Magic Name: Spirit Bloom
First Magic: Spiritual Divinity
Third Magic: WIP
Magic Type: Bond (Solitary - Associated Pet receives 3 additional abilities up to S)
Linked Pet: Goddess of the Soul
Proof of Acquisition: Purchased
Magic Change: Purchased
Description:
Spirit Bloom magic was not one that Eyir originally could make use of. At least, not in her current form or existence. It is a magic that she learned of after seeking the counsel of elder spirits. They did not teach it to her, however. Instead, they informed her that she was naturally connected to a different realm of reality for power, one that was very similar to that of the realm her Spiritual Divinity magic originates from. It is also where her original body remained dormant for centuries, although the why and how are still unknown to Eyir herself. With the help of the elder spirits she was able to re-open this source of long-lost power and even gain the ability to take on the form of her original body, although only for short intervals of time since it still physically remains in that far away realm. Unfortunately, it is also not a magic that she can use to its fullest extent alone. The Goddess of Soul, Psyche, was given to Eyir to aid her in this form of magic as a solution. The two are now connected in soul and spirit, forming a bond that is far more powerful than that of other mages and their companions.
Eyir uses this magic in much the same way as Spiritual Divinity. It is made to support allies and herself with heals, various buffs, and defenses. There are some offensive abilities to it, but their power is minimal at best. Enemies are best handled with this magic by making use of its crowd control and debuffs while slowly draining them of their energy. With Psyche, Goddess of the Soul, being able to make full use of this magic and its origin point, the two spirits are able to work as a team to fully support their allies or cover much more range than either could do alone.
- Unique Abilities:
- Mystical Gardens 1 - Eyir's natural connection to the ancient gardens of this realm increases her magical power further. Eyir's Spell Durability and Spell Healing are increased by 60%.
- Mystical Gardens 2 - Eyir's natural connection to the ancient gardens of this realm increases her magical power further. Eyir's Spell Range and Spell Speed are increased by 60%.
- Flourishing Souls - Eyir's natural connection to the ancient gardens of this realm increases her magical power further. Eyir's MP is increased by 120%.
- Mystical Gardens 1 - Eyir's natural connection to the ancient gardens of this realm increases her magical power further. Eyir's Spell Durability and Spell Healing are increased by 60%.
- Signature Spells:
- Soul Consumption:
Name: Soul Consumption
Rank: A
MP Cost: 0
Category: Supportive
Type: Single Target, Buff
Healing: 100
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Sacrifices Range and Speed for 50% increase on Buff
Description:
The world is filled with many wandering souls that Eyir can see as a being between life and death. They become visible with this ability and those nearby Eyir will consume and make a part of her. This action heals her for the equivalent of A rank Spell Damage once per post and also provides a buff towards her Spell Healing and Spell Durability by 48% that lasts for the remainder of the duration.
- Passives:
Replaces S Rank Signature Spell
Name:
Rank: S
Category: Auxiliary
Type: Passive
Description: Eyir's MP is increased by 60%.
Replaces S Rank Signature Spell
Name:
Rank: S
Category: Auxiliary
Type: Passive
Description: Eyir's MP is increased by 60%.
Replaces S Rank Signature Spell from Lineage
Name:
Rank: S
Category: Auxiliary
Type: Passive
Description: Eyir's MP is increased by 60%.
- Normal Spells:
- A Rank Spells:
- Spirit Blossom:
Name: Spirit Blossom
Rank: A
MP Cost: 100
Category: Offensive
Type: Single Target, Debuff, MP Drain
Damage: 100
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
100% increased MP Cost for 50% increase on Debuff
Description:
A blossom is formed from Eyir's very spirit and soul. This ethereal-looking flower is then sent towards a single target as far as 300m at a speed of 300 m/s. Upon impact, this flower will do A rank Spell Damage. As a side effect, the soul essence meshes with the target's body to cause more harm. The target's Movement Speed, Strength, and Spell Damage are reduced by 32% and they are afflicted with a 5% MP drain that occurs once per post. Both effects last for the remainder of the duration. This ability can be used once per post so long as it is active.
- Garden of Souls Healing:
Name: Garden of Souls: Healing
Rank: A
MP Cost: 50
Category: Supportive
Type: AoE, Negation, Buff, Counter Effect
Healing: 50
Range: 150m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
When activated, vines, flowers, and other flora begin to rapidly grow around Eyir and turn into a flourishing garden that spreads as far as 150m at a speed of 75 m/s. These spirit plants glow just as beautifully as the rest of the spells in Eyir's magic and attract wandering and lost souls. As a plot aspect, this garden brings calmness, comfort, and restoration of mind and body. Even the most unstable of beings and souls find it difficult to ignore the serenity the garden brings. This aspect requires OOC permission for anything Player or Event related.
Its use in combat is one of healing. The ethereal energy of the spirit flora affects allies that walk through the garden and touch it, healing them for 50% of A rank Spell Damage. This healing occurs once per post so long as they remain within the garden's boundaries. The magic of the garden will also either remove a single negative effect from an ally or negate an enemy Spell or Technique that comes within its borders and makes contact with the flora or mystical energy. All Negation rules apply.
Affected allies will also gain a buff to their Movement Speed by 65% as well as a 50% Counter Effect to Drains (5% drains become 2.5% drains) that last for the remainder of the duration.
- Spirit of Nature:
Name: Spirit of Nature
Rank: A
MP Cost: 50
Category: Defensive
Type: Single Target, Anti-Piercing, Buff
Durability: 150
Range: 150m
Speed: 150 m/s
Duration: 7 Posts
Downside:
Sacrifices 50% Range and Speed for 50% increased Durability
Description:
Eyir uses her connection to nature and spirits as a way to bring forth a nature spirit. This spirit can take on any form it desires, usually that of an animal but still keeps its glowing ghost-like look. Once it materializes, the nature spirit will go towards a target of Eyir's choosing within 150m at a speed of 150 m/s. Its energy will cover the target's body and protect them from damage up to the amount of S rank Spell Damage (+50%). This durability refreshes every post and it is very strong against spells and techniques with piercing effects.
The spirits of nature also increase Eyir's power. Her Spell Durability is increased by 65% for the remainder of the duration.
- Ethereal Lullaby:
Name: Ethereal Lullaby
Rank: A
MP Cost: 50
Category: Auxiliary
Type: AoE, Immobilization, Debuff, MP Drain
Damage: NA
Range: 225m
Speed: 37 m/s
Duration: 7 Posts
Downside:
Sacrifices 50% Speed for 50% more Range
Description:
On activation of this ability, a lullaby can be heard in Eyir's voice even though she shows no indication that it is actually her singing. Spirit flowers materialize and float in the air, moving gently as if reacting to a passing breeze. These floating flowers begin to cover the area around Eyir, making it nearly impossible to stand in its 225m range without touching a single one. Those touched by the flowers will become immobilized for a single post as the spirit flowers burst on contact and release their magic onto them, assuming the targets have not already fallen asleep just from hearing the lullaby itself. The targets can be immobilized again every other post, but only if they make contact with the flowers on that same post. The Movement Speed of afflicted targets is also debuffed by 65% and 5% of their MP will be drained once per post. Both effects last for the remainder of the duration. The power of this ability can occur once per post so long as it is active.
The sleep aspect of this ability is for plot purposes only and requires OOC permission for it to take effect on anything Player or Event related.
- Entanglement:
Name: Entanglement
Rank: A
MP Cost: 100
Category: Auxiliary
Type: Multi-Target, Immobilization, Debuff, HP Drain
Damage: NA
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
100% increased MP Cost for 50% increase on Debuff
Description:
Spirit vines materialize at Eyir's feet when this ability is activated. These vines then rise and go forward towards either a single target or multiple within a 225m range at a speed of 165 m/s. After catching their target the vines will wrap around them tightly to immobilize their movement for a single post. Those that have been caught by the vines will also be left with a lingering affliction upon release. Their Spell Damage, Strength, and Movement Speed are reduced by 32%, and 5% of their HP will be drained once per post. Both effects last for the remainder of the duration.
While this ability can be used every post of the duration to capture new targets, those already affected can only be so again every other post and only if they are captured again. Also, only 7 vines can be conjured per post.
- Blooming Corruption:
Name: Blooming Corruption
Rank: A
MP Cost: 100
Category: Offensive
Type: AoE, Piercing, Debuff, HP Drain
Damage: 50
Range: 150m
Speed: 75 m/s
Duration: 7 Posts
Downside:
100% increased MP Cost for 50% increase on Debuff
Description:
The energy of the more wrathful and corrupted spirits of Earthland is used for this ability. Instead of life and beauty growing it is flora fueled by darkness and corruption. Plants and flowers of black and red sprout at Eyir's feet and spread out in a 150m range around her. This flora twists and turns as it grows, and thorns and spikes crack through various points. A red mist is then released upon completion of their growth, infecting enemies who touch and/or breathe it in. 50% of A rank Spell Damage will be done to them upon contact and this mist is capable of forcing itself through armor and magical defenses in order to do 50% of the intended damage. As the mist further attacks the defenses of enemies, their abilities get weaker as a result. Their Spell Durability and Technique Durability are decreased by 48% for the remainder of the duration. As a final effect, 5% of their HP will be drained once per post throughout the duration. The power of this ability can occur once per post so long as it is active.
- Wilted Soul:
Name: Wilted Soul
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target, Debuff, HP Drain, MP Drain
Damage: NA
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
This is similar to Eyir's Spirit Blossom spell in action. Eyir conjures a flower into her hand, but this is far from a healthy glowing flower that is infused with pure magic. This flower is sick looking and wilting, having instead been fused with a corrupted soul that Eyir had consumed some time ago. This blossom is sent soaring towards a single target as far as 300m away at a speed of 300 m/s. Upon impact, the blossom attaches itself to the target and attempts to fuse with their body and magic. The result is a debuff being applied to weaken them. Their Strength and Spell Damage are reduced by 32% for the remainder of the duration. This blossom will also drain 5% of the target's HP and MP once per post, also lasting until the end of the duration unless removed. This can be done once per post so long as the ability remains active.
- Glowing Petals:
Name: Glowing Petals
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Homing, Piercing
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
Eyir conjures a series of colorful spirit blossoms upon activating this ability. These spirit blossoms then split apart, separating themselves into single petals. Eyir will then control these petals, sending them forward to attack either a single target multiple times or multiple targets once per post. They are capable of reaching a max range of 225m at a speed of 165 m/s. These petals will also home in on targets, following them until they either hit the target or they have exceeded their total max range. Each petal is capable of inflicting A rank Spell Damage if they are able to hit a target. Only 7 petals can be used to attack per post, and all of them are able to pierce through armor and magical defenses in order to do 50% of the intended damage.
- Lifebloom:
Name: Lifebloom
Rank: A
MP Cost: 50
Category: Supportive
Type: Burst
Healing: 150
Range: 75m
Speed: 150 m/s
Duration: 7 Posts
Downside:
Sacrifices 2 Effects for 50% increase on Healing
Description:
The ground around Eyir bursts with bright light and spirit blossoms and other flora begin to grow and spread in a range of 75m. Their presence lasts a short time and upon reaching the max range the spirit flora disperses into a combination of magic mist and particles. Allies within range of this ability are healed for the equivalent of A rank Spell Damage (+50%). Eyir can repeat this once per post throughout the duration.
- S Rank Spells:
S Rank Spells are Incomplete and Inactive for now- Spirit Beam:
Name: Spirit Beam
Rank: S
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration: 10 Posts
Downside:
Description:
???
- Garden of Souls Pain:
Name: Garden of Souls: Pain
Rank: S
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration: 10 Posts
Downside:
Description:
???
- Garden of Souls Protection:
Name: Garden of Souls: Protection
Rank: S
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration: 10 Posts
Downside:
Description:
???
- Revitalize:
Name: Revitalize
Rank: S
MP Cost: 60
Category: Supportive, ???, ???
Type: Single Target
Healing: 120
Range: 400m
Speed: 400 m/s
Duration: 10 Posts
Downside:
Description:
Eyir will select either herself or a target as far as 400m away. A small seed will form in her hand. This seed quickly grows and blooms into a brightly glowing spirit blossom. This blossom will then slowly float from her hand and towards the target, although it is capable of soaring at a max speed of 400 m/s if needed. When the spirit blossom touches the target it poofs and releases its magic, covering them in energy that matches the color of the flower itself before disappearing. The target is healed for the equivalent of S rank Spell Damage. This can be done once per post throughout the duration.
For plot purposes, this spell can also bring dead flora and other beings back to life. This requires OOC permission for anything Player or Event-related.
- Soul Tree:
Name: Soul Tree
Rank: S
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration: 10 Posts
Downside:
Description:
???
- Tranquil Pools:
Name: Tranquil Pools
Rank: S
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration: 10 Posts
Downside:
Description:
???
- Advanced Spells:
- B+:
- Dormant Spirit 1:
Name: Dormant Spirit 1
Rank: B+
MP Cost: 60
Category: Auxiliary
Type: Single Target, Buff, Negation
Damage: NA
Range: Self
Speed: Self
Duration: 8 Posts
Downside:
Sacrifices Range and Speed for 50% increase on Buff
Description:
This is a simple spell where Eyir uses a dormant spirit that has been absorbed some time ago. This spirit, while still fused with her, awakens, allowing her to fully use its power to increase her own. Eyir's Spell Healing and Spell Durability are increased by 67% for the remainder of the duration. Once per post, Eyir can also negate a single spell or technique that makes contact with her. All Negation rules apply.
- Dormant Spirit 2:
Name: Dormant Spirit 2
Rank: B+
MP Cost: 60
Category: Auxiliary
Type: Single Target, Buff, Reflection
Damage: NA
Range: Self
Speed: Self
Duration: 8 Posts
Downside:
Sacrifices Range and Speed for 50% increase on Buff
Description:
This is a simple spell where Eyir uses a dormant spirit that has been absorbed some time ago. This spirit, while still fused with her, awakens, allowing her to fully use its power to increase her own. Eyir's Spell Range and Spell Speed are increased by 67% for the remainder of the duration. Once per post, Eyir can reflect a single spell or technique that makes contact with her. All Reflection rules apply.
- A+:
- Swirling Flowers:
Name: Swirling Flowers
Rank: A+
MP Cost: 75
Category: Auxiliary
Type: Burst, Teleport, Buff
Damage: NA
Range: 110m
Speed: 225 m/s
Duration: 9 Posts
Downside:
Sacrifices 2 Effects for 50% increase on Buff
Description:
Spirit blossoms swarm and surround Eyir as she disappears. Another swarm of these same flowers appear as she does, her new location being within 110m of the original. She can use this method of teleportation once per post throughout the duration. Eyir's Spell Durability and Spell Healing are increased by 75% for as long as this spell is active.
- Barkskin:
Name: Barkskin
Rank: A+
MP Cost: 75
Category: Defensive
Type: Single Target, Negation
Durability: 675
Range: 450m
Speed: 450 m/s
Duration: 9 Posts
Downside:
Sacrifices 2 Effects for 50% increased Durability
Description:
Eyir will either select herself or a target as far as 450m away when this ability is activated. The target will start to see their body being covered by enchanted glowing bark. It is weightless and smooth when touched, but its magic is quite durable and strong. This bark acts as a sort of shield, protecting its wearer up to the amount of 3x A+ rank Spell Damage (+50%). This durability resets every post of the duration. This enchanted bark can also negate a single effect or spell that it makes contact with once per post. All Negation rules apply.
- S+:
- ???:
Name:
Rank: S+
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration: 12 Posts
Downside:
Description:
???
- H+:
- Great Soul Tree:
Name: Great Soul Tree
Rank: H+
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:- Appearance:
- ???:
Name:
Rank: H+
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration: Posts
Downside:
Description:
???
Last edited by Eyir on 20th December 2022, 6:33 am; edited 15 times in total