Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Arcane Fate Magic

    Fraag
    Fraag

    Player 
    Lineage : Progeny of Arcanos
    Position : None
    Faction : The Luminous Covenant
    Posts : 1038
    Guild : Luminous Rose
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Experience : 3,401,904

    Character Sheet
    First Skill: Arcane Fate Magic
    Second Skill: Night God Slayer
    Third Skill: Relativity God Slayer

    Arcane Fate Magic Empty Arcane Fate Magic

    Post by Fraag 26th January 2022, 12:13 pm

    Arcane Fate Magic Magic10


    Arcane Fate Magic

    Magic Name: Arcane Fate Magic
    Magic Type: Primary Faith/Auxiliary Requip Magic
    Description: This magic was initially acquired when Fortunita was inflicted with a Primordial’s curse which was meant to transform her into a mockery of life. The curse worked by absorbing the aura of the environment in which it had been cast. In Fortunita’s case, she was to be taken to a place of death and decay, after being inflicted with the curse, with the intention that the negative auras absorbed would warp her body and mind into some abomination. However, by some twist of fate, the Primordial was struck down, and Fortunita ended up absorbing the essence of the Primordial. With the realization that she is the Chosen of Arcanos, this magic has evolved further into something more powerful, drawing power from the massive amount of magical energy generated by her soul, as well as her faith in the power of Arcanos, god of magic.
    Nita’s Primordial essence allows her to cast spells based on the cycle of fate, whose domains are creation, preservation, and destruction. Nita’s aspect of creation is Desire, her aspect of preservation is Knowledge, and her aspect of destruction is Strife. As such she can cast spells that revolve around these domains. To cast a number of her spells, Nita manifests black, arcane cards with which she casts them; a fitting theme, as cards are considered to be governed by Fortune and Chance. These cards do not only serve as conduits for her spells; as a plot device she can summon cards with messages on them, or use them to perform other mundane activities. Nita also has access to the Primordial’s cosmic store in the Interdimensional Sea (an aspect of the infinite, all-connecting dimension sometimes referred to as the Void), allowing her the ability to fetch things from the store via the use of her cards, or move to and from it to any unrestricted place in the universe. Anyone who can detect something of the nature of spells will note that Nita Fortune’s magic is of a celestial/holy nature.
    Extra Info:
    • Due to her Lineage, her Primary Faith benefit gives her 8, as opposed to 6 extra effects that may be distributed to spells and abilities with this magic type.
    • One extra Signature spell, 5 extra normal spells, 1 H+ rank extra spell, and 1 S+ rank extra spell from her Lineage
    • 5x spell slots purchased here.

    Unique Abilities

    • Aspect of Desire: Nita possesses a divine body, allowing her unnatural health and vitality.  This reflects as a 60% increase to MP, as well as a 5% buff to HP regen, and a 50% reduction to debuff effects (1 Faith effect used).
      Plot Flavor: Nita is considered rather beautiful (or at least well-designed) by most sentient creatures, even if they are not attracted to her. She is almost immune to natural weather effects, her divine form recovers quickly from damage and regenerates perfectly from injuries over time, and she is very healthy, rarely falling sick and naturally very resistant to toxins (alcohol included).
    • Aspect of Knowledge: Nita possesses a divine mind, allowing her uncanny percipience and knowledge assimilation. This reflects as a 60% increase to MP, as well as a 5% to MP regen, and a 5% buff to HP regen (1 Faith effect used).
      Plot Flavor: Nita has an automatic psychic field surrounding her and extending for up to 10 meters away from her. She can easily sense anything, including residual magic effects, within this field without expending any effort, though she can be distracted enough to miss events in the field, just like someone may be distracted from gaining sensory knowledge of an event well within the range of their senses. By concentrating, Nita can sense whatever is taking place in detail within her Magic Sensory range. She can also create telepathic platforms on which to discuss with people within this range. The choice of inclusion or exclusion of participants on the platform is subject to Nita’s will. Finally, by touching a person or object, she can get a reading of the person's/object’s history (PCs, player owned and event items and characters require OOC permission to be read). Nita is unwilling to use this psychometric ability on the dead, as she may experience the pain that led to the corpse's demise. The undead are even worse, as she would receive a rather painful psychic backlash from touching the unholy essence of an undead soul.

    • Aspect of Strife: Nita possesses a divine soul, and is effectively immortal. She is also more difficult than normal to defeat or restrain. This confers on her a 60% increase to MP. Also, this difficulty to restrain reflects in the fact that she has a 50% resistance to immobilization effects; she instead has her base speed debuffed by 50%. She also has a 5% buff to HP regen (1 Faith effect used)
      Plot Flavor: Despite her unimposing physical size, Nita's presence tends to draw attention. Also, she exudes an aura that unconsciously influences those of others. What this means is that she is very persuasive, and by communicating, can elicit in most sentient creatures whatever reactions she intends to. Stronger-willed creatures (PCs, PC-controlled NPCs and Event NPCs) are not so easily swayed, though.

    Plot Ability:


    Passive Spells
    6:

    Signature Spells
    5:


    Last edited by Fraag on 11th April 2022, 6:40 am; edited 19 times in total


    _____________________________________________________________________________________

    Fraag
    Fraag

    Player 
    Lineage : Progeny of Arcanos
    Position : None
    Faction : The Luminous Covenant
    Posts : 1038
    Guild : Luminous Rose
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Experience : 3,401,904

    Character Sheet
    First Skill: Arcane Fate Magic
    Second Skill: Night God Slayer
    Third Skill: Relativity God Slayer

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Fraag 26th January 2022, 1:58 pm

    Normal Spells

    A-Rank:

    S-Rank:

    H-Rank:

    Arsenal of Devotion Spells
    Arsenal of Devotion Normal Spells:


    Last edited by Fraag on 11th April 2022, 6:36 am; edited 17 times in total


    _____________________________________________________________________________________

    Fraag
    Fraag

    Player 
    Lineage : Progeny of Arcanos
    Position : None
    Faction : The Luminous Covenant
    Posts : 1038
    Guild : Luminous Rose
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Experience : 3,401,904

    Character Sheet
    First Skill: Arcane Fate Magic
    Second Skill: Night God Slayer
    Third Skill: Relativity God Slayer

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Fraag 26th January 2022, 2:00 pm

    Advanced Spells

    Advanced Spells:

    Anointed by Arcanos spell:

    Arsenal of Devotion Fusion Spell:


    Last edited by Fraag on 11th April 2022, 12:40 pm; edited 15 times in total


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Guest 27th January 2022, 5:44 am

    Hey Fraag, Med here to grade this. You'll find my edits in blue. I have just one overarching comment and that's that your MP cost reduction benefit from your caster magic shouldn't be calculated into your spells costs in the app itself, so I must ask you to use the table values and then calculate your costs based on those.

    Magic Page 1:


    Last edited by Medeia on 27th January 2022, 7:49 am; edited 1 time in total
    avatar
    Guest
    Guest

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Guest 27th January 2022, 6:20 am

    Page 2:


    Last edited by Medeia on 27th January 2022, 7:51 am; edited 2 times in total
    avatar
    Guest
    Guest

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Guest 27th January 2022, 6:54 am

    Page 3:
    Fraag
    Fraag

    Player 
    Lineage : Progeny of Arcanos
    Position : None
    Faction : The Luminous Covenant
    Posts : 1038
    Guild : Luminous Rose
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Experience : 3,401,904

    Character Sheet
    First Skill: Arcane Fate Magic
    Second Skill: Night God Slayer
    Third Skill: Relativity God Slayer

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Fraag 27th January 2022, 6:27 pm

    Bump.

    I also replaced Noetic Sapience as a signature spell. I realized it's IMO a waste, seeing as it can easily pass off as a plot ability.


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Guest 28th January 2022, 4:43 am

    Ok doke. Round 2. The only edits in this first page are for your blink spell.

    Page 1:
    avatar
    Guest
    Guest

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Guest 28th January 2022, 4:51 am

    Page 2. Only edits needed here are in Carte Blanche.

    Page 2:
    avatar
    Guest
    Guest

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Guest 28th January 2022, 5:17 am

    (Not a lot to be changed here either. Just two small changes in your H+ spells and a couple in your fusion.)

    Page 3:
    Fraag
    Fraag

    Player 
    Lineage : Progeny of Arcanos
    Position : None
    Faction : The Luminous Covenant
    Posts : 1038
    Guild : Luminous Rose
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Experience : 3,401,904

    Character Sheet
    First Skill: Arcane Fate Magic
    Second Skill: Night God Slayer
    Third Skill: Relativity God Slayer

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Fraag 28th January 2022, 11:39 am

    For Blink: It doesn't heal. That's what I get for copying and pasting. I've edited that.
    Carte Blanche: Edited.

    For the H+ advanced spells and the fusion spell, I was hoping that by slapping on the disadvantage of the spells costing double their normal MP cost, I could get an extra effect, in each case. If that isn't allowed, I'll edit it out.


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Guest 28th January 2022, 12:06 pm

    I'm afraid that you can't gain effects that way. Your spell downsides state that it's double MP for 50% damage which is acceptable, another effect too is not. Your H+ spells as they are now are fine, you just need to change the 2 effects for 25% buff part to just 1, as that's what your sacrificing.
    Fraag
    Fraag

    Player 
    Lineage : Progeny of Arcanos
    Position : None
    Faction : The Luminous Covenant
    Posts : 1038
    Guild : Luminous Rose
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Experience : 3,401,904

    Character Sheet
    First Skill: Arcane Fate Magic
    Second Skill: Night God Slayer
    Third Skill: Relativity God Slayer

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Fraag 28th January 2022, 2:02 pm

    Okay, thanks for the clarification. I modified the advanced H+ spells to be just burst. And made the requisite corrections. Or at least, I hope I did.


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Guest 28th January 2022, 2:13 pm

    I reckon it'll be easiest if I stick to comments rather than quoting the whole page at this point.

    You haven't actually removed the single target stats from either spell and Song Of Woe still states that it's both, as does your fusion. I see what you're doing and if your H+ spells are both just burst, you can have the 50% boost on both of them. If you can tidy up your templates, we should be finished here. :3
    Fraag
    Fraag

    Player 
    Lineage : Progeny of Arcanos
    Position : None
    Faction : The Luminous Covenant
    Posts : 1038
    Guild : Luminous Rose
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Experience : 3,401,904

    Character Sheet
    First Skill: Arcane Fate Magic
    Second Skill: Night God Slayer
    Third Skill: Relativity God Slayer

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Fraag 28th January 2022, 2:35 pm

    Crap. I blame the too little blood coursing through my sugar system.

    Done, and thanks.


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Guest 28th January 2022, 2:44 pm

    Page 1:
    avatar
    Guest
    Guest

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Guest 28th January 2022, 2:45 pm

    Page 2:
    avatar
    Guest
    Guest

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Guest 28th January 2022, 2:45 pm

    Page 3:

    Arcane Fate Magic QlhAT3Z
    avatar
    Guest
    Guest

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Guest 24th March 2022, 12:37 pm

    Magic:

    Arcane Fate Magic 9DH5Ncy
    Fraag
    Fraag

    Player 
    Lineage : Progeny of Arcanos
    Position : None
    Faction : The Luminous Covenant
    Posts : 1038
    Guild : Luminous Rose
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Experience : 3,401,904

    Character Sheet
    First Skill: Arcane Fate Magic
    Second Skill: Night God Slayer
    Third Skill: Relativity God Slayer

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Fraag 24th March 2022, 8:51 pm

    Ready for review.


    _____________________________________________________________________________________

    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Mura Kensho 10th April 2022, 8:30 am

    Hello. Mura here. This took a while, but I compiled ur entire magic here. The edits are in this color >:D

    One big edit in need, tho, is that all your Requip Spells are limited to x1 Ability only. This is due to not possessing any Requip Magic Type Benefit. Please limit all your Requip Spells to only x1 Ability.

    editz:


    _____________________________________________________________________________________


    Themes:
    Fraag
    Fraag

    Player 
    Lineage : Progeny of Arcanos
    Position : None
    Faction : The Luminous Covenant
    Posts : 1038
    Guild : Luminous Rose
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Experience : 3,401,904

    Character Sheet
    First Skill: Arcane Fate Magic
    Second Skill: Night God Slayer
    Third Skill: Relativity God Slayer

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Fraag 11th April 2022, 7:04 am

    Okay, first off, I'm too lazy to start going over everything again, so I just changed the Auxiliary magic to Requip. We can just happily forget it was ever intended to be an Auxiliary Curse magic, and everyone is thus made happy. Arcane Fate Magic 1f601

    Concerning the others, I've edited them by removing extra effects, editing the stat numbers, etc.

    For the Orison of Desire: Kiss of Life, though, for the healing I think my calculation is correct. As an S+, it has 3 effects. Using up a Faith effect raises that to 4. 2 effects go into cutting spell cost by 50%, while 2 go into increasing Healing by 50%. 180 + 50% = 270. But I edited the wording by adding 'another' to the effect descriptions in the downside. I hope I'm correct.

    That being said, allow me to express my gratitude for the hard work. I know that most of my magic applications are a lot of work. You have my thanks. Let me know if there's anything else to edit.


    _____________________________________________________________________________________

    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Pluto's Oathbreaker
    Position : God of Mettle
    Partner : Mythica
    Faction : The Luminous Covenant
    Posts : 2597
    Guild : Fairy Tail (GM)
    Cosmic Coins : 155
    Dungeon Tokens : 21
    Age : 25
    Experience : 10,355

    Character Sheet
    First Skill: Spirit Completion Magic
    Second Skill: Onmyōdō
    Third Skill: Second Origin

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Mura Kensho 22nd April 2022, 8:52 am

    Orison of Desire: Kiss of Life - I got confused by the Faith effect adding an additional +25% and took that as the only increase in Healing. It's actually good to go.

    I would like to point out that Invisibility (which is used in your spell Orison of Knowledge: Shadow Walk) is regarded mainly as a Plot Ability. Without further ado, tho...

    mlem:
    Arcane Fate Magic LpvvATJ


    _____________________________________________________________________________________


    Themes:
    avatar
    Guest
    Guest

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Guest 1st February 2023, 5:12 am

    Page 1:
    avatar
    Guest
    Guest

    Arcane Fate Magic Empty Re: Arcane Fate Magic

    Post by Guest 1st February 2023, 5:12 am

    Page 2:

      Current date/time is 5th November 2024, 7:50 am