Magic
Magic Name: Flame Magic
Magic Type: Caster (Solitary Benefit: +25% MP cost reduction)
Description: A magic that allows the user to generate and manipulate fire at will. At higher levels of mastery, the user is able to momentarily transform into fire itself. James is able to link up the fire magic with the mystical flames of his left arm, greatly increasing his control over the flames and their destructive potential.
Unique Abilities: Flame Aura - James passively empowers himself with his fire magic, allowing him to enhance his abilities such as:
Spells
# Signature
# Advanced
# Normal - 15 slots (6 S-rank, 9 A-rank)
Magic Name: Flame Magic
Magic Type: Caster (Solitary Benefit: +25% MP cost reduction)
Description: A magic that allows the user to generate and manipulate fire at will. At higher levels of mastery, the user is able to momentarily transform into fire itself. James is able to link up the fire magic with the mystical flames of his left arm, greatly increasing his control over the flames and their destructive potential.
Unique Abilities: Flame Aura - James passively empowers himself with his fire magic, allowing him to enhance his abilities such as:
- Enhancing spell damage and spell range by 60% each
- Enhancing shield durability and spell healing effectiveness by 60% each
- Enhancing his HP and MP by 60% each
Spells
# Signature
- Signature Spells:
- Name: Fire Spear
Rank: S
MP Cost: 0 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: James casually creates a spear of compressed flames and throws them at the target to simultaneously stab and burn them with a 5% HP drain for the spell duration.
Name: Fire Step
Rank: S
MP Cost: 0 MP
Category: Auxiliary
Type: Burst
Damage: - HP
Range: 100 meters
Speed: 200 m/s
Duration: 10 posts
Downside: -
Description: Gathering an excessive amount of flames at his feet, James quickly expels them to gain a sudden burst of speed that allows him to instantaneously move and maneuver into the next best position to attack or defend once per post.
# Advanced
- Advanced Spells:
- Name: Red Sun
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Single Target, AOE
Damage: 180 HP (Primary/Single Target), 90 HP (Secondary/AOE) HP
Range: 600 meters (Primary/Single Target), 300 meters (Secondary/AOE) meters
Speed: 600 m/s (Primary/Single Target), 150 m/s (Secondary/AOE) m/s
Duration: 12 posts
Downside: -
Description: Holding his left hand up, James gathers flames in the palm of his hand to create a rapidly evergrowing sphere of flames that easily eclipses him in terms of size like a miniature sun and throws it at his target and its surrounding areas. The shockwave and residual flames of the spell causes any targets in the surrounding range (AOE range) to take damage from the shockwave and residual flames (AOE damage) upon impact. Upon getting hit, the main target will be stunned for one post from the impact as well as be inflicted with a 5% HP drain for the duration of the spell. The stunning effect of the spell can only happen once every other turn if the spell is used again.
Name: Flame Incarnate
Rank: A+
MP Cost: 75 MP
Category: Defensive
Type: Single Target
Durability: 450 HP
Range: - meters
Speed: - m/s
Duration: 9 posts
Downside: -
Description: Having reached a high enough level of control over his mysterious flames and fire magic, James is able to subconciously transform himself into flames whenever he is attacked, allowing attacks to pass through his fiery body and then reforming wherever he was hit. However, should the incoming attack be greater than what he can withstand, James could be injured and knocked out of his fiery transformation. While he is fire incarnate, James gains a 5% HP regeneration as well as 50% boost to his spell damage and spell range.
Name: Flame Assimilation
Rank: A+
MP Cost: 75 MP
Category: Auxiliary
Type: Burst
Damage: - HP
Range: 110 meters
Speed: 225 m/s
Duration: 9 posts
Downside: -
Description: James assimilates the mysterious flames into his entire being, shrouding his entire body in flames and appears as though he had transformed into flames. In this state, his physical strength and speed is greatly amplified by 50% each. Once each turn, James is able to move instantaneously through bursts of flames from his feet.
Name: Blazing Whirlwind
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Mult Target
Damage: 90 HP
Range: 225 meters
Speed: 165 m/s
Duration: 8 posts
Downside: -
Description: Gathering flames in the palm of his hand and controlling them to spin around like a mini whirlwind, James then throws it out, letting it grow exponentially into a huge and ferocious whirlwind that whips up the targets in range as it rampages on the battlefield. The blazing whirlwind automatically chases down its targets, and after spewing them out when the spell is over, leaves them with a 5% HP drain that lasts as long as the spell duration. The burning tornado can attack up to 8 targets max.
Name: Fire Blade
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 300 meters
Speed: 300 m/s
Duration: 8 posts
Downside: -
Description: James create a single-handed blade of compressed flames, layer after layer of fire packed down into it. The condensed firepower within the blade allows James to fierily slash his target at melee range or swing his blade to release a huge wave of flames to burn and cut his target simultaneously. The slash of fire leaves a burning wound on the target, consuming 5% HP per post until the spell ends. It's also capable of cutting through magical barriers, despite only being able to retain 50% of its damage in doing so.
# Normal - 15 slots (6 S-rank, 9 A-rank)
- Normal Spells:
- Name: Rain of Fire
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: AOE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: James creates a massive cloud of flames above the battlefield and rains down bolts of flames upon his enemies, capable of hitting even shielded targets (although only doing 50% damage to shielded targets). Upon getting hit by a fire bolt, the target will receive a 5% HP burn for the duration of the spell.
Name: Fire Punch
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: James gathers a massive amount of flames around his fist and delivers a powerful and fiery punch at his target, capable of knocking through the sturdiest of magical barriers. However, even though this spell has that sort of breaching capabilities, 50% of the damage will still be lost. The target will also receive a lasting burn of 5% HP equal to the spell duration.
Name: Fire Blast
Rank: S
MP Cost: 50 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Typically saved as a surprise attack in the heat of battle, James is able to concentrate the flames in his hand and lets loose an explosive burst of flames, capable of blasting through magical barriers at the expense of 50% damage, that would leave them with a fiery burn of 5% HP drain for the duration of the spell.
Name: Shooting Stars
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Multi Target
Damage: 90 HP
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: James wills ten fireballs into existence around him and controls them to attack multiple targets, up to a max of 10 targets at once, exploding and burning the targets upon collision. Each and every fireball can be controlled by James manually, allowing the fireballs to home in precise only their targets and upon hitting them, leave them burning with a 5% HP drain for the duration of the spell.
Name: Fire Shield
Rank: S
MP Cost: 60 MP
Category: Defensive
Type: Single Target
Durability: 120 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: James swiftly creates and gathers flames to create a sturdy shield of flames with anti-penetration properties to block incoming attacks. He is able to use this spell from a distance to protect himself or someone else, and is also able to use it at melee range by creating a shield of flames on the back of his lower arm. While the spell is active, he's also granted a 5% HP regen for the spell duration.
Name: Great Fire Destruction
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: AOE
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Amassing a large amount of flames around his entire body, James then releases it all at once in a great wave all around him to burn all his enemies (enemies protected by magical barriers will still take 50% damage) within range. All enemies will continue to burn for the spell duration, consuming 5% HP each post for the spell duration.
Name: Healing Fire
Rank: A
MP Cost: 50 MP
Category: Supportive
Type: Single Target
Healing: 100 HP
Range: - meters
Speed: - m/s
Duration: 7 posts
Downside: -
Description: Channeling the power of the mysterious flames of his left arm, James discovers that he is able to use them to heal himself of any injuries, as long as it's within his means. The healing flames also provides James with a temporary boost of 30% to his strength and speed respectively for the spell duration.
Name: Fire Wolves
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Multi Target
Damage: 75 HP
Range: 225 meters
Speed: 165 m/s
Duration: 7 posts
Downside: -
Description: James creates two wolves out of flames that charges rapidly at its targets, using their quick movements to dash through each targets to burn them. The targets that are hit by the wolves would feel as though flames washing over their entire being. Apart from receiving the irremovable burn that consumes 5% HP per turn for the duration of the spell, the targets will also find their speed hampered by 60% for the spell duration.
Name: Fire Knife
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: 300 meters
Speed: 300 m/s
Duration: 7 posts
Downside: -
Description: James creates a solid knife of flames for a quick stab or slash or as throwing weapon. The injury from the knife would leave a burning wound that consumes 5% HP for the duration of the spell.
Name: Fireball
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: 300 meters
Speed: 300 m/s
Duration: 7 posts
Downside: -
Description: James creates a fire ball in his palm and throws it at his target. Aside from the explosive impact, the fire ball will also light the target on fire and consume 5% HP for the duration of the spell.
Name: Fire Bird
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: 300 meters
Speed: 300 m/s
Duration: 7 posts
Downside: -
Description: A spell created on a whim where James creates a large bird of flames and sends it flying into his target to attack them, leaving a 5% HP drain for the duration of the spell. Because he's lazy, James also uses the fire bird as flying transportation and even make the fire bird large enough to carry multiple people (Plot effect).
Last edited by James Hill on 15th November 2022, 7:44 pm; edited 7 times in total