At this point Victoria was barely hanging on. Her left shoulder was threatening to give out and it showed because the brunette was not using her left arm very much, something that Kalama was likely to pick up on. Her shoulder had taken too many hits for her to use her larger weapons and it was all she could do just to move it now, but time was running out for her to use her big spell, the one she had been saving this entire time. She had forsaken the use of her other weapons just to have a chance to use this one, but before Victoria could use Beam Cannon she had to weather Kalama's counterattack.
First she saw Kalama deflect the Derringer shot and was not surprised... Blondie had proven herself adept at deflecting gunfire. Victoria knew that at this point Derringer shot had a low chance to hit her enemy, but that was OK. The whole point was to keep the blonde from rushing her with that fancy sword of hers and doing her best to cut the brunette to pieces.
The Claymore Burst had a little more success than the Derringer shot. Victoria was actually surprised when a few of the projectiles hit her opponent, but the brunette grew concerned when she saw the blonde's irises unexpectedly flashed red. As far as she remembered this was the first time an opponent had ever done that, but it did not take a rocket scientist to know that someone's eyes flashing red was never a good thing. The brunette was not sure what to expect from her enemy.
Victoria watched Kalama closely and saw Blondie slam her left fist into the ground, creating a seismic disturbance that was centered around her but expanded outwards. Victoria did not expect her opponent to be capable of such a feat and was thus caught flat-footed. She was hit by the seismic disturbance and her footing took a big hit, but that was not all she had to worry about. She spotted that fancy red sword flying towards her and only had a short time to dodge it before it made contact with her.
Victoria's balance was affected by being hit by the disturbance, but she needed to dodge the sword unless she wanted to be hurt even worse than she already was. With time running out Victoria made a judgment call. She stepped right and felt the sword graze her left side, causing a good deal of pain and also losing part of her shirttail. The brunette visibly grimaced in pain from the glancing blow.
She faced Kalama and quickly ran over what spell she would start out with. Claymore Burst was a good option because it was not as reliant on precision as some of her other spells, but she would have to strain her left shoulder to use it and since her equilibrium was thrown off she might not even hit Kalama. It could not be helped. If she did not use Claymore Burst or any of her other spells while Bullet Time was active she would likely not get another chance to use them.
Victoria raised both hands outward and channeled gray magic into them, then pushed outward with both hands to fire the Claymore Burst. Kalama had seen the spell several times before, so she could either dodge or deflect the steel ball bearings. There was also a chance they might miss thanks to Victoria's disoriented state. Her left shoulder ached a little, but this was not the time to stop.
Victoria raised her right hand and formed it into the shape of a gun while grabbing her right wrist with her left hand and channeling magic into it. When the spell was ready she aimed for Kalama's left leg and fired the Hand Cannon spell at the limb. Kalama could deflect or dodge the projectile if it did not miss entirely thanks to her disorientation.
Next Victoria channeled golden magic into her right hand, then punched the ground and cast a Claymore Blast spell, sending another wave of steel ball bearings towards her enemy. Kalama could dodge or deflect the steel ball bearings with somewhat greater ease than those sent out by Claymore Burst; the Claymore Blast spell sent them out in a 360-degree area around Victoria instead of focusing them in a narrow area like with Claymore Burst. Thanks to that dispersion and her less-than-solid footing there was a chance that none of them would hit, but that was a chance Victoria was willing to take if it meant keeping Kalama at bay.
Victoria took a deep breath and steadied herself. The time had come to use Beam Cannon. This was her most powerful spell and she would have only one shot with it before Kalama would learn how to deflect it. Victoria ignored the strain in her left shoulder and raised her arms for one last big spell.
Victoria put both hands together in the shape of a gun and channeled golden magic into both of them. At the end of the "barrel" a golden ball of magic that was approximately the size of a marble formed. When Beam Cannon was ready Victoria fired a visible pencil-thin beam of golden energy aimed at Kalama's chest. The blonde could dodge or deflect the beam or it could miss altogether thanks to Victoria's equilibrium issues.
Victoria had chosen that location because she did not have time for fancy trick shots and needed to fire the spell before her left shoulder gave out completely. Center mass was a lot easier to hit, but that part of the body was also a lot easier for Kalama to defend. Firing Beam Cannon at Kalama's center mass was a gamble, but it was one that had to be taken.
After firing Beam Cannon Victoria's left shoulder gave out and her left arm hung uselessly at her side. Bullet Time also ran out, causing the gray aura that had been surrounding her to disappear. Victoria was going to be in for a rough time when Kalama eventually struck back.
[Post Word Count: 1,018]
[Victoria's Word Count: 17,698]
[Total Word Count: 33,326]
- Spells Used:
Name: Claymore Burst
Rank: S
Category: Offensive
Type: Multi Target
Damage: 90 HP
Range: 300 Meters
Speed: 225 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Focusing gray energy into her hands, Victoria pushes outward with both of them palms out. This sends a cluster of steel ball bearings towards her opponent (or opponents) at high speed. The cluster travels at a range of 300 meters and travels at speeds of up to 225 meters per second. If the cluster hits, the target (or targets) takes 90 HP in damage. Up to ten targets standing close together can be hit with a single Claymore Burst.
Name: Hand Cannon
Rank: S
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 Meters
Speed: 400 Meters per Second
Duration: 1 Post
Downside: N/A
Description: Forming one hand into a gun and using the other hand to support the wrist, Victoria points it at the target and channels magic. She then fires a powerful magical bullet that speeds towards the target at a speed of 400 Meters per Second and reaches up to 400 Meters. It can punch through armor and magical shields, though it gives up half its damage potential to do so. If it hits an armored target the target takes 60 HP in damage. If it hits an unarmored target the target takes the full 120 HP in damage.
Name: Claymore Blast
Rank: H
MP Cost: 70 MP
Category: Offensive
Type: Area Of Effect
Damage: 105 HP
Range: 200 Meters
Speed: 125 Meters per Second
Duration: 10 Posts
Downside: Range and Speed are reduced by 50% in exchange for 50% more Damage.
Description: Focusing golden energy into her hand, Victoria punches the ground, releasing a circle of steel ball bearings that fire out in a circular area around Victoria. The bearings have a range of 200 meters and travel at a speed of 125 meters per second. If the target(s) are hit they take 105 HP in damage on the first post and suffer a 75% debuff to Movement Speed for the next nine posts.
Name: Beam Cannon
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Single Target
Damage: 210 HP
Range: 800 Meters
Speed: 800 Meters
Duration: 1 Post
Downside: N/A
Description: Putting both hands together in the shape of a gun, Victoria channels energy into her hands and a ball of golden energy the size of a marble forms on her fingertips. When the spell is ready, Victoria fires the spell at the target. The spell manifests as a thin beam of golden light. The beam travels up to 800 Meters and travels at 800 Meters per second. The spell can punch through armor and physical and magical shields, but gives up half of its damage potential to do so. If it hits an armored target, the spell does 105 HP in damage. If it hits an unarmored target, the spell does its full damage of 210 HP.