. The shockwave travels through the ground and can destabilize opponents, knocking them off balance and impairing their movements. The intensity and range of the shockwave increase with the caster's magic power. The spell lasts for 3 posts, during which the ground remains prone to aftershocks.
Name: Stone Barrage
Rank: C
Duration: 1 post
Description: The caster manipulates rocks and stones in the vicinity, launching them towards the target(s) with great force. The stones take the form of projectiles, resembling sharp boulders or smaller stones depending on the caster's preference. The number and size of the projectiles vary, but a typical barrage consists of around ten projectiles. Each stone possesses considerable impact and can cause damage upon contact with the target.
Name: Crystal Armor
Rank: C
Duration: 5 posts
Description: The caster forms a protective armor made of crystalline earth around themselves or a target ally. The armor provides enhanced physical defense and offers resistance against both physical and magical attacks. The crystal armor sparkles with an iridescent glow, creating a mesmerizing visual effect. It lasts for 5 posts or until it is shattered or dispelled.
B-Rank Magic wrote:Unlocks at B-Rank
Name: ?
Rank: B
Duration: ??
Description: ???
A-Rank Magic wrote:Unlocks at A-Rank
Name: ?
Rank: A
Duration: ??
Description: ???
S-Rank Magic wrote:Unlocks at S-Rank
Name: ?
Rank: S
Duration: ??
Description: ???
H-Rank Magic wrote:Unlocks at H-Rank
Name: ?
Rank: H
Duration: ??
Description: ???
Last edited by Yotaru on 14th June 2023, 5:27 pm; edited 3 times in total