Magic
Magic Name: Benevolent Light Magic
Magic Type: Solitary Caster Magic
Description: Adeptus' family has been a part of an Order for generations, dedicated to keeping balance within the universe. At a young age, members of this Order are trained physically, mentally and magically so that they can maintain order, balance and peace within our world. When it comes to magic, members are trained to use two different type of magic, Malevolent Dark Magic and Benevolent Light Magic. It is believed that a demon and an angel gifted a mage with these magics during a great war between good and evil. The two species knew that one could not exist without the other so they gifted a young mage with both types of their magic so that they could be the one to maintain balance. These teachings were then passed down from generation to generation and over time, an Order was created. Members of this order generally follow the laws of equivalent exchange and can be identified by the masks that they wear.
Like his predecessors before him, Adeptus was trained at a young age in using Benevolent Light Magic. This type of light magic is primarily used for offensive situations and can take on many forms and variations depending on the user's imagination. In Adeptus instance, his magic is white and green in colouring, can shape the spells how he pleases, can create weapons out of the element, imbue weapons with it and even perform some minor healing spells.
Unique Abilities:
Spells
Link: A Blast from the Past [Magic Training / Solo / Plot - Past]
Magic Name: Benevolent Light Magic
Magic Type: Solitary Caster Magic
Description: Adeptus' family has been a part of an Order for generations, dedicated to keeping balance within the universe. At a young age, members of this Order are trained physically, mentally and magically so that they can maintain order, balance and peace within our world. When it comes to magic, members are trained to use two different type of magic, Malevolent Dark Magic and Benevolent Light Magic. It is believed that a demon and an angel gifted a mage with these magics during a great war between good and evil. The two species knew that one could not exist without the other so they gifted a young mage with both types of their magic so that they could be the one to maintain balance. These teachings were then passed down from generation to generation and over time, an Order was created. Members of this order generally follow the laws of equivalent exchange and can be identified by the masks that they wear.
Like his predecessors before him, Adeptus was trained at a young age in using Benevolent Light Magic. This type of light magic is primarily used for offensive situations and can take on many forms and variations depending on the user's imagination. In Adeptus instance, his magic is white and green in colouring, can shape the spells how he pleases, can create weapons out of the element, imbue weapons with it and even perform some minor healing spells.
Unique Abilities:
- Ability 1: 90% increase to mana.
- Ability 2:
- Ability 3:
Spells
- D-Rank Spells:
Name: Miracle Stream
Rank: D
MP Cost: 20 MP
Category: Offensive
Type: Single Target
Damage: 40 HP
Range: 60 Meters
Speed: 60 MPS
Duration: 1 post.
Downside: None
Description: Engulfing his fist in a white and green aura, Adeptus thrusts his arm forward and fires a beam of the same colouring. The beam is of the Light Element and deals Light Damage to the target.
Name: Star Shower
Rank: D
MP Cost: 20 MP
Category: Offensive
Type: Multiple Target
Damage: 30 HP
Range: 45 Meters
Speed: 30 MPS
Duration: 1 post.
Downside: Can only hit multiple targets if they are in close proximity of each other.
Description: Adeptus raises both arms up in front of himself, creating a while magic circle in front of them. Three white and green blasts of light are then fired upon the target(s). These seven blasts are capable of hitting up to three targets if they are in close proximity of each other and deal light damage.
Name: Benevolent Order
Rank: D
MP Cost: 20 MP
Category: Auxiliary
Type: Single Target
Damage: 0 HP
Range: 0 Meters
Speed: 0 MPS
Duration: 3 posts
Downside: Can only be cast on himself.
Description: Adeptus engulfs himself in a white and green, fiery aura that increases his spell damage and spell speed by 25% each.
- Advanced D-Rank Spells:
Name: Light Grenade
Rank: D+
MP Cost: 30 MP
Category: Offensive
Type: Single Target
Damage: 60 HP
Range: 90 Meters
Speed: 90 MPS
Duration: 1 post.
Downside: None
Description: Adeptus creates a white magic circle in the palm of his hand that forms into a ball of white and green energy. Aiming at a target, the ball of energy is fired similar to that of a bullet. The blast is of the Light Element and deals Light Damage to the target.
- C-Rank Spells:
Name: Light Screen
Rank: C
MP Cost: 30 MP
Category: Defensive
Type: Single Target
Durability: 180 HP
Range: 120 Meters
Speed: 120 MPS
Duration: 5 posts.
Downside: Only protects the target from the position it placed and does not protect from other angles.
Description: Adeptus creates a white magic circle either in front of himself or another target. This magic circle acts as a shield to defend against incoming projectiles and spells. Unfortunately, the spell is stationary and stays in the position it was cast, incapable of protecting against attacks from other angles.
Name: Cure!
Rank: C
MP Cost: 30 MP
Category: Supportive
Type: Single Target
Restoration: 60 HP
Range: 120 Meters
Speed: 120 MPS
Duration: 5 posts.
Downside: Cannot be cast upon himself.
Description: Adeptus creates a white magic circle the size of hand print on a target. The target’s health points are then restored by 60 HP for each post up to 5 posts. Unfortunately, this spell cannot be cast upon himself and only on others.
Name: Glittering Radiance
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Single Target
Damage: 60 HP
Range: 120 Meters
Speed: 120 MPS
Duration: 1 post.
Downside: None
Description: Adeptus creates a white magic circle near the target. Glitter of white and green energy sparkles out of the magic circle, sparking an explosion that deals Light Damage.
- Advanced C-Rank Spells:
Name: Shining Breath
Rank: C+
MP Cost: 45 MP
Category: Offensive
Type: Single Target
Damage: 90 HP
Range: 180 Meters
Speed: 180 MPS
Duration: 1 post.
Downside: User is open to attacks from behind.
Description: Adeptus takes in a deep breath and opens his mouth as wide as possible. Firing a beam of white and green energy towards the target. The beam itself is of the Light Element and deals Light Damage on contact. This beam can be directed by the user moving his head in order to follow the target.
- Signature Spells:
Name: Big Bang
Rank: C - Signature
MP Cost: 0 MP
Category: Offensive
Type: AOE
Damage: 30 HP
Range: 60 Meters
Speed: 30 MPS
Duration: 1 post.
Downside: None
Description: Adeptus creates a small ball of white and green energy on his index fingertip, roughly the size of a marble. Flicking his wrist forward, the marble is released upon the target or location. On impact, the ball of energy explodes into a sphere of the Light Element and deals Light Damage to all that is caught within the blast radius.
Link: A Blast from the Past [Magic Training / Solo / Plot - Past]
Last edited by Adeptus on 30th January 2023, 4:52 pm; edited 3 times in total