Magic
Magic Name: Rising Tide
Magic Type: Caster Magic
Description: Rising Tide, in essence, the ability to manipulate water with a multitude of applications. From offensive, to defensive, to even more utility-styled; the possibilities are limited by the user's creativity. Rising Tide, as the name might imply, is at it's most efficient when in, located nearby, or while in the possession of water. Though the user is capable of conjuring water from the body, that amount can only be so much. The more water, the stronger the magic.
Her strategy with this magic revolves around how much water she has at the present time. If it's only her reserves? She may go on the defensive, sprinkling offense when the opportunity presents itself. However, if she's near a large body of water? She may solely go on the offensive, with little regard to defense. It all depends on the moment and making the most of every chance given.
Spells
Magic Name: Rising Tide
Magic Type: Caster Magic
Description: Rising Tide, in essence, the ability to manipulate water with a multitude of applications. From offensive, to defensive, to even more utility-styled; the possibilities are limited by the user's creativity. Rising Tide, as the name might imply, is at it's most efficient when in, located nearby, or while in the possession of water. Though the user is capable of conjuring water from the body, that amount can only be so much. The more water, the stronger the magic.
Her strategy with this magic revolves around how much water she has at the present time. If it's only her reserves? She may go on the defensive, sprinkling offense when the opportunity presents itself. However, if she's near a large body of water? She may solely go on the offensive, with little regard to defense. It all depends on the moment and making the most of every chance given.
- Ability 1: Water Form (D Rank): Lana has the ability (so long as she's near a body of water), to become one with the surrounding water for a limited duration of time. As this isn't a magic she's fully mastered yet, she's only capable of holding this form for three turns.
- Ability 2: Unlocks at B Rank
- Ability 3: Unlocks at S Rank
Spells
- D Rank Spells:
- Name: Water Bullet
Rank: D
Duration: 1 Post
Description: From the user's palm, a basketball sized sphere of pressurized water is conjured forth and fired from the origin point toward the destination at moderate speeds. Once it makes impact, the ball will explode outward, sending the pressurized water out in all directions.
Name: Water Shield
Rank: D
Duration: 1 Post
Description: Summoned wherever needed, this buckler shield sized defensive maneuver can't do much in the way of blocking physical attacks, however it is proficient in blocking magical based ones fairly well. After the attack is blocked, regardless of if the opposing attack persists, the shield will disperse into water and collapse to the ground.
Name: Water Whips
Rank: D
Duration: 3 Posts
Description: Conjured from pressurized water, Lana equips herself with two five foot long whips. The tips of these whips are capable enough to cut through skin- however, they cannot pierce (nor will they ever be capable of piercing), the body. Due to these whips being her most used tool in her current arsenal, she's trained to be capable of wielding them for at least three turns worth of time. Once that time has passed, the whips will dissipate and collapse into puddles on the ground.
- D+ Ranked Spells:
Name: Waterjet Pea Shooter
Rank: D+
Duration: 1 Post
Description: Conjured from her mouth, Lana builds up pressure of the water inside of it to then spit out a thin, beam of highly pressured water that contains the current physical force to badly bruise the body. This beam, depending on how long the pressure is built up, can travel up to five feet before collapsing to the ground.