Name:
Curiosity of a Strange World
Wielder:
Willow
Proof of Purchase:
Proof
Description:
How exactly it happened is something you don't recall, but one day it was there, hm? Did you perhaps touch an artifact you shouldn't have touched, read something you weren't supposed to, talked to someone who you really shouldn't have talked to, come into contact with something you really weren't meant to know? Well, the fact that you know of it is enough. One day, you learned of a world beyond our own, beyond Earthland, perhaps contained on a different plane, in a different time entirely, and then impressions flooded your mind. I've heard the story before, to be honest. There are others like you. You see magnificent cities of steel and steam. The grinding of gears, the hissing of pipes, and of course, the rambling of eccentric folk fill their streets, massive machines floating through their skies, barreling through their alleyways, cut through their waves. It is a strange world, unlike our own, it would seem. They are people, humans, I mean, but their's is different entirely. You see it all, and then, in a flash, it is gone. Scary, is it not? Just think about it: A world without magic, without real magic, technology taking its place. It's kind of like those crazy Bosconians, but ... not quite, eh? Anyway, I know that the "revelation", yeah, let's call it that, has given you some ... strange abilities, right? It's almost as if something, or ... someone imparted this knowledge to you and gave you a gift along with it. Maybe they wanted to prevent whatever happened to their world from happening again? Do you think they can influence our's like that? Well, no matter, really. We don't really know what that is, I guess. Just make sure to, you know, make the best of these weird abilities or whatever you wanna call them. Don't be a cog in a machine, or be one, I don't really care either way, but a good gift is best not squandered, wouldn't you agree?
Abilities:
♢ Collection of Curiosity ♢
The prospect of a world beyond our own is just as frightening as it is fascinating, a strange, but interesting world that has many wonders in store, some of them enigmatic, but most of them inspiring, granting them access to otherworldly things most others can only conceptualize in fiction. The user gains a 100% increase to their base Spell Damage as well as a 50% increase to base Spell Durability, base Spell Range, and base Spell Speed. Further, the user gains access to a new type of magic dubbed "Curiosity", which can be used in the creation of magic, enabling them to use both Summon spells and Requip spells in a given magic including the "Curiosity" type, rules and guidelines for both applying to the magic in question. Any additional active Requip slots and active Summon slot the user gains from any source are automatically converted into "Curiosity" slots, which can be used to maintain bot Requip Spells and Summon Spells (acting as replacements for both active Requip slots and active Summon slots). The Benefit levels for "Curiosity" type magic can be found below:
- Solitary: Character can have up to 5 Curiosity spells active at once. +75% to Spell Speed and Spell Range.
- Primary: Character can have up to 4 Curiosity spells active at once. +50% to Spell Speed and Spell Range.
- Auxiliary: Character can have up to 3 Curiosity spells active at once. +25% to Spell Speed and Spell Range.
♢ Otherworldly Boon ♢
Whatever they did to you, it's seemed to mess with your luck, or lack thereof, hm? The user seems to be a little luckier than the average person. For some reason, you will always find yourself benefitting from a 100% increase to all jewel rewards from jobs, as well as a custom piece of equipment equivalent to the rank of the job, following the Tables and FAQ section, that is seemingly found on the job. Equipment gained this way cannot be sold in any shop or traded to other players, but can freely be traded amongst the user's own characters.
♢ Dimensional Blessing ♢
The benefits of the strange abilities extend not just to the user's knowledge, but also their magic. Whatever this extradimensional effect was that took hold of the user, it seemed to unlock something within them, almost akin to an inherent understanding of magic and the intricacies connected to it. The user gains two additional user rank Advanced Spells in every magic containing the "Curiosity" type, ranking with the user up to H+ rank and S+ rank respectively. Lastly, the user gains access to a single additional user rank Signature Spell for every one of their magics, all of them ranking with the user up to S Rank.
♢ Bizarre Fantasy ♢
The user, through the use of this otherworldly dimensional anomaly that seems to affect them, has gained access to properties inherently foreign to this world, interacting with magical energies in strange and unprecedented ways. This grants the user access to 12 additional base effects, which can be assigned to any of the user's spells within any of their "Curiosity" type magics or abilities used in said magics (With the exception of UA's). Only a single additional effect may be assigned per given spell or ability, and it must be noted in the spell itself that an additional effect from this lineage ability is assigned to it, though other than the aforementioned limitations, effects from this lineage ability may be assigned to any given spell or ability slot of any rank or type, granting said spell or ability an additional effect to be used in said spell or ability. The user further receives a passive 250% increase to both Spell Range and Spell Speed.
♢ A Thing most Mystical ♢
Through strange understanding, the user has gained an ability to interact with and draw from this other world, timeline, reality, or whatever the nature of this existence truly is, and produce something not native to this, their own, world. This grants the user access to an additional Advanced Spell slot that must be made and reviewed in conjunction with this lineage, ranking with the user up to H+ Rank. This spell slot can be used to create either a Summon or a Requip, though it must be Steampunk-themed. If a Summon spell is made, the Summon in question will automatically be classed as a "Brass Key" Grade Summon (which can be summoned through the use of a key resembling some sort of otherworldly device, assembled from various ever-moving brass cogs and gears). If a Requip is made, the Requip in question will automatically be classed as a "Specialized" Grade Requip of the user's design. Both a Brass Key Grade Summon and a Specialized Grade Requip will receive 3 abilities total, which can be either active or passive and cost the normal amount of MP to use, otherwise following all rules for either Summon or Requip spells. Both the Brass Key Summon and the Specialized Grade Requip benefit from a 50% base increase to the speed and range of the Summon / Requip spell itself (Note: also the movement speed in the case of the Summon) which can be worked into the Summon's / Requip's base values. A Brass Key Grade Summon or a Specialized Grade Requip, when used, does not count as a Requip / Summon that will contribute towards the user's max active "Curiosity" slot cap. The values for both a Brass Key Grade Summon and a Specialized Grade Requip can be found below:
Ranks | Brass Key Melee Damage | Brass Key HP | Specialized Weapon Damage | Specialized Armor HP |
D+ | 35 HP | 170 HP | 22 HP | 140 HP |
C+ | 50 HP | 360 HP | 35 HP | 220 HP |
B+ | 75 HP | 520 HP | 52 HP | 400 HP |
A+ | 93 HP | 700 HP | 75 HP | 580 HP |
S+ | 110 HP | 860 HP | 90 HP | 750 HP |
H+ | 135 HP | 1,050 HP | 120 HP | 1,250 HP |
- Summon / Requip:
Name: The Desperado
Rank: Current Rank (Ranks up to H+)
Requip Type: Weapon
Grade: Specialized
Linked Equipment: N/A
Requip Damage: Requip Max Damage (Ranks up to H+)
Range: Requip Max Range +50% (Ranks up to H+)
Speed: Requip Max Speed +50% (Ranks up to H+)
Duration: Requip Max Duration (Ranks up to H+)
Downside: N/A
Description: A steam powered firearm from a realm beyond our own. While it is designed as a pistol, it's long barrel and scope allows for longer-range shots than what would be considered normal for handguns.
- Ability 1:
Name: Blast Away
Rank: Current Rank (Ranks up to H+)
MP Cost: Current Rank Cost (Ranks up to H+)
Category: Offensive
Type: Multi Target | Piercing - Debuff
Damage: Multi Target Max Damage (Ranks up to H+)
Range: Multi Target Max Range (Ranks up to H+)
Speed: Multi Target Max Speed (Ranks up to H+)
Duration: Multi Target Max Duration (Ranks up to H+)
Downside: N/A
Description: The user spins the loading dial and locks it in. Steam funnels into the firing chamber, building up massive amounts of energy. When the user fires, they release a focused blast of energy that can pierce even the strongest of shields at the cost of half the damage. Getting hit by this also debuffs the target's spell durability by the max of the current rank up to H+.
- Ability 2:
Name: A Good Steam I
Rank: Current Rank (Ranks up to H+)
MP Cost: Current Rank Cost -50% (Ranks up to H+)
Category: Auxiliary
Type: Single Target | Buff
Range: Self
Speed: Self
Duration: Max Rank Duration (Ranks up to H+)
Downside: Sacrifices range/speed for 50% more buff, sacrifices two effects for 50% decrease to casting cost
Description: The user twirls the dial and locks it in. A plume of steam erupts from the firing chamber of the weapon and swirls around the user. This helpful mist boosts the user's spell damage by max current rank up to H+ plus 50%.
- Ability 3:
Name: A Good Steam II
Rank: Current Rank (Ranks up to H+)
MP Cost: Current Rank Cost -50% (Ranks up to H+)
Category: Auxiliary
Type: Single Target | Buff
Range: Self
Speed: Self
Duration: Max Rank Duration (Ranks up to H+)
Downside: Sacrifices range/speed for 50% more buff, sacrifices two effects for 50% decrease to casting cost
Description: The user twirls the dial and locks it in. A plume of steam erupts from the firing chamber of the weapon and swirls around the user. This helpful mist boosts the user's spell damage by max current rank up to H+ plus 50%.
Last edited by Willow on 24th April 2022, 7:50 am; edited 1 time in total