Magic
Magic Name: Magical Alchemy
Magic Type: Lost Solitary (+3 Duration)
Description: Magical Alchemy is a lost magical art that involves wearing spells into potions to create magical effects to cast spells. By combining a basic potion or ingredients with magical spells or magical theory you can create a new substance that if used properly can create new amazing effects ranging from healing Potions to a fireball in a bottle, so long as you know how to mix things properly. How the magic words is fairly simple, Is it works like any other potion that you may use. For the good effects consume it, bad effect break or open the bottle by your target. Thus Magic for as versatile as it is has a flaw of its range. It is very heavily dependent on the users ablity to get in close or throw the bottle.
Jiselle uses this magic in a versatile way to say the least. The benefits she has the she knows exactly how each potion works since she made them. However she is no fighter, she would rather sit back and treat patience or at least go to wonder people away from the battle. However this isn't just a support magic, Jiselle has many concoctions that can harm people and won't be afraid to use them if they threaten her her people.
Unique Abilities:
Spells
Magic Name: Magical Alchemy
Magic Type: Lost Solitary (+3 Duration)
Description: Magical Alchemy is a lost magical art that involves wearing spells into potions to create magical effects to cast spells. By combining a basic potion or ingredients with magical spells or magical theory you can create a new substance that if used properly can create new amazing effects ranging from healing Potions to a fireball in a bottle, so long as you know how to mix things properly. How the magic words is fairly simple, Is it works like any other potion that you may use. For the good effects consume it, bad effect break or open the bottle by your target. Thus Magic for as versatile as it is has a flaw of its range. It is very heavily dependent on the users ablity to get in close or throw the bottle.
Jiselle uses this magic in a versatile way to say the least. The benefits she has the she knows exactly how each potion works since she made them. However she is no fighter, she would rather sit back and treat patience or at least go to wonder people away from the battle. However this isn't just a support magic, Jiselle has many concoctions that can harm people and won't be afraid to use them if they threaten her her people.
Unique Abilities:
- Ability 1: Potent Potions: All potion damage are increased by 110%
- Ability 2: Wonder Medicine: All healing done by Potions increased by 110%
- Ability 3:
Spells
- Signature Spell:
- Name: Health Potion
Rank: A Rank Signature
MP Cost: N/A
Category: Supportive
Type: Single Target/Healing
Damage: 125 healing
Range: 150 m
Speed: 300 mps
Duration: 7
Downside: 50% less range for 25% stronger healing effect.
Description: Jiselle most basic healing potion, Heals the user 125 hp worth of heal once a post over 6 posts.
Name: Antitoxin
Rank: A Rank Signature
MP Cost: N/A
Category: Supportive
Type: Single Target/Negation
Damage: N/A
Range: 150 m
Speed: 375 mps
Duration: 1
Downside: 50% less range for 25% spell speed.
Description: A potion designed to destroy harmful magical effects. The user may pay the spells cost to negate one harmful effect that is affecting there target.
- Normal Spells:
Name: Fog Cloud
Rank: B Rank
MP Cost: 40 mp
Category: Auxiliary
Type: AoE/Debuff
Damage:N/A
Range: 50 m
Speed: 50 mps
Duration: 6
Downside: 50% less range for 25% stronger debuff
Description: Is a cloudy substance inside an air tight bottle When broken and making contact with the air expands into a smoke screen. With OOC permission the targets are blinded for one post if they are the users rank or lower. Additionally all spells range and speed are decreased by 35% if they are cast in the smoke.
Name: Gas Cloud
Rank: B Rank
MP Cost: 40 mp
Category: Offensive
Type: AoE/Stun/Drain
Damage: 40 hp
Range: 50 m
Speed: 50 mps
Duration: 6
Downside: 50% less range for 25% stronger debuff
Description: Is a cloudy green substance inside an air tight bottle When broken and making contact with the air creating a noxious cloud. Those inside the cloud take 40 hp of damage per post. Additionally every other post the stench is to much stunning there target. The posts they aren't stunned they are slowed by 75% of there movement speed. The last part is the poison drains 5% of the targets mp per post.
Name: Flash Bomb
Rank: A Rank
MP Cost: 50 mp
Category: Offensive
Type: AoE/Blinding/Stun/Drain
Damage:N/A
Range: 75 m
Speed: 75 mps
Duration: 7
Downside: 50% less range for 25% stronger debuff
Description: ever burning fire trapped in a bottle separated from very contracted magical magnesium, when broken and combined create a violent light that can Blind targets, needs OOC permission to blind player targets. However anyone in range of the blast is stunned every other post and there speed is reduced 80% when not stunned for 7 posts. The last thing is the targets affected by this loss 5% of there hp per post as the light attacks there senses.
Name: Alchemist's Fire
Rank: A Rank
MP Cost: 50 MP
Category: Offensive
Type: AoE/DoT/Burn/Piercings
Damage: 155 hp (25 per post)
Range: 75 m
Speed: 75mp
Duration: 6
Downside: 50% range for 25% more damage.
Description: Magical fire trapped inside a bottle separated from some chemicals, once shattered, creates a violent explosion in the small area. The explosion can burn right through shields for 50% of the damage. Anyone hit by this takes 155 hp of damage over the next 6 posts, 25 per post. Additionally the loss 5% of there health per post as the fire burns them.
Name: Armor Gel
Rank: A Rank
MP Cost: 50 mp
Category: Defensive
Type: Single Target/Anti Piercing/HP Regen
Damage: 125 durability
Range: 150 m
Speed: 300 mps
Duration: 7
Downside: 50% less range for 25% more durability
Description: A Gel like substance in a bottle that when applied creates a thin but durable transparent armor. This armor can absorb 125 hp worth of damage and is immune to Piercing effects. Additionally the Gel slightly repairs the body, the user Regensburg 5% of there hp per post the gel is active.
Name: Dry Ice Bomb
Rank: A Rank
MP Cost: 50 mp
Category: Offensive
Type: Single Target/Drain/Debuff
Damage: 125 hp
Range: 150 m
Speed: 300 mps
Duration: 7
Downside: 50% less range for 25% more damage
Description: A vial of volatile dry ice that upon making contact clings to it Target freezing them a bit. The Ice deals 125 hp of damage and drain them of 5% of there mp per post over 7 posts. Additionally the target is slowed for 65% of there movement speed.
Name: Strength Steroid
Rank: A rank
MP Cost: 50 mp
Category: Supportive
Type: Single Target/Healing/Buff/Knockback
Damage: 100 healing
Range: 150 m
Speed: 300 mps
Duration: 7
Downside: 50% less range for 25% stronger buff
Description: A potion designed to temporarily increase the users strength. The user heals 100 hp and for the next 7 post has a 80% increase to there strength. Additionally the sudden strength buff let them knock opponents away from them, must have OOC permission if trying to knock a player
opponent back.
Name: Reflex Steroid
Rank: A rank
MP Cost: 50 mp
Category: Supportive
Type: Single Target/Healing/Buff
Damage:100 healing
Range: 37 m
Speed: 150 mps
Duration: 7
Downside: 50% less range for 25% stronger buff
Description: A potion designed to temporarily increase the users reflexes The user heals 100 hp and for the next 7 post has a 80% increase to there movement speed.
Name: Magic Steroid
Rank: A rank
MP Cost: 50 mp
Category: Supportive
Type: Single Target/Healing/Buff/MP Regen
Damage: 100 healing
Range: 150 m
Speed: 300 mps
Duration: 7
Downside: 50% less range for 25% stronger buff
Description: A potion designed to temporarily increase the users magic power. The user heals 100 hp and for the next 7 post has a 80% increase to there Spell Damage. Additionally they regenerate 5% of there mp once per post over the next 7 posts.
Name: Sleeping Gas
Rank: A Rank
MP Cost: 50 mp
Category: Auxiliary
Type: Single Target/Stun/Debuff/Piercing
Damage: n/a
Range: 150 m
Speed: 300 mps
Duration: 7
Downside: 50% less range for 25% stronger debuff
Description: a vial with a liquid inside that when released releases an odor that combines with the liquid can act as a powerful tranquilizer. For one post they are stunned due to diving off, after which they are slowed by 80% if there movement speed. Can only Stun every other post. Additionally the gas can seep through and piece shields.
- Passives:
- Name: Overflowing Magic
Rank: B Rank
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: n/a
Range: self
Speed: self
Duration: Passive
Downside: n/a
Description: Jiselle regenerates 5% of her mana per post.
Name: Medical Attention is Required!
Rank: A Rank
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: n/a
Range: self
Speed: self
Duration: Passive
Downside: n/a
Description: Jiselle gains a passive movement speed increase worth 55%
- Advance Spells:
- Name: Miasma Toxin
Rank: B Rank +
MP Cost: 60 mp
Category: Offensive
Type: AoE/Stun/Debuff/Drain
Damage: 93 hp
Range: 75 m
Speed: 75 mps
Duration: 8
Downside: 50% range for 25% more damage
Description: this vile when broken releases a thin purple cloud that Attack the opponents lungs. This spell does 75 HP worth of damage to anyone who is in it each post. Every other post they are stunned from coughing fits, every post they aren't slowed there movement speed is reduced by 90%. The last effect is the gas attacks mana, people in the gas lose 5% mp per post they are in the gas.
Name: Magic Gel Wall
Rank: B Rank+
MP Cost: 60 MP
Category: Defensive
Type: Single Target/Anti Piercing/Nullification
Damage: 150 durability
Range: 150 m
Speed: 300 mps
Duration: 8
Downside: 50% less range for 25% more durability
Description: The Gel inside this vial hardens when in contact with air, becoming hard as diamonds. The use swipes it out in front of them to make an instant one man forward shield thar can absorb 150 hp of damage. Due the nature of the material it has an Anti percent effect to it. Additionally it can absorb Magic, if the user pays Magic it cost to bring forth the wall they can nullify one spell touching the wall its Rank or lower.
Name: Titan Formula
Rank: A Rank +
MP Cost: 75 MP
Category: Auxiliary
Type: Single Target, Buff/Nullification/HP/MP Regen
Damage: N/A
Range: 225 m
Speed: 450 mps
Duration: 9
Downside: 50% less range for 25% stronger buff
Description: The user of this formula gets a power increase like none other. There strength and movement speed are both increased by 62%. Also when they take the Formula initially if the user pays the mana cost again they can nullify one effect on the target the spells rank or lower. Additionally the person under the effect of the titan formula regains 5% of there health and magic per post.
Name: Advanced Healing Formula.
Rank: A Rank +
MP Cost: 75 MP
Category: Supportive
Type: Single Target,Healing, Nullification, Buff
Damage: 187 HP Healing
Range: 225 m
Speed: 450 mps
Duration: 9
Downside: 50% less range for 25% stronger healing.
Description: The target of this effect healing 187 HP over the next nine posts. Additionally once this potion is taken the user may spend the spells mp again to nullify one effect the spells rank or lower. The last effect is all healing done beyond this point is buffed by 100% for the next 9 posts.
Last edited by Nadarr on 10th January 2023, 8:15 am; edited 7 times in total