Magic Name: Spiritual Divinity
Magic Type: Ancient (Solitary - +25% to Damage Reduction)
Description:
Spiritual Divinity is the base magic that has been with Eyir since the first moment she came into existence. She neither had to learn it nor need to be told that it was there. It courses through her very essence, spirit, and being. Because it is tied to her very spirit and soul, this magic is not like those that are wielded by mages that use the ethernano around them. It comes from a realm beyond that of Ishgar and Earthland entirely. A divine place of holy and light energy that she is deeply tied to.
This magic takes the form of Eyir's desire to protect and heal. As a result, many forms of defensive shields and barriers are able to be cast to protect allies or herself, and she can also easily heal anyone that is wounded. While there are offensive abilities they are few in number and their existence as a part of her is only because sometimes such spells are necessary. Her ultimate goal for utilizing magic is to support, not to be the offensive attacker.
- Unique Abilities:
- Holy Spirit - Eyir can best be defined as a holy spirit. Because of this she does not have a full solid form. Naturally, this makes most spells that are meant to capture and immobilize solid beings a bit ineffective. While her armor is solid and can be captured, her spirit cannot and can therefore remain free of such bindings. Eyir has a 50% Counter Effect to Immobilization spells and abilities. Whenever she is hit by one her base speed is instead reduced by 50%. As a secondary effect, once per post Eyir is capable of removing a single negative effect from either herself or an ally within melee range with a touch. All Negation rules apply.
- Inner Soul - Eyir's soul is empowered by strange divine properties that course through her very being endlessly. In the case of this current ability, this power keeps her in a status that allows her to continue to use her magic as well as remain standing. She regens 5% of HP per post and also regens 5% of MP per post.
- Ability 3 - Locked until S Rank
- Holy Spirit - Eyir can best be defined as a holy spirit. Because of this she does not have a full solid form. Naturally, this makes most spells that are meant to capture and immobilize solid beings a bit ineffective. While her armor is solid and can be captured, her spirit cannot and can therefore remain free of such bindings. Eyir has a 50% Counter Effect to Immobilization spells and abilities. Whenever she is hit by one her base speed is instead reduced by 50%. As a secondary effect, once per post Eyir is capable of removing a single negative effect from either herself or an ally within melee range with a touch. All Negation rules apply.
- Signature Spells:
- Divine Shield:
Name: Divine Shield
Rank: A
MP Cost: 0
Category: Defensive
Type: Single Target, Anti-Piercing
Durability: 150
Range: 150m
Speed: 150 m/s
Duration: 7 Posts
Downside:
Sacrifices 50% Range and Speed for 50% more Durability
Description:
When activated, Eyir can choose to either protect herself or an ally within 150m. Whichever is chosen will then have their body surrounded by a white shimmering light that solidifies to become a protective shield-like bubble. This protects the target for the amount of A rank Spell Damage (+50%), and this shield will refresh to full strength every post throughout the duration. Additionally, spells that contain piercing effects are incapable of bypassing this shield.
- Intangible Soul:
Name: Intangible Soul
Rank: A
MP Cost: 0
Category: Auxiliary
Type: Burst, Mobility, Buff
Damage: 0
Range: 75m
Speed: 150 m/s
Duration: 7 Posts
Downside:
Description:
Eyir turns into her true form that is comprised of spirit and soul essence. This allows her to move much more quickly, reaching speeds up to 150 m/s once per post. The max range she can move while under this effect is 75m. Her Spell Durability is also increased by 65% for the remainder of the duration.
- Passives:
Will be filled in at S rank
- Normal Spells:
- A Rank Spells:
- Purify:
Name: Purify
Rank: A
MP Cost: 50
Category: Supportive
Type: Single Target, Negation
Healing: 125
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% increased Healing
Description:
Eyir uses a bit of her holy magic on either herself or an ally within the range of 300m once per post. The holy light surrounds the target, healing them for the equivalent of A rank Spell Damage (+25%) and also removing a negative effect. All Negation rules apply.
- Glimmering Light:
Name: Glimmering Light
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, Teleport, Buff
Damage: NA
Range: 75m
Speed: 150 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% increase on Buff
Description:
On activating this ability Eyir gains the ability to teleport within a 75m range once per post throughout the duration. She is enveloped in a burst of holy light and then disappears. The angelic spirit will then reappear at the desired location, that same light bursting into existence. A softer light stays with her, glimmering around her body and giving her additional power. Eyir's Spell Durability and Spell Healing are increased by 40% for the remainder of the duration.
- Heal:
Name: Heal
Rank: A
MP Cost: 50
Category: Supportive
Type: Single Target
Healing: 150
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Sacrifices 2 Effects for 50% more Healing
Description:
Eyir will form her magic into a small globe of holy light. The light then travels in the direction of a nearby ally within 300m or, if she so chooses, will disperse and spread onto her own body as a way to cast it on herself. No matter which is chosen, the target will be healed for the equivalent of A rank Spell Damage (+50%). She can cast this again every post throughout the duration.
- Halo:
Name: Halo
Rank: A
MP Cost: 50
Category: Supportive, Defensive
Type: Single Target, Buff
Healing: 100
Durability: 200
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
Upon activation, Eyir will select either herself or an ally as far as 300m as a target. A glowing halo will form over the target's head and remain there for the rest of the duration unless canceled. This halo protects its wearer, healing them for the equivalent of A rank Spell Damage once per post and also protecting them for the amount of 2x A rank Spell Damage by creating a holy shield that regenerates every post. This halo will also empower the target, increasing their Spell Damage and Strength by 32% for the remainder of the duration.
- Holy Shield:
Name: Holy Shield
Rank: A
MP Cost: 50
Category: Defensive
Type: Single Target
Durability: 450
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Sacrifices 2 Effects for 50% more Durability
Description:
Once per post Eyir can place a shield around either herself or a nearby ally within 300m. Rather than a typical magical barrier, this spell takes the form of an actual shield. It hovers in the air and spins around the one it is to protect in order to remain between them and an incoming spell. This shield is capable of taking damage in the amount of 3x A rank Spell Damage (+50%) before breaking. Whether it breaks or not, the shield will refresh its durability every post throughout the duration.
- Blessing of Renewal:
Name: Blessing of Renewal
Rank: A
MP Cost: 50
Category: Supportive
Type: Single Target, MP Regen, HP Regen
Healing: 100
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
Eyir will place a blessing on a target within 300m, or alternatively herself. This blessing manifests in small thin trails of holy light that swirl around the affected target. This energy heals and replenishes the target's resources. Every post of the duration the target will be healed for the equivalent of A rank Spell Damage. 5% of HP and 5% of MP will also be restored once per post throughout the duration. This does not allow the target to exceed the caps as specified in the rules.
- Radiant Light:
Name: Radiant Light
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing
Damage: 93
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% increased Damage
Description:
Once per post Eyir will put her hands forward and conjure up 7 rays of light that spread out in a cone in front of her. These light rays can go as far as 225m at a speed of 165 m/s. Despite appearing to be just light, these rays are actually a type of holy energy that is capable of harming those it touches. Each ray will inflict 75% of A rank Spell Damage (+25%) upon impact and they can also pierce armor and magical defenses in order to do 50% of the intended damage.
- Pacify:
Name: Pacify
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target, Immobilization, Debuff, Negation
Damage: 0
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
A very simple spell where Eyir just conjures a small white orb of holy energy. She'll select a target as far as 300m away and then send the orb on its way towards them, the orb soaring as fast as 300 m/s. When it hits the target, the orb will burst and the energy will cover their body. It is far from lethal, doing absolutely no damage. However, the struck target will be immobilized for a single post and will also have their Spell Damage and Strength debuffed by 32% for the remainder of the duration. Targets hit by this ability can only be immobilized again every other post and only if they are hit by the orb additional times after the first impact. This white orb of energy is also capable of negating spells that come into contact with it within the Burst range of this spell (75m). However, this can only be done against spells that are A rank or lower, can only be done once per post, and the same amount of MP that was used to create the negated spell must also be taken from Eyir's MP pool.
- Angel's Hymn:
Name: Angel's Hymn
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target, Buff, Negation, Reflection
Damage: 0
Range: Melee
Speed: Melee
Duration: 7 Posts
Downside:
Sacrifices Range and Speed for 50% increase on Buff
Description:
When activated Eyir glows with a light for a short moment as the sounds of a heavenly song come into existence. The words are indecipherable. Ancient even. Yet, the power behind them remains the same. Eyir's Spell Durability and Spell Healing are increased by 48% for the remainder of the duration. Additionally, the angel's song blesses her with the power to smite a spell that comes into contact with her. However, this can only be done against spells that are A rank or lower, can only be done once per post, and the same amount of MP that was used to create the negated spell must also be taken from Eyir's MP pool. A spell can also be reflected, following the same rules as Negation but instead will take twice the amount of MP.
- S Rank Spells:
- Greater Heal:
Name:
Rank: S
MP Cost:
Category: Supportive
Type: Single Target
Healing:
Range:
Speed:
Duration: 10 Posts
Downside:
Description:
???
- Angel's Chrous:
Name:
Rank: S
MP Cost:
Category: Auxiliary
Type: Single Target, Buff, Negation, ???
Damage:
Range:
Speed:
Duration: 10 Posts
Downside:
Description:
???
- Consecration:
Name:
Rank: S
MP Cost:
Category: Offensive
Type: AoE, Debuff, HP Drain, MP Drain
Damage:
Range:
Speed:
Duration: 10 Posts
Downside:
Description:
???
- Purification:
Name:
Rank: S
MP Cost:
Category: Supportive
Type: AoE, Negation, Buff, ???
Healing:
Range:
Speed:
Duration: 10 Posts
Downside:
Description:
???
- Restoration:
Name:
Rank: S
MP Cost:
Category: Supportive
Type: Burst
Healing:
Range:
Speed:
Duration: 10 Posts
Downside:
Sacrifices 2 Effects for 50% more Healing
Description:
???
- Serenity:
Name:
Rank: S
MP Cost:
Category: Auxiliary
Type: AoE, Immobilization, Debuff, Negation
Damage:
Range:
Speed:
Duration: 10 Posts
Downside:
Description:
???
- Advanced Spells:
- B+:
- Smite:
Name: Smite
Rank: B+
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 180
Range: 300m
Speed: 300 m/s
Duration: 8 Posts
Downside:
Sacrifices 2 Effects for 50% more Damage
Description:
Smite is a very simple but powerful spell that Eyir uses if she must go on the offensive. Eyir selects a target as far as 300m away and sends a single blast of bright holy light in their direction at a speed of 300 m/s. If it hits, the target will be damaged for B+ rank Spell Damage (+50%). Eyir can continue to create and unleash this blast of light once per post throughout the duration.
- Divine Relic of Fortification:
Name: Divine Relic of Fortification
Rank: B+
MP Cost: 60
Category: Defensive
Type: AoE, Anti Piercing
Durability: 90
Range: 150m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Sacrifices 2 Effects for 50% increased Durability
Description:
When activated, a large relic falls from the sky and lands directly in front of Eyir. The holy energy of the relic quickly spreads and creates a domed wall to protect Eyir and allies within its boundaries, which spreads as far as 150m around her. Its durability is equal to 50% of B+ rank Spell Damage (+50%). While it is not the strongest shield it does come with the ability to prevent spells with piercing effects from getting through until its durability limit has been reached. This domed wall refreshes its durability every post of the duration.
- A+:
- Holy Nova:
Name: Holy Nova
Rank: A+
MP Cost: 75
Category: Supportive, Offensive
Type: Burst, Immbolization, Buff
Damage: 75
Healing: 75
Range: 110m
Speed: 225 m/s
Duration: 9 Posts
Downside:
Description:
Once per post throughout the duration holy energy surrounds Eyir and quickly spreads as far as 75m before fading away. Allies in that range will be healed for the equivalent of 50% of A+ rank Spell Damage, and enemies that are struck by the burst of holy energy will be damaged for 50% of A+ rank Spell Damage. Additionally, enemies that have been hit by the burst of holy energy will be stunned for a single post. They can be hit again in future posts for the damage, but the stun can only occur every other post. Eyir's Spell Healing and Spell Durability are also increased by 45% for the remainder of the duration.
- Divine Relic of Restoration:
Name: Divine Relic of Restoration
Rank: A+
MP Cost: 75
Category: Supportive
Type: AoE, Buff, MP Regen, HP Regen
Healing: 75
Range: 225m
Speed: 110 m/s
Duration: 9 Posts
Downside:
Sacrifices Effect for 25% increase on Buff
Description:
When activated, a large relic falls from the sky and lands directly in front of Eyir. This relic pulses with holy energy, and its light covers a 225m range around her. Eyir, as well as allies within range of its radiance, will be granted its benefits. Once per post they will be healed for the equivalent of 50% of A+ rank Spell Damage. This will continue so long as they remain in range. Additionally, throughout the rest of the duration, they will have their Spell Durability, Spell Damage, Strength, and Speed increased by 31%, and once per post 5% of their MP and HP will be restored. This does not exceed the regen caps as specified in the rules.
- S+:
- Angel's Choir:
Name: Angel's Choir
Rank: S+
MP Cost:
Category: Auxiliary
Type: Single Target, Buff, Negation, ???
Damage:
Range:
Speed:
Duration: 12 Posts
Downside:
Description:
???
- H+:
- ???:
Name:
Rank: H+
MP Cost:
Category: Defensive
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:
???
- ???:
Name:
Rank: H+
MP Cost:
Category: Defensive
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:
???
Last edited by Eyir on 19th December 2022, 1:15 pm; edited 1 time in total