Job Title: Army Rising
Alignment: Dark
Rank: 10 year
Job Type: Regular Job
Job Location: Wherever your Guild Hall is located
Solo Word Count: 10,000
Group Word Count: 20,000
Additional Requirements: N/a
Job Description: You and potentially a few others find yourselves at your guildhall, while most of the others are now out. As the feeling of powerful magic approaches, you are rocked from whatever you are doing. For far too long, influential individuals have been injured by your guild's actions, and they have dispatched an army to lay siege to and demolish your hall and everybody inside. Destroy the approaching army while defending the hall.
Enemies:
Enemy Name: Recruits (x100)
Enemy Rank: Weak
Enemy Description: Soldiers using requip magic to arm themselves. Weak but numerous.
Enemy Name: Legionnaire (x4)
Enemy Rank: Normal
Enemy Description: Caster mages who use various elemental magic; earth, wind, fire, water.
Enemy Name: Firecallers (x2)
Enemy Rank: Strong
Enemy Description: Two strong mages who use the element of Fire. Both work well together and can use Unison Raid for a powerful spell.
Enemy Name: Ashbringer
Enemy Rank: Boss
Enemy Description: A powerful mage who uses Sun Magic; magic that allows the boss to generate and manipulate Light and Fire for offense and defense. His bloodline allows him to make his spells piercing without lowering their strength, and his magic anti piercing without lowering their protective qualities. This makes him quite dangerous.
Heatwave: The boss casts a spell and streams of heat are launched from his hands. Those caught in the area will find themselves drained of mana and suffering from dehydration effects.
Light Assault: The boss fires multiple spheres of concentrated light. Can target one person several times or spread out the assault. Slow but powerful.
Sunbeam: A beam of brilliant light bursts out from his hand in a thin line that hits everyone caught. The spell is unnaturally fast but linear.
Vulcans Shield: A protective shield spell that creates a wave of heat around the mage to protect from attacks. Those near the shield within a few feet find the heat unbearable, taking B rank damage per post being near it.
Reward: You will gain 300,000 Jewels or a custom piece of Artifact (+) Equipment - Must specify which when handing in the job.
~credit to Magicite
Alignment: Dark
Rank: 10 year
Job Type: Regular Job
Job Location: Wherever your Guild Hall is located
Solo Word Count: 10,000
Group Word Count: 20,000
Additional Requirements: N/a
Job Description: You and potentially a few others find yourselves at your guildhall, while most of the others are now out. As the feeling of powerful magic approaches, you are rocked from whatever you are doing. For far too long, influential individuals have been injured by your guild's actions, and they have dispatched an army to lay siege to and demolish your hall and everybody inside. Destroy the approaching army while defending the hall.
Enemies:
Enemy Name: Recruits (x100)
Enemy Rank: Weak
Enemy Description: Soldiers using requip magic to arm themselves. Weak but numerous.
Enemy Name: Legionnaire (x4)
Enemy Rank: Normal
Enemy Description: Caster mages who use various elemental magic; earth, wind, fire, water.
Enemy Name: Firecallers (x2)
Enemy Rank: Strong
Enemy Description: Two strong mages who use the element of Fire. Both work well together and can use Unison Raid for a powerful spell.
Enemy Name: Ashbringer
Enemy Rank: Boss
Enemy Description: A powerful mage who uses Sun Magic; magic that allows the boss to generate and manipulate Light and Fire for offense and defense. His bloodline allows him to make his spells piercing without lowering their strength, and his magic anti piercing without lowering their protective qualities. This makes him quite dangerous.
Heatwave: The boss casts a spell and streams of heat are launched from his hands. Those caught in the area will find themselves drained of mana and suffering from dehydration effects.
Light Assault: The boss fires multiple spheres of concentrated light. Can target one person several times or spread out the assault. Slow but powerful.
Sunbeam: A beam of brilliant light bursts out from his hand in a thin line that hits everyone caught. The spell is unnaturally fast but linear.
Vulcans Shield: A protective shield spell that creates a wave of heat around the mage to protect from attacks. Those near the shield within a few feet find the heat unbearable, taking B rank damage per post being near it.
Reward: You will gain 300,000 Jewels or a custom piece of Artifact (+) Equipment - Must specify which when handing in the job.
~credit to Magicite