Magic Name: Aspect of Divinity
Magic Type: Caster (Primary)/ReQuip (Auxiliary)
Magic Benefits: Caster (Primary) - +15% to MP Cost Reduction / ReQuip (Auxiliary) - Character can have up to 2 Requip spells active at once.
Description: Aspect ofDivinity is a magic in which one could call upon their gods powers as a way to use their magic, regardless if it’s Caster or ReQuip. They channel the majority of the magic through their body, by saying the name, or making a motion to call their magic forth. Motions themselves could range from a flick of the wrist, a snap, or even a small dance to activate the magic. For the most part, the magic is mainly elemental, items, armor, and things similar. The magic’s main objective is to protect the wielder, by means of the elements, or equipment that has been learned in the form of defense, or even offense. It has a variety of tools in the arsenal with it being both elemental and ReQuip.
When it comes to using the magic itself, Saraphina will use it to protect herself and her allies if needed, and in some instances, she may even use it out of boredom to entertain herself. She full on intends to use her two magic types together
Unique Abilities:
~ (D) Charm of Baldur: As Baldur is known for his immunity, Charm of Baldur passively grants an invisible shield of protection that protects the caster and can only be used without armor on.
~ (B) Blessing of the Valkyries: Valkyries are typically revered as battle maidens, and with such a blessing, ReQuip weapons grant damage to their opponent than they would typically without. This Blessing can only be used twice per thread for a post each.
~ (S) Protection of the Dísir: The Dísir are spirits whom look after dead Warriors and offer protection during battles so long as they have some sacrificial fun, aiding the caster by providing a personal shield for 10 posts total on the user. (Range and Speed are both Melee)
Plot Ability:
~ Illusions of Loki: Loki, the god of illusions and trickery. With the Illusions of Loki, the caster is able to make themselves change into anyone that their enemy would desire, be it family, or a lover, alive or not, and try to pass as them for three posts with ooc permission with the knowledge of people and how they look.
Magic Type: Caster (Primary)/ReQuip (Auxiliary)
Magic Benefits: Caster (Primary) - +15% to MP Cost Reduction / ReQuip (Auxiliary) - Character can have up to 2 Requip spells active at once.
Description: Aspect ofDivinity is a magic in which one could call upon their gods powers as a way to use their magic, regardless if it’s Caster or ReQuip. They channel the majority of the magic through their body, by saying the name, or making a motion to call their magic forth. Motions themselves could range from a flick of the wrist, a snap, or even a small dance to activate the magic. For the most part, the magic is mainly elemental, items, armor, and things similar. The magic’s main objective is to protect the wielder, by means of the elements, or equipment that has been learned in the form of defense, or even offense. It has a variety of tools in the arsenal with it being both elemental and ReQuip.
When it comes to using the magic itself, Saraphina will use it to protect herself and her allies if needed, and in some instances, she may even use it out of boredom to entertain herself. She full on intends to use her two magic types together
Unique Abilities:
~ (D) Charm of Baldur: As Baldur is known for his immunity, Charm of Baldur passively grants an invisible shield of protection that protects the caster and can only be used without armor on.
~ (B) Blessing of the Valkyries: Valkyries are typically revered as battle maidens, and with such a blessing, ReQuip weapons grant damage to their opponent than they would typically without. This Blessing can only be used twice per thread for a post each.
~ (S) Protection of the Dísir: The Dísir are spirits whom look after dead Warriors and offer protection during battles so long as they have some sacrificial fun, aiding the caster by providing a personal shield for 10 posts total on the user. (Range and Speed are both Melee)
Plot Ability:
~ Illusions of Loki: Loki, the god of illusions and trickery. With the Illusions of Loki, the caster is able to make themselves change into anyone that their enemy would desire, be it family, or a lover, alive or not, and try to pass as them for three posts with ooc permission with the knowledge of people and how they look.
- signature spells:
- C - Fenrir:
- Name: Fenrir
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Duration: 10 posts
Description: Loki had many adventures during his time, and during one of his adventures, Fenrir, was born. Fenrir is a massive wolf who had grown to be rather ferocious. To restrain him, he had to be held at bay by a soft, and light, ribbon made by the dwarves after Týr had stuck his hand in the wolf’s mouth. But after he realized that the light ribbon was a strong chain, he had bit off Týr’s hand and was chained to a rock with his mouth held open by a sword. He stayed there till Ragnarok came and he killed Odin before he was, in turn, killed for killing Odin. The caster is able to call upon a dagger made by a tooth of Fenrir by waving their hand in the air gently and whispering the wolfs name.- Fenrir:
- Wolf’s Bite:
- Name: Wolf’s Bite
Rank: S
Duration: 10 posts
Description: With Fenrir having a massive bite, his dagger is able to be a bit tougher than average with a buff to melee damage, and all they have to do is run a finger over the edge of the blade to activate it.
- A - Aurvandil:
- Name: Aurvandil
Rank: S
Duration: 10 posts
Description: There was some whetstone in Thor’s head after a battle, and he has sought them out for Groa, who was an oracle of sorts. She was to get the whetstones out of Thors head, but Thor told her a tale of how he had known her husband, Aurvandil, when she was almost done removing the whetstone with magic. He told her of how he carried her husband on his back in a basket over a frozen wasteland, but a toe was stuck out and got frostbite. Thor had broken off the toe and threw it to the sky. The story had made Groa so happy, that she forgot the incantation to finish removing the whetstone. For the caster to cast this spell, they have to yell out the spells name while raising a hand to the air and throwing it down at the ground and creates a storm of burning stars from the sky that will crash into the ground in the area around the caster.
- H - Norns:
- Name: Norns
Rank: S
Duration: 10 posts
Description: There are three Norns that live under Yggdrasill that spin webs of destiny; Urd, Verdandi, and Skuld. Urd is the Norn of the past, Verdandi is the Norn of the present, and Skuld is the Norn of the future. The web that they spin is able to be shot out of the casters fingertips and encompass up to 10 targets. It looks much like a spider web would, but doesn’t stick to the targets, only makes a dome around them. The targets are able to shielded from harm and also being healed at the same time while surrounded by the web, as if destiny is telling them that it is not time for them to be weak.
- B rank Spells:
- Vidar – B+:
- Name: Vidar
Rank: B+
Duration: 8 posts
Description: Silent and vengeful, that is who Vidar is. He is the god of silence and vengeance. This silent god is the son of Odin and a giantess, Grid, and was said to have killed the wolf Fenrir after he ate Odin by kicking him with a special boot made for just this sort of thing. To cast this spell, the user stomps their feet on the ground, which seems to encase their feet with a magical layer that buffs the strength in the feet, effectively strengthening kicks.
- Bestla – B+:
- Name: Bestla
Rank: B+
Duration: 8 posts
Description: A mother to the whole Norse pantheon, Bestla sits at the top. She is the mother of Odin, Vili, and Vé. To further help the caster, she has given them the ability to raise a shield of packed dirt around them by raising their hand up and making a partial dome around them at up to burst range and speed.
- A Rank Spells:
- Ran:
- Name: Ran
Rank: A
Requip Type: Item
Grade: Normal
Linked Equipment: N/A
Duration: 7 posts
Description: At the bottom of the ocean lives a goddess who loved mortals a bit more than a goddess should. Even though she’s the wife of Aegir, god of the ocean, she would prefer a mortal by her side. She uses a net to try and catch suitors and drag them down to her. To cast this spell, the wearer must have a wet hand and place it on their chest to summon forth the blue crystal necklace.- Ran:
- DeadRich:
- Name: DeadRich
Rank: A
Duration: 7 posts
Description: It’s believed Ran is the reason why sailors started the practice of bringing gold with them on any voyage for when they drown at sea, so she can be appeased after they die. To give back to those she loves, for the price they paid, she will give back the gift of life to keep those away from death a little longer.
- Sea Net:
- Name: Sea Net
Rank: A
Duration: 7 posts
Description: As if compelled to come out of the necklace, a watery net will suddenly burst forth in one singular line from the necklace and attempt to engulf itself over a spell coming to attack the wearer so long as it is A rank or lower. Only one spell per post may be captured by the net. While this ability is active, it is able to weaken the enemy if they’re captured within the net for a single post.
- Brunnhilde:
- Name: Brunnhilde
Rank: A
Requip Type: Armor
Grade: Normal
Linked Equipment: N/A
Duration: 7 posts
Description: Brunnhilde is one of the Valkyrie who had been imprisoned within a ring of fire. As she is a Valkyrie, Brunnhilde grants the caster a suit of armor they can instantly wear once the caster raises their left arm into the air and says the name. Once the name is spoken, armor will seem to slip on down from a little portal around their arm, and then over the rest of the body.- Brunnhilde :
- Ring of Fire:
- Name: Ring of Fire
Rank: A
Duration: 7 posts
Description: As the armor is worn, the user will raise their hand up and let out a blast of fire from their hand in the form of a big ring burst out from their hand, burning damage from enemies while simultaneously bringing health back to the user.
- Brunnhilde’s Blessing:
- Name: Brunnhilde’s Blessing
Rank: A
Duration: 7 posts
Description: When used in a hot area (like a desert), the armor instantly heats up more, near matching the temperature of the area around the wearer, and fortifies them to keep them protected.
- Aegir:
- Name: Aegir
Rank: A
Duration: 7 posts
Description: One of the gods of the sea is Aegir, who can be both loved, and feared, by many. His tales tell of how he can drag people under the water, or give them safe passage. For the caster though, they are the help, and they ‘drag’ (deal damage to) the others with the water casted. To cast this spell, the wielder must hold out their hand and speak the name for water to form on their hand. The water then can elongate itself away from the caster as they move their arms and have fluid motions in a sort of smooth dance. When the ‘dance’ has the caster throwing the hand they originally casted the spell in, in a direction, the water is thrown in that direction. The spell can smack enemies as hard as it possibly can, dealing damage, or even to push them back from where they stood (with permission).
- Thrud:
- Name: Thrud (Throoth)
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Duration: 7 posts
Description: Another Valkyrie whose life had been a bit messed up with marriage, Thrud, was betrothed unwillingly to a dwarf and her father tricked him into staying up till light shown on him, turning him to stone. When the caster calls out the name of the spell, and held their hand out enough to grasp something, a hilt will appear in their hand, then the blade of a sword will instantly flash like a lightbulb 38 inches up from the hilt, emitting a soft glow off of it.- Thrud:
- Night Light:
- Name: Night Light
Rank: A
Duration: Passive
Description: Thrud can light up like a lightbulb with a natural glow to it. The glow is able to increase Spell Damage.
- Blinding Silver:
- Name: Blinding Silver
Rank: A
Duration: 7 posts
Description: When the natural light is brightened to the full brightness, it is able to blind enemies for a single post after being activated to immobilizing them, and create up to 7 extra swords that float about the caster and can be controlled by the caster pointing the original sword, or by them mentally controlling them. The swords are able to be controlled to attack up to 7 different enemies and deal damage like so.
- Ullr:
- Name: Ullr
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Duration: 7 posts
Description: One of the gods of winter whom is excellent with skating, would be one known as Ullr, who is the son of Sif. It was said he had once hunted while skating on magic bones, or ice skates. He is known for more than just his skating ability, like his skiing, as well as his archery and hunting abilities, but he had bestowed the ability to skate among ice to the caster rather well, even on snow or hot lands. To cast the spell in general, the caster simply has to stomp their foot down after calling out the spell’s name to have skates form on the feet of the caster.- Ullr:
- Hunt:
- Name: Hunt
Rank: A
Category: Auxiliary
Type: Burst
Duration: 7 posts
Description: Ullr’s skates are able to give the wearer a boost and allow them to travel for the spell range and speed.
- Blades of Ice:
- Name: Blades of Ice
Rank: A
Duration: 7 posts
Description: After tapping the tip of the blades on the ground, the skates will coat the blades in ice, causing them to be sharper and can be used to cut targets once per post when kicked out.
- Bergelmir:
- Name: Bergelmir
Rank: A
Duration: 7 Posts
Description: When Yimr was wounded and his blood came rushing out like water, the frost giants were all wiped out by drowning, save but a couple. Bergelmir and his wife were said to be the only two survivors of Yimr’s blood when he saved them both from the flood, thus ruling Bergelmir as the father of the frost giants. Bergelmir, being a frost giant, grants the caster the ability to wield frosted red water. To cast this spell, the caster must call out the spells name while pointing a three fingers together (index, middle, and ring fingers) in the direction that they want to have a burst of frosted ice to be thrown within for damage. The water is able to immobilize those it touches for a single post.
- Idunn:
- Name: Idunn
Rank: A
Duration: 7 posts
Downside: Sacrificing two effects for 50% more healing.
Description: Idunn is the Goddess of the spring, eternal youth and the keeper of the golden apples and granter of eternal youthfulness. To cast this spell, the caster will wave their hand after saying the spells name, creating a golden apple in their hand. After consuming the apple for a post, the one who bit into it would be healed for one post.Side effects may include eternal youth (Plot only).
- Kára:
- Name: Kára
Rank: A
Requip Type: Armor
Grade: Normal
Linked Equipment: N/A
Duration: 7 posts
Description: Kára is a Valkyrie and Swan Maiden who was married to a mortal Heiga. They fought together in battle and she helped him win wars. While in battle, Heiga had raised his sword and harmed Kára, changing the fate of the battle and ultimately making them lose. To cast the spell, the user must throw their hands out behind them like wings opening for the rainbow wings to emerge. The clothes they were wearing will shift to that of a low cut ice skating dress with rainbow stripes on them.- Kara:
- Swans Wings:
- Name: Swans Wings
Rank: A
Duration: 7 posts
Description: The wings that are on the armor become one with the user and are able to move at will, helping them to fly slightly above the ground and travel a distance.
- Soul Catcher:
- Name: Soul Catcher
Rank: A
Duration: 7 posts
Description: The wings of the armor can flutter about to completely around the caster, casting a gust of wind around them. The wind from the wings will heal the caster and allies once per post. Enemies within the range to get hit by the wind will be drained of a little bit of their health once per post at the same time and weakened throughout the duration, and (with ooc permission) have their ‘souls’ taken out of them to be immobilized for a single post.
- Kvas:
- Name: Kvas
Rank: A
Duration: 7 Posts
Description: Born of the saliva of the Aesir and the Vanir, Kvasir was considered the god of wisdom. He roamed around spreading his wisdom till he met his fate at the hands of two dwarves who used his blood with honey and made mead, Kvas, with it. Kvas is considered the Mead of Inspiration or Poetry and was said to be able to highly enlighten people. By waving one’s hand around, they are able to create a bottle of amber colored liquid in their hand (alcoholic or not). It can be either consumed by the caster, or passed off to another (even stolen). The mead is able to enlighten one enough to increase spell strength for the duration of the spell, and heal them a little bit of their health and mana per post.
- Jord – A+:
- Name: Jord (Yord)
Rank: A+
Duration: 9 posts
Description: Jord is the goddess of the primitive and unpopulated earth, often referred to as the personification of earth and said to be the mother of Thor. To aid the caster after having her name called out with their hand held out in front of them, the very earth beneath their feet will begin to rise in multiple chunks varying from large bits of earth, to little pebbles. These chunks of earth will spin around the caster for a moment before the caster will guide it to their intended targets. Additionally, the chunks of earth, when they’re large chunks, can be used to help in transportation by allowing the caster and their allies to either sit or stand upon them while they move (plot).
- Thor – A+:
- Name: Thor
Rank: A+
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Duration: 9 posts
Description: Thor is the God of Thunder and Thursday, Protector of Midgard, and strength personified. He is the son of Odin and Jord. This god wields a warhammer named Mjollnir that is also his symbol, that he has granted to the caster to wield and use on their own. To cast this spell, the caster will hold their hands in front of them as if they were holding a handle, and simply say the name of the spell, then a hammer will materialize upside down in their hands to be used at will. Above the caster, storm clouds will form in a swirling motion.- Thor:
- Mjollnir:
- Name: Mjollnir
Rank: A+
Duration: 9 posts
Description: While holding the hammer up into the air, lightning from the storm clouds will instantly be attracted to the hammer and be redirected to the ground around them. One lightning spell of the same rank or lower per post will be attracted right to the hammer and redirected right back at the original caster by the wielder paying twice the mana of the spell cast at them.
- Stormbreaker:
- Name: Stormbreaker
Rank: A+
Duration: 9 posts
Description: Those who are allies under the storm clouds are given the gift of more Spell Damage for the duration of the spell. They are also able to command a lightning bolt to strike them and teleport them.
Last edited by Saraphina on 13th March 2022, 10:17 pm; edited 6 times in total